AzerothCore 3.3.5a
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boss_eadric::boss_eadricAI Struct Reference
Inheritance diagram for boss_eadric::boss_eadricAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_eadricAI (Creature *pCreature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void KilledUnit (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_eadricAI()

boss_eadric::boss_eadricAI::boss_eadricAI ( Creature pCreature)
inline
95 : ScriptedAI(pCreature)
96 {
97 pInstance = pCreature->GetInstanceScript();
98 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_argent_challenge.cpp:100

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_eadric::boss_eadricAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

143 {
144 if( damage >= me->GetHealth() )
145 {
146 damage = me->GetHealth() - 1;
148 {
149 me->CastSpell((Unit*)nullptr, 68575, true); // achievements
150 me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, 68574, me); // paletress' spell credits encounter, but shouldn't credit achievements
152 events.Reset();
158 me->SetImmuneToAll(true);
159 if( pInstance )
161 }
162 }
163 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ DONE
Definition: InstanceScript.h:60
@ ENCOUNTER_CREDIT_CAST_SPELL
Definition: Map.h:309
events
Definition: boss_sartura.cpp:43
@ BOSS_ARGENT_CHALLENGE
Definition: trial_of_the_champion.h:31
@ SAY_EADRIC_DEFEATED
Definition: trial_of_the_champion.h:216
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:291
Creature * me
Definition: ScriptedCreature.h:282
void clearReferences()
Definition: ThreatMgr.cpp:426
void SetRegeneratingHealth(bool c)
Definition: Creature.h:312
Map * GetMap() const
Definition: Object.h:517
Definition: Unit.h:1302
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
uint32 GetFaction() const
Definition: Unit.h:1509
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition: Map.cpp:3464
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References CreatureAI::_EnterEvadeMode(), BOSS_ARGENT_CHALLENGE, Unit::CastSpell(), ThreatMgr::clearReferences(), DONE, ENCOUNTER_CREDIT_CAST_SPELL, FACTION_FRIENDLY, Unit::GetFaction(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetThreatMgr(), ScriptedAI::me, pInstance, SAY_EADRIC_DEFEATED, ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and Map::UpdateEncounterState().

◆ JustEngagedWith()

void boss_eadric::boss_eadricAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

126 {
127 events.Reset();
128 events.ScheduleEvent(EVENT_SPELL_RADIANCE, 16000);
129 events.ScheduleEvent(EVENT_SPELL_HAMMER_RIGHTEOUS, 25000);
131 me->CastSpell(me, SPELL_VENGEANCE, false);
132 if( pInstance )
134 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ EVENT_SPELL_RADIANCE
Definition: boss_argent_challenge.cpp:42
@ EVENT_SPELL_HAMMER_RIGHTEOUS
Definition: boss_argent_challenge.cpp:43
@ SPELL_VENGEANCE
Definition: boss_argent_challenge.cpp:32
@ SAY_EADRIC_AGGRO
Definition: trial_of_the_champion.h:211

References BOSS_ARGENT_CHALLENGE, Unit::CastSpell(), EVENT_SPELL_HAMMER_RIGHTEOUS, EVENT_SPELL_RADIANCE, IN_PROGRESS, ScriptedAI::me, pInstance, SAY_EADRIC_AGGRO, ZoneScript::SetData(), and SPELL_VENGEANCE.

◆ KilledUnit()

void boss_eadric::boss_eadricAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

118 {
119 if( who->GetTypeId() == TYPEID_PLAYER )
120 {
122 }
123 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_EADRIC_KILL_PLAYER
Definition: trial_of_the_champion.h:215
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_EADRIC_KILL_PLAYER, and TYPEID_PLAYER.

◆ MovementInform()

void boss_eadric::boss_eadricAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

112 {
113 if( type == POINT_MOTION_TYPE && id == 1 )
114 me->SetFacingTo(3 * M_PI / 2);
115 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
void SetFacingTo(float ori)
Definition: Unit.cpp:20884

References ScriptedAI::me, POINT_MOTION_TYPE, and Unit::SetFacingTo().

◆ Reset()

void boss_eadric::boss_eadricAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

104 {
105 events.Reset();
107 if( pInstance )
109 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ NOT_STARTED
Definition: InstanceScript.h:57
void SetReactState(ReactStates st)
Definition: Creature.h:90

References BOSS_ARGENT_CHALLENGE, ScriptedAI::me, NOT_STARTED, pInstance, REACT_PASSIVE, ZoneScript::SetData(), and Creature::SetReactState().

◆ SpellHit()

void boss_eadric::boss_eadricAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

137 {
138 if (spell->Id == 66905 && me->GetHealth() == 1) // hammer throw back damage (15k)
139 me->CastSpell(me, 68197, true);
140 }

References Unit::CastSpell(), Unit::GetHealth(), SpellInfo::Id, and ScriptedAI::me.

◆ UpdateAI()

void boss_eadric::boss_eadricAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

166 {
167 if( !UpdateVictim() )
168 return;
169
170 events.Update(diff);
171
173 return;
174
175 switch( events.ExecuteEvent() )
176 {
177 case 0:
178 break;
180 me->CastSpell((Unit*)nullptr, SPELL_RADIANCE, false);
182 events.Repeat(16s);
183 break;
185 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 55.0f, true) )
186 {
189 me->CastSpell(target, SPELL_HAMMER_JUSTICE, true);
190 me->CastSpell(target, SPELL_HAMMER_RIGHTEOUS, false);
191 }
192 events.Repeat(25s);
193 break;
194 }
195
197 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_HAMMER_JUSTICE
Definition: boss_argent_challenge.cpp:33
@ SPELL_HAMMER_RIGHTEOUS
Definition: boss_argent_challenge.cpp:34
@ SPELL_RADIANCE
Definition: boss_argent_challenge.cpp:31
@ SAY_EADRIC_HAMMER_RIGHTEOUS
Definition: trial_of_the_champion.h:214
@ SAY_EADRIC_EMOTE_RADIANCE
Definition: trial_of_the_champion.h:212
@ SAY_EADRIC_EMOTE_HAMMER_RIGHTEOUS
Definition: trial_of_the_champion.h:213
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_HAMMER_RIGHTEOUS, EVENT_SPELL_RADIANCE, Unit::HasUnitState(), ScriptedAI::me, SAY_EADRIC_EMOTE_HAMMER_RIGHTEOUS, SAY_EADRIC_EMOTE_RADIANCE, SAY_EADRIC_HAMMER_RIGHTEOUS, UnitAI::SelectTarget(), SPELL_HAMMER_JUSTICE, SPELL_HAMMER_RIGHTEOUS, SPELL_RADIANCE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_eadric::boss_eadricAI::events

◆ pInstance

InstanceScript* boss_eadric::boss_eadricAI::pInstance