AzerothCore 3.3.5a
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boss_rotface::boss_rotfaceAI Struct Reference
Inheritance diagram for boss_rotface::boss_rotfaceAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_rotfaceAI (Creature *creature)
void Reset () override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
void JustSummoned (Creature *summon) override
void KilledUnit (Unit *victim) override
void EnterEvadeMode (EvadeReason why) override
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 infectionCooldown
ObjectGuid _oozeFloodDummyGUIDs [4][2]
uint8 _oozeFloodStage
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_rotfaceAI()

boss_rotface::boss_rotfaceAI::boss_rotfaceAI ( Creature creature)
129 : BossAI(creature, DATA_ROTFACE)
130 {
131 }
Definition: icecrown_citadel.h:98
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ EnterEvadeMode()

void boss_rotface::boss_rotfaceAI::EnterEvadeMode ( EvadeReason  why)

Reimplemented from CreatureAI.

223 {
225 me->DisableRotate(false);
228 professor->AI()->EnterEvadeMode(why);
229 }
Definition: Unit.h:335
Definition: icecrown_citadel.h:99
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript *const instance
Definition: ScriptedCreature.h:461
Definition: Creature.h:46
void DisableRotate(bool apply)
Definition: Unit.cpp:18433
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_PROFESSOR_PUTRICIDE, Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by JustEngagedWith().

◆ JustDied()

void boss_rotface::boss_rotfaceAI::JustDied ( Unit )

Reimplemented from BossAI.

194 {
196 _JustDied();
199 professor->AI()->DoAction(ACTION_ROTFACE_DEATH);
200 }
Definition: boss_rotface.cpp:74
Definition: boss_rotface.cpp:35
Definition: icecrown_citadel.h:522
Definition: boss_fathomlord_karathress.cpp:23
void _JustDied()
Definition: ScriptedCreature.cpp:585
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587

References BossAI::_JustDied(), ACTION_ROTFACE_DEATH, DATA_PROFESSOR_PUTRICIDE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, MUTATED_INFECTION, and SAY_DEATH.

◆ JustEngagedWith()

void boss_rotface::boss_rotfaceAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

151 {
152 if (!instance->CheckRequiredBosses(DATA_ROTFACE, who->ToPlayer()))
153 {
156 return;
157 }
159 // schedule events
160 events.Reset();
161 events.ScheduleEvent(EVENT_SLIME_SPRAY, 20s);
162 events.ScheduleEvent(EVENT_HASTEN_INFECTIONS, 90s);
163 events.ScheduleEvent(EVENT_MUTATED_INFECTION, 14s);
164 events.ScheduleEvent(EVENT_ROTFACE_OOZE_FLOOD, 8s);
165 if (IsHeroic())
166 events.ScheduleEvent(EVENT_ROTFACE_VILE_GAS, 15s, 20s);
168 me->setActive(true);
173 professor->AI()->DoAction(ACTION_ROTFACE_COMBAT);
177 // randomize ooze flood
178 _oozeFloodStage = urand(0, 3);
179 std::list<Creature*> list;
181 list.remove_if(RotfaceHeightCheck()); // remove from the list all on the ground
182 for (std::list<Creature*>::const_iterator itr = list.begin(); itr != list.end(); ++itr)
183 {
184 uint32 index = me->GetHomePosition().GetAngle(*itr) / (M_PI / 2.0f);
185 if (index > 3) index = 3;
186 if (_oozeFloodDummyGUIDs[index][0])
187 _oozeFloodDummyGUIDs[index][1] = (*itr)->GetGUID();
188 else
189 _oozeFloodDummyGUIDs[index][0] = (*itr)->GetGUID();
190 }
191 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:775
Definition: boss_sartura.cpp:43
Definition: boss_rotface.cpp:28
Definition: boss_rotface.cpp:84
Definition: boss_rotface.cpp:81
Definition: boss_rotface.cpp:85
Definition: boss_rotface.cpp:83
Definition: boss_rotface.cpp:82
Definition: icecrown_citadel.h:257
Definition: icecrown_citadel.h:520
Definition: icecrown_citadel.h:81
Definition: icecrown_citadel.h:113
Definition: CreatureAI.h:92
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:605
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:243
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
Definition: boss_rotface.cpp:113
ObjectGuid _oozeFloodDummyGUIDs[4][2]
Definition: boss_rotface.cpp:134
void EnterEvadeMode(EvadeReason why) override
Definition: boss_rotface.cpp:222
uint8 _oozeFloodStage
Definition: boss_rotface.cpp:135

