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npc_crusade_persuaded::npc_crusade_persuadedAI Struct Reference
Inheritance diagram for npc_crusade_persuaded::npc_crusade_persuadedAI:
CombatAI CreatureAI UnitAI

Public Member Functions

 npc_crusade_persuadedAI (Creature *creature)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void SpellHit (Unit *caster, SpellInfo const *spell) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from CombatAI
 CombatAI (Creature *c)
void InitializeAI () override
void Reset () override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void JustDied (Unit *killer) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 speechTimer
uint32 speechCounter
ObjectGuid playerGUID

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CombatAI
static int32 Permissible (Creature const *)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CombatAI
EventMap events
SpellVct spells
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_crusade_persuadedAI()

npc_crusade_persuaded::npc_crusade_persuadedAI::npc_crusade_persuadedAI ( Creature creature)
57: CombatAI(creature) { }
Definition: CombatAI.h:40

Member Function Documentation

◆ JustEngagedWith()

void npc_crusade_persuaded::npc_crusade_persuadedAI::JustEngagedWith ( Unit who)

Called for reaction when initially engaged.

whoWho 'me' Engaged combat with

Reimplemented from CombatAI.

73 {
74 if (roll_chance_i(33))
76 }
bool roll_chance_i(int chance)
Definition: Random.h:59
Definition: chapter2.cpp:31
Definition: boss_fathomlord_karathress.cpp:23

References roll_chance_i(), and SAY_AGGRO.

◆ Reset()

void npc_crusade_persuaded::npc_crusade_persuadedAI::Reset ( )

Reimplemented from CombatAI.

64 {
65 speechTimer = 0;
66 speechCounter = 0;
70 }
Definition: Unit.h:1037
Creature *const me
Definition: CreatureAI.h:72
void SetReactState(ReactStates st)
Definition: Creature.h:89
void Clear()
Definition: ObjectGuid.h:140
void RestoreFaction()
Definition: Unit.cpp:18958
ObjectGuid playerGUID
Definition: chapter2.cpp:61
uint32 speechCounter
Definition: chapter2.cpp:60
uint32 speechTimer
Definition: chapter2.cpp:59

References ObjectGuid::Clear(), CreatureAI::me, playerGUID, REACT_AGGRESSIVE, Unit::RestoreFaction(), Creature::SetReactState(), speechCounter, and speechTimer.

◆ SpellHit()

void npc_crusade_persuaded::npc_crusade_persuadedAI::SpellHit ( Unit caster,
SpellInfo const *  spell 

Reimplemented from CreatureAI.

79 {
80 if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->IsAlive() && !speechCounter)
81 {
82 if (Player* player = caster->ToPlayer())
83 {
85 {
86 playerGUID = player->GetGUID();
87 speechTimer = 1000;
88 speechCounter = 1;
89 me->SetFaction(player->GetFaction());
90 me->CombatStop(true);
97 }
98 }
99 }
100 }
Definition: ObjectGuid.h:38
Definition: Unit.h:1035
Definition: QuestDef.h:103
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119
Definition: CreatureTextMgr.h:30
Definition: chapter2.cpp:32
Definition: chapter2.cpp:42
Definition: chapter2.cpp:41
Definition: chapter2.cpp:40
Definition: chapter2.cpp:39
Definition: SharedDefines.h:3123
Definition: SharedDefines.h:725
Definition: SharedDefines.h:734
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
Definition: Player.h:1056
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10424
void SetFaction(uint32 faction)
Definition: Unit.cpp:10048
MotionMaster * GetMotionMaster()
Definition: Unit.h:2274
bool IsAlive() const
Definition: Unit.h:1820
void MoveIdle()
Definition: MotionMaster.cpp:231

References CHAT_MSG_ADDON, Unit::CombatStop(), UnitAI::DoCastAOE(), Unit::GetMotionMaster(), Object::GetTypeId(), SpellInfo::Id, Unit::IsAlive(), LANG_ADDON, CreatureAI::me, MotionMaster::MoveIdle(), playerGUID, QUEST_HOW_TO_WIN_FRIENDS, QUEST_STATUS_INCOMPLETE, REACT_PASSIVE, SAY_CRUSADER, SAY_PERSUADE_RAND, sCreatureTextMgr, Unit::SetFaction(), Creature::SetReactState(), speechCounter, speechTimer, SPELL_PERSUASIVE_STRIKE, SPELL_THREAT_PULSE, TEAM_NEUTRAL, TEXT_RANGE_NORMAL, Object::ToPlayer(), and TYPEID_PLAYER.

◆ UpdateAI()

void npc_crusade_persuaded::npc_crusade_persuadedAI::UpdateAI ( uint32  diff)

Reimplemented from CombatAI.

103 {
104 if (speechCounter)
105 {
106 if (speechTimer <= diff)
107 {
109 if (!player)
110 {
112 return;
113 }
115 switch (speechCounter)
116 {
117 case 1:
119 speechTimer = 8000;
120 break;
122 case 2:
124 speechTimer = 8000;
125 break;
127 case 3:
129 speechTimer = 8000;
130 break;
132 case 4:
134 speechTimer = 8000;
135 break;
137 case 5:
139 speechTimer = 8000;
140 break;
142 case 6:
144 Unit::Kill(player, me);
145 speechCounter = 0;
147 return;
148 }
152 }
153 else
154 speechTimer -= diff;
156 return;
157 }
159 CombatAI::UpdateAI(diff);
160 }
Definition: chapter2.cpp:36
Definition: chapter2.cpp:37
Definition: chapter2.cpp:35
Definition: chapter2.cpp:34
Definition: chapter2.cpp:38
Definition: chapter2.cpp:33
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void UpdateAI(uint32 diff) override
Definition: CombatAI.cpp:87
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1803
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17955

References CHAT_MSG_ADDON, UnitAI::DoCastAOE(), CreatureAI::EnterEvadeMode(), ObjectAccessor::GetPlayer(), Player::GroupEventHappens(), Unit::Kill(), LANG_ADDON, CreatureAI::me, playerGUID, QUEST_HOW_TO_WIN_FRIENDS, SAY_PERSUADED1, SAY_PERSUADED2, SAY_PERSUADED3, SAY_PERSUADED4, SAY_PERSUADED5, SAY_PERSUADED6, sCreatureTextMgr, speechCounter, speechTimer, SPELL_THREAT_PULSE, TEAM_NEUTRAL, TEXT_RANGE_NORMAL, and CombatAI::UpdateAI().

Member Data Documentation

◆ playerGUID

ObjectGuid npc_crusade_persuaded::npc_crusade_persuadedAI::playerGUID

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ speechCounter

uint32 npc_crusade_persuaded::npc_crusade_persuadedAI::speechCounter

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ speechTimer

uint32 npc_crusade_persuaded::npc_crusade_persuadedAI::speechTimer

Referenced by Reset(), SpellHit(), and UpdateAI().