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boss_mal_ganis::boss_mal_ganisAI Struct Reference
Inheritance diagram for boss_mal_ganis::boss_mal_ganisAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mal_ganisAI (Creature *c)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool finished
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mal_ganisAI()

boss_mal_ganis::boss_mal_ganisAI::boss_mal_ganisAI ( Creature c)
inline
67 : ScriptedAI(c)
68 {
69 finished = false;
70 }
Definition: ScriptedCreature.h:192
bool finished
Definition: boss_mal_ganis.cpp:73

References finished.

Member Function Documentation

◆ DamageTaken()

void boss_mal_ganis::boss_mal_ganisAI::DamageTaken ( Unit who,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109 {
110 if (!finished && damage >= me->GetHealth())
111 {
112 damage = 0;
113 finished = true;
115 me->SetImmuneToAll(true);
118 if (InstanceScript* pInstance = me->GetInstanceScript())
119 {
120 if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(DATA_ARTHAS)))
121 cr->AI()->DoAction(ACTION_KILLED_MALGANIS);
122
123 // give credit to players
124 me->CastSpell(me, 58630, true);
125 }
126
127 // quest completion
128 if (who)
130 player->RewardPlayerAndGroupAtEvent(31006, player); // Royal Escort quest, Mal'ganis bunny
131
133 }
134 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ ACTION_KILLED_MALGANIS
Definition: culling_of_stratholme.h:149
@ DATA_ARTHAS
Definition: culling_of_stratholme.h:41
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
void SetReactState(ReactStates st)
Definition: Creature.h:89
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: Player.h:1046
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10576
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
Definition: InstanceScript.h:140

References ACTION_KILLED_MALGANIS, Unit::CastSpell(), DATA_ARTHAS, CreatureAI::EnterEvadeMode(), finished, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), ObjectAccessor::GetCreature(), Unit::GetHealth(), WorldObject::GetInstanceScript(), ScriptedAI::me, REACT_PASSIVE, Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_mal_ganis::boss_mal_ganisAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

97 {
98 }

◆ JustEngagedWith()

void boss_mal_ganis::boss_mal_ganisAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

88 {
90 events.ScheduleEvent(EVENT_SPELL_CARRION_SWARM, 6000);
91 events.ScheduleEvent(EVENT_SPELL_MIND_BLAST, 11000);
92 events.ScheduleEvent(EVENT_SPELL_SLEEP, 20000);
93 events.ScheduleEvent(EVENT_SPELL_VAMPIRIC_TOUCH, 15000);
94 }
@ SAY_AGGRO
Definition: boss_mal_ganis.cpp:44
@ EVENT_SPELL_MIND_BLAST
Definition: boss_mal_ganis.cpp:37
@ EVENT_SPELL_VAMPIRIC_TOUCH
Definition: boss_mal_ganis.cpp:39
@ EVENT_SPELL_SLEEP
Definition: boss_mal_ganis.cpp:38
@ EVENT_SPELL_CARRION_SWARM
Definition: boss_mal_ganis.cpp:36
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23

References EVENT_SPELL_CARRION_SWARM, EVENT_SPELL_MIND_BLAST, EVENT_SPELL_SLEEP, EVENT_SPELL_VAMPIRIC_TOUCH, and SAY_AGGRO.

◆ KilledUnit()

void boss_mal_ganis::boss_mal_ganisAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

101 {
102 if (!urand(0, 1))
103 return;
104
105 Talk(SAY_SLAY);
106 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_SLAY
Definition: boss_mal_ganis.cpp:46

References SAY_SLAY, and urand().

◆ Reset()

void boss_mal_ganis::boss_mal_ganisAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

76 {
79 events.Reset();
80 if (finished)
81 {
83 me->DespawnOrUnsummon(20000);
84 }
85 }
@ SAY_OUTRO
Definition: boss_mal_ganis.cpp:52
@ SPELL_EFFECT_KNOCK_BACK_DEST
Definition: SharedDefines.h:894
@ SPELL_EFFECT_KNOCK_BACK
Definition: SharedDefines.h:848
@ IMMUNITY_EFFECT
Definition: SharedDefines.h:1366
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300

References Unit::ApplySpellImmune(), Creature::DespawnOrUnsummon(), finished, IMMUNITY_EFFECT, ScriptedAI::me, SAY_OUTRO, SPELL_EFFECT_KNOCK_BACK, and SPELL_EFFECT_KNOCK_BACK_DEST.

◆ UpdateAI()

void boss_mal_ganis::boss_mal_ganisAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

137 {
138 if (!UpdateVictim())
139 return;
140
141 events.Update(diff);
143 return;
144
145 switch (events.ExecuteEvent())
146 {
149 events.RepeatEvent(7000);
150 break;
152 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
154 events.RepeatEvent(6000);
155 break;
158 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
160 events.RepeatEvent(17000);
161 break;
164 events.RepeatEvent(30000);
165 break;
166 }
167
169 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_SLEEP
Definition: boss_mal_ganis.cpp:47
@ SPELL_MIND_BLAST_H
Definition: boss_mal_ganis.cpp:28
@ SPELL_VAMPIRIC_TOUCH
Definition: boss_mal_ganis.cpp:31
@ SPELL_CARRION_SWARM_H
Definition: boss_mal_ganis.cpp:26
@ SPELL_SLEEP_H
Definition: boss_mal_ganis.cpp:30
@ SPELL_CARRION_SWARM_N
Definition: boss_mal_ganis.cpp:25
@ SPELL_SLEEP_N
Definition: boss_mal_ganis.cpp:29
@ SPELL_MIND_BLAST_N
Definition: boss_mal_ganis.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
Definition: Unit.h:1290
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_SPELL_CARRION_SWARM, EVENT_SPELL_MIND_BLAST, EVENT_SPELL_SLEEP, EVENT_SPELL_VAMPIRIC_TOUCH, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, SAY_SLEEP, UnitAI::SelectTarget(), SPELL_CARRION_SWARM_H, SPELL_CARRION_SWARM_N, SPELL_MIND_BLAST_H, SPELL_MIND_BLAST_N, SPELL_SLEEP_H, SPELL_SLEEP_N, SPELL_VAMPIRIC_TOUCH, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_mal_ganis::boss_mal_ganisAI::events

◆ finished

bool boss_mal_ganis::boss_mal_ganisAI::finished