References _oozeFloodDummyGUIDs, _oozeFloodStage, ACTION_ROTFACE_COMBAT, InstanceScript::CheckRequiredBosses(), DATA_OOZE_DANCE_ACHIEVEMENT, DATA_PROFESSOR_PUTRICIDE, DATA_ROTFACE, InstanceScript::DoCastSpellOnPlayers(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_HASTEN_INFECTIONS, EVENT_MUTATED_INFECTION, EVENT_ROTFACE_OOZE_FLOOD, EVENT_ROTFACE_VILE_GAS, EVENT_SLIME_SPRAY, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), BossAI::instance, ScriptedAI::IsHeroic(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, NPC_PUDDLE_STALKER, SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Object::ToPlayer(), and urand().

◆ JustReachedHome()

void boss_rotface::boss_rotfaceAI::JustReachedHome ( )

Reimplemented from BossAI.

203 {
206 }
Definition: InstanceScript.h:58
void _JustReachedHome()
Definition: ScriptedCreature.h:491
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References BossAI::_JustReachedHome(), DATA_ROTFACE, FAIL, BossAI::instance, and InstanceScript::SetBossState().

◆ JustSummoned()

void boss_rotface::boss_rotfaceAI::JustSummoned ( Creature summon)

Reimplemented from BossAI.

209 {
210 if (me->IsAlive() && me->IsInCombat() && !me->IsInEvadeMode())
211 summons.Summon(summon);
212 else
213 summon->DespawnOrUnsummon(1);
214 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
bool IsInEvadeMode() const
Definition: Creature.h:129
bool IsAlive() const
Definition: Unit.h:1808
bool IsInCombat() const
Definition: Unit.h:1688

References Creature::DespawnOrUnsummon(), Unit::IsAlive(), Unit::IsInCombat(), Creature::IsInEvadeMode(), ScriptedAI::me, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_rotface::boss_rotfaceAI::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

217 {
218 if (victim->GetTypeId() == TYPEID_PLAYER)
219 Talk(SAY_KILL);
220 }
Definition: ObjectGuid.h:38
Definition: boss_rotface.cpp:33
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ Reset()

void boss_rotface::boss_rotfaceAI::Reset ( )

Reimplemented from BossAI.

138 {
139 infectionCooldown = 14000;
141 for (uint8 i = 0; i < 4; ++i)
142 for (uint8 j = 0; j < 2; ++j)
143 _oozeFloodDummyGUIDs[i][j].Clear();
145 _oozeFloodStage = 0;
146 _Reset();
147 events.Reset();
148 }
std::uint8_t uint8
Definition: Define.h:110
void _Reset()
Definition: ScriptedCreature.cpp:570
uint32 infectionCooldown
Definition: boss_rotface.cpp:133

References _oozeFloodDummyGUIDs, _oozeFloodStage, BossAI::_Reset(), and infectionCooldown.

◆ SpellHitTarget()

void boss_rotface::boss_rotfaceAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

232 {
233 switch (spell->Id)
234 {
237 break;
238 case 69507: // Slime Spray damage
239 case 71213:
240 case 73189:
241 case 73190:
242 if (Player* p = target->ToPlayer())
244 p->CastSpell(p, SPELL_GREEN_BLIGHT_RESIDUE, true);
245 break;
246 case 69782:
247 case 69796:
248 case 69798:
249 case 69801:
250 {
251 uint32 index = getOozeFloodSpellIndex(spell->Id);
252 if (target->GetGUID() == _oozeFloodDummyGUIDs[index][0] || target->GetGUID() == _oozeFloodDummyGUIDs[index][1])
253 target->CastSpell((Unit*)nullptr, spell->Effects[0].CalcValue(), false);
254 }
255 break;
256 }
257 }
Definition: QuestDef.h:103
uint32 getOozeFloodSpellIndex(uint32 id)
Definition: boss_rotface.cpp:96
Definition: boss_rotface.cpp:46
Definition: boss_rotface.cpp:30
Definition: icecrown_citadel.h:62
Definition: icecrown_citadel.h:545
Definition: icecrown_citadel.h:546
Player * ToPlayer()
Definition: Object.h:195
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Player.h:1046
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References _oozeFloodDummyGUIDs, Unit::CastSpell(), SpellInfo::Effects, Object::GetGUID(), getOozeFloodSpellIndex(), SpellInfo::Id, QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESIDUE_RENDEZVOUS_25, QUEST_STATUS_INCOMPLETE, SAY_SLIME_SPRAY, SPELL_GREEN_BLIGHT_RESIDUE, SPELL_SLIME_SPRAY, and Object::ToPlayer().

