AzerothCore 3.3.5a
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npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI Struct Reference
Inheritance diagram for npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_aerial_command_unitAI (Creature *pCreature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void SetData (uint32 id, uint32 value) override
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool bIsEvading
 
uint8 Phase
 
bool immobilized
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_aerial_command_unitAI()

npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::npc_ulduar_aerial_command_unitAI ( Creature pCreature)
inline
1560 : ScriptedAI(pCreature), summons(me)
1561 {
1563 bIsEvading = false;
1564 immobilized = false;
1565 me->SetDisableGravity(true);
1566 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_mimiron.cpp:1570
InstanceScript * pInstance
Definition: boss_mimiron.cpp:1568

References bIsEvading, WorldObject::GetInstanceScript(), immobilized, ScriptedAI::me, pInstance, and Creature::SetDisableGravity().

Member Function Documentation

◆ AttackStart()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1583 {
1584 if (who)
1585 me->Attack(who, true); // skip following
1586 }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245

References Unit::Attack(), and ScriptedAI::me.

Referenced by SetData().

◆ DamageTaken()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1640 {
1641 if (damage >= me->GetHealth() || me->GetHealth() < 15000)
1642 {
1643 damage = 0;
1644 if (me->GetReactState() == REACT_PASSIVE)
1645 return;
1647 if (Phase == 3)
1648 {
1650 {
1652 me->GetMotionMaster()->Clear();
1653 me->StopMoving();
1654 me->AttackStop();
1656 SetData(1, 0);
1659
1660 me->MonsterMoveWithSpeed(2744.65f, 2569.46f, 381.34f, me->GetDistance(2744.65f, 2569.46f, 381.34f));
1661 me->UpdatePosition(2744.65f, 2569.46f, 381.34f, M_PI, false);
1662
1663 if (Creature* c = GetMimiron())
1664 c->AI()->SetData(0, 3);
1665 }
1666 }
1667 else if (Phase == 4)
1668 {
1670 {
1674 me->CastSpell(me, SPELL_SELF_REPAIR, false);
1675 if (Creature* c = GetMimiron())
1676 {
1677 if (c->AI()->GetData(1))
1679 if (c->AI()->GetData(2))
1680 me->CastSpell(me, SPELL_BERSERK, true);
1681 c->AI()->SetData(0, 6);
1682 }
1683 }
1684 }
1685 }
1686 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
Phase
Definition: boss_zuljin.cpp:84
#define GetMimiron()
Definition: boss_mimiron.cpp:263
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:116
@ SPELL_SELF_REPAIR
Definition: boss_mimiron.cpp:85
@ SPELL_BERSERK
Definition: boss_mimiron.cpp:32
Definition: Creature.h:46
void SetReactState(ReactStates st)
Definition: Creature.h:89
ReactStates GetReactState() const
Definition: Creature.h:90
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
void RemoveAllAurasExceptType(AuraType type)
Definition: Unit.cpp:5313
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
void StopMoving()
Definition: Unit.cpp:16824
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
bool AttackStop()
Definition: Unit.cpp:10368
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void SetData(uint32 id, uint32 value) override
Definition: boss_mimiron.cpp:1588

References Unit::AttackStop(), Unit::CastSpell(), MotionMaster::Clear(), WorldObject::GetDistance(), Unit::GetHealth(), GetMimiron, Unit::GetMotionMaster(), Creature::GetReactState(), Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), REACT_PASSIVE, Unit::RemoveAllAurasExceptType(), SetData(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_AURA_CONTROL_VEHICLE, SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_SELF_REPAIR, Unit::StopMoving(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and Unit::UpdatePosition().

◆ DoAction()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1634 {
1635 if (param == 1337)
1637 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67

References SummonList::DespawnAll(), and summons.

◆ EnterEvadeMode()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1821 {
1822 if (bIsEvading)
1823 return;
1824 bIsEvading = true;
1825
1826 me->RemoveAllAuras();
1827 me->ExitVehicle();
1829 Reset();
1830 if (Creature* mimiron = GetMimiron())
1831 mimiron->AI()->EnterEvadeMode(why);
1832
1833 bIsEvading = false;
1834 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:292
void RemoveAllAuras()
Definition: Unit.cpp:5239
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19896
void Reset() override
Definition: boss_mimiron.cpp:1575

References CreatureAI::_EnterEvadeMode(), bIsEvading, Unit::ExitVehicle(), GetMimiron, ScriptedAI::me, Unit::RemoveAllAuras(), and Reset().

◆ JustSummoned()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1837 {
1838 summons.Summon(s);
1839 if (s->GetEntry() == NPC_BOMB_BOT)
1840 s->m_positionZ = 364.34f;
1841 }
@ NPC_BOMB_BOT
Definition: boss_mimiron.cpp:97
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
uint32 GetEntry() const
Definition: Object.h:109
float m_positionZ
Definition: Position.h:58

References Object::GetEntry(), Position::m_positionZ, NPC_BOMB_BOT, SummonList::Summon(), and summons.

