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npc_calvin_montague::npc_calvin_montagueAI Struct Reference
Inheritance diagram for npc_calvin_montague::npc_calvin_montagueAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_calvin_montagueAI (Creature *creature)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackedBy (Unit *pAttacker) override
void DamageTaken (Unit *pDoneBy, uint32 &uiDamage, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 m_uiPhase
uint32 m_uiPhaseTimer
ObjectGuid m_uiPlayerGUID
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_calvin_montagueAI()

npc_calvin_montague::npc_calvin_montagueAI::npc_calvin_montagueAI ( Creature creature)
69: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackedBy()

void npc_calvin_montague::npc_calvin_montagueAI::AttackedBy ( Unit pAttacker)

Reimplemented from CreatureAI.

90 {
91 if (me->GetVictim() || me->IsFriendlyTo(pAttacker))
92 return;
94 AttackStart(pAttacker);
95 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
Unit * GetVictim() const
Definition: Unit.h:1386
bool IsFriendlyTo(Unit const *unit) const
Definition: Unit.cpp:10214

References ScriptedAI::AttackStart(), Unit::GetVictim(), Unit::IsFriendlyTo(), and ScriptedAI::me.

◆ DamageTaken()

void npc_calvin_montague::npc_calvin_montagueAI::DamageTaken ( Unit pDoneBy,
uint32 uiDamage,
DamageEffectType  ,

Reimplemented from ScriptedAI.

98 {
99 if (!pDoneBy)
100 return;
102 if (uiDamage >= me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage))
103 {
104 uiDamage = 0;
107 me->SetImmuneToPC(true);
108 me->CombatStop(true);
110 m_uiPhase = 1;
112 if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
113 {
114 m_uiPlayerGUID = pDoneBy->GetGUID();
115 }
116 else if (pDoneBy->IsPet())
117 {
118 if (Unit* owner = pDoneBy->GetOwner())
119 {
120 // not sure if this is needed.
121 if (owner->GetTypeId() == TYPEID_PLAYER)
122 {
123 m_uiPlayerGUID = owner->GetGUID();
124 }
125 }
126 }
127 }
128 }
Definition: ObjectGuid.h:38
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Unit.h:1290
Unit * GetOwner() const
Definition: Unit.cpp:10560
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
void RestoreFaction()
Definition: Unit.cpp:18863
bool IsPet() const
Definition: Unit.h:1413
uint32 GetHealth() const
Definition: Unit.h:1440
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13518
uint32 m_uiPhase
Definition: zone_tirisfal_glades.cpp:71
ObjectGuid m_uiPlayerGUID
Definition: zone_tirisfal_glades.cpp:73

References Unit::CombatStop(), Object::GetGUID(), Unit::GetHealth(), Unit::GetOwner(), Object::GetTypeId(), Unit::HealthBelowPctDamaged(), Unit::IsPet(), m_uiPhase, m_uiPlayerGUID, ScriptedAI::me, Unit::RestoreFaction(), Unit::SetImmuneToPC(), and TYPEID_PLAYER.

◆ JustEngagedWith()

void npc_calvin_montague::npc_calvin_montagueAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

87{ }

◆ Reset()

void npc_calvin_montague::npc_calvin_montagueAI::Reset ( )

Reimplemented from ScriptedAI.

76 {
77 m_uiPhase = 0;
78 m_uiPhaseTimer = 5000;
83 if (!me->IsImmuneToPC())
84 me->SetImmuneToPC(true);
85 }
void Clear()
Definition: ObjectGuid.h:140
bool IsImmuneToPC() const
Definition: Unit.h:1681
uint32 m_uiPhaseTimer
Definition: zone_tirisfal_glades.cpp:72

References ObjectGuid::Clear(), Unit::IsImmuneToPC(), m_uiPhase, m_uiPhaseTimer, m_uiPlayerGUID, ScriptedAI::me, Unit::RestoreFaction(), and Unit::SetImmuneToPC().

◆ UpdateAI()

void npc_calvin_montague::npc_calvin_montagueAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

131 {
132 if (m_uiPhase)
133 {
134 if (m_uiPhaseTimer <= diff)
135 m_uiPhaseTimer = 7500;
136 else
137 {
138 m_uiPhaseTimer -= diff;
139 return;
140 }
142 switch (m_uiPhase)
143 {
144 case 1:
146 ++m_uiPhase;
147 break;
148 case 2:
150 player->AreaExploredOrEventHappens(QUEST_590);
152 DoCast(me, SPELL_DRINK, true);
153 ++m_uiPhase;
154 break;
155 case 3:
157 break;
158 }
160 return;
161 }
163 if (!UpdateVictim())
164 return;
167 }
Definition: zone_tirisfal_glades.cpp:42
@ QUEST_590
Definition: zone_tirisfal_glades.cpp:43
Definition: zone_tirisfal_glades.cpp:41
Definition: boss_fathomlord_karathress.cpp:23
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Player.h:1046

References UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), ObjectAccessor::GetPlayer(), m_uiPhase, m_uiPhaseTimer, m_uiPlayerGUID, ScriptedAI::me, QUEST_590, SAY_COMPLETE, SPELL_DRINK, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ m_uiPhase

uint32 npc_calvin_montague::npc_calvin_montagueAI::m_uiPhase

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ m_uiPhaseTimer

uint32 npc_calvin_montague::npc_calvin_montagueAI::m_uiPhaseTimer

Referenced by Reset(), and UpdateAI().

◆ m_uiPlayerGUID

ObjectGuid npc_calvin_montague::npc_calvin_montagueAI::m_uiPlayerGUID

Referenced by DamageTaken(), Reset(), and UpdateAI().