AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_moroes Struct Reference
Inheritance diagram for boss_moroes:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_moroes (Creature *creature)
 
void InitializeAI () override
 
void JustReachedHome () override
 
void InitializeGuests ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *killer) override
 
CreatureGetRandomGuest ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events2
 
uint8 _activeGuests
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_moroes()

boss_moroes::boss_moroes ( Creature creature)
inline
83 : BossAI(creature, DATA_MOROES)
84 {
85 _activeGuests = 0;
86 }
@ DATA_MOROES
Definition: karazhan.h:31
Definition: ScriptedCreature.h:456
uint8 _activeGuests
Definition: boss_moroes.cpp:238

References _activeGuests.

Member Function Documentation

◆ GetRandomGuest()

Creature * boss_moroes::GetRandomGuest ( )
inline
160 {
161 std::list<Creature*> guestList;
162 for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
163 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
164 guestList.push_back(summon);
165
167 }
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
Creature * me
Definition: ScriptedCreature.h:282
SummonList summons
Definition: ScriptedCreature.h:497
Definition: Creature.h:46

References SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), ScriptedAI::me, Acore::Containers::SelectRandomContainerElement(), and BossAI::summons.

Referenced by UpdateAI().

◆ InitializeAI()

void boss_moroes::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

89 {
92 }
virtual void InitializeAI()
Definition: UnitAI.h:193
void InitializeGuests()
Definition: boss_moroes.cpp:100

References UnitAI::InitializeAI(), and InitializeGuests().

◆ InitializeGuests()

void boss_moroes::InitializeGuests ( )
inline
101 {
102 if (!me->IsAlive())
103 return;
104
105 if (_activeGuests == 0)
106 {
107 _activeGuests |= 0x3F;
108 uint8 rand1 = RAND(0x01, 0x02, 0x04);
109 uint8 rand2 = RAND(0x08, 0x10, 0x20);
110 _activeGuests &= ~(rand1 | rand2);
111 }
112
113 for (uint8 i = 0; i < MAX_GUEST_COUNT; ++i)
114 if ((1 << i) & _activeGuests)
116
117 _events2.Reset();
119 }
std::uint8_t uint8
Definition: Define.h:110
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
const uint32 GuestEntries[6]
Definition: boss_moroes.cpp:71
const Position GuestsPosition[4]
Definition: boss_moroes.cpp:63
@ EVENT_GUEST_TALK
Definition: boss_moroes.cpp:49
@ MAX_GUEST_COUNT
Definition: boss_moroes.cpp:60
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
size_type size() const
Definition: ScriptedCreature.h:80
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
bool IsAlive() const
Definition: Unit.h:1808
EventMap _events2
Definition: boss_moroes.cpp:237

References _activeGuests, _events2, EVENT_GUEST_TALK, GuestEntries, GuestsPosition, Unit::IsAlive(), MAX_GUEST_COUNT, ScriptedAI::me, RAND(), EventMap::Reset(), EventMap::ScheduleEvent(), SummonList::size(), WorldObject::SummonCreature(), BossAI::summons, and TEMPSUMMON_MANUAL_DESPAWN.

Referenced by InitializeAI(), and JustReachedHome().

◆ JustDied()

void boss_moroes::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

153 {
154 BossAI::JustDied(killer);
157 }
@ SAY_DEATH
Definition: boss_moroes.cpp:28
@ SPELL_GARROTE
Definition: boss_moroes.cpp:38
Talk
Definition: boss_fathomlord_karathress.cpp:23
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, BossAI::JustDied(), SAY_DEATH, and SPELL_GARROTE.

◆ JustEngagedWith()

void boss_moroes::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

128 {
131
132 events.ScheduleEvent(EVENT_SPELL_VANISH, 30s);
133 events.ScheduleEvent(EVENT_SPELL_BLIND, 20s);
134 events.ScheduleEvent(EVENT_SPELL_GOUGE, 13s);
135 events.ScheduleEvent(EVENT_CHECK_HEALTH, 5s);
136 events.ScheduleEvent(EVENT_SPELL_ENRAGE, 10min);
137
138 _events2.Reset();
139 me->CallForHelp(20.0f);
141 }
@ EVENT_SPELL_ENRAGE
Definition: boss_moroes.cpp:56
@ EVENT_CHECK_HEALTH
Definition: boss_moroes.cpp:55
@ EVENT_SPELL_GOUGE
Definition: boss_moroes.cpp:54
@ EVENT_SPELL_VANISH
Definition: boss_moroes.cpp:51
@ EVENT_SPELL_BLIND
Definition: boss_moroes.cpp:53
@ SAY_AGGRO
Definition: boss_moroes.cpp:25
events
Definition: boss_sartura.cpp:43
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2393

References _events2, Creature::CallForHelp(), CreatureAI::DoZoneInCombat(), EVENT_CHECK_HEALTH, EVENT_SPELL_BLIND, EVENT_SPELL_ENRAGE, EVENT_SPELL_GOUGE, EVENT_SPELL_VANISH, BossAI::JustEngagedWith(), ScriptedAI::me, EventMap::Reset(), and SAY_AGGRO.

