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npc_sindragosa_trash::npc_sindragosa_trashAI Struct Reference
Inheritance diagram for npc_sindragosa_trash::npc_sindragosa_trashAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_sindragosa_trashAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustRespawned () override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint32 _frostwyrmId
 
bool _isTaunted
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_sindragosa_trashAI()

npc_sindragosa_trash::npc_sindragosa_trashAI::npc_sindragosa_trashAI ( Creature creature)
inline
1759 : ScriptedAI(creature)
1760 {
1761 _instance = creature->GetInstanceScript();
1762 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1863

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ GetData()

uint32 npc_sindragosa_trash::npc_sindragosa_trashAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

1823 {
1824 if (type == DATA_FROSTWYRM_OWNER)
1825 return _frostwyrmId;
1826 else if (type == DATA_WHELP_MARKER)
1827 return uint32(_isTaunted);
1828 return 0;
1829 }
std::uint32_t uint32
Definition: Define.h:108
@ DATA_WHELP_MARKER
Definition: boss_sindragosa.cpp:145
@ DATA_FROSTWYRM_OWNER
Definition: boss_sindragosa.cpp:144
bool _isTaunted
Definition: boss_sindragosa.cpp:1865
uint32 _frostwyrmId
Definition: boss_sindragosa.cpp:1864

References _frostwyrmId, _isTaunted, DATA_FROSTWYRM_OWNER, and DATA_WHELP_MARKER.

◆ InitializeAI()

void npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1765 {
1766 _frostwyrmId = (me->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER;
1767 if (!me->isDead())
1768 {
1770 _instance->SetData(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1771 Reset();
1772 }
1773 }
@ NPC_FROSTWING_WHELP
Definition: icecrown_citadel.h:327
@ DATA_RIMEFANG
Definition: icecrown_citadel.h:123
@ DATA_SPINESTALKER
Definition: icecrown_citadel.h:122
Creature * me
Definition: ScriptedCreature.h:282
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:67
uint32 GetEntry() const
Definition: Object.h:109
bool isDead() const
Definition: Unit.h:1810
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void Reset() override
Definition: boss_sindragosa.cpp:1775

References _frostwyrmId, _instance, DATA_RIMEFANG, DATA_SPINESTALKER, Object::GetEntry(), Creature::GetHomePosition(), Creature::GetSpawnId(), Unit::isDead(), ScriptedAI::me, NPC_FROSTWING_WHELP, Reset(), and ZoneScript::SetData().

◆ JustEngagedWith()

void npc_sindragosa_trash::npc_sindragosa_trashAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1789 {
1791 {
1792 std::list<Creature*> unitList;
1794 for (std::list<Creature*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
1795 if (!(*itr)->IsInCombat())
1796 (*itr)->AI()->AttackStart(who);
1797 }
1798 else
1799 {
1801 if (!c->IsInCombat())
1802 c->AI()->AttackStart(who);
1803 me->CallForHelp(15.0f);
1804 }
1805 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:775
@ NPC_FROSTWARDEN_HANDLER
Definition: icecrown_citadel.h:326
Definition: Creature.h:46
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2393
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409

References Creature::CallForHelp(), WorldObject::FindNearestCreature(), GetCreatureListWithEntryInGrid(), Object::GetEntry(), ScriptedAI::me, NPC_FROSTWARDEN_HANDLER, and NPC_FROSTWING_WHELP.

◆ JustRespawned()

void npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1808 {
1810
1811 // Increase add count
1813 _instance->SetData(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1814 }
virtual void JustRespawned()
Definition: CreatureAI.h:149

References _frostwyrmId, _instance, Object::GetEntry(), Creature::GetSpawnId(), CreatureAI::JustRespawned(), ScriptedAI::me, NPC_FROSTWING_WHELP, and ZoneScript::SetData().

◆ Reset()

void npc_sindragosa_trash::npc_sindragosa_trashAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1776 {
1777 _isTaunted = false;
1778 _events.Reset();
1780 {
1783 }
1784 else
1786 }
@ EVENT_WHELP_FROST_BLAST
Definition: boss_sindragosa.cpp:135
@ EVENT_CONCUSSIVE_SHOCK
Definition: boss_sindragosa.cpp:134
@ EVENT_FROSTWARDEN_ORDER_WHELP
Definition: boss_sindragosa.cpp:133
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: boss_sindragosa.cpp:1862

References _events, _isTaunted, EVENT_CONCUSSIVE_SHOCK, EVENT_FROSTWARDEN_ORDER_WHELP, EVENT_WHELP_FROST_BLAST, Object::GetEntry(), ScriptedAI::me, NPC_FROSTWARDEN_HANDLER, EventMap::Reset(), and EventMap::ScheduleEvent().

Referenced by InitializeAI().

◆ SetData()

void npc_sindragosa_trash::npc_sindragosa_trashAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1817 {
1818 if (type == DATA_WHELP_MARKER)
1819 _isTaunted = data != 0;
1820 }

References _isTaunted, and DATA_WHELP_MARKER.

◆ UpdateAI()

void npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1832 {
1833 if (!UpdateVictim())
1834 return;
1835
1836 _events.Update(diff);
1837
1839 return;
1840
1841 switch (_events.ExecuteEvent())
1842 {
1844 me->CastSpell(me, SPELL_ORDER_WHELP, false);
1846 break;
1850 break;
1852 me->CastSpell(me->GetVictim(), 71361, false);
1854 default:
1855 break;
1856 }
1857
1859 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_ORDER_WHELP
Definition: boss_sindragosa.cpp:87
@ SPELL_CONCUSSIVE_SHOCK
Definition: boss_sindragosa.cpp:88
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References _events, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_CONCUSSIVE_SHOCK, EVENT_FROSTWARDEN_ORDER_WHELP, EVENT_WHELP_FROST_BLAST, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, EventMap::ScheduleEvent(), SPELL_CONCUSSIVE_SHOCK, SPELL_ORDER_WHELP, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_sindragosa_trash::npc_sindragosa_trashAI::_events
private

Referenced by Reset(), and UpdateAI().

◆ _frostwyrmId

uint32 npc_sindragosa_trash::npc_sindragosa_trashAI::_frostwyrmId
private

◆ _instance

InstanceScript* npc_sindragosa_trash::npc_sindragosa_trashAI::_instance
private

◆ _isTaunted

bool npc_sindragosa_trash::npc_sindragosa_trashAI::_isTaunted
private

Referenced by GetData(), Reset(), and SetData().