166 {
168 for (std::list<WorldObject*>::iterator ihit = targetList.begin(); ihit != targetList.end(); ++ihit)
169 if ((*ihit)->GetGUID() !=
GetCaster()->GetGUID())
172 ++count;
173
174 if (count)
175 {
178 }
179 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_POSITIVE_CHARGE
Definition: boss_mechano_lord_capacitus.cpp:149
@ SPELL_POSITIVE_CHARGE_STACK
Definition: boss_mechano_lord_capacitus.cpp:148
@ SPELL_NEGATIVE_CHARGE_STACK
Definition: boss_mechano_lord_capacitus.cpp:152
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046
void SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
Definition: Unit.cpp:19070
uint32 Id
Definition: SpellInfo.h:318
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
Unit * GetCaster()
Definition: SpellScript.cpp:401