◆ KilledUnit()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1805 {
1806 if (who->GetTypeId() == TYPEID_PLAYER)
1807 if (Creature* c = GetMimiron())
1808 {
1809 if (Phase == 3)
1810 {
1811 c->AI()->Talk(SAY_AERIAL_SLAY);
1812 }
1813 else
1814 {
1815 c->AI()->Talk(SAY_V07TRON_SLAY);
1816 }
1817 }
1818 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_AERIAL_SLAY
Definition: boss_mimiron.cpp:237
@ SAY_V07TRON_SLAY
Definition: boss_mimiron.cpp:240
TypeID GetTypeId() const
Definition: Object.h:121

References GetMimiron, Object::GetTypeId(), SAY_AERIAL_SLAY, SAY_V07TRON_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1802{}

◆ Reset()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1576 {
1577 Phase = 0;
1578 events.Reset();
1580 }
events
Definition: boss_sartura.cpp:43

References SummonList::DespawnAll(), and summons.

Referenced by EnterEvadeMode().

◆ SetData()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1589 {
1590 if (id == 1) // setting phase to start fighting
1591 {
1592 switch (value)
1593 {
1594 case 0:
1595 Phase = 0;
1596 events.Reset();
1597 immobilized = false;
1598 break;
1599 case 3:
1600 Phase = 3;
1602 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1603 AttackStart(target);
1605 events.Reset();
1606 events.ScheduleEvent(EVENT_SPELL_PLASMA_BALL, 0ms);
1607 events.ScheduleEvent(EVENT_SUMMON_BOMB_BOT, 15s);
1608 events.ScheduleEvent(EVENT_SUMMON_ASSAULT_BOT, 1s);
1609 events.ScheduleEvent(EVENT_SUMMON_JUNK_BOT, 10s);
1610 if (Creature* c = GetMimiron())
1611 if (c->AI()->GetData(1))
1612 events.ScheduleEvent(EVENT_SUMMON_EMERGENCY_FIRE_BOTS, 0ms);
1613 break;
1614 case 4:
1617 Phase = 4;
1619 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1620 AttackStart(target);
1622 events.Reset();
1623 events.ScheduleEvent(EVENT_SPELL_PLASMA_BALL, 0ms);
1624 }
1625 }
1626 else if (id == 2 && !immobilized && Phase == 3) // magnetic core
1627 {
1628 immobilized = true;
1629 events.ScheduleEvent(EVENT_MAGNETIC_CORE_PULL_DOWN, 2s);
1630 }
1631 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ EVENT_SUMMON_JUNK_BOT
Definition: boss_mimiron.cpp:198
@ EVENT_MAGNETIC_CORE_PULL_DOWN
Definition: boss_mimiron.cpp:199
@ EVENT_SUMMON_ASSAULT_BOT
Definition: boss_mimiron.cpp:197
@ EVENT_SUMMON_BOMB_BOT
Definition: boss_mimiron.cpp:194
@ EVENT_SUMMON_EMERGENCY_FIRE_BOTS
Definition: boss_mimiron.cpp:212
@ EVENT_SPELL_PLASMA_BALL
Definition: boss_mimiron.cpp:193
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
Definition: Unit.h:1290
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void AttackStart(Unit *who) override
Definition: boss_mimiron.cpp:1582

References AttackStart(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EVENT_MAGNETIC_CORE_PULL_DOWN, EVENT_SPELL_PLASMA_BALL, EVENT_SUMMON_ASSAULT_BOT, EVENT_SUMMON_BOMB_BOT, EVENT_SUMMON_EMERGENCY_FIRE_BOTS, EVENT_SUMMON_JUNK_BOT, GetMimiron, immobilized, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetReactState(), and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DamageTaken(), and UpdateAI().

