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npc_toc_hunter::npc_toc_hunterAI Struct Reference
Inheritance diagram for npc_toc_hunter::npc_toc_hunterAI:
boss_faction_championsAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc_hunterAI (Creature *pCreature)
bool myCanCast ()
void JustSummoned (Creature *c) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *pCreature, uint32 aitype)
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *who) override
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
void RecalculateThreat ()
void EventMapGCD (EventMap &e, uint32 delay, uint32 gcd=0)
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void EnterEvadeMode (EvadeReason) override
bool IsCCed ()
CreatureSelectTarget_MostHPLostFriendlyMissingBuff (uint32 spell, float range)
uint32 EnemiesInRange (float distance)
UnitSelectEnemyCaster (bool casting, float range)
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from boss_faction_championsAI
uint32 mAIType
uint32 threatTimer
uint32 powerTimer
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc_hunterAI()

npc_toc_hunter::npc_toc_hunterAI::npc_toc_hunterAI ( Creature pCreature)
1231 {
1232 SetEquipmentSlots(false, 47156, EQUIP_NO_CHANGE, 48711);
1233 events.Reset();
1234 events.RescheduleEvent(EVENT_SPELL_AIMED_SHOT, 3s, 10s);
1235 events.RescheduleEvent(EVENT_SPELL_DETERRENCE, 10s);
1236 //events.RescheduleEvent(EVENT_SPELL_DISENGAGE, 10s);
1237 events.RescheduleEvent(EVENT_SPELL_EXPLOSIVE_SHOT, 3s, 10s);
1238 events.RescheduleEvent(EVENT_SPELL_FROST_TRAP, 15s, 20s);
1239 events.RescheduleEvent(EVENT_SPELL_STEADY_SHOT, 3s, 10s);
1240 events.RescheduleEvent(EVENT_SPELL_WING_CLIP, 10s);
1241 events.RescheduleEvent(EVENT_SPELL_WYVERN_STING, 5s, 15s);
1242 events.RescheduleEvent(EVENT_SPELL_CALL_PET, 0ms);
1243 }
Definition: CreatureAI.h:65
Definition: boss_sartura.cpp:43
Definition: boss_faction_champions.cpp:27
Definition: boss_faction_champions.cpp:1210
Definition: boss_faction_champions.cpp:1212
Definition: boss_faction_champions.cpp:1207
Definition: boss_faction_champions.cpp:1213
Definition: boss_faction_champions.cpp:1208
Definition: boss_faction_champions.cpp:1214
Definition: boss_faction_champions.cpp:1215
Definition: boss_faction_champions.cpp:1211
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:495
Definition: boss_faction_champions.cpp:39


Member Function Documentation

◆ JustSummoned()

void npc_toc_hunter::npc_toc_hunterAI::JustSummoned ( Creature c)

Reimplemented from ScriptedAI.

1253 {
1254 if( Unit* target = c->SelectNearestTarget(200.0f) )
1255 c->AI()->AttackStart(target);
1256 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2314
CreatureAI * AI() const
Definition: Creature.h:135
Definition: Unit.h:1290

References Creature::AI(), UnitAI::AttackStart(), and Creature::SelectNearestTarget().

◆ myCanCast()

bool npc_toc_hunter::npc_toc_hunterAI::myCanCast ( )
1248 {
1250 }
Definition: Unit.h:497
Definition: Unit.h:340
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag2(UnitFlags2 flags) const
Definition: Unit.h:1486
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool IsCCed()
Definition: boss_faction_champions.cpp:144

References Unit::HasUnitFlag2(), Unit::HasUnitState(), boss_faction_championsAI::IsCCed(), ScriptedAI::me, UNIT_FLAG2_DISARM_RANGED, and UNIT_STATE_CASTING.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_toc_hunter::npc_toc_hunterAI::UpdateAI ( uint32  diff)

Reimplemented from boss_faction_championsAI.

1259 {
1261 if( !UpdateVictim() )
1262 return;
1264 events.Update(diff);
1266 if( !myCanCast() )
1267 return;
1269 switch( events.ExecuteEvent() )
1270 {
1271 case 0:
1272 break;
1274 DoSummon(35610, *me);
1276 break;
1278 if( me->GetVictim() )
1280 events.Repeat(5s, 15s);
1281 EventMapGCD(events, 1500);
1282 break;
1284 if( HealthBelowPct(25) )
1285 {
1286 me->CastSpell(me, SPELL_DETERRENCE, false);
1287 events.Repeat(90s);
1288 EventMapGCD(events, 1500);
1289 }
1290 else
1291 events.Repeat(6s);
1292 break;
1294 if( EnemiesInRange(10.0f) >= 3 )
1295 {
1296 me->CastSpell(me, SPELL_DISENGAGE, false);
1297 events.Repeat(20s);
1298 EventMapGCD(events, 1500);
1299 }
1300 else
1301 events.Repeat(6s);
1302 break;
1304 if( me->GetVictim() )
1306 events.Repeat(5s, 15s);
1307 EventMapGCD(events, 1500);
1308 break;
1310 me->CastSpell(me, SPELL_FROST_TRAP, false);
1311 events.Repeat(30s);
1312 EventMapGCD(events, 1500);
1313 break;
1315 if( me->GetVictim() )
1317 events.Repeat(5s, 15s);
1318 EventMapGCD(events, 1500);
1319 break;
1321 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
1323 events.Repeat(8s);
1324 EventMapGCD(events, 1500);
1325 break;
1327 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true) )
1328 {
1329 me->CastSpell(target, SPELL_WYVERN_STING, false);
1330 events.Repeat(1min);
1331 EventMapGCD(events, 1500);
1332 break;
1333 }
1334 events.Repeat(10s);
1335 break;
1336 }
1339 {
1340 me->CastSpell(me->GetVictim(), SPELL_SHOOT, true);
1342 }
1343 }
Definition: boss_faction_champions.cpp:1209
Definition: boss_faction_champions.cpp:1200
Definition: boss_faction_champions.cpp:1198
Definition: boss_faction_champions.cpp:1196
Definition: boss_faction_champions.cpp:1194
Definition: boss_faction_champions.cpp:1197
Definition: boss_faction_champions.cpp:1199
Definition: boss_faction_champions.cpp:1193
Definition: boss_faction_champions.cpp:1195
Definition: boss_faction_champions.cpp:1201
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:400
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1343
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:206
void EventMapGCD(EventMap &e, uint32 delay, uint32 gcd=0)
Definition: boss_faction_champions.cpp:121
uint32 EnemiesInRange(float distance)
Definition: boss_faction_champions.cpp:179
bool myCanCast()
Definition: boss_faction_champions.cpp:1247

References Unit::CastSpell(), CreatureAI::DoSummon(), boss_faction_championsAI::EnemiesInRange(), EVENT_SPELL_AIMED_SHOT, EVENT_SPELL_CALL_PET, EVENT_SPELL_DETERRENCE, EVENT_SPELL_DISENGAGE, EVENT_SPELL_EXPLOSIVE_SHOT, EVENT_SPELL_FROST_TRAP, EVENT_SPELL_STEADY_SHOT, EVENT_SPELL_WING_CLIP, EVENT_SPELL_WYVERN_STING, boss_faction_championsAI::EventMapGCD(), WorldObject::GetDistance2d(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), Unit::isAttackReady(), ScriptedAI::me, myCanCast(), Unit::resetAttackTimer(), UnitAI::SelectTarget(), SPELL_AIMED_SHOT, SPELL_DETERRENCE, SPELL_DISENGAGE, SPELL_EXPLOSIVE_SHOT, SPELL_FROST_TRAP, SPELL_SHOOT, SPELL_STEADY_SHOT, SPELL_WING_CLIP, SPELL_WYVERN_STING, UNIT_STATE_CASTING, boss_faction_championsAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_toc_hunter::npc_toc_hunterAI::events