AzerothCore 3.3.5a
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npc_vrykul_skeleton::npc_vrykul_skeletonAI Struct Reference
Inheritance diagram for npc_vrykul_skeleton::npc_vrykul_skeletonAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_vrykul_skeletonAI (Creature *c)
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vrykul_skeletonAI()

npc_vrykul_skeleton::npc_vrykul_skeletonAI::npc_vrykul_skeletonAI ( Creature c)
inline
256 : ScriptedAI(c)
257 {
259 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_keleseth.cpp:261

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void npc_vrykul_skeleton::npc_vrykul_skeletonAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

273 {
274 if (damage >= me->GetHealth())
275 {
276 damage = 0;
283 me->StopMoving();
288 events.RescheduleEvent(EVENT_RESURRECT, 12s);
289 }
290 }
@ UNIT_FLAG2_FEIGN_DEATH
Definition: Unit.h:488
@ UNIT_STAND_STATE_DEAD
Definition: Unit.h:60
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT
Definition: Unit.h:477
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
events
Definition: boss_sartura.cpp:43
@ EVENT_RESURRECT
Definition: boss_keleseth.cpp:240
@ UNIT_DYNFLAG_DEAD
Definition: SharedDefines.h:3098
Creature * me
Definition: ScriptedCreature.h:282
virtual void SetDynamicFlag(uint32 flag)
Definition: Object.h:117
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1487
void StopMoving()
Definition: Unit.cpp:16824
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
uint32 GetHealth() const
Definition: Unit.h:1440
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
void MoveIdle()
Definition: MotionMaster.cpp:231

References EVENT_RESURRECT, Unit::GetHealth(), Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), Unit::RemoveAllAuras(), Unit::SetControlled(), Object::SetDynamicFlag(), Unit::SetStandState(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), Unit::StopMoving(), UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT, UNIT_STAND_STATE_DEAD, and UNIT_STATE_ROOT.

◆ Reset()

void npc_vrykul_skeleton::npc_vrykul_skeletonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

265 {
266 events.Reset();
267 events.RescheduleEvent(EVENT_SPELL_DECREPIFY, 10s, 20s);
268 if( IsHeroic() )
269 events.RescheduleEvent(EVENT_SPELL_BONE_ARMOR, 25s, 120s);
270 }
@ EVENT_SPELL_DECREPIFY
Definition: boss_keleseth.cpp:238
@ EVENT_SPELL_BONE_ARMOR
Definition: boss_keleseth.cpp:239
bool IsHeroic() const
Definition: ScriptedCreature.h:379

References EVENT_SPELL_BONE_ARMOR, EVENT_SPELL_DECREPIFY, and ScriptedAI::IsHeroic().

◆ UpdateAI()

void npc_vrykul_skeleton::npc_vrykul_skeletonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

293 {
295 {
296 if( me->IsAlive() )
297 me->KillSelf();
298 return;
299 }
300
301 if (!UpdateVictim())
302 return;
303
304 events.Update(diff);
305
307 return;
308
309 switch( events.ExecuteEvent() )
310 {
311 case 0:
312 break;
316 events.Repeat(15s, 25s);
317 break;
320 me->CastSpell((Unit*)nullptr, SPELL_BONE_ARMOR, false);
321 events.Repeat(40s, 120s);
322 break;
323 case EVENT_RESURRECT:
324 events.DelayEvents(3500ms);
330 events.RescheduleEvent(EVENT_RESURRECT_2, 3s);
331 break;
336 break;
337 }
338
341 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SPELL_SCOURGE_RESURRECTION
Definition: boss_keleseth.cpp:236
@ EVENT_RESURRECT_2
Definition: boss_keleseth.cpp:241
@ SPELL_DECREPIFY
Definition: boss_keleseth.cpp:234
@ SPELL_BONE_ARMOR
Definition: boss_keleseth.cpp:235
@ DATA_KELESETH
Definition: utgarde_keep.h:28
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void RemoveDynamicFlag(uint32 flag)
Definition: Object.h:118
Definition: Unit.h:1290
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
bool IsAlive() const
Definition: Unit.h:1808
void RemoveUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1488
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References Unit::CastSpell(), DATA_KELESETH, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_RESURRECT, EVENT_RESURRECT_2, EVENT_SPELL_BONE_ARMOR, EVENT_SPELL_DECREPIFY, ZoneScript::GetData(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), IN_PROGRESS, Unit::IsAlive(), Unit::KillSelf(), ScriptedAI::me, MotionMaster::MoveChase(), pInstance, Object::RemoveDynamicFlag(), Unit::RemoveUnitFlag(), Unit::RemoveUnitFlag2(), Unit::SetControlled(), Unit::SetStandState(), SPELL_BONE_ARMOR, SPELL_DECREPIFY, SPELL_SCOURGE_RESURRECTION, UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, UNIT_STATE_ROOT, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_vrykul_skeleton::npc_vrykul_skeletonAI::events

◆ pInstance

InstanceScript* npc_vrykul_skeleton::npc_vrykul_skeletonAI::pInstance

Referenced by npc_vrykul_skeletonAI(), and UpdateAI().