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npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI Struct Reference
Inheritance diagram for npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lady_sylvanas_windrunnerAI (Creature *creature)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void SetGUID (ObjectGuid guid, int32 type) override
void JustSummoned (Creature *summoned) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

EventMap _events
bool LamentEvent
ObjectGuid playerGUID

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_lady_sylvanas_windrunnerAI()

npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::npc_lady_sylvanas_windrunnerAI ( Creature creature)
113 : ScriptedAI(creature)
114 {
115 }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustEngagedWith()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

125 {
131 }
Definition: zone_undercity.cpp:79
Definition: zone_undercity.cpp:78
Definition: zone_undercity.cpp:76
Definition: zone_undercity.cpp:80
Definition: zone_undercity.cpp:77
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
EventMap _events
Definition: zone_undercity.cpp:234


◆ JustSummoned()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned ( Creature summoned)

Reimplemented from ScriptedAI.

152 {
153 if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
154 {
155 summoned->SetDisableGravity(true);
156 float speed = summoned->GetDistance(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ() + 15.0f) / (1000.0f * 0.001f);
157 summoned->MonsterMoveWithSpeed(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ() + 15.0f, speed);
158 summoned->CastSpell(summoned, SPELL_RIBBON_OF_SOULS, false);
159 }
160 }
Definition: zone_undercity.cpp:65
Definition: zone_undercity.cpp:59
Creature * me
Definition: ScriptedCreature.h:282
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3086
uint32 GetEntry() const
Definition: Object.h:109
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), WorldObject::GetDistance(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_HIGHBORNE_BUNNY, Creature::SetDisableGravity(), and SPELL_RIBBON_OF_SOULS.

◆ Reset()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::Reset ( )

Reimplemented from ScriptedAI.

118 {
119 LamentEvent = false;
121 _events.Reset();
122 }
void Reset()
Definition: EventMap.cpp:21
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid playerGUID
Definition: zone_undercity.cpp:236
bool LamentEvent
Definition: zone_undercity.cpp:235

References _events, ObjectGuid::Clear(), LamentEvent, playerGUID, and EventMap::Reset().

Referenced by UpdateAI().

◆ SetGUID()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::SetGUID ( ObjectGuid  guid,
int32  type 

Reimplemented from UnitAI.

134 {
135 if (type == GUID_EVENT_INVOKER)
136 {
140 playerGUID = guid;
141 LamentEvent = true;
143 for (uint8 i = 0; i < 4; ++i)
148 }
149 }
std::uint8_t uint8
Definition: Define.h:110
Definition: Object.h:44
Definition: zone_undercity.cpp:51
Definition: zone_undercity.cpp:58
Definition: zone_undercity.cpp:84
Definition: zone_undercity.cpp:56
Definition: zone_undercity.cpp:63
Definition: zone_undercity.cpp:82
Definition: zone_undercity.cpp:81
Definition: zone_undercity.cpp:95
float HighborneLoc[4][3]
Definition: zone_undercity.cpp:87
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void DoPlayMusic(uint32 soundId, bool zone)
Definition: ScriptedCreature.cpp:266
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343

References _events, UnitAI::DoCast(), ScriptedAI::DoPlayMusic(), EMOTE_LAMENT, EVENT_LAMENT_OF_THE_HIGHBORN, EVENT_SUNSORROW_WHISPER, GUID_EVENT_INVOKER, HIGHBORNE_LOC_Y, HighborneLoc, LamentEvent, ScriptedAI::me, NPC_HIGHBORNE_LAMENTER, playerGUID, EventMap::ScheduleEvent(), SOUND_CREDIT, SPELL_SYLVANAS_CAST, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

◆ UpdateAI()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

163 {
164 if (!UpdateVictim() && !LamentEvent)
165 return;
167 _events.Update(diff);
170 return;
172 while (uint32 eventId = _events.ExecuteEvent())
173 {
174 switch (eventId)
175 {
176 case EVENT_FADE:
178 // add a blink to simulate a stealthed movement and reappearing elsewhere
180 // if the victim is out of melee range she cast multi shot
181 if (Unit* victim = me->GetVictim())
182 if (me->GetDistance(victim) > 10.0f)
183 DoCast(victim, SPELL_MULTI_SHOT);
185 break;
189 break;
191 if (Unit* victim = me->GetVictim())
192 DoCast(victim, SPELL_BLACK_ARROW);
194 break;
195 case EVENT_SHOOT:
196 if (Unit* victim = me->GetVictim())
197 DoCast(victim, SPELL_SHOT);
199 break;
201 if (Unit* victim = me->GetVictim())
202 DoCast(victim, SPELL_MULTI_SHOT);
204 break;
207 {
210 LamentEvent = false;
212 Reset();
213 }
214 else
215 {
218 }
219 break;
221 if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
223 ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
224 break;
225 default:
226 break;
227 }
228 }
231 }
std::uint32_t uint32
Definition: Define.h:108
Definition: Unit.h:340
Definition: zone_undercity.cpp:69
Definition: zone_undercity.cpp:50
Definition: zone_undercity.cpp:68
Definition: zone_undercity.cpp:54
Definition: zone_undercity.cpp:70
Definition: zone_undercity.cpp:60
Definition: zone_undercity.cpp:72
Definition: zone_undercity.cpp:71
Definition: zone_undercity.cpp:49
Definition: zone_undercity.cpp:73
Definition: SharedDefines.h:1880
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:400
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Definition: Player.h:1056
Definition: Unit.h:1302
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5612
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void Reset() override
Definition: zone_undercity.cpp:117

References _events, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoSummon(), EMOTE_LAMENT_END, EMOTE_ONESHOT_KNEEL, EVENT_BLACK_ARROW, EVENT_FADE, EVENT_LAMENT_OF_THE_HIGHBORN, EVENT_MULTI_SHOT, EVENT_SHOOT, EVENT_SUMMON_SKELETON, EVENT_SUNSORROW_WHISPER, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::HasUnitState(), LamentEvent, ScriptedAI::me, NPC_AMBASSADOR_SUNSORROW, NPC_HIGHBORNE_BUNNY, playerGUID, Reset(), SAY_LAMENT_END, SAY_SUNSORROW_WHISPER, EventMap::ScheduleEvent(), SPELL_BLACK_ARROW, SPELL_FADE, SPELL_FADE_BLINK, SPELL_MULTI_SHOT, SPELL_SHOT, SPELL_SUMMON_SKELETON, SPELL_SYLVANAS_CAST, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::_events

◆ LamentEvent

bool npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::LamentEvent

Referenced by Reset(), SetGUID(), and UpdateAI().

◆ playerGUID

ObjectGuid npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::playerGUID

Referenced by Reset(), SetGUID(), and UpdateAI().