◆ JustReachedHome()

void boss_moroes::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

95 {
98 }
void JustReachedHome() override
Definition: ScriptedCreature.h:485

References InitializeGuests(), and BossAI::JustReachedHome().

◆ KilledUnit()

void boss_moroes::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

144 {
145 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
146 {
147 Talk(SAY_KILL);
148 events.ScheduleEvent(EVENT_KILL_TALK, 5s);
149 }
150 }
@ EVENT_KILL_TALK
Definition: boss_moroes.cpp:57
@ SAY_KILL
Definition: boss_moroes.cpp:27

References EVENT_KILL_TALK, and SAY_KILL.

◆ Reset()

void boss_moroes::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

122 {
125 }
@ SPELL_DUAL_WIELD
Definition: boss_moroes.cpp:42
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
void Reset() override
Definition: ScriptedCreature.h:482

References UnitAI::DoCastSelf(), BossAI::Reset(), and SPELL_DUAL_WIELD.

◆ UpdateAI()

void boss_moroes::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

170 {
171 _events2.Update(diff);
172 switch (_events2.ExecuteEvent())
173 {
174 case EVENT_GUEST_TALK:
175 if (Creature* guest = GetRandomGuest())
176 guest->AI()->Talk(SAY_GUEST);
177 _events2.Repeat(5s);
178 break;
181 _events2.Repeat(1min, 2min);
182 break;
183 }
184
185 if (!UpdateVictim())
186 return;
187
188 events.Update(diff);
190 return;
191
192 switch (events.ExecuteEvent())
193 {
195 if (me->HealthBelowPct(31))
196 {
198 break;
199 }
200 events.Repeat(1s);
201 break;
204 break;
206 if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 10.0f, true))
207 {
208 DoCast(target, SPELL_BLIND);
209 }
210 events.Repeat(25s, 40s);
211 break;
214 events.Repeat(25s, 40s);
215 return;
217 events.DelayEvents(9s);
218 events.SetPhase(1);
220 events.Repeat(30s);
221 events.ScheduleEvent(EVENT_SPELL_GARROTE, 5s, 7s);
222 return;
225 DoCastRandomTarget(SPELL_GARROTE, 0, 100.0f, true, true);
227 events.SetPhase(0);
228 break;
229 }
230
231 // Xinef: not in vanish
232 if (events.GetPhaseMask() == 0)
234 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EVENT_SPELL_GARROTE
Definition: boss_moroes.cpp:52
@ EVENT_GUEST_TALK2
Definition: boss_moroes.cpp:50
@ SAY_SPECIAL
Definition: boss_moroes.cpp:26
@ SAY_GUEST
Definition: boss_moroes.cpp:31
@ SAY_OUT_OF_COMBAT
Definition: boss_moroes.cpp:29
@ SPELL_VANISH_TELEPORT
Definition: boss_moroes.cpp:44
@ SPELL_BLIND
Definition: boss_moroes.cpp:39
@ SPELL_VANISH
Definition: boss_moroes.cpp:36
@ SPELL_FRENZY
Definition: boss_moroes.cpp:41
@ SPELL_GOUGE
Definition: boss_moroes.cpp:40
@ SPELL_BERSERK
Definition: boss_moroes.cpp:43
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void Repeat(Milliseconds time)
Definition: EventMap.cpp:104
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:257
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Creature * GetRandomGuest()
Definition: boss_moroes.cpp:159

References _events2, UnitAI::DoCast(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHECK_HEALTH, EVENT_GUEST_TALK, EVENT_GUEST_TALK2, EVENT_SPELL_BLIND, EVENT_SPELL_ENRAGE, EVENT_SPELL_GARROTE, EVENT_SPELL_GOUGE, EVENT_SPELL_VANISH, EventMap::ExecuteEvent(), GetRandomGuest(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, EventMap::Repeat(), SAY_GUEST, SAY_OUT_OF_COMBAT, SAY_SPECIAL, UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_BLIND, SPELL_FRENZY, SPELL_GARROTE, SPELL_GOUGE, SPELL_VANISH, SPELL_VANISH_TELEPORT, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _activeGuests

uint8 boss_moroes::_activeGuests
private

Referenced by boss_moroes(), and InitializeGuests().

◆ _events2

EventMap boss_moroes::_events2
private