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boss_vaelastrasz::boss_vaelAI Struct Reference
Inheritance diagram for boss_vaelastrasz::boss_vaelAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_vaelAI (Creature *creature)
void Initialize ()
void Reset () override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void BeginSpeech (Unit *target)
void KilledUnit (Unit *victim) override
void UpdateAI (uint32 diff) override
void JustSummoned (Creature *summoned) override
void sGossipSelect (Player *player, uint32 sender, uint32 action) override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

ObjectGuid PlayerGUID
ObjectGuid m_nefariusGuid
bool HasYelled
bool _introDone
EventMap _eventsIntro
uint8 _burningAdrenalineCast

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_vaelAI()

boss_vaelastrasz::boss_vaelAI::boss_vaelAI ( Creature creature)
82 {
83 Initialize();
84 }
Definition: blackwing_lair.h:32
Definition: ScriptedCreature.h:456
void Initialize()
Definition: boss_vaelastrasz.cpp:86

References Initialize().

Member Function Documentation

◆ BeginSpeech()

void boss_vaelastrasz::boss_vaelAI::BeginSpeech ( Unit target)
133 {
134 PlayerGUID = target->GetGUID();
137 }
Definition: Unit.h:516
Definition: boss_vaelastrasz.cpp:60
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:282
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1648
ObjectGuid PlayerGUID
Definition: boss_vaelastrasz.cpp:283
EventMap _eventsIntro
Definition: boss_vaelastrasz.cpp:287

References _eventsIntro, EVENT_SPEECH_1, Object::GetGUID(), ScriptedAI::me, PlayerGUID, Unit::RemoveNpcFlag(), EventMap::ScheduleEvent(), and UNIT_NPC_FLAG_GOSSIP.

Referenced by sGossipSelect().

◆ Initialize()

void boss_vaelastrasz::boss_vaelAI::Initialize ( )
87 {
89 HasYelled = false;
90 _introDone = false;
96 }
Definition: Unit.h:517
Definition: Unit.h:473
Definition: SharedDefines.h:173
void Clear()
Definition: ObjectGuid.h:140
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
bool HasYelled
Definition: boss_vaelastrasz.cpp:285
bool _introDone
Definition: boss_vaelastrasz.cpp:286
uint8 _burningAdrenalineCast
Definition: boss_vaelastrasz.cpp:288

References _burningAdrenalineCast, _introDone, ObjectGuid::Clear(), FACTION_FRIENDLY, HasYelled, ScriptedAI::me, PlayerGUID, Unit::RemoveUnitFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by boss_vaelAI(), and Reset().

◆ JustEngagedWith()

void boss_vaelastrasz::boss_vaelAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

118 {
122 // now drop damage requirement to be able to take loot
125 events.ScheduleEvent(EVENT_CLEAVE, 10s);
126 events.ScheduleEvent(EVENT_FLAME_BREATH, 15s);
127 events.ScheduleEvent(EVENT_FIRE_NOVA, 5s);
128 events.ScheduleEvent(EVENT_TAIL_SWEEP, 11s);
129 events.ScheduleEvent(EVENT_BURNING_ADRENALINE, 15s);
130 }
Definition: boss_vaelastrasz.cpp:45
Definition: boss_vaelastrasz.cpp:67
Definition: boss_vaelastrasz.cpp:69
Definition: boss_vaelastrasz.cpp:68
Definition: boss_vaelastrasz.cpp:70
Definition: boss_vaelastrasz.cpp:71
Definition: boss_sartura.cpp:43
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void ResetPlayerDamageReq()
Definition: Creature.cpp:3700


◆ JustSummoned()

void boss_vaelastrasz::boss_vaelAI::JustSummoned ( Creature summoned)

Reimplemented from BossAI.

264 {
265 if (summoned->GetEntry() == NPC_VICTOR_NEFARIUS)
266 {
267 // Set not selectable, so players won't interact with it
269 m_nefariusGuid = summoned->GetGUID();
270 }
271 }
Definition: blackwing_lair.h:67
uint32 GetEntry() const
Definition: Object.h:109
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
ObjectGuid m_nefariusGuid
Definition: boss_vaelastrasz.cpp:284

References Object::GetEntry(), Object::GetGUID(), m_nefariusGuid, NPC_VICTOR_NEFARIUS, Unit::SetUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ KilledUnit()

void boss_vaelastrasz::boss_vaelAI::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

140 {
141 if (rand32() % 5)
142 return;
144 Talk(SAY_KILLTARGET, victim);
145 }
uint32 rand32()
Definition: Random.cpp:72
Definition: boss_vaelastrasz.cpp:35
Definition: boss_fathomlord_karathress.cpp:23

References rand32(), and SAY_KILLTARGET.