◆ UpdateAI()

void boss_rotface::boss_rotfaceAI::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

260 {
261 if (!UpdateVictim())
262 return;
264 events.Update(diff);
267 return;
269 switch (events.ExecuteEvent())
270 {
271 case EVENT_UNROOT:
273 me->DisableRotate(false);
274 break;
276 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(me)))
277 {
279 {
282 me->DisableRotate(true);
286 me->CastSpell(c, SPELL_SLIME_SPRAY, false);
287 }
288 }
289 events.DelayEvents(1);
290 events.ScheduleEvent(EVENT_SLIME_SPRAY, 20s);
291 events.ScheduleEvent(EVENT_UNROOT, 0ms);
292 break;
294 if (infectionCooldown >= 8000)
295 {
296 infectionCooldown -= 2000;
297 events.ScheduleEvent(EVENT_HASTEN_INFECTIONS, 90s);
298 }
299 break;
303 break;
306 {
307 professor->AI()->Talk(SAY_ROTFACE_OOZE_FLOOD);
308 me->CastSpell((Unit*)nullptr, oozeFloodSpells[_oozeFloodStage], true);
309 if (++_oozeFloodStage == 4)
310 _oozeFloodStage = 0;
311 }
312 events.ScheduleEvent(EVENT_ROTFACE_OOZE_FLOOD, 25s);
313 break;
315 {
316 std::list<Unit*> targets;
317 uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8);
318 SelectTargetList(targets, minTargets, SelectTargetMethod::Random, 0, -5.0f, true);
319 float minDist = 0.0f;
320 if (targets.size() >= minTargets)
321 minDist = -5.0f;
323 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, minDist, true))
325 professor->CastSpell(target, SPELL_VILE_GAS_H, true); // triggered, to skip LoS check
326 }
327 events.ScheduleEvent(EVENT_ROTFACE_VILE_GAS, 15s, 20s);
328 break;
329 default:
330 break;
331 }
334 }
Definition: Object.h:44
Definition: Unit.h:340
Definition: SpellDefines.h:118
Definition: boss_rotface.cpp:47
Definition: boss_rotface.cpp:49
uint32 const oozeFloodSpells[4]
Definition: boss_rotface.cpp:95
Definition: boss_rotface.cpp:29
Definition: boss_rotface.cpp:38
Definition: boss_rotface.cpp:80
Definition: icecrown_citadel.h:256
Definition: UnitAI.h:112
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:116
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void SetOrientation(float orientation)
Definition: Position.h:112
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References _oozeFloodStage, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_PROFESSOR_PUTRICIDE, Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SLIME_SPRAY, EVENT_HASTEN_INFECTIONS, EVENT_MUTATED_INFECTION, EVENT_ROTFACE_OOZE_FLOOD, EVENT_ROTFACE_VILE_GAS, EVENT_SLIME_SPRAY, EVENT_UNROOT, Position::GetAngle(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::HasUnitState(), infectionCooldown, BossAI::instance, ScriptedAI::me, NPC_OOZE_SPRAY_STALKER, oozeFloodSpells, SAY_ROTFACE_OOZE_FLOOD, UnitAI::SelectTarget(), UnitAI::SelectTargetList(), Unit::SendMovementFlagUpdate(), Unit::SetControlled(), Unit::SetFacingTo(), Position::SetOrientation(), SPELL_MUTATED_INFECTION, SPELL_SLIME_SPRAY, SPELL_VILE_GAS_H, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _oozeFloodDummyGUIDs

ObjectGuid boss_rotface::boss_rotfaceAI::_oozeFloodDummyGUIDs[4][2]

◆ _oozeFloodStage

uint8 boss_rotface::boss_rotfaceAI::_oozeFloodStage

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ infectionCooldown

uint32 boss_rotface::boss_rotfaceAI::infectionCooldown

Referenced by Reset(), and UpdateAI().