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boss_teron_gorefiend::boss_teron_gorefiendAI Struct Reference
Inheritance diagram for boss_teron_gorefiend::boss_teron_gorefiendAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_teron_gorefiendAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 id) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool intro
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_teron_gorefiendAI()

boss_teron_gorefiend::boss_teron_gorefiendAI::boss_teron_gorefiendAI ( Creature creature)
inline
85 : BossAI(creature, DATA_TERON_GOREFIEND)
86 {
87 intro = false;
88 }
@ DATA_TERON_GOREFIEND
Definition: black_temple.h:38
Definition: ScriptedCreature.h:456
bool intro
Definition: boss_teron_gorefiend.cpp:90

References intro.

Member Function Documentation

◆ CheckEvadeIfOutOfCombatArea()

bool boss_teron_gorefiend::boss_teron_gorefiendAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

184 {
185 return me->GetDistance(me->GetHomePosition()) > 100.0f;
186 }
Creature * me
Definition: ScriptedCreature.h:282
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245

References WorldObject::GetDistance(), Creature::GetHomePosition(), and ScriptedAI::me.

◆ JustDied()

void boss_teron_gorefiend::boss_teron_gorefiendAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

134 {
135 BossAI::JustDied(killer);
138 }
@ SAY_DEATH
Definition: boss_teron_gorefiend.cpp:30
@ SPELL_SHADOW_OF_DEATH_REMOVE
Definition: boss_teron_gorefiend.cpp:39
Talk
Definition: boss_fathomlord_karathress.cpp:23
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), BossAI::JustDied(), ScriptedAI::me, SAY_DEATH, and SPELL_SHADOW_OF_DEATH_REMOVE.

◆ JustEngagedWith()

void boss_teron_gorefiend::boss_teron_gorefiendAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

111 {
113 events.ScheduleEvent(EVENT_SPELL_INCINERATE, 24000);
114 events.ScheduleEvent(EVENT_SPELL_DOOM_BLOSSOM, 10000);
115 events.ScheduleEvent(EVENT_SPELL_CRUSHING_SHADOWS, 17000);
116 events.ScheduleEvent(EVENT_SPELL_SHADOW_OF_DEATH, 20000);
117 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_DOOM_BLOSSOM
Definition: boss_teron_gorefiend.cpp:59
@ EVENT_SPELL_SHADOW_OF_DEATH
Definition: boss_teron_gorefiend.cpp:61
@ EVENT_SPELL_INCINERATE
Definition: boss_teron_gorefiend.cpp:58
@ EVENT_SPELL_CRUSHING_SHADOWS
Definition: boss_teron_gorefiend.cpp:60
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483

References EVENT_SPELL_CRUSHING_SHADOWS, EVENT_SPELL_DOOM_BLOSSOM, EVENT_SPELL_INCINERATE, EVENT_SPELL_SHADOW_OF_DEATH, and BossAI::JustEngagedWith().

◆ JustSummoned()

void boss_teron_gorefiend::boss_teron_gorefiendAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

129 {
130 summons.Summon(summon);
131 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_teron_gorefiend::boss_teron_gorefiendAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

120 {
121 if (events.GetNextEventTime(EVENT_TALK_KILL) == 0)
122 {
123 Talk(SAY_SLAY);
124 events.ScheduleEvent(EVENT_TALK_KILL, 6000);
125 }
126 }
@ SAY_SLAY
Definition: boss_teron_gorefiend.cpp:26
@ EVENT_TALK_KILL
Definition: boss_teron_gorefiend.cpp:62

References EVENT_TALK_KILL, and SAY_SLAY.

◆ Reset()

void boss_teron_gorefiend::boss_teron_gorefiendAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

93 {
96 }
void Reset() override
Definition: ScriptedCreature.h:482

References Unit::CastSpell(), ScriptedAI::me, BossAI::Reset(), and SPELL_SHADOW_OF_DEATH_REMOVE.

◆ SetData()

void boss_teron_gorefiend::boss_teron_gorefiendAI::SetData ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

99 {
100 if (type || !me->IsAlive())
101 return;
102
103 if (id == SET_DATA_INTRO && !intro)
104 {
105 intro = true;
107 }
108 }
@ SAY_INTRO
Definition: boss_teron_gorefiend.cpp:24
@ SET_DATA_INTRO
Definition: boss_teron_gorefiend.cpp:56
bool IsAlive() const
Definition: Unit.h:1808

References intro, Unit::IsAlive(), ScriptedAI::me, SAY_INTRO, and SET_DATA_INTRO.

◆ UpdateAI()

void boss_teron_gorefiend::boss_teron_gorefiendAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

141 {
142 if (!UpdateVictim() )
143 return;
144
145 events.Update(diff);
147 return;
148
149 switch (events.ExecuteEvent())
150 {
152 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
153 {
154 if (roll_chance_i(50))
156 me->CastSpell(target, SPELL_INCINERATE, false);
157 }
158 events.ScheduleEvent(EVENT_SPELL_INCINERATE, 25000);
159 break;
161 if (roll_chance_i(50))
163
165 events.ScheduleEvent(EVENT_SPELL_DOOM_BLOSSOM, 40000);
166 break;
168 if (roll_chance_i(20))
171 events.ScheduleEvent(EVENT_SPELL_CRUSHING_SHADOWS, 15000);
172 break;
174 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, ShadowOfDeathSelector()))
175 me->CastSpell(target, SPELL_SHADOW_OF_DEATH, false);
176 events.ScheduleEvent(EVENT_SPELL_SHADOW_OF_DEATH, 30000);
177 break;
178 }
179
181 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SAY_INCINERATE
Definition: boss_teron_gorefiend.cpp:28
@ SAY_CRUSHING
Definition: boss_teron_gorefiend.cpp:29
@ SAY_BLOSSOM
Definition: boss_teron_gorefiend.cpp:27
@ SPELL_SUMMON_DOOM_BLOSSOM
Definition: boss_teron_gorefiend.cpp:36
@ SPELL_SHADOW_OF_DEATH
Definition: boss_teron_gorefiend.cpp:38
@ SPELL_CRUSHING_SHADOWS
Definition: boss_teron_gorefiend.cpp:37
@ SPELL_INCINERATE
Definition: boss_teron_gorefiend.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Definition: boss_teron_gorefiend.cpp:66

References Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_CRUSHING_SHADOWS, EVENT_SPELL_DOOM_BLOSSOM, EVENT_SPELL_INCINERATE, EVENT_SPELL_SHADOW_OF_DEATH, Unit::HasUnitState(), ScriptedAI::me, roll_chance_i(), SAY_BLOSSOM, SAY_CRUSHING, SAY_INCINERATE, UnitAI::SelectTarget(), SPELL_CRUSHING_SHADOWS, SPELL_INCINERATE, SPELL_SHADOW_OF_DEATH, SPELL_SUMMON_DOOM_BLOSSOM, SPELLVALUE_MAX_TARGETS, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ intro

bool boss_teron_gorefiend::boss_teron_gorefiendAI::intro

Referenced by boss_teron_gorefiendAI(), and SetData().