AzerothCore 3.3.5a
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npc_sergeant_bly::npc_sergeant_blyAI Struct Reference
Inheritance diagram for npc_sergeant_bly::npc_sergeant_blyAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_sergeant_blyAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32) override
 
void switchFactionIfAlive (uint32 entry, Player *target)
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
void sGossipHello (Player *player) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
bool startedFight
 
uint32 postGossipStep
 
uint32 Text_Timer
 
uint32 ShieldBash_Timer
 
uint32 Revenge_Timer
 
ObjectGuid PlayerGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_sergeant_blyAI()

npc_sergeant_bly::npc_sergeant_blyAI::npc_sergeant_blyAI ( Creature creature)
inline
60 : ScriptedAI(creature)
61 {
62 instance = creature->GetInstanceScript();
63 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: zulfarrak.cpp:74

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_sergeant_bly::npc_sergeant_blyAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from UnitAI.

178 {
179 postGossipStep = 1;
180 Text_Timer = 0;
181 }
uint32 Text_Timer
Definition: zulfarrak.cpp:78
uint32 postGossipStep
Definition: zulfarrak.cpp:77

References postGossipStep, and Text_Timer.

Referenced by sGossipSelect().

◆ InitializeAI()

void npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

66 {
67 startedFight = false;
70 Text_Timer = 0;
72 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
Creature * me
Definition: ScriptedCreature.h:282
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647
bool startedFight
Definition: zulfarrak.cpp:76

References FACTION_FRIENDLY, ScriptedAI::me, postGossipStep, Unit::SetFaction(), Unit::SetNpcFlag(), startedFight, Text_Timer, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_sergeant_bly::npc_sergeant_blyAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

90 {
91 if (type != POINT_MOTION_TYPE)
92 {
93 return;
94 }
95
97 {
99 {
100 AttackStart(shadowpriest);
101 shadowpriest->CallAssistance();
102 }
103 }
104 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ DATA_PYRAMID
Definition: zulfarrak.h:53
@ PYRAMID_WAVE_3
Definition: zulfarrak.h:66
@ NPC_SHADOWPRIEST_SEZZZIZ
Definition: zulfarrak.h:36
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References ScriptedAI::AttackStart(), DATA_PYRAMID, ObjectAccessor::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, NPC_SHADOWPRIEST_SEZZZIZ, POINT_MOTION_TYPE, and PYRAMID_WAVE_3.

◆ Reset()

void npc_sergeant_bly::npc_sergeant_blyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

84 {
85 ShieldBash_Timer = 5000;
86 Revenge_Timer = 8000;
87 }
uint32 ShieldBash_Timer
Definition: zulfarrak.cpp:79
uint32 Revenge_Timer
Definition: zulfarrak.cpp:80

References Revenge_Timer, and ShieldBash_Timer.

◆ sGossipHello()

void npc_sergeant_bly::npc_sergeant_blyAI::sGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from UnitAI.

213 {
215 {
216 startedFight = true;
218 SendGossipMenuFor(player, 1517, me->GetGUID());
219 }
220 else
221 {
223 {
224 SendGossipMenuFor(player, 1515, me->GetGUID());
225 }
226 else
227 {
228 SendGossipMenuFor(player, 1516, me->GetGUID());
229 }
230 }
231 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
#define GOSSIP_BLY
Definition: zulfarrak.cpp:51
@ PYRAMID_DESTROY_GATES
Definition: zulfarrak.h:69
@ PYRAMID_NOT_STARTED
Definition: zulfarrak.h:59
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References AddGossipItemFor(), DATA_PYRAMID, ZoneScript::GetData(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_BLY, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, instance, ScriptedAI::me, PYRAMID_DESTROY_GATES, PYRAMID_NOT_STARTED, SendGossipMenuFor(), and startedFight.

◆ sGossipSelect()

void npc_sergeant_bly::npc_sergeant_blyAI::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

200 {
201 uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
202 ClearGossipMenuFor(player);
203
204 if (action == GOSSIP_ACTION_INFO_DEF + 1)
205 {
206 CloseGossipMenuFor(player);
207 PlayerGUID = player->GetGUID();
208 DoAction(0);
209 }
210 }
std::uint32_t uint32
Definition: Define.h:108
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:270
PlayerMenu * PlayerTalkClass
Definition: Player.h:2188
ObjectGuid PlayerGUID
Definition: zulfarrak.cpp:81
void DoAction(int32) override
Definition: zulfarrak.cpp:177

References ClearGossipMenuFor(), CloseGossipMenuFor(), DoAction(), PlayerMenu::GetGossipOptionAction(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, PlayerGUID, and Player::PlayerTalkClass.

