AzerothCore 3.3.5a
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boss_kologarn::boss_kologarnAI Struct Reference
Inheritance diagram for boss_kologarn::boss_kologarnAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kologarnAI (Creature *pCreature)
 
void MoveInLineOfSight (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void AttachLeftArm ()
 
void AttachRightArm ()
 
void Reset () override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void AttackStart (Unit *who) override
 
void JustSummoned (Creature *cr) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
Vehiclevehicle
 
ObjectGuid _left
 
ObjectGuid _right
 
EventMap events
 
SummonList summons
 
UniteyebeamTarget
 
bool _looksAchievement
 
bool breathReady
 
uint8 _rubbleAchievement
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kologarnAI()

boss_kologarn::boss_kologarnAI::boss_kologarnAI ( Creature pCreature)
inline
153 : ScriptedAI(pCreature), vehicle(me->GetVehicleKit()), summons(me), breathReady(false)
154 {
156 eyebeamTarget = nullptr;
157 assert(vehicle);
159 }
@ UNIT_STAND_STATE_SUBMERGED
Definition: Unit.h:62
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
InstanceScript * m_pInstance
Definition: boss_kologarn.cpp:161
Vehicle * vehicle
Definition: boss_kologarn.cpp:163
Unit * eyebeamTarget
Definition: boss_kologarn.cpp:168
bool breathReady
Definition: boss_kologarn.cpp:170
SummonList summons
Definition: boss_kologarn.cpp:166

References eyebeamTarget, WorldObject::GetInstanceScript(), m_pInstance, ScriptedAI::me, Unit::SetStandState(), UNIT_STAND_STATE_SUBMERGED, and vehicle.

Member Function Documentation

◆ AttachLeftArm()

void boss_kologarn::boss_kologarnAI::AttachLeftArm ( )
inline
197 {
199 arm->SetHealth(arm->GetMaxHealth());
201 {
202 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
203 if (!me->HandleSpellClick(accessory, 0))
204 accessory->DespawnOrUnsummon();
205 else
206 {
207 _left = accessory->GetGUID();
208 accessory->SetOrientation(M_PI);
209 accessory->CastSpell(accessory, SPELL_ARM_RESPAWN_VISUAL, true);
210 }
211 }
212 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ UNIT_MASK_ACCESSORY
Definition: Unit.h:684
@ NPC_LEFT_ARM
Definition: boss_kologarn.cpp:110
@ SPELL_ARM_RESPAWN_VISUAL
Definition: boss_kologarn.cpp:67
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Unit.h:1290
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition: Unit.cpp:19713
ObjectGuid _left
Definition: boss_kologarn.cpp:164

References _left, ObjectAccessor::GetCreature(), Unit::HandleSpellClick(), ScriptedAI::me, NPC_LEFT_ARM, SPELL_ARM_RESPAWN_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_MASK_ACCESSORY.

Referenced by Reset(), and UpdateAI().

◆ AttachRightArm()

void boss_kologarn::boss_kologarnAI::AttachRightArm ( )
inline
215 {
217 arm->SetHealth(arm->GetMaxHealth());
219 {
220 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
221 if (!me->HandleSpellClick(accessory, 1))
222 accessory->DespawnOrUnsummon();
223 else
224 {
225 _right = accessory->GetGUID();
226 accessory->SetOrientation(M_PI);
227 accessory->CastSpell(accessory, SPELL_ARM_RESPAWN_VISUAL, true);
228 }
229 }
230 }
@ NPC_RIGHT_ARM
Definition: boss_kologarn.cpp:111
ObjectGuid _right
Definition: boss_kologarn.cpp:164

References _right, ObjectAccessor::GetCreature(), Unit::HandleSpellClick(), ScriptedAI::me, NPC_RIGHT_ARM, SPELL_ARM_RESPAWN_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_MASK_ACCESSORY.

Referenced by Reset(), and UpdateAI().

◆ AttackStart()

void boss_kologarn::boss_kologarnAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

287 {
288 me->Attack(who, true);
289 }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245

References Unit::Attack(), and ScriptedAI::me.

