AzerothCore 3.3.5a
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boss_skadi::boss_skadiAI Struct Reference
Inheritance diagram for boss_skadi::boss_skadiAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_skadiAI (Creature *pCreature)
 
void Reset () override
 
CreatureGetGrauf ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
ObjectGuid GraufGUID
 
bool SecondPhase
 
bool EventStarted
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_skadiAI()

boss_skadi::boss_skadiAI::boss_skadiAI ( Creature pCreature)
inline
122 : ScriptedAI(pCreature), summons(me)
123 {
124 m_pInstance = pCreature->GetInstanceScript();
125 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_skadi.cpp:129
InstanceScript * m_pInstance
Definition: boss_skadi.cpp:127

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ DoAction()

void boss_skadi::boss_skadiAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

183 {
184 if (param == ACTION_PHASE2)
185 {
186 SecondPhase = true;
187 events.ScheduleEvent(EVENT_SKADI_CRUSH, 8s);
188 events.ScheduleEvent(EVENT_SKADI_SPEAR, 10s);
189 events.ScheduleEvent(EVENT_SKADI_WHIRLWIND, 15s);
190
191 if (me->GetVictim())
193 else
195 }
196 }
events
Definition: boss_sartura.cpp:43
@ ACTION_PHASE2
Definition: boss_skadi.cpp:64
@ EVENT_SKADI_WHIRLWIND
Definition: boss_skadi.cpp:77
@ EVENT_SKADI_SPEAR
Definition: boss_skadi.cpp:76
@ EVENT_SKADI_CRUSH
Definition: boss_skadi.cpp:75
void SetInCombatWithZone()
Definition: Creature.cpp:2723
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
Unit * GetVictim() const
Definition: Unit.h:1386
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299
bool SecondPhase
Definition: boss_skadi.cpp:131

References ACTION_PHASE2, EVENT_SKADI_CRUSH, EVENT_SKADI_SPEAR, EVENT_SKADI_WHIRLWIND, Unit::GetMotionMaster(), Unit::GetVictim(), ScriptedAI::me, MotionMaster::MoveChase(), SecondPhase, and Creature::SetInCombatWithZone().

◆ GetGrauf()

Creature * boss_skadi::boss_skadiAI::GetGrauf ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
ObjectGuid GraufGUID
Definition: boss_skadi.cpp:130

References ObjectAccessor::GetCreature(), GraufGUID, and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_skadi::boss_skadiAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

249 {
252
253 if (m_pInstance)
254 {
257 }
258 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_skadi.cpp:31
@ DATA_SKADI_THE_RUTHLESS
Definition: utgarde_pinnacle.h:32
@ SKADI_DOOR
Definition: utgarde_pinnacle.h:46
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_SKADI_THE_RUTHLESS, SummonList::DespawnAll(), DONE, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), m_pInstance, SAY_DEATH, ZoneScript::SetData(), SKADI_DOOR, and summons.

◆ JustEngagedWith()

void boss_skadi::boss_skadiAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

163 {
164 if (!EventStarted)
165 {
166 EventStarted = true;
168 if (m_pInstance)
169 {
170 if (IsHeroic())
172
174 }
175
178 events.RescheduleEvent(EVENT_SKADI_START, 2s);
179 }
180 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SAY_AGGRO
Definition: boss_skadi.cpp:29
@ ACHIEV_TIMED_LODI_DODI
Definition: boss_skadi.cpp:68
@ EVENT_SKADI_START
Definition: boss_skadi.cpp:74
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:116
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:565
bool EventStarted
Definition: boss_skadi.cpp:131

References ACHIEV_TIMED_LODI_DODI, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_SKADI_THE_RUTHLESS, InstanceScript::DoStartTimedAchievement(), EVENT_SKADI_START, EventStarted, IN_PROGRESS, ScriptedAI::IsHeroic(), m_pInstance, ScriptedAI::me, SAY_AGGRO, Unit::SetControlled(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), and UNIT_STATE_ROOT.

◆ KilledUnit()

void boss_skadi::boss_skadiAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

261 {
262 if (urand(0, 1))
263 return;
264
265 Talk(SAY_KILL);
266 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_KILL
Definition: boss_skadi.cpp:30

References SAY_KILL, and urand().