◆ switchFactionIfAlive()

void npc_sergeant_bly::npc_sergeant_blyAI::switchFactionIfAlive ( uint32  entry,
Player target 
)
inline
184 {
186 {
187 if (crew->IsAlive())
188 {
189 crew->SetFaction(FACTION_MONSTER);
190
191 if (target)
192 {
193 crew->AI()->AttackStart(target);
194 }
195 }
196 }
197 }
@ FACTION_MONSTER
Definition: SharedDefines.h:167

References FACTION_MONSTER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, and ScriptedAI::me.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

107 {
108 if (postGossipStep > 0 && postGossipStep < 4)
109 {
110 if (Text_Timer <= diff)
111 {
112 switch (postGossipStep)
113 {
114 case 1:
115 //weegli doesn't fight - he goes & blows up the door
117 {
118 pWeegli->AI()->DoAction(0);
119 }
120 Talk(SAY_1);
121 Text_Timer = 5000;
122 break;
123 case 2:
124 Talk(SAY_2);
125 Text_Timer = 5000;
126 break;
127 case 3:
130
134
135 if (target)
136 {
137 AttackStart(target);
138 }
139 }
140
142 }
143 else
144 {
145 Text_Timer -= diff;
146 }
147 }
148
149 if (!UpdateVictim())
150 {
151 return;
152 }
153
154 if (ShieldBash_Timer <= diff)
155 {
157 ShieldBash_Timer = 15000;
158 }
159 else
160 {
161 ShieldBash_Timer -= diff;
162 }
163
164 if (Revenge_Timer <= diff)
165 {
167 Revenge_Timer = 10000;
168 }
169 else
170 {
171 Revenge_Timer -= diff;
172 }
173
175 }
@ SAY_1
Definition: zulfarrak.cpp:41
@ SAY_2
Definition: zulfarrak.cpp:42
@ SPELL_SHIELD_BASH
Definition: zulfarrak.cpp:47
@ SPELL_REVENGE
Definition: zulfarrak.cpp:48
@ NPC_WEEGLI
Definition: zulfarrak.h:42
@ NPC_ORO
Definition: zulfarrak.h:41
@ NPC_MURTA
Definition: zulfarrak.h:43
@ NPC_RAVEN
Definition: zulfarrak.h:40
Talk
Definition: boss_fathomlord_karathress.cpp:23
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Player.h:1046
void switchFactionIfAlive(uint32 entry, Player *target)
Definition: zulfarrak.cpp:183

References ScriptedAI::AttackStart(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), FACTION_MONSTER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ObjectAccessor::GetPlayer(), instance, ScriptedAI::me, NPC_MURTA, NPC_ORO, NPC_RAVEN, NPC_WEEGLI, PlayerGUID, postGossipStep, Revenge_Timer, SAY_1, SAY_2, Unit::SetFaction(), ShieldBash_Timer, SPELL_REVENGE, SPELL_SHIELD_BASH, switchFactionIfAlive(), Text_Timer, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ instance

InstanceScript* npc_sergeant_bly::npc_sergeant_blyAI::instance

◆ PlayerGUID

ObjectGuid npc_sergeant_bly::npc_sergeant_blyAI::PlayerGUID

Referenced by sGossipSelect(), and UpdateAI().

◆ postGossipStep

uint32 npc_sergeant_bly::npc_sergeant_blyAI::postGossipStep

Referenced by DoAction(), InitializeAI(), and UpdateAI().

◆ Revenge_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::Revenge_Timer

Referenced by Reset(), and UpdateAI().

◆ ShieldBash_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::ShieldBash_Timer

Referenced by Reset(), and UpdateAI().

◆ startedFight

bool npc_sergeant_bly::npc_sergeant_blyAI::startedFight

Referenced by InitializeAI(), and sGossipHello().

◆ Text_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::Text_Timer

Referenced by DoAction(), InitializeAI(), and UpdateAI().