◆ DamageTaken()

void boss_kologarn::boss_kologarnAI::DamageTaken ( Unit who,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

372 {
373 if (who && who->GetEntry() == me->GetEntry() && me->GetHealth())
374 {
375 damage = std::min(damage, me->GetHealth() - 1);
376 me->LowerPlayerDamageReq(damage);
377 }
378 }
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3689
uint32 GetEntry() const
Definition: Object.h:109
uint32 GetHealth() const
Definition: Unit.h:1440

References Object::GetEntry(), Unit::GetHealth(), Creature::LowerPlayerDamageReq(), and ScriptedAI::me.

◆ DoAction()

void boss_kologarn::boss_kologarnAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

261 {
262 if (param == DATA_KOLOGARN_LOOKS_ACHIEV)
263 _looksAchievement = false;
264 if (param == DATA_KOLOGARN_RUBBLE_ACHIEV)
265 {
266 // Means arm died
267 if (m_pInstance && (!_left || !_right))
269
271 }
272 }
@ DATA_KOLOGARN_LOOKS_ACHIEV
Definition: boss_kologarn.cpp:136
@ ACHIEVEMENT_DISARMED_CRITERIA
Definition: boss_kologarn.cpp:134
@ DATA_KOLOGARN_RUBBLE_ACHIEV
Definition: boss_kologarn.cpp:137
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:116
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:565
uint8 _rubbleAchievement
Definition: boss_kologarn.cpp:171
bool _looksAchievement
Definition: boss_kologarn.cpp:170

References _left, _looksAchievement, _right, _rubbleAchievement, ACHIEVEMENT_DISARMED_CRITERIA, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_KOLOGARN_LOOKS_ACHIEV, DATA_KOLOGARN_RUBBLE_ACHIEV, InstanceScript::DoStartTimedAchievement(), and m_pInstance.

◆ EnterEvadeMode()

void boss_kologarn::boss_kologarnAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

189 {
190 if (!_EnterEvadeMode(why))
191 return;
192 Reset();
193 me->setActive(false);
194 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:292
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void Reset() override
Definition: boss_kologarn.cpp:232

References CreatureAI::_EnterEvadeMode(), ScriptedAI::me, Reset(), and WorldObject::setActive().

Referenced by UpdateAI().

◆ GetData()

uint32 boss_kologarn::boss_kologarnAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

275 {
276 if (param == DATA_KOLOGARN_LOOKS_ACHIEV)
277 return _looksAchievement;
278 else if (param == DATA_KOLOGARN_RUBBLE_ACHIEV)
279 return (_rubbleAchievement >= 5);
280 else if (param == DATA_KOLOGARN_ARMS_ACHIEV)
281 return !_rubbleAchievement;
282
283 return 0;
284 }
@ DATA_KOLOGARN_ARMS_ACHIEV
Definition: boss_kologarn.cpp:138

References _looksAchievement, _rubbleAchievement, DATA_KOLOGARN_ARMS_ACHIEV, DATA_KOLOGARN_LOOKS_ACHIEV, and DATA_KOLOGARN_RUBBLE_ACHIEV.

◆ JustDied()

void boss_kologarn::boss_kologarnAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

298 {
300 me->StopMoving();
301 if (m_pInstance)
303
305
306 if (m_pInstance)
307 {
308 // Open the door inside Kologarn chamber
310 door->SetGoState(GO_STATE_ACTIVE);
311 }
312
314 bridge->SetGoState(GO_STATE_READY);
315
316 // Summon Chest
317 if (GameObject* go = me->SummonGameObject(RAID_MODE(GO_KOLOGARN_CHEST, GO_KOLOGARN_CHEST_HERO), 1839.62f, -35.98f, 448.81f, 3.6f, 0, 0, 0, 0, 7 * 86400))
318 {
319 me->RemoveGameObject(go, false);
320 go->SetSpellId(1); // hack to make it despawn
321 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
322 go->SetLootRecipient(me);
323 }
325 arm->DespawnOrUnsummon(3000); // visual
327 arm->DespawnOrUnsummon(3000); // visual
328 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_kologarn.cpp:35
@ GO_KOLOGARN_BRIDGE
Definition: ulduar.h:214
@ GO_KOLOGARN_DOORS
Definition: ulduar.h:215
@ GO_KOLOGARN_CHEST
Definition: ulduar.h:179
@ GO_KOLOGARN_CHEST_HERO
Definition: ulduar.h:180
@ TYPE_KOLOGARN
Definition: ulduar.h:40
Talk
Definition: boss_fathomlord_karathress.cpp:23
GameObjectFlags
Definition: SharedDefines.h:1574
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:6109
void StopMoving()
Definition: Unit.cpp:16824
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References _left, _right, SummonList::DespawnAll(), DONE, WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), Map::GetGameObject(), InstanceScript::GetGuidData(), GO_KOLOGARN_BRIDGE, GO_KOLOGARN_CHEST, GO_KOLOGARN_CHEST_HERO, GO_KOLOGARN_DOORS, GO_STATE_ACTIVE, GO_STATE_READY, InstanceScript::instance, m_pInstance, ScriptedAI::me, ScriptedAI::RAID_MODE(), Unit::RemoveGameObject(), SAY_DEATH, ZoneScript::SetData(), Unit::StopMoving(), WorldObject::SummonGameObject(), summons, and TYPE_KOLOGARN.

