AzerothCore 3.3.5a
OpenSource WoW Emulator
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FollowMovementGenerator< T > Member List

This is the complete list of members for FollowMovementGenerator< T >, including all inherited members.

_addUnitStateMove(T *u)FollowMovementGenerator< T >inlinestatic
_angleFollowMovementGenerator< T >private
_clearUnitStateMove(T *u)FollowMovementGenerator< T >inlinestatic
_inheritWalkStateFollowMovementGenerator< T >private
_lastPredictedPositionFollowMovementGenerator< T >private
_lastTargetPositionFollowMovementGenerator< T >private
_rangeFollowMovementGenerator< T >private
DoFinalize(T *)FollowMovementGenerator< T >
DoInitialize(T *)FollowMovementGenerator< T >
DoReset(T *)FollowMovementGenerator< T >
DoUpdate(T *, uint32)FollowMovementGenerator< T >
Finalize(Unit *u) overrideMovementGeneratorMedium< T, FollowMovementGenerator< T > >inlinevirtual
FollowMovementGenerator(Unit *target, float range, ChaseAngle angle, bool inheritWalkState)FollowMovementGenerator< T >inline
GetFollowRange() constFollowMovementGenerator< T >inline
GetMovementGeneratorType()FollowMovementGenerator< T >inlinevirtual
GetResetPosition(float &, float &, float &)MovementGeneratorinlinevirtual
GetSplineId() constMovementGeneratorinlinevirtual
GetTarget() constFollowMovementGenerator< T >inline
i_pathFollowMovementGenerator< T >private
i_recheckPredictedDistanceFollowMovementGenerator< T >private
i_recheckPredictedDistanceTimerFollowMovementGenerator< T >private
i_targetTargetedMovementGeneratorBaseprotected
Initialize(Unit *u) overrideMovementGeneratorMedium< T, FollowMovementGenerator< T > >inlinevirtual
MovementInform(T *)FollowMovementGenerator< T >
Pause(uint32)MovementGeneratorinlinevirtual
PositionOkay(Unit *target, bool isPlayerPet, bool &targetIsMoving, uint32 diff)FollowMovementGenerator< T >
Reset(Unit *u) overrideMovementGeneratorMedium< T, FollowMovementGenerator< T > >inlinevirtual
Resume(uint32)MovementGeneratorinlinevirtual
stopFollowing()TargetedMovementGeneratorBaseinline
TargetedMovementGeneratorBase(Unit *target)TargetedMovementGeneratorBaseinline
unitSpeedChanged()FollowMovementGenerator< T >inlinevirtual
Update(Unit *u, uint32 time_diff) overrideMovementGeneratorMedium< T, FollowMovementGenerator< T > >inlinevirtual
~FollowMovementGenerator()FollowMovementGenerator< T >inline
~MovementGenerator()MovementGeneratorvirtual