AzerothCore 3.3.5a
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npc_anubisath_sentinel::aqsentinelAI Struct Reference
Inheritance diagram for npc_anubisath_sentinel::aqsentinelAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

void selectAbility (int asel)
 
 aqsentinelAI (Creature *creature)
 
void ClearBuddyList ()
 
void AddBuddyToList (ObjectGuid CreatureGUID)
 
void GiveBuddyMyList (Creature *c)
 
void SendMyListToBuddies ()
 
void CallBuddiesToAttack (Unit *who)
 
void AddSentinelsNear (Unit *)
 
int pickAbilityRandom (bool *chosenAbilities)
 
void GetOtherSentinels (Unit *who)
 
void Reset () override
 
void GainSentinelAbility (uint32 id)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 ability
 
int abselected
 
ObjectGuid NearbyGUID [3]
 
bool gatherOthersWhenAggro
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Private Attributes

bool _enraged
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ aqsentinelAI()

npc_anubisath_sentinel::aqsentinelAI::aqsentinelAI ( Creature creature)
inline
105 : ScriptedAI(creature)
106 {
108 abselected = 0; // just initialization of variable
109 }
Definition: ScriptedCreature.h:192
void ClearBuddyList()
Definition: mob_anubisath_sentinel.cpp:113
int abselected
Definition: mob_anubisath_sentinel.cpp:69

References abselected, and ClearBuddyList().

Member Function Documentation

◆ AddBuddyToList()

void npc_anubisath_sentinel::aqsentinelAI::AddBuddyToList ( ObjectGuid  CreatureGUID)
inline
120 {
121 if (CreatureGUID == me->GetGUID())
122 return;
123
124 for (int i = 0; i < 3; ++i)
125 {
126 if (NearbyGUID[i] == CreatureGUID)
127 return;
128 if (!NearbyGUID[i])
129 {
130 NearbyGUID[i] = CreatureGUID;
131 return;
132 }
133 }
134 }
Creature * me
Definition: ScriptedCreature.h:282
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid NearbyGUID[3]
Definition: mob_anubisath_sentinel.cpp:111

References Object::GetGUID(), ScriptedAI::me, and NearbyGUID.

Referenced by AddSentinelsNear(), and GiveBuddyMyList().

◆ AddSentinelsNear()

void npc_anubisath_sentinel::aqsentinelAI::AddSentinelsNear ( Unit )
inline
170 {
171 std::list<Creature*> assistList;
172 me->GetCreatureListWithEntryInGrid(assistList, 15264, 100.0f);
173
174 if (assistList.empty())
175 return;
176
177 for (std::list<Creature*>::const_iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
178 AddBuddyToList((*iter)->GetGUID());
179 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2463
void AddBuddyToList(ObjectGuid CreatureGUID)
Definition: mob_anubisath_sentinel.cpp:119

References AddBuddyToList(), WorldObject::GetCreatureListWithEntryInGrid(), and ScriptedAI::me.

Referenced by GetOtherSentinels().

◆ CallBuddiesToAttack()

void npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack ( Unit who)
inline
153 {
154 for (int i = 0; i < 3; ++i)
155 {
157 if (c)
158 {
159 if (!c->IsInCombat())
160 {
161 c->SetNoCallAssistance(true);
162 if (c->AI())
163 c->AI()->AttackStart(who);
164 }
165 }
166 }
167 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
Definition: Creature.h:46
void SetNoCallAssistance(bool val)
Definition: Creature.h:259
CreatureAI * AI() const
Definition: Creature.h:135
bool IsInCombat() const
Definition: Unit.h:1688

References Creature::AI(), UnitAI::AttackStart(), ObjectAccessor::GetCreature(), Unit::IsInCombat(), ScriptedAI::me, NearbyGUID, and Creature::SetNoCallAssistance().

Referenced by GetOtherSentinels().

◆ ClearBuddyList()

void npc_anubisath_sentinel::aqsentinelAI::ClearBuddyList ( )
inline
114 {
115 for (uint8 i = 0; i < 3; ++i)
116 NearbyGUID[i].Clear();
117 }
std::uint8_t uint8
Definition: Define.h:110

References NearbyGUID.

Referenced by aqsentinelAI(), GetOtherSentinels(), and Reset().

◆ DamageTaken()

void npc_anubisath_sentinel::aqsentinelAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

301 {
302 if (!_enraged && me->HealthBelowPctDamaged(50, damage))
303 {
304 _enraged = true;
305 damage = 0;
308 }
309 }
@ SPELL_ENRAGE
Definition: mob_anubisath_sentinel.cpp:50
@ TALK_ENRAGE
Definition: mob_anubisath_sentinel.cpp:52
Talk
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
bool _enraged
Definition: mob_anubisath_sentinel.cpp:312

References _enraged, UnitAI::DoCastSelf(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, SPELL_ENRAGE, and TALK_ENRAGE.

