AzerothCore 3.3.5a
OpenSource WoW Emulator
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FactoryGameObjectScript< AI, AIFactory > Class Template Reference

#include "ScriptMgr.h"

Inheritance diagram for FactoryGameObjectScript< AI, AIFactory >:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 FactoryGameObjectScript (char const *name)
 
GameObjectAIGetAI (GameObject *me) const override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

template<class AI, AI *(*)(GameObject *) AIFactory>
class FactoryGameObjectScript< AI, AIFactory >

Constructor & Destructor Documentation

◆ FactoryGameObjectScript()

template<class AI , AI *(*)(GameObject *) AIFactory>
FactoryGameObjectScript< AI, AIFactory >::FactoryGameObjectScript ( char const *  name)
inline
2697: GameObjectScript(name) {}
Definition: ScriptMgr.h:759

Member Function Documentation

◆ GetAI()

template<class AI , AI *(*)(GameObject *) AIFactory>
GameObjectAI * FactoryGameObjectScript< AI, AIFactory >::GetAI ( GameObject me) const
inlineoverridevirtual

Reimplemented from GameObjectScript.

2698{ return AIFactory(me); }