AzerothCore 3.3.5a
OpenSource WoW Emulator
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Guild Member List

This is the complete list of members for Guild, including all inherited members.

_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid=ObjectGuid::Empty, Optional< std::string_view > param1={}, Optional< std::string_view > param2={}, Optional< std::string_view > param3={}) constGuildprivate
_CreateDefaultGuildRanks(LocaleConstant loc)Guildprivate
_CreateNewBankTab()Guildprivate
_CreateRank(std::string_view name, uint32 rights)Guildprivate
_DeleteBankItems(CharacterDatabaseTransaction trans, bool removeItemsFromDB=false)Guildprivate
_DeleteMemberFromDB(ObjectGuid::LowType lowguid) constGuildinlineprivate
_DoItemsMove(MoveItemData *pSrc, MoveItemData *pDest, bool sendError, uint32 splitedAmount=0)Guildprivate
_GetItem(uint8 tabId, uint8 slotId) constGuildinlineprivate
_GetLowestRankId() constGuildinlineprivate
_GetMemberRemainingMoney(Member const &member) constGuildinlineprivate
_GetMemberRemainingSlots(Member const &member, uint8 tabId) constGuildinlineprivate
_GetPurchasedTabsSize() constGuildinlineprivate
_GetRankBankMoneyPerDay(uint8 rankId) constGuildinlineprivate
_GetRankBankTabRights(uint8 rankId, uint8 tabId) constGuildinlineprivate
_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) constGuildinlineprivate
_GetRankName(uint8 rankId) constGuildinlineprivate
_GetRankRights(uint8 rankId) constGuildinlineprivate
_GetRanksSize() constGuildinlineprivate
_HasRankRight(Player *player, uint32 right) constGuildinlineprivate
_IsLeader(Player *player) constGuildprivate
_LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid playerGuid, uint32 itemOrMoney, uint16 itemStackCount=0, uint8 destTabId=0)Guildprivate
_LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2=ObjectGuid::Empty, uint8 newRank=0)Guildinlineprivate
_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) constGuildinlineprivate
_ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount, bool add)Guildprivate
_MoveItems(MoveItemData *pSrc, MoveItemData *pDest, uint32 splitedAmount)Guildprivate
_RemoveItem(CharacterDatabaseTransaction trans, uint8 tabId, uint8 slotId)Guildinlineprivate
_SendBankContent(WorldSession *session, uint8 tabId, bool sendAllSlots) constGuildprivate
_SendBankContentUpdate(MoveItemData *pSrc, MoveItemData *pDest) constGuildprivate
_SendBankContentUpdate(uint8 tabId, SlotIds slots) constGuildprivate
_SendBankList(WorldSession *session=nullptr, uint8 tabId=0, bool sendFullSlots=false, SlotIds *slots=nullptr) constGuildprivate
_SendBankMoneyUpdate(WorldSession *session) constGuildprivate
_SetLeaderGUID(Member &pLeader)Guildprivate
_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)Guildprivate
_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB=true)Guildprivate
_UpdateAccountsNumber()Guildprivate
_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId)Guildinlineprivate
AddMember(ObjectGuid guid, uint8 rankId=GUILD_RANK_NONE)Guild
BroadcastPacket(WorldPacket const *packet) constGuild
BroadcastPacketToRank(WorldPacket const *packet, uint8 rankId) constGuild
BroadcastToGuild(WorldSession *session, bool officerOnly, std::string_view msg, uint32 language=LANG_UNIVERSAL) constGuild
BroadcastWorker(Do &_do, Player *except=nullptr)Guildinline
ChangeMemberRank(ObjectGuid guid, uint8 newRank)Guild
Create(Player *pLeader, std::string_view name)Guild
DeleteMember(ObjectGuid guid, bool isDisbanding=false, bool isKicked=false, bool canDeleteGuild=false)Guild
Disband()Guild
GetBankTab(uint8 tabId)Guildinlineprivate
GetBankTab(uint8 tabId) constGuildinlineprivate
GetCreatedDate() constGuildinline
GetId() constGuildinline
GetInfo() constGuildinline
GetLeaderGUID() constGuildinline
GetMember(ObjectGuid guid) constGuildinline
GetMember(ObjectGuid guid)Guildinline