◆ GainSentinelAbility()

void npc_anubisath_sentinel::aqsentinelAI::GainSentinelAbility ( uint32  id)
inline
250 {
251 me->AddAura(id, me);
252 }
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031

References Unit::AddAura(), and ScriptedAI::me.

Referenced by JustEngagedWith().

◆ GetOtherSentinels()

void npc_anubisath_sentinel::aqsentinelAI::GetOtherSentinels ( Unit who)
inline
198 {
199 bool* chosenAbilities = new bool[9];
200 memset(chosenAbilities, 0, 9 * sizeof(bool));
201 selectAbility(pickAbilityRandom(chosenAbilities));
202
205 int bli;
206 for (bli = 0; bli < 3; ++bli)
207 {
208 if (!NearbyGUID[bli])
209 break;
210
212 if (!pNearby)
213 break;
214
215 AddSentinelsNear(pNearby);
216 CAST_AI(aqsentinelAI, pNearby->AI())->gatherOthersWhenAggro = false;
217 CAST_AI(aqsentinelAI, pNearby->AI())->selectAbility(pickAbilityRandom(chosenAbilities));
218 }
219 /*if (bli < 3)
220 DoYell("I dont have enough buddies.", LANG_NEUTRAL, 0);*/
223
224 delete[] chosenAbilities;
225 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
void AddSentinelsNear(Unit *)
Definition: mob_anubisath_sentinel.cpp:169
void CallBuddiesToAttack(Unit *who)
Definition: mob_anubisath_sentinel.cpp:152
int pickAbilityRandom(bool *chosenAbilities)
Definition: mob_anubisath_sentinel.cpp:181
void selectAbility(int asel)
Definition: mob_anubisath_sentinel.cpp:71
void SendMyListToBuddies()
Definition: mob_anubisath_sentinel.cpp:145

References AddSentinelsNear(), Creature::AI(), CallBuddiesToAttack(), CAST_AI, ClearBuddyList(), ObjectAccessor::GetCreature(), ScriptedAI::me, NearbyGUID, pickAbilityRandom(), selectAbility(), and SendMyListToBuddies().

Referenced by JustEngagedWith().

◆ GiveBuddyMyList()

void npc_anubisath_sentinel::aqsentinelAI::GiveBuddyMyList ( Creature c)
inline
137 {
138 aqsentinelAI* cai = CAST_AI(aqsentinelAI, (c)->AI());
139 for (int i = 0; i < 3; ++i)
140 if (NearbyGUID[i] && NearbyGUID[i] != c->GetGUID())
141 cai->AddBuddyToList(NearbyGUID[i]);
142 cai->AddBuddyToList(me->GetGUID());
143 }
aqsentinelAI(Creature *creature)
Definition: mob_anubisath_sentinel.cpp:105

References AddBuddyToList(), CAST_AI, Object::GetGUID(), ScriptedAI::me, and NearbyGUID.

Referenced by SendMyListToBuddies().

◆ JustDied()

void npc_anubisath_sentinel::aqsentinelAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

278 {
279 bool cast = false;
280 for (int ni = 0; ni < 3; ++ni)
281 {
283 if (!sent)
284 continue;
285 if (sent->isDead())
286 continue;
287 cast = true;
288 DoCast(sent, SPELL_HEAL_BRETHEN, true);
289 DoCast(sent, SPELL_TRANSFER_POWER, true);
290 }
291
292 if (cast)
293 {
295 }
296
298 }
@ SPELL_SUMMON_SMALL_OBSIDIAN_CHUNK
Definition: mob_anubisath_sentinel.cpp:46
@ SPELL_HEAL_BRETHEN
Definition: mob_anubisath_sentinel.cpp:49
@ SPELL_TRANSFER_POWER
Definition: mob_anubisath_sentinel.cpp:48
@ TALK_SHARE_BUFFS
Definition: mob_anubisath_sentinel.cpp:53
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool isDead() const
Definition: Unit.h:1810

References UnitAI::DoCast(), UnitAI::DoCastSelf(), ObjectAccessor::GetCreature(), Unit::isDead(), ScriptedAI::me, NearbyGUID, SPELL_HEAL_BRETHEN, SPELL_SUMMON_SMALL_OBSIDIAN_CHUNK, SPELL_TRANSFER_POWER, and TALK_SHARE_BUFFS.

◆ JustEngagedWith()

void npc_anubisath_sentinel::aqsentinelAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

255 {
258
261 }
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void GainSentinelAbility(uint32 id)
Definition: mob_anubisath_sentinel.cpp:249
uint32 ability
Definition: mob_anubisath_sentinel.cpp:68
void GetOtherSentinels(Unit *who)
Definition: mob_anubisath_sentinel.cpp:197
bool gatherOthersWhenAggro
Definition: mob_anubisath_sentinel.cpp:227

References ability, CreatureAI::DoZoneInCombat(), GainSentinelAbility(), gatherOthersWhenAggro, and GetOtherSentinels().