◆ JustEngagedWith()

void boss_kologarn::boss_kologarnAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

381 {
382 if (m_pInstance)
384
385 events.ScheduleEvent(EVENT_SMASH, 8s);
386 events.ScheduleEvent(EVENT_SWEEP, 17s);
387 events.ScheduleEvent(EVENT_GRIP, 15s);
388 events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 10s);
389 events.ScheduleEvent(EVENT_PREPARE_BREATH, 3s);
390 //events.ScheduleEvent(EVENT_ENRAGE, x); no info
391
393 me->setActive(true);
394
395 // Close the door inside Kologarn chamber
396 if (m_pInstance)
397 {
399 {
400 door->SetGoState(GO_STATE_READY);
401 }
402 }
403 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_kologarn.cpp:29
@ EVENT_SMASH
Definition: boss_kologarn.cpp:98
@ EVENT_PREPARE_BREATH
Definition: boss_kologarn.cpp:105
@ EVENT_FOCUSED_EYEBEAM
Definition: boss_kologarn.cpp:103
@ EVENT_SWEEP
Definition: boss_kologarn.cpp:100
@ EVENT_GRIP
Definition: boss_kologarn.cpp:99

References EVENT_FOCUSED_EYEBEAM, EVENT_GRIP, EVENT_PREPARE_BREATH, EVENT_SMASH, EVENT_SWEEP, Map::GetGameObject(), InstanceScript::GetGuidData(), GO_KOLOGARN_DOORS, GO_STATE_READY, IN_PROGRESS, InstanceScript::instance, m_pInstance, ScriptedAI::me, SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), and TYPE_KOLOGARN.

◆ JustSummoned()

void boss_kologarn::boss_kologarnAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

292 {
293 if (cr->GetEntry() != NPC_LEFT_ARM && cr->GetEntry() != NPC_RIGHT_ARM)
294 summons.Summon(cr);
295 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References Object::GetEntry(), NPC_LEFT_ARM, NPC_RIGHT_ARM, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_kologarn::boss_kologarnAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

331 {
332 if (!urand(0, 2))
333 return;
334
335 Talk(SAY_SLAY);
336 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_SLAY
Definition: boss_kologarn.cpp:30

References SAY_SLAY, and urand().

◆ MoveInLineOfSight()

void boss_kologarn::boss_kologarnAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

174 {
176 {
179 arm->CastSpell(arm, SPELL_ARM_RESPAWN_VISUAL, true);
181 arm->CastSpell(arm, SPELL_ARM_RESPAWN_VISUAL, true);
182 }
183
184 if (me->GetExactDist2d(who) < 30.0f)
186 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
TypeID GetTypeId() const
Definition: Object.h:121
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
uint8 getStandState() const
Definition: Unit.h:1534

References _left, _right, ObjectAccessor::GetCreature(), Position::GetExactDist2d(), Unit::getStandState(), Object::GetTypeId(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), Unit::SetStandState(), SPELL_ARM_RESPAWN_VISUAL, TYPEID_PLAYER, UNIT_STAND_STATE_STAND, and UNIT_STAND_STATE_SUBMERGED.

