417 {
420 {
422 if (
Map* map = go->GetMap())
423 {
426 if (i->GetSource())
427 {
430 go->BuildValuesUpdateBlockForPlayer(&data, i->GetSource());
432 i->GetSource()->GetSession()->SendPacket(&pkt);
433 }
434 }
435 }
436 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
Definition: LinkedList.h:139
Definition: GameObject.h:122
Definition: UpdateData.h:52
bool BuildPacket(WorldPacket *packet)
Definition: UpdateData.cpp:105
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
Definition: WorldPacket.h:27
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
GameObject * GetHitGObj()
Definition: SpellScript.cpp:494