AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_midsummer_bonfire Class Reference
Inheritance diagram for go_midsummer_bonfire:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_midsummer_bonfire ()
 
bool OnGossipSelect (Player *player, GameObject *, uint32, uint32) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_midsummer_bonfire()

go_midsummer_bonfire::go_midsummer_bonfire ( )
inline
38: GameObjectScript("go_midsummer_bonfire") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipSelect()

bool go_midsummer_bonfire::OnGossipSelect ( Player player,
GameObject ,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

41 {
42 CloseGossipMenuFor(player);
43 // we know that there is only one gossip.
44 player->CastSpell(player, SPELL_STAMP_OUT_BONFIRE, true);
45 return true;
46 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ SPELL_STAMP_OUT_BONFIRE
Definition: midsummer.cpp:31
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), CloseGossipMenuFor(), and SPELL_STAMP_OUT_BONFIRE.