◆ PassengerBoarded()

void boss_kologarn::boss_kologarnAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

339 {
340 if (!me->IsAlive())
341 return;
342
343 if (!apply)
344 {
345 // left arm
346 if (who->GetGUID() == _left)
347 {
348 _left.Clear();
349 if (me->IsInCombat())
350 {
352 events.ScheduleEvent(EVENT_RESTORE_ARM_LEFT, 50s);
353 }
354 }
355 else
356 {
357 _right.Clear();
358 if (me->IsInCombat())
359 {
361 events.ScheduleEvent(EVENT_RESTORE_ARM_RIGHT, 50s);
362 }
363 }
364
365 me->CastSpell(me, SPELL_ARM_DEAD, true);
366 if (!_right && !_left)
367 events.ScheduleEvent(EVENT_STONE_SHOUT, 5s);
368 }
369 }
@ SAY_RIGHT_ARM_GONE
Definition: boss_kologarn.cpp:32
@ SAY_LEFT_ARM_GONE
Definition: boss_kologarn.cpp:31
@ EVENT_RESTORE_ARM_LEFT
Definition: boss_kologarn.cpp:101
@ EVENT_RESTORE_ARM_RIGHT
Definition: boss_kologarn.cpp:102
@ EVENT_STONE_SHOUT
Definition: boss_kologarn.cpp:104
#define SPELL_ARM_DEAD
Definition: boss_kologarn.cpp:87
void Clear()
Definition: ObjectGuid.h:140
bool IsAlive() const
Definition: Unit.h:1808
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool IsInCombat() const
Definition: Unit.h:1688

References _left, _right, Unit::CastSpell(), ObjectGuid::Clear(), EVENT_RESTORE_ARM_LEFT, EVENT_RESTORE_ARM_RIGHT, EVENT_STONE_SHOUT, Object::GetGUID(), Unit::IsAlive(), Unit::IsInCombat(), ScriptedAI::me, SAY_LEFT_ARM_GONE, SAY_RIGHT_ARM_GONE, and SPELL_ARM_DEAD.

◆ Reset()

void boss_kologarn::boss_kologarnAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

233 {
235 _looksAchievement = true;
236
237 me->SetDisableGravity(true);
239 me->DisableRotate(true);
240
241 events.Reset();
243
244 if (m_pInstance)
245 {
247
248 // Open the door inside Kologarn chamber
250 door->SetGoState(GO_STATE_ACTIVE);
251 }
252
255
256 // Reset breath on pull
257 breathReady = false;
258 }
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
@ NOT_STARTED
Definition: InstanceScript.h:56
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void DisableRotate(bool apply)
Definition: Unit.cpp:18433
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void AttachLeftArm()
Definition: boss_kologarn.cpp:196
void AttachRightArm()
Definition: boss_kologarn.cpp:214

References _looksAchievement, _rubbleAchievement, AttachLeftArm(), AttachRightArm(), breathReady, SummonList::DespawnAll(), Unit::DisableRotate(), Map::GetGameObject(), InstanceScript::GetGuidData(), GO_KOLOGARN_DOORS, GO_STATE_ACTIVE, InstanceScript::instance, m_pInstance, ScriptedAI::me, NOT_STARTED, ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::SetUnitFlag(), summons, TYPE_KOLOGARN, and UNIT_FLAG_DISABLE_MOVE.

Referenced by EnterEvadeMode().

◆ UpdateAI()

void boss_kologarn::boss_kologarnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