◆ pickAbilityRandom()

int npc_anubisath_sentinel::aqsentinelAI::pickAbilityRandom ( bool *  chosenAbilities)
inline
182 {
183 for (int t = 0; t < 2; ++t)
184 {
185 for (int i = !t ? (rand() % 9) : 0; i < 9; ++i)
186 {
187 if (!chosenAbilities[i])
188 {
189 chosenAbilities[i] = true;
190 return i;
191 }
192 }
193 }
194 return 0; // should never happen
195 }

Referenced by GetOtherSentinels().

◆ Reset()

void npc_anubisath_sentinel::aqsentinelAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

230 {
231 if (!me->isDead())
232 {
233 for (int i = 0; i < 3; ++i)
234 {
235 if (!NearbyGUID[i])
236 continue;
238 {
239 if (pNearby->isDead())
240 pNearby->Respawn();
241 }
242 }
243 }
246 _enraged = false;
247 }

References _enraged, ClearBuddyList(), gatherOthersWhenAggro, ObjectAccessor::GetCreature(), Unit::isDead(), ScriptedAI::me, and NearbyGUID.

◆ selectAbility()

void npc_anubisath_sentinel::aqsentinelAI::selectAbility ( int  asel)
inline
72 {
73 switch (asel)
74 {
75 case 0:
77 break;
78 case 1:
80 break;
81 case 2:
83 break;
84 case 3:
86 break;
87 case 4:
89 break;
90 case 5:
92 break;
93 case 6:
95 break;
96 case 7:
98 break;
99 case 8:
101 break;
102 }
103 }
@ SPELL_STORM_BUFF
Definition: mob_anubisath_sentinel.cpp:43
@ SPELL_MENDING_BUFF
Definition: mob_anubisath_sentinel.cpp:26
@ SPELL_KNOCK_BUFF
Definition: mob_anubisath_sentinel.cpp:28
@ SPELL_MANAB_BUFF
Definition: mob_anubisath_sentinel.cpp:30
@ SPELL_THORNS_BUFF
Definition: mob_anubisath_sentinel.cpp:35
@ SPELL_REFLECTAF_BUFF
Definition: mob_anubisath_sentinel.cpp:33
@ SPELL_MSTRIKE_BUFF
Definition: mob_anubisath_sentinel.cpp:40
@ SPELL_REFLECTSFr_BUFF
Definition: mob_anubisath_sentinel.cpp:34
@ SPELL_THUNDER_BUFF
Definition: mob_anubisath_sentinel.cpp:37

References ability, SPELL_KNOCK_BUFF, SPELL_MANAB_BUFF, SPELL_MENDING_BUFF, SPELL_MSTRIKE_BUFF, SPELL_REFLECTAF_BUFF, SPELL_REFLECTSFr_BUFF, SPELL_STORM_BUFF, SPELL_THORNS_BUFF, and SPELL_THUNDER_BUFF.

Referenced by GetOtherSentinels().

◆ SendMyListToBuddies()

void npc_anubisath_sentinel::aqsentinelAI::SendMyListToBuddies ( )
inline
146 {
147 for (int i = 0; i < 3; ++i)
149 GiveBuddyMyList(pNearby);
150 }
void GiveBuddyMyList(Creature *c)
Definition: mob_anubisath_sentinel.cpp:136

References ObjectAccessor::GetCreature(), GiveBuddyMyList(), ScriptedAI::me, and NearbyGUID.

Referenced by GetOtherSentinels().

◆ SpellHitTarget()

void npc_anubisath_sentinel::aqsentinelAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

264 {
265 if (spellInfo->Id == SPELL_TRANSFER_POWER)
266 {
267 if (Creature* sentinel = target->ToCreature())
268 {
269 if (sentinel->IsAIEnabled)
270 {
271 CAST_AI(aqsentinelAI, sentinel->AI())->GainSentinelAbility(ability);
272 }
273 }
274 }
275 }
Creature * ToCreature()
Definition: Object.h:197

References ability, CAST_AI, SpellInfo::Id, SPELL_TRANSFER_POWER, and Object::ToCreature().

Member Data Documentation

◆ _enraged

bool npc_anubisath_sentinel::aqsentinelAI::_enraged
private

Referenced by DamageTaken(), and Reset().

◆ ability

uint32 npc_anubisath_sentinel::aqsentinelAI::ability

◆ abselected

int npc_anubisath_sentinel::aqsentinelAI::abselected

Referenced by aqsentinelAI().

◆ gatherOthersWhenAggro

bool npc_anubisath_sentinel::aqsentinelAI::gatherOthersWhenAggro

Referenced by JustEngagedWith(), and Reset().

◆ NearbyGUID