GetMember(std::string_view name)Guildinline
GetMemberCount() constGuildinline
GetMemberSize() constGuildinline
GetMOTD() constGuildinline
GetName() constGuildinline
GetRankInfo(uint8 rankId) constGuildinlineprivate
GetRankInfo(uint8 rankId)Guildinlineprivate
GetTotalBankMoney() constGuildinline
Guild()Guild
HandleAcceptMember(WorldSession *session)Guild
HandleAddNewRank(WorldSession *session, std::string_view name)Guild
HandleBuyBankTab(WorldSession *session, uint8 tabId)Guild
HandleDisband(WorldSession *session)Guild
HandleInviteMember(WorldSession *session, std::string const &name)Guild
HandleLeaveMember(WorldSession *session)Guild
HandleMemberDepositMoney(WorldSession *session, uint32 amount)Guild
HandleMemberLogout(WorldSession *session)Guild
HandleMemberWithdrawMoney(WorldSession *session, uint32 amount, bool repair=false)Guild
HandleQuery(WorldSession *session)Guild
HandleRemoveLowestRank(WorldSession *session)Guild
HandleRemoveMember(WorldSession *session, std::string_view name)Guild
HandleRemoveRank(WorldSession *session, uint8 rankId)Guild
HandleRoster(WorldSession *session)Guild
HandleSetBankTabInfo(WorldSession *session, uint8 tabId, std::string_view name, std::string_view icon)Guild
HandleSetEmblem(WorldSession *session, const EmblemInfo &emblemInfo)Guild
HandleSetInfo(WorldSession *session, std::string_view info)Guild
HandleSetLeader(WorldSession *session, std::string_view name)Guild
HandleSetMemberNote(WorldSession *session, std::string_view name, std::string_view note, bool officer)Guild
HandleSetMOTD(WorldSession *session, std::string_view motd)Guild
HandleSetRankInfo(WorldSession *session, uint8 rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array< GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS > const &rightsAndSlots)Guild
HandleUpdateMemberRank(WorldSession *session, std::string_view name, bool demote)Guild
LoadBankEventLogFromDB(Field *fields)Guild
LoadBankItemFromDB(Field *fields)Guild
LoadBankRightFromDB(Field *fields)Guild
LoadBankTabFromDB(Field *fields)Guild
LoadEventLogFromDB(Field *fields)Guild
LoadFromDB(Field *fields)Guild
LoadMemberFromDB(Field *fields)Guild
LoadRankFromDB(Field *fields)Guild
m_accountsNumberGuildprotected
m_bankEventLogGuildprotected
m_bankMoneyGuildprotected
m_bankTabsGuildprotected
m_createdDateGuildprotected
m_emblemInfoGuildprotected
m_eventLogGuildprotected
m_idGuildprotected
m_infoGuildprotected
m_leaderGuidGuildprotected
m_membersGuildprotected
m_motdGuildprotected
m_nameGuildprotected
m_ranksGuildprotected
MassInviteToEvent(WorldSession *session, uint32 minLevel, uint32 maxLevel, uint32 minRank)Guild
ModifyBankMoney(CharacterDatabaseTransaction trans, const uint64 &amount, bool add)Guildinline
OnPlayerStatusChange(Player *player, uint32 flag, bool state)Guild
ResetTimes()Guild
SendBankLog(WorldSession *session, uint8 tabId) constGuild
SendBankTabData(WorldSession *session, uint8 tabId, bool sendAllSlots) constGuild
SendBankTabsInfo(WorldSession *session, bool showTabs=false)Guild
SendBankTabText(WorldSession *session, uint8 tabId) constGuild
SendCommandResult(WorldSession *session, GuildCommandType type, GuildCommandError errCode, std::string_view param={})Guildstatic
SendEventLog(WorldSession *session) constGuild
SendInfo(WorldSession *session) constGuild
SendLoginInfo(WorldSession *session)Guild
SendMoneyInfo(WorldSession *session) constGuild
SendPermissions(WorldSession *session)Guild
SendSaveEmblemResult(WorldSession *session, GuildEmblemError errCode)Guildstatic
SetBankTabText(uint8 tabId, std::string_view text)Guild
SetName(std::string_view const &name)Guild
SwapItems(Player *player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)Guild
SwapItemsWithInventory(Player *player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)Guild
UpdateMemberData(Player *player, uint8 dataid, uint32 value)Guild
Validate()Guild
~Guild()Guild