406 {
407 if (!UpdateVictim())
408 {
410 return;
411 }
412
413 events.Update(diff);
415 return;
416
417 switch (events.ExecuteEvent())
418 {
420 breathReady = true;
421 break;
423 if (_left || _right)
424 {
425 return;
426 }
427
429 events.ScheduleEvent(EVENT_STONE_SHOUT, 2s);
430 break;
431 case EVENT_SMASH:
432 if (_left && _right)
434 else if (_left || _right)
436
437 events.DelayEvents(1s);
438 events.ScheduleEvent(EVENT_SMASH, 14s);
439 return;
440 case EVENT_SWEEP:
441 if (_left)
442 {
444 cr->CastSpell(cr, SPELL_ARM_SWEEP, false);
445
446 if (urand(0, 1))
448 }
449
450 events.DelayEvents(1s);
451 events.ScheduleEvent(EVENT_SWEEP, 17s);
452 return;
453 case EVENT_GRIP:
454 events.ScheduleEvent(EVENT_GRIP, 25s);
455 if (!_right)
456 break;
457
461 return;
463 {
464 events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 20s);
465
466 if ((eyebeamTarget = SelectTarget(SelectTargetMethod::MinDistance, 0, 0, true)))
467 {
469 }
470
472 return;
473 }
475 // shouldn't happen
477 return;
479 // shouldn't happen
481 return;
482 }
483
484 //Make sure our attack is ready and we aren't currently casting before checking distance
485 if (me->isAttackReady() && me->GetVictim()) // victim could die by a spell (IMPORTANT!!!) and kologarn entered evade mode
486 {
487 //If we are within range melee the target
489 {
492 return;
493 }
494 else if (Unit* tgt = me->SelectNearbyTarget())
495 {
498 return;
499 }
500
501 if (breathReady)
504 }
505 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_STONE_GRIP
Definition: boss_kologarn.cpp:89
#define SPELL_STONE_SHOUT
Definition: boss_kologarn.cpp:94
#define SPELL_PETRIFYING_BREATH
Definition: boss_kologarn.cpp:84
@ NPC_SWEEP_TRIGGER
Definition: boss_kologarn.cpp:112
#define SPELL_ARM_SWEEP
Definition: boss_kologarn.cpp:88
@ SPELL_FOCUSED_EYEBEAM_SUMMON
Definition: boss_kologarn.cpp:56
@ SAY_GRAB_PLAYER
Definition: boss_kologarn.cpp:34
@ SAY_SHOCKWAVE
Definition: boss_kologarn.cpp:33
@ EMOTE_STONE_GRIP
Definition: boss_kologarn.cpp:37
@ EMOTE_EYES
Definition: boss_kologarn.cpp:38
#define SPELL_ONEARMED_OVERHEAD_SMASH
Definition: boss_kologarn.cpp:86
#define SPELL_OVERHEAD_SMASH
Definition: boss_kologarn.cpp:85
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:92
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition: Unit.cpp:17155
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition: Unit.cpp:2527
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1343
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661
void EnterEvadeMode(EvadeReason why) override
Definition: boss_kologarn.cpp:188

References _left, _right, AttachLeftArm(), AttachRightArm(), Unit::AttackerStateUpdate(), breathReady, Unit::CastSpell(), EMOTE_EYES, EMOTE_STONE_GRIP, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_FOCUSED_EYEBEAM, EVENT_GRIP, EVENT_PREPARE_BREATH, EVENT_RESTORE_ARM_LEFT, EVENT_RESTORE_ARM_RIGHT, EVENT_SMASH, EVENT_STONE_SHOUT, EVENT_SWEEP, eyebeamTarget, WorldObject::FindNearestCreature(), Unit::GetVictim(), Unit::HasUnitState(), Unit::isAttackReady(), Unit::IsWithinMeleeRange(), ScriptedAI::me, NPC_SWEEP_TRIGGER, Unit::resetAttackTimer(), SAY_GRAB_PLAYER, SAY_SHOCKWAVE, Unit::SelectNearbyTarget(), UnitAI::SelectTarget(), SPELL_ARM_SWEEP, SPELL_FOCUSED_EYEBEAM_SUMMON, SPELL_ONEARMED_OVERHEAD_SMASH, SPELL_OVERHEAD_SMASH, SPELL_PETRIFYING_BREATH, SPELL_STONE_GRIP, SPELL_STONE_SHOUT, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _left

ObjectGuid boss_kologarn::boss_kologarnAI::_left

◆ _looksAchievement

bool boss_kologarn::boss_kologarnAI::_looksAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ _right

ObjectGuid boss_kologarn::boss_kologarnAI::_right

◆ _rubbleAchievement

uint8 boss_kologarn::boss_kologarnAI::_rubbleAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ breathReady

bool boss_kologarn::boss_kologarnAI::breathReady

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_kologarn::boss_kologarnAI::events

◆ eyebeamTarget

Unit* boss_kologarn::boss_kologarnAI::eyebeamTarget

Referenced by boss_kologarnAI(), and UpdateAI().

◆ m_pInstance

InstanceScript* boss_kologarn::boss_kologarnAI::m_pInstance

◆ summons

SummonList boss_kologarn::boss_kologarnAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().

◆ vehicle

Vehicle* boss_kologarn::boss_kologarnAI::vehicle

Referenced by boss_kologarnAI().