◆ Reset()

void boss_skadi::boss_skadiAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

134 {
135 events.Reset();
137 if (Creature* cr = me->SummonCreature(NPC_GRAUF, 341.741f, -516.955f, 116.669f, 3.12414f))
138 {
139 GraufGUID = cr->GetGUID();
140 summons.Summon(cr);
141 }
142 SecondPhase = false;
143 EventStarted = false;
144
147 me->UpdatePosition(343.02f, -507.325f, 104.567f, M_PI, true);
149
150 if(m_pInstance)
151 {
157 }
158 }
@ NOT_STARTED
Definition: InstanceScript.h:56
@ NPC_GRAUF
Definition: boss_skadi.cpp:57
@ DATA_SKADI_ACHIEVEMENT
Definition: utgarde_pinnacle.h:51
@ SKADI_HITS
Definition: utgarde_pinnacle.h:44
@ SKADI_IN_RANGE
Definition: utgarde_pinnacle.h:45
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
void RemoveAllAuras()
Definition: Unit.cpp:5239
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:576

References ACHIEV_TIMED_LODI_DODI, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_SKADI_ACHIEVEMENT, DATA_SKADI_THE_RUTHLESS, SummonList::DespawnAll(), InstanceScript::DoStopTimedAchievement(), EventStarted, GraufGUID, m_pInstance, ScriptedAI::me, NOT_STARTED, NPC_GRAUF, Unit::RemoveAllAuras(), SecondPhase, Unit::SetControlled(), ZoneScript::SetData(), SKADI_HITS, SKADI_IN_RANGE, Unit::StopMovingOnCurrentPos(), SummonList::Summon(), WorldObject::SummonCreature(), summons, UNIT_STATE_ROOT, and Unit::UpdatePosition().

◆ UpdateAI()

void boss_skadi::boss_skadiAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

199 {
200 if (!UpdateVictim() && SecondPhase)
201 return;
202
203 events.Update(diff);
205 return;
206
207 switch (events.ExecuteEvent())
208 {
210 {
212 if (Creature* cr = GetGrauf())
213 {
215 cr->AI()->DoAction(ACTION_START_EVENT);
216 }
217 else
219
220 break;
221 }
223 {
225 events.Repeat(8s);
226 break;
227 }
229 {
230 if (Unit* tgt = SelectTarget(SelectTargetMethod::Random, 0))
232
233 events.Repeat(10s);
234 break;
235 }
237 {
239 events.Repeat(15s, 20s);
240 events.DelayEvents(10s);
241 break;
242 }
243 }
244
246 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_WHIRLWIND_N
Definition: boss_skadi.cpp:44
@ ACTION_START_EVENT
Definition: boss_skadi.cpp:62
@ SPELL_POISONED_SPEAR_N
Definition: boss_skadi.cpp:42
@ SPELL_WHIRLWIND_H
Definition: boss_skadi.cpp:45
@ SPELL_CRUSH_N
Definition: boss_skadi.cpp:40
@ SPELL_POISONED_SPEAR_H
Definition: boss_skadi.cpp:43
@ SPELL_CRUSH_H
Definition: boss_skadi.cpp:41
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Unit.h:1290
void EnterVehicleUnattackable(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19809
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Creature * GetGrauf()
Definition: boss_skadi.cpp:160

References ACTION_START_EVENT, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), Unit::EnterVehicleUnattackable(), EVENT_SKADI_CRUSH, EVENT_SKADI_SPEAR, EVENT_SKADI_START, EVENT_SKADI_WHIRLWIND, GetGrauf(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::IsHeroic(), ScriptedAI::me, SecondPhase, UnitAI::SelectTarget(), Unit::SetControlled(), SPELL_CRUSH_H, SPELL_CRUSH_N, SPELL_POISONED_SPEAR_H, SPELL_POISONED_SPEAR_N, SPELL_WHIRLWIND_H, SPELL_WHIRLWIND_N, UNIT_STATE_CASTING, UNIT_STATE_ROOT, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_skadi::boss_skadiAI::events

◆ EventStarted

bool boss_skadi::boss_skadiAI::EventStarted

Referenced by JustEngagedWith(), and Reset().

◆ GraufGUID

ObjectGuid boss_skadi::boss_skadiAI::GraufGUID

Referenced by GetGrauf(), and Reset().

◆ m_pInstance

InstanceScript* boss_skadi::boss_skadiAI::m_pInstance

◆ SecondPhase

bool boss_skadi::boss_skadiAI::SecondPhase

Referenced by DoAction(), Reset(), and UpdateAI().

◆ summons

SummonList boss_skadi::boss_skadiAI::summons

Referenced by JustDied(), and Reset().