AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_warr_vigilance Class Reference
Inheritance diagram for spell_warr_vigilance:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_warr_vigilance)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
void HandleApply (AuraEffect const *, AuraEffectHandleModes)
 
void HandleAfterApply (AuraEffect const *, AuraEffectHandleModes)
 
void HandleRemove (AuraEffect const *, AuraEffectHandleModes)
 
bool CheckProc (ProcEventInfo &)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &)
 
void Register () override
 

Private Attributes

Unit_procTarget
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_warr_vigilance::CheckProc ( ProcEventInfo )
inlineprivate
747 {
749 return _procTarget;
750 }
Unit * GetCaster() const
Definition: SpellScript.cpp:1020
Unit * _procTarget
Definition: spell_warrior.cpp:768

References _procTarget, and AuraScript::GetCaster().

Referenced by Register().

◆ HandleAfterApply()

void spell_warr_vigilance::HandleAfterApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate

WORKAROUND this glyph is a proc

722 {
725 if (Unit* caster = GetCaster())
726 {
727 if (AuraEffect const* glyph = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_VIGILANCE, EFFECT_0))
728 GetTarget()->ModifyRedirectThreat(glyph->GetAmount());
729 }
730 }
@ SPELL_WARRIOR_GLYPH_OF_VIGILANCE
Definition: spell_warrior.cpp:46
@ EFFECT_0
Definition: SharedDefines.h:30
Definition: Unit.h:1290
void ModifyRedirectThreat(int32 amount)
Definition: Unit.h:2346
Definition: SpellAuraEffects.h:39
Unit * GetTarget() const
Definition: SpellScript.cpp:1165

References EFFECT_0, AuraScript::GetCaster(), AuraScript::GetTarget(), Unit::ModifyRedirectThreat(), and SPELL_WARRIOR_GLYPH_OF_VIGILANCE.

Referenced by Register().

◆ HandleApply()

void spell_warr_vigilance::HandleApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
713 {
714 Unit* target = GetTarget();
715 target->CastSpell(target, SPELL_GEN_DAMAGE_REDUCTION_AURA, true);
716
717 if (Unit* caster = GetCaster())
719 }
@ SPELL_GEN_DAMAGE_REDUCTION_AURA
Definition: spell_warrior.cpp:75
@ SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT
Definition: spell_warrior.cpp:61
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), AuraScript::GetCaster(), AuraScript::GetTarget(), SPELL_GEN_DAMAGE_REDUCTION_AURA, and SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT.

Referenced by Register().

◆ HandleProc()

void spell_warr_vigilance::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo  
)
inlineprivate
753 {
756 }
@ SPELL_WARRIOR_VIGILANCE_PROC
Definition: spell_warrior.cpp:60
void PreventDefaultAction()
Definition: SpellScript.cpp:985

References _procTarget, Unit::CastSpell(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), and SPELL_WARRIOR_VIGILANCE_PROC.

Referenced by Register().

◆ HandleRemove()

void spell_warr_vigilance::HandleRemove ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
733 {
734 Unit* target = GetTarget();
739 {
741 }
742
743 target->ResetRedirectThreat();
744 }
@ SPELL_PALADIN_BLESSING_OF_SANCTUARY
Definition: spell_warrior.cpp:72
@ SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY
Definition: spell_warrior.cpp:73
@ SPELL_PRIEST_RENEWED_HOPE
Definition: spell_warrior.cpp:74
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void ResetRedirectThreat()
Definition: Unit.h:2345

References AuraScript::GetTarget(), Unit::HasAura(), Unit::RemoveAurasDueToSpell(), Unit::ResetRedirectThreat(), SPELL_GEN_DAMAGE_REDUCTION_AURA, SPELL_PALADIN_BLESSING_OF_SANCTUARY, SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY, and SPELL_PRIEST_RENEWED_HOPE.

Referenced by Register().

◆ Load()

bool spell_warr_vigilance::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

707 {
708 _procTarget = nullptr;
709 return true;
710 }

References _procTarget.

◆ PrepareAuraScript()

spell_warr_vigilance::PrepareAuraScript ( spell_warr_vigilance  )
private

◆ Register()

void spell_warr_vigilance::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

759 {
765 }
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition: SpellAuraDefines.h:105
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition: SpellAuraDefines.h:51
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:742
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectApplyHandler > OnEffectRemove
Definition: SpellScript.h:749
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
HookList< EffectApplyHandler > OnEffectApply
Definition: SpellScript.h:738
void HandleRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_warrior.cpp:732
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition: spell_warrior.cpp:752
void HandleApply(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_warrior.cpp:712
bool CheckProc(ProcEventInfo &)
Definition: spell_warrior.cpp:746
void HandleAfterApply(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_warrior.cpp:721

References AuraScript::AfterEffectApply, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, AuraCheckProcFn, AuraEffectApplyFn, AuraEffectProcFn, AuraEffectRemoveFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleAfterApply(), HandleApply(), HandleProc(), HandleRemove(), AuraScript::OnEffectApply, AuraScript::OnEffectProc, AuraScript::OnEffectRemove, and SPELL_AURA_PROC_TRIGGER_SPELL.

◆ Validate()

Member Data Documentation

◆ _procTarget

Unit* spell_warr_vigilance::_procTarget
private

Referenced by CheckProc(), HandleProc(), and Load().