AzerothCore 3.3.5a
OpenSource WoW Emulator
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achievement_chaos_theory Class Reference
Inheritance diagram for achievement_chaos_theory:
AchievementCriteriaScript ScriptObject

Public Member Functions

 achievement_chaos_theory ()
 
bool OnCheck (Player *, Unit *target, uint32) override
 
- Public Member Functions inherited from AchievementCriteriaScript
bool IsDatabaseBound () const override
 
virtual bool OnCheck (Player *, Unit *, uint32)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ achievement_chaos_theory()

achievement_chaos_theory::achievement_chaos_theory ( )
inline
207 : AchievementCriteriaScript("achievement_chaos_theory")
208 {
209 }
Definition: ScriptMgr.h:976

Member Function Documentation

◆ OnCheck()

bool achievement_chaos_theory::OnCheck ( Player ,
Unit target,
uint32   
)
inlineoverridevirtual

Reimplemented from AchievementCriteriaScript.

212 {
213 if (!target)
214 return false;
215
216 return target->GetAI()->GetData(target->GetEntry());
217 }
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:202
uint32 GetEntry() const
Definition: Object.h:109
UnitAI * GetAI()
Definition: Unit.h:1316

References Unit::GetAI(), UnitAI::GetData(), and Object::GetEntry().