◆ Reset()

void boss_vaelastrasz::boss_vaelAI::Reset ( )

Reimplemented from BossAI.

99 {
100 _Reset();
103 if (!_introDone)
104 {
107 Initialize();
109 }
110 else
111 {
112 HasYelled = false;
114 }
115 }
Definition: Unit.h:1023
Definition: Unit.h:60
void Reset()
Definition: EventMap.cpp:21
void _Reset()
Definition: ScriptedCreature.cpp:570
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1449
void SetStandState(uint8 state)
Definition: Unit.cpp:16900

References _burningAdrenalineCast, _eventsIntro, _introDone, BossAI::_Reset(), Unit::CountPctFromMaxHealth(), HasYelled, Initialize(), ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), Unit::SetHealth(), Creature::SetReactState(), Unit::SetStandState(), and UNIT_STAND_STATE_DEAD.

◆ sGossipSelect()

void boss_vaelastrasz::boss_vaelAI::sGossipSelect ( Player player,
uint32  sender,
uint32  action 

Reimplemented from UnitAI.

274 {
275 if (sender == GOSSIP_ID && action == 0)
276 {
277 CloseGossipMenuFor(player);
278 BeginSpeech(player);
279 }
280 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
Definition: boss_vaelastrasz.cpp:40
void BeginSpeech(Unit *target)
Definition: boss_vaelastrasz.cpp:132

References BeginSpeech(), CloseGossipMenuFor(), and GOSSIP_ID.

◆ UpdateAI()

void boss_vaelastrasz::boss_vaelAI::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

