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boss_svala::boss_svalaAI Struct Reference
Inheritance diagram for boss_svala::boss_svalaAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_svalaAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void SetData (uint32 data, uint32 param) override
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid ArthasGUID
 
bool Started
 
InstanceScriptinstance
 
EventMap events
 
EventMap events2
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_svalaAI()

boss_svala::boss_svalaAI::boss_svalaAI ( Creature creature)
inline
110 : ScriptedAI(creature), summons(me)
111 {
112 instance = creature->GetInstanceScript();
113 Started = false;
115 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void Clear()
Definition: ObjectGuid.h:140
SummonList summons
Definition: boss_svala.cpp:122
ObjectGuid ArthasGUID
Definition: boss_svala.cpp:117
InstanceScript * instance
Definition: boss_svala.cpp:119
bool Started
Definition: boss_svala.cpp:118

References ArthasGUID, ObjectGuid::Clear(), WorldObject::GetInstanceScript(), instance, and Started.

Member Function Documentation

◆ EnterEvadeMode()

void boss_svala::boss_svalaAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

146 {
149 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192

References CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

◆ JustDied()

void boss_svala::boss_svalaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

192 {
195 if(instance)
197 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_svala.cpp:35
@ DATA_SVALA_SORROWGRAVE
Definition: utgarde_pinnacle.h:30
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_SVALA_SORROWGRAVE, SummonList::DespawnAll(), DONE, instance, SAY_DEATH, ZoneScript::SetData(), and summons.

◆ JustEngagedWith()

void boss_svala::boss_svalaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

179 {
182
183 events.ScheduleEvent(EVENT_SORROWGRAVE_SS, 3s);
184 events.ScheduleEvent(EVENT_SORROWGRAVE_FLAMES, 11s);
185 events.ScheduleEvent(EVENT_SORROWGRAVE_RITUAL, 25s);
186
187 if (instance)
189 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_svala.cpp:33
@ EVENT_SORROWGRAVE_RITUAL
Definition: boss_svala.cpp:82
@ EVENT_SORROWGRAVE_FLAMES
Definition: boss_svala.cpp:80
@ EVENT_SORROWGRAVE_SS
Definition: boss_svala.cpp:79
void SetInCombatWithZone()
Definition: Creature.cpp:2723

References DATA_SVALA_SORROWGRAVE, EVENT_SORROWGRAVE_FLAMES, EVENT_SORROWGRAVE_RITUAL, EVENT_SORROWGRAVE_SS, IN_PROGRESS, instance, ScriptedAI::me, SAY_AGGRO, ZoneScript::SetData(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_svala::boss_svalaAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

172 {
173 summons.Summon(summon);
174 if (summon->GetEntry() == NPC_RITUAL_CHANNELER)
175 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
176 }
@ SPELL_TELEPORT_VISUAL
Definition: boss_svala.cpp:56
@ NPC_RITUAL_CHANNELER
Definition: boss_svala.cpp:59
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
uint32 GetEntry() const
Definition: Object.h:109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), Object::GetEntry(), NPC_RITUAL_CHANNELER, SPELL_TELEPORT_VISUAL, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_svala::boss_svalaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

200 {
201 if (victim->GetEntry() == NPC_SCOURGE_HULK && instance)
202 {
205 }
206
207 if (victim->GetTypeId() == TYPEID_PLAYER)
208 Talk(SAY_SLAY);
209 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_svala.cpp:34
@ NPC_SCOURGE_HULK
Definition: utgarde_pinnacle.h:64
@ DATA_SVALA_ACHIEVEMENT
Definition: utgarde_pinnacle.h:50
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition: DBCEnums.h:128
TypeID GetTypeId() const
Definition: Object.h:121
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:554

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, DATA_SVALA_ACHIEVEMENT, InstanceScript::DoUpdateAchievementCriteria(), Object::GetEntry(), Object::GetTypeId(), instance, NPC_SCOURGE_HULK, SAY_SLAY, ZoneScript::SetData(), and TYPEID_PLAYER.

◆ Reset()

void boss_svala::boss_svalaAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

125 {
126 if (instance)
127 {
130 }
131
133 events.Reset();
134 events2.Reset();
135 if (!Started)
136 me->SetImmuneToAll(true);
137 else
138 {
140 me->SetImmuneToAll(false);
141 me->SetHover(true);
142 }
143 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ NOT_STARTED
Definition: InstanceScript.h:56
void Reset()
Definition: EventMap.cpp:21
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3257
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
EventMap events2
Definition: boss_svala.cpp:121

References DATA_SVALA_ACHIEVEMENT, DATA_SVALA_SORROWGRAVE, SummonList::DespawnAll(), events2, instance, ScriptedAI::me, NOT_STARTED, Unit::RemoveUnitFlag(), EventMap::Reset(), ZoneScript::SetData(), Creature::SetHover(), Unit::SetImmuneToAll(), Started, summons, and UNIT_FLAG_NON_ATTACKABLE.

◆ SetData()

void boss_svala::boss_svalaAI::SetData ( uint32  data,
uint32  param 
)
inlineoverridevirtual

Reimplemented from UnitAI.

