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npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI Struct Reference
Inheritance diagram for npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_icc_vengeful_fleshreaperAI (Creature *creature)
void Reset () override
void JustReachedHome () override
void MovementInform (uint32 type, uint32 id) override
void MoveInLineOfSight (Unit *who) override
void AttackStart (Unit *who) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint8 currPipeWP
bool forward
bool needMove
EventMap events
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_vengeful_fleshreaperAI()

npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::npc_icc_vengeful_fleshreaperAI ( Creature creature)
3164 : ScriptedAI(creature)
3165 {
3167 forward = true;
3168 needMove = false;
3170 if (homePos.GetPositionZ() > 365.0f)
3171 {
3172 currPipeWP = (homePos.GetPositionX() > 4400.0f ? 0 : 1);
3173 needMove = true;
3174 }
3175 }
Position const homePos
Definition: boss_chromaggus.cpp:69
Definition: icecrown_citadel.cpp:3146
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
bool forward
Definition: icecrown_citadel.cpp:3178
bool needMove
Definition: icecrown_citadel.cpp:3179
uint8 currPipeWP
Definition: icecrown_citadel.cpp:3177

References currPipeWP, forward, Creature::GetHomePosition(), Position::GetPositionX(), Position::GetPositionZ(), homePos, ScriptedAI::me, needMove, and VENGEFUL_WP_COUNT.

Member Function Documentation

◆ AttackStart()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::AttackStart ( Unit who)

Reimplemented from ScriptedAI.

3214 {
3218 {
3219 Position pos = who->GetPosition();
3220 float angle = who->GetAngle(me);
3221 float dist = 3.0f;
3222 pos.m_positionX += cos(angle) * dist;
3223 pos.m_positionY += std::sin(angle) * dist;
3224 me->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), 10.0f, 6.0f, 0);
3225 }
3226 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
MotionMaster * GetMotionMaster()
Definition: Unit.h:2274
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:226

References ScriptedAI::AttackStart(), currPipeWP, Position::GetAngle(), Unit::GetMotionMaster(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::m_positionX, Position::m_positionY, ScriptedAI::me, MotionMaster::MoveJump(), and VENGEFUL_WP_COUNT.

Referenced by MoveInLineOfSight().

◆ JustReachedHome()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::JustReachedHome ( )

Reimplemented from CreatureAI.

3190 {
3192 needMove = true;
3193 me->SetWalk(false);
3194 }
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081

References currPipeWP, ScriptedAI::me, needMove, Creature::SetWalk(), and VENGEFUL_WP_COUNT.

◆ MoveInLineOfSight()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight ( Unit who)

Reimplemented from CreatureAI.

3203 {
3206 else
3207 {
3208 if (!me->IsInCombat() && who->GetTypeId() == TYPEID_PLAYER && me->GetExactDist2dSq(who) < 25.0f * 25.0f && me->CanSeeOrDetect(who) && me->IsValidAttackTarget(who))
3209 AttackStart(who);
3210 }
3211 }
Definition: ObjectGuid.h:38
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
TypeID GetTypeId() const
Definition: Object.h:121
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition: Object.cpp:1726
float GetExactDist2dSq(const float x, const float y) const
Definition: Position.h:157
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13851
bool IsInCombat() const
Definition: Unit.h:1700
void AttackStart(Unit *who) override
Definition: icecrown_citadel.cpp:3213

References AttackStart(), WorldObject::CanSeeOrDetect(), currPipeWP, Position::GetExactDist2dSq(), Object::GetTypeId(), Unit::IsInCombat(), Unit::IsValidAttackTarget(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), TYPEID_PLAYER, and VENGEFUL_WP_COUNT.

◆ MovementInform()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from ScriptedAI.

3197 {
3198 if (currPipeWP != VENGEFUL_WP_COUNT && (type == POINT_MOTION_TYPE || type == EFFECT_MOTION_TYPE) && id)
3199 needMove = true;
3200 }
Definition: MotionMaster.h:46
Definition: MotionMaster.h:54


◆ Reset()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::Reset ( )

Reimplemented from ScriptedAI.

3183 {
3184 me->SetWalk(false);
3185 events.Reset();
3186 events.ScheduleEvent(1, 3s, 6s); // leaping face maul
3187 }
Definition: boss_sartura.cpp:43

References ScriptedAI::me, and Creature::SetWalk().

◆ UpdateAI()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

3229 {
3230 if (needMove)
3231 {
3232 needMove = false;
3233 if (forward)
3234 {
3235 if (currPipeWP == VENGEFUL_WP_COUNT - 1)
3236 {
3237 forward = false;
3238 --currPipeWP;
3239 }
3240 else
3241 ++currPipeWP;
3242 }
3243 else
3244 {
3245 if (currPipeWP == 0)
3246 {
3247 forward = true;
3248 ++currPipeWP;
3249 }
3250 else
3251 --currPipeWP;
3252 }
3253 me->SetHomePosition(VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ(), me->GetOrientation());
3254 if ((forward && currPipeWP == 3) || (!forward && currPipeWP == 2))
3255 me->GetMotionMaster()->MoveJump(VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ(), 10.0f, 6.0f, 1);
3256 else
3257 me->GetMotionMaster()->MovePoint(1, VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ());
3258 }
3260 if (!UpdateVictim())
3261 return;
3263 events.Update(diff);
3266 return;
3268 switch (events.ExecuteEvent())
3269 {
3270 case 1:
3271 if (me->GetVictim() && !me->GetVictim()->HasAura(71163) && me->GetVictim()->GetDistance(me) > 5.0f && me->GetVictim()->GetDistance(me) < 30.0f)
3272 {
3273 me->CastSpell(me->GetVictim(), 71164, false);
3274 events.Repeat(15s, 20s);
3275 }
3276 else
3277 events.Repeat(3s);
3278 break;
3279 }
3282 }
Definition: Unit.h:340
const Position VengefulWP[VENGEFUL_WP_COUNT]
Definition: icecrown_citadel.cpp:3147
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
float GetOrientation() const
Definition: Position.h:120
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5620
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References Unit::CastSpell(), currPipeWP, UnitAI::DoMeleeAttackIfReady(), forward, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetOrientation(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveJump(), MotionMaster::MovePoint(), needMove, Creature::SetHomePosition(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), VENGEFUL_WP_COUNT, and VengefulWP.

Member Data Documentation

◆ currPipeWP

uint8 npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::currPipeWP

◆ events

EventMap npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::events

◆ forward

bool npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::forward

◆ needMove

bool npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::needMove