AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_prince_taldaram_sphere Class Reference
Inheritance diagram for go_prince_taldaram_sphere:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_prince_taldaram_sphere ()
 
bool OnGossipHello (Player *pPlayer, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Todo:
: Turn into new script type when Gossips have been updated

Constructor & Destructor Documentation

◆ go_prince_taldaram_sphere()

go_prince_taldaram_sphere::go_prince_taldaram_sphere ( )
inline
497: GameObjectScript("go_prince_taldaram_sphere") {}
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_prince_taldaram_sphere::OnGossipHello ( Player pPlayer,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

500 {
501 if (pPlayer && pPlayer->IsInCombat())
502 {
503 return true;
504 }
505
506 InstanceScript* pInstance = go->GetInstanceScript();
507 if (!pInstance)
508 {
509 return true;
510 }
511
514
516 if (pInstance->GetData(objectIndex) == NOT_STARTED)
517 {
519 if (taldaram && taldaram->IsAlive())
520 {
521 taldaram->AI()->Talk(SAY_SPHERE_ACTIVATED);
522 }
523
524 pInstance->SetData(objectIndex, DONE);
525 }
526
527 return true;
528 }
std::uint32_t uint32
Definition: Define.h:108
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DONE
Definition: InstanceScript.h:59
@ NOT_STARTED
Definition: InstanceScript.h:56
@ GO_TELDARAM_SPHERE1
Definition: ahnkahet.h:59
@ DATA_TELDRAM_SPHERE1
Definition: ahnkahet.h:36
@ DATA_TELDRAM_SPHERE2
Definition: ahnkahet.h:37
@ DATA_PRINCE_TALDARAM
Definition: ahnkahet.h:28
@ SAY_SPHERE_ACTIVATED
Definition: boss_prince_taldaram.cpp:77
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1579
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:135
void SetGoState(GOState state)
Definition: GameObject.cpp:2467
void SetGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:220
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAlive() const
Definition: Unit.h:1808
bool IsInCombat() const
Definition: Unit.h:1688
Definition: InstanceScript.h:140
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References Creature::AI(), DATA_PRINCE_TALDARAM, DATA_TELDRAM_SPHERE1, DATA_TELDRAM_SPHERE2, DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_FLAG_NOT_SELECTABLE, GO_STATE_ACTIVE, GO_TELDARAM_SPHERE1, Unit::IsAlive(), Unit::IsInCombat(), NOT_STARTED, SAY_SPHERE_ACTIVATED, ZoneScript::SetData(), GameObject::SetGameObjectFlag(), GameObject::SetGoState(), and CreatureAI::Talk().