◆ SpellHit()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

◆ SummonedCreatureDespawn()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SummonedCreatureDespawn ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1844 {
1845 summons.Despawn(s);
1846 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1689 {
1690 if (!UpdateVictim())
1691 return;
1692
1693 // following :D
1694 if( Phase == 3 && !immobilized )
1695 if( Unit* victim = me->GetVictim() )
1696 if( me->GetExactDist2d(victim) > 25.0f )
1697 {
1698 float angle = victim->GetAngle(me->GetPositionX(), me->GetPositionY());
1699 me->SetOrientation( me->GetAngle(victim->GetPositionX(), victim->GetPositionY()) );
1700 float x = victim->GetPositionX() + 15.0f * cos(angle);
1701 float y = victim->GetPositionY() + 15.0f * std::sin(angle);
1702
1703 // check if there's magnetic core in line of movement
1704 Creature* mc = nullptr;
1705 std::list<Creature*> cl;
1707 for( std::list<Creature*>::iterator itr = cl.begin(); itr != cl.end(); ++itr )
1708 {
1709 if ((*itr)->IsInBetween(me, victim, 4.0f) && (*itr)->GetExactDist2d(victim) >= 10.0f) // don't come very close just because there's a magnetic core
1710 {
1711 x = (*itr)->GetPositionX();
1712 y = (*itr)->GetPositionY();
1713 mc = (*itr);
1714 break;
1715 }
1716 }
1717
1718 float speed = me->GetExactDist(x, y, 381.34f);
1719 me->MonsterMoveWithSpeed(x, y, 381.34f, speed);
1720 me->UpdatePosition(x, y, 381.34f, me->GetAngle(victim), false);
1721 if (mc)
1722 {
1723 mc->AI()->SetData(0, 0);
1724 SetData(2, 1);
1725 }
1726 }
1727
1728 events.Update(diff);
1729
1731 return;
1732
1733 switch (events.ExecuteEvent())
1734 {
1735 case 0:
1736 break;
1738 if( !immobilized )
1739 {
1740 if (Phase == 3)
1741 {
1742 if( Unit* victim = me->GetVictim() )
1743 me->CastSpell(victim, SPELL_PLASMA_BALL, false);
1744 }
1745 else
1746 {
1747 if (Unit* victim = SelectTarget(SelectTargetMethod::Random, 0, 27.5f, true))
1748 {
1749 me->SetFacingToObject(victim);
1750 me->CastSpell(victim, SPELL_PLASMA_BALL, false);
1751 }
1752 }
1753 }
1754 events.Repeat(3s);
1755 break;
1757 if( !immobilized )
1759 events.Repeat(15s);
1760 break;
1762 if( GameObject* pad = me->FindNearestGameObject(RAND(194742, 194746, 194745), 200.0f) )
1764 trigger->AI()->DoAction(2);
1765 events.Repeat(30s);
1766 break;
1768 if( GameObject* pad = me->FindNearestGameObject(RAND(194741, 194744, 194747), 200.0f) )
1770 trigger->AI()->DoAction(1);
1771 events.Repeat(10s);
1772 break;
1774 {
1775 uint32 ids[3] = {194740, 194743, 194748};
1776 for( uint8 i = 0; i < 3; ++i )
1777 if( GameObject* pad = me->FindNearestGameObject(ids[i], 200.0f) )
1779 trigger->AI()->DoAction(3);
1780 events.Repeat(45s);
1781 }
1782 break;
1785 me->CastSpell(me, SPELL_SPINNING, true);
1787 me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 365.34f, me->GetOrientation(), false);
1788 events.ScheduleEvent(EVENT_MAGNETIC_CORE_FREE, 20s);
1789 break;
1793 me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 381.34f, me->GetOrientation(), false);
1795 break;
1797 immobilized = false;
1798 break;
1799 }
1800 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EVENT_MAGNETIC_CORE_REMOVE_IMMOBILIZE
Definition: boss_mimiron.cpp:201
@ EVENT_MAGNETIC_CORE_FREE
Definition: boss_mimiron.cpp:200
@ NPC_MAGNETIC_CORE
Definition: boss_mimiron.cpp:101
@ NPC_BOT_SUMMON_TRIGGER
Definition: boss_mimiron.cpp:98
@ SPELL_SUMMON_BOMB_BOT
Definition: boss_mimiron.cpp:72
@ SPELL_MAGNETIC_CORE
Definition: boss_mimiron.cpp:69
@ SPELL_SPINNING
Definition: boss_mimiron.cpp:70
#define SPELL_PLASMA_BALL
Definition: boss_mimiron.cpp:220
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:203
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
CreatureAI * AI() const
Definition: Creature.h:135
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetOrientation() const
Definition: Position.h:120
void SetOrientation(float orientation)
Definition: Position.h:112
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Creature::AI(), Unit::CastSpell(), EVENT_MAGNETIC_CORE_FREE, EVENT_MAGNETIC_CORE_PULL_DOWN, EVENT_MAGNETIC_CORE_REMOVE_IMMOBILIZE, EVENT_SPELL_PLASMA_BALL, EVENT_SUMMON_ASSAULT_BOT, EVENT_SUMMON_BOMB_BOT, EVENT_SUMMON_EMERGENCY_FIRE_BOTS, EVENT_SUMMON_JUNK_BOT, WorldObject::FindNearestGameObject(), Position::GetAngle(), WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetDistance(), Position::GetExactDist(), Position::GetExactDist2d(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVictim(), Unit::HasUnitState(), immobilized, ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_BOT_SUMMON_TRIGGER, NPC_MAGNETIC_CORE, RAND(), Unit::RemoveAura(), UnitAI::SelectTarget(), SetData(), UnitAI::SetData(), Unit::SetFacingToObject(), Position::SetOrientation(), SPELL_MAGNETIC_CORE, SPELL_PLASMA_BALL, SPELL_SPINNING, SPELL_SUMMON_BOMB_BOT, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, Unit::UpdatePosition(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ bIsEvading

bool npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::bIsEvading

◆ events

EventMap npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::events

◆ immobilized

bool npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::immobilized

◆ Phase

uint8 npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::Phase

◆ pInstance

InstanceScript* npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::pInstance

◆ summons

SummonList npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::summons