500 {
502 {
503 return true;
504 }
505
507 if (!pInstance)
508 {
509 return true;
510 }
511
514
517 {
519 if (taldaram && taldaram->
IsAlive())
520 {
522 }
523
525 }
526
527 return true;
528 }
std::uint32_t uint32
Definition: Define.h:108
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DONE
Definition: InstanceScript.h:59
@ NOT_STARTED
Definition: InstanceScript.h:56
@ GO_TELDARAM_SPHERE1
Definition: ahnkahet.h:59
@ DATA_TELDRAM_SPHERE1
Definition: ahnkahet.h:36
@ DATA_TELDRAM_SPHERE2
Definition: ahnkahet.h:37
@ DATA_PRINCE_TALDARAM
Definition: ahnkahet.h:28
@ SAY_SPHERE_ACTIVATED
Definition: boss_prince_taldaram.cpp:77
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1579
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:135
void SetGoState(GOState state)
Definition: GameObject.cpp:2467
void SetGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:220
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAlive() const
Definition: Unit.h:1808
bool IsInCombat() const
Definition: Unit.h:1688
Definition: InstanceScript.h:140
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53