1230 {
1232 {
1234 switch (creatureTarget->GetEntry())
1235 {
1238 break;
1241 break;
1244 break;
1245 }
1246 if (uiNewEntry)
1247 creatureTarget->UpdateEntry(uiNewEntry);
1248 }
1249 }
std::uint32_t uint32
Definition: Define.h:108
@ NPC_REANIMATED_FROSTWYRM
Definition: spell_quest.cpp:1215
@ NPC_WEAK_REANIMATED_FROSTWYRM
Definition: spell_quest.cpp:1216
@ NPC_TURGID
Definition: spell_quest.cpp:1218
@ NPC_DEATHGAZE
Definition: spell_quest.cpp:1221
@ NPC_WEAK_DEATHGAZE
Definition: spell_quest.cpp:1222
@ NPC_WEAK_TURGID
Definition: spell_quest.cpp:1219
Definition: Creature.h:46
Creature * GetHitCreature()
Definition: SpellScript.cpp:458