148 {
149 events.Update(diff);
150 _eventsIntro.Update(diff);
152 // Speech
153 if (!_introDone)
154 {
155 while (uint32 eventId = _eventsIntro.ExecuteEvent())
156 {
157 switch (eventId)
158 {
159 case EVENT_SPEECH_1:
164 break;
165 case EVENT_SPEECH_2:
166 if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
167 {
169 nefarius->Yell(SAY_NEFARIAN_VAEL_INTRO);
170 nefarius->SetStandState(UNIT_STAND_STATE_STAND);
171 }
173 break;
174 case EVENT_SPEECH_3:
175 if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
176 nefarius->CastSpell(me, SPELL_RED_LIGHTNING, TRIGGERED_NONE);
178 break;
179 case EVENT_SPEECH_4:
183 break;
184 case EVENT_SPEECH_5:
188 break;
189 case EVENT_SPEECH_6:
194 break;
195 case EVENT_SPEECH_7:
200 _introDone = true;
201 break;
202 }
203 }
204 }
207 return;
209 while (uint32 eventId = events.ExecuteEvent())
210 {
211 switch (eventId)
212 {
213 case EVENT_CLEAVE:
214 events.ScheduleEvent(EVENT_CLEAVE, 15s);
216 break;
219 events.ScheduleEvent(EVENT_FLAME_BREATH, 8s, 14s);
220 break;
223 events.ScheduleEvent(EVENT_FIRE_NOVA, 3s, 5s);
224 break;
227 events.ScheduleEvent(EVENT_TAIL_SWEEP, 15s);
228 break;
230 {
231 if (_burningAdrenalineCast < 2) // It's better to use TaskScheduler for this, but zzz
232 {
233 //selects a random target that isn't the current victim and is a mana user (selects mana users) but not pets
234 //it also ignores targets who have the aura. We don't want to place the debuff on the same target twice.
235 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* u) { return u && !u->IsPet() && u->getPowerType() == POWER_MANA && !u->HasAura(SPELL_BURNING_ADRENALINE) && u != me->GetVictim(); }))
236 {
237 me->CastSpell(target, SPELL_BURNING_ADRENALINE, true);
238 }
241 }
242 else
243 {
246 }
247 events.ScheduleEvent(EVENT_BURNING_ADRENALINE, 15s);
248 break;
249 }
250 }
251 }
253 // Yell if hp lower than 15%
254 if (HealthBelowPct(15) && !HasYelled)
255 {
257 HasYelled = true;
258 }
261 }
std::uint32_t uint32
Definition: Define.h:108
Definition: Object.h:44
Definition: Unit.h:1025
Definition: Unit.h:53
Definition: Unit.h:340
Will ignore combo point requirement.
Definition: SpellDefines.h:139
Definition: SpellDefines.h:131
Definition: blackwing_lair.h:115
Definition: boss_vaelastrasz.cpp:32
Definition: boss_vaelastrasz.cpp:33
Definition: boss_vaelastrasz.cpp:31
Definition: boss_vaelastrasz.cpp:34
Definition: boss_vaelastrasz.cpp:49
Definition: boss_vaelastrasz.cpp:53
Definition: boss_vaelastrasz.cpp:46
Definition: boss_vaelastrasz.cpp:47
Definition: boss_vaelastrasz.cpp:50
Definition: boss_vaelastrasz.cpp:51
Definition: boss_vaelastrasz.cpp:48
constexpr float aNefariusSpawnLoc[4]
Definition: boss_vaelastrasz.cpp:27
Definition: boss_vaelastrasz.cpp:61
Definition: boss_vaelastrasz.cpp:64
Definition: boss_vaelastrasz.cpp:62
Definition: boss_vaelastrasz.cpp:65
Definition: boss_vaelastrasz.cpp:66
Definition: boss_vaelastrasz.cpp:63
Definition: SharedDefines.h:1867
Definition: SharedDefines.h:241
Definition: SharedDefines.h:182
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Unit.h:1290
bool IsPet() const
Definition: Unit.h:1413
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Powers getPowerType() const
Definition: Unit.h:1459
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References _burningAdrenalineCast, _eventsIntro, _introDone, aNefariusSpawnLoc, ScriptedAI::AttackStart(), Unit::CastSpell(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_TALK, EVENT_BURNING_ADRENALINE, EVENT_CLEAVE, EVENT_FIRE_NOVA, EVENT_FLAME_BREATH, EVENT_SPEECH_1, EVENT_SPEECH_2, EVENT_SPEECH_3, EVENT_SPEECH_4, EVENT_SPEECH_5, EVENT_SPEECH_6, EVENT_SPEECH_7, EVENT_TAIL_SWEEP, EventMap::ExecuteEvent(), FACTION_DRAGONFLIGHT_BLACK, Map::GetCreature(), WorldObject::GetMap(), Unit::getPowerType(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::HasUnitState(), HasYelled, ScriptedAI::HealthBelowPct(), Unit::IsPet(), m_nefariusGuid, ScriptedAI::me, NPC_VICTOR_NEFARIUS, PlayerGUID, POWER_MANA, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), SAY_HALFLIFE, SAY_LINE1, SAY_LINE2, SAY_LINE3, SAY_NEFARIAN_VAEL_INTRO, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SetFaction(), Creature::SetReactState(), Unit::SetStandState(), Unit::SetUnitFlag(), SPELL_BURNING_ADRENALINE, SPELL_CLEAVE, SPELL_FIRE_NOVA, SPELL_FLAME_BREATH, SPELL_NEFARIUS_CORRUPTION, SPELL_RED_LIGHTNING, SPELL_TAIL_SWEEP, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, TRIGGERED_CAST_DIRECTLY, TRIGGERED_NONE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _burningAdrenalineCast

uint8 boss_vaelastrasz::boss_vaelAI::_burningAdrenalineCast

Referenced by Initialize(), Reset(), and UpdateAI().

◆ _eventsIntro

EventMap boss_vaelastrasz::boss_vaelAI::_eventsIntro

Referenced by BeginSpeech(), Reset(), and UpdateAI().

◆ _introDone

bool boss_vaelastrasz::boss_vaelAI::_introDone

Referenced by Initialize(), Reset(), and UpdateAI().

◆ HasYelled

bool boss_vaelastrasz::boss_vaelAI::HasYelled

Referenced by Initialize(), Reset(), and UpdateAI().

◆ m_nefariusGuid

ObjectGuid boss_vaelastrasz::boss_vaelAI::m_nefariusGuid

Referenced by JustSummoned(), and UpdateAI().

◆ PlayerGUID

ObjectGuid boss_vaelastrasz::boss_vaelAI::PlayerGUID

Referenced by BeginSpeech(), Initialize(), and UpdateAI().