AzerothCore 3.3.5a
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npc_nether_drake::npc_nether_drakeAI Struct Reference
Inheritance diagram for npc_nether_drake::npc_nether_drakeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_nether_drakeAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool IsNihil
 
uint32 NihilSpeech_Timer
 
uint32 NihilSpeech_Phase
 
uint32 ArcaneBlast_Timer
 
uint32 ManaBurn_Timer
 
uint32 IntangiblePresence_Timer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_nether_drakeAI()

npc_nether_drake::npc_nether_drakeAI::npc_nether_drakeAI ( Creature creature)
inline
288: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustEngagedWith()

void npc_nether_drake::npc_nether_drakeAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

309{ }

◆ MoveInLineOfSight()

void npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

313 {
315 return;
316
318 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480

References Unit::HasUnitFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NON_ATTACKABLE.

◆ MovementInform()

void npc_nether_drake::npc_nether_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

322 {
323 if (type != POINT_MOTION_TYPE)
324 return;
325
326 if (id == 0)
327 {
329 me->RemoveCorpse();
330 me->SetHealth(0);
331 }
332 }
@ JUST_DIED
Definition: Unit.h:317
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
void setDeathState(DeathState s, bool despawn=false) override
Definition: Creature.cpp:1934
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:347
void SetHealth(uint32 val)
Definition: Unit.cpp:15370

References JUST_DIED, ScriptedAI::me, POINT_MOTION_TYPE, Creature::RemoveCorpse(), Creature::setDeathState(), and Unit::SetHealth().

◆ Reset()

void npc_nether_drake::npc_nether_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

299 {
300 IsNihil = false;
301 NihilSpeech_Timer = 3000;
303
304 ArcaneBlast_Timer = 7500;
305 ManaBurn_Timer = 10000;
307 }
bool IsNihil
Definition: zone_blades_edge_mountains.cpp:290
uint32 NihilSpeech_Phase
Definition: zone_blades_edge_mountains.cpp:292
uint32 NihilSpeech_Timer
Definition: zone_blades_edge_mountains.cpp:291
uint32 ArcaneBlast_Timer
Definition: zone_blades_edge_mountains.cpp:294
uint32 IntangiblePresence_Timer
Definition: zone_blades_edge_mountains.cpp:296
uint32 ManaBurn_Timer
Definition: zone_blades_edge_mountains.cpp:295

References ArcaneBlast_Timer, IntangiblePresence_Timer, IsNihil, ManaBurn_Timer, NihilSpeech_Phase, and NihilSpeech_Timer.

◆ SpellHit()

void npc_nether_drake::npc_nether_drakeAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

335 {
336 if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->GetTypeId() == TYPEID_PLAYER)
337 {
338 const uint32 entry_list[4] = {ENTRY_PROTO, ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL};
339 int cid = rand() % (4 - 1);
340
341 if (entry_list[cid] == me->GetEntry())
342 ++cid;
343
344 //we are nihil, so say before transform
345 if (me->GetEntry() == ENTRY_NIHIL)
346 {
349 IsNihil = false;
350 }
351
352 if (me->UpdateEntry(entry_list[cid]))
353 {
354 if (entry_list[cid] == ENTRY_NIHIL)
355 {
358 IsNihil = true;
359 }
360 else
361 AttackStart(caster);
362 }
363 }
364 }
std::uint32_t uint32
Definition: Define.h:108
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ ENTRY_MATUR
Definition: zone_blades_edge_mountains.cpp:271
@ ENTRY_PROTO
Definition: zone_blades_edge_mountains.cpp:269
@ SAY_NIHIL_INTERRUPT
Definition: zone_blades_edge_mountains.cpp:266
@ ENTRY_NIHIL
Definition: zone_blades_edge_mountains.cpp:272
@ ENTRY_ADOLE
Definition: zone_blades_edge_mountains.cpp:270
@ SPELL_T_PHASE_MODULATOR
Definition: zone_blades_edge_mountains.cpp:274
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:483
TypeID GetTypeId() const
Definition: Object.h:121
uint32 GetEntry() const
Definition: Object.h:109
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References ScriptedAI::AttackStart(), CreatureAI::EnterEvadeMode(), ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL, ENTRY_PROTO, Object::GetEntry(), Object::GetTypeId(), SpellInfo::Id, IsNihil, ScriptedAI::me, Unit::RemoveUnitFlag(), SAY_NIHIL_INTERRUPT, Unit::SetUnitFlag(), SPELL_T_PHASE_MODULATOR, TYPEID_PLAYER, UNIT_FLAG_NON_ATTACKABLE, and Creature::UpdateEntry().

◆ UpdateAI()

void npc_nether_drake::npc_nether_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

367 {
368 if (IsNihil)
369 {
370 if (NihilSpeech_Timer <= diff)
371 {
372 switch (NihilSpeech_Phase)
373 {
374 case 0:
377 break;
378 case 1:
381 break;
382 case 2:
385 break;
386 case 3:
389 break;
390 case 4:
392 //take off to location above
393 me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + 50.0f, me->GetPositionY(), me->GetPositionZ() + 50.0f);
395 break;
396 }
397 NihilSpeech_Timer = 5000;
398 }
399 else NihilSpeech_Timer -= diff;
400
401 //anything below here is not interesting for Nihil, so skip it
402 return;
403 }
404
405 if (!UpdateVictim())
406 return;
407
408 if (IntangiblePresence_Timer <= diff)
409 {
411 IntangiblePresence_Timer = 15000 + rand() % 15000;
412 }
413 else IntangiblePresence_Timer -= diff;
414
415 if (ManaBurn_Timer <= diff)
416 {
417 Unit* target = me->GetVictim();
418 if (target && target->getPowerType() == POWER_MANA)
419 DoCast(target, SPELL_MANA_BURN);
420 ManaBurn_Timer = 8000 + rand() % 8000;
421 }
422 else ManaBurn_Timer -= diff;
423
424 if (ArcaneBlast_Timer <= diff)
425 {
427 ArcaneBlast_Timer = 2500 + rand() % 5000;
428 }
429 else ArcaneBlast_Timer -= diff;
430
432 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SAY_NIHIL_2
Definition: zone_blades_edge_mountains.cpp:263
@ SAY_NIHIL_1
Definition: zone_blades_edge_mountains.cpp:262
@ SAY_NIHIL_3
Definition: zone_blades_edge_mountains.cpp:264
@ SPELL_INTANGIBLE_PRESENCE
Definition: zone_blades_edge_mountains.cpp:278
@ SAY_NIHIL_4
Definition: zone_blades_edge_mountains.cpp:265
@ SPELL_ARCANE_BLAST
Definition: zone_blades_edge_mountains.cpp:276
@ SPELL_MANA_BURN
Definition: zone_blades_edge_mountains.cpp:277
@ POWER_MANA
Definition: SharedDefines.h:241
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
Unit * GetVictim() const
Definition: Unit.h:1386
Powers getPowerType() const
Definition: Unit.h:1459
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References ArcaneBlast_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), Unit::GetVictim(), IntangiblePresence_Timer, IsNihil, ManaBurn_Timer, ScriptedAI::me, MotionMaster::MovePoint(), NihilSpeech_Phase, NihilSpeech_Timer, POWER_MANA, SAY_NIHIL_1, SAY_NIHIL_2, SAY_NIHIL_3, SAY_NIHIL_4, Unit::SetUnitFlag(), SPELL_ARCANE_BLAST, SPELL_INTANGIBLE_PRESENCE, SPELL_MANA_BURN, UNIT_FLAG_NOT_SELECTABLE, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ArcaneBlast_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::ArcaneBlast_Timer

Referenced by Reset(), and UpdateAI().

◆ IntangiblePresence_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::IntangiblePresence_Timer

Referenced by Reset(), and UpdateAI().

◆ IsNihil

bool npc_nether_drake::npc_nether_drakeAI::IsNihil

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ ManaBurn_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::ManaBurn_Timer

Referenced by Reset(), and UpdateAI().

◆ NihilSpeech_Phase

uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Phase

Referenced by Reset(), and UpdateAI().

◆ NihilSpeech_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Timer

Referenced by Reset(), and UpdateAI().