152 {
153 if (data != 1 || param != 1 || Started || (instance && instance->GetData(DATA_SVALA_SORROWGRAVE) == DONE))
154 return;
155
156 me->SetImmuneToAll(true);
157 Started = true;
158 me->setActive(true);
160 if (Creature* pArthas = me->SummonCreature(NPC_ARTHAS, 295.81f, -366.16f, 92.57f, 1.58f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 59000))
161 ArthasGUID = pArthas->GetGUID();
162
163 if (instance)
164 {
167 mirror->SetGoState(GO_STATE_READY);
168 }
169 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition: Object.h:43
@ NPC_ARTHAS
Definition: boss_svala.cpp:60
@ EVENT_SVALA_START
Definition: boss_svala.cpp:67
@ GO_SVALA_MIRROR
Definition: utgarde_pinnacle.h:61
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Definition: Creature.h:46
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References ArthasGUID, DATA_SVALA_SORROWGRAVE, DONE, EVENT_SVALA_START, events2, ZoneScript::GetData(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_READY, GO_SVALA_MIRROR, IN_PROGRESS, instance, ScriptedAI::me, NPC_ARTHAS, EventMap::ScheduleEvent(), WorldObject::setActive(), ZoneScript::SetData(), Unit::SetImmuneToAll(), Started, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.

◆ UpdateAI()

void boss_svala::boss_svalaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

212 {
213 events2.Update(diff);
214 switch (events2.ExecuteEvent())
215 {
219 break;
222 Arthas->AI()->Talk(TALK_INTRO_A1);
224 break;
227 Arthas->CastSpell(me, SPELL_ARTHAS_TRANSFORMING_SVALA, false);
230 break;
233 me->SetHover(true);
235 events2.ScheduleEvent(30, 1s);
237 break;
238 case 30:
239 {
241 data << me->GetPackGUID();
242 me->SendMessageToSet(&data, false);
243 break;
244 }
246 {
251 me->SetImmuneToAll(true);
253 Arthas->InterruptNonMeleeSpells(false);
255 me->SetWalk(false);
257
258 std::list<Creature*> creatureList;
260 for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
261 (*itr)->AI()->SetData(1, 2);
262
263 break;
264 }
268 break;
271 Arthas->AI()->Talk(TALK_INTRO_A2);
273 break;
275 me->SetFacingTo(M_PI / 2.0f);
278 mirror->SetGoState(GO_STATE_ACTIVE);
280 break;
282 me->GetMotionMaster()->MoveFall(0, true);
284 break;
287 me->SetImmuneToAll(false);
288 me->LoadEquipment(1, true);
289 me->setActive(false);
290 if (Player* target = SelectTargetFromPlayerList(100.0f))
291 AttackStart(target);
292 return;
293 }
294
295 if (!UpdateVictim())
296 return;
297
298 events.Update(diff);
300 return;
301
302 switch (events.ExecuteEvent())
303 {
306 events.ScheduleEvent(EVENT_SORROWGRAVE_SS, 3s, 5s);
307 break;
311 events.ScheduleEvent(EVENT_SORROWGRAVE_FLAMES2, 500ms);
312 events.ScheduleEvent(EVENT_SORROWGRAVE_FLAMES2, 1s);
313 events.ScheduleEvent(EVENT_SORROWGRAVE_FLAMES, 8s, 12s);
314 break;
316 {
317 std::list<Creature*> braziers;
319 if (!braziers.empty())
320 {
321 for (std::list<Creature*>::const_iterator itr = braziers.begin(); itr != braziers.end(); ++itr)
322 (*itr)->CastCustomSpell(SPELL_BALL_OF_FLAME, SPELLVALUE_MAX_TARGETS, 1, (*itr), true);
323 }
324 break;
325 }
327 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
328 {
330
331 for (uint8 i = 0; i < 3; ++i)
333 cr->AI()->AttackStart(target);
334
336 DoTeleportPlayer(target, 296.632f, -346.075f, 90.63f, 4.6f);
337 me->NearTeleportTo(296.632f, -346.075f, 110.0f, 4.6f, false);
342 }
343
344 events.DelayEvents(25001); // +1 just to be sure
345 events.ScheduleEvent(EVENT_SORROWGRAVE_RITUAL_SPELLS, 0ms);
346 events.ScheduleEvent(EVENT_SORROWGRAVE_FINISH_RITUAL, 25s);
347 return;
349 //me->CastSpell(me, SPELL_RITUAL_OF_THE_SWORD, false);
351 return;
356 me->GetMotionMaster()->MoveFall(0, true);
358 break;
359 }
360
362 }
std::uint8_t uint8
Definition: Define.h:110
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ UNIT_FIELD_HOVERHEIGHT
Definition: UpdateFields.h:173
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition: Unit.h:353
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_AURA_PERIODIC_DAMAGE
Definition: SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition: SpellAuraDefines.h:152
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ CONFIG_CORPSE_DECAY_ELITE
Definition: IWorld.h:300
@ TALK_INTRO_S1
Definition: boss_svala.cpp:30
@ NPC_FLAME_BRAZIER
Definition: boss_svala.cpp:61
@ SPELL_SINSTER_STRIKE_N
Definition: boss_svala.cpp:49
@ SAY_SACRIFICE_PLAYER
Definition: boss_svala.cpp:36
@ SPELL_BALL_OF_FLAME
Definition: boss_svala.cpp:46
@ TALK_INTRO_A2
Definition: boss_svala.cpp:29
@ SPELL_ARTHAS_TRANSFORMING_SVALA
Definition: boss_svala.cpp:40
@ SPELL_RITUAL_STRIKE
Definition: boss_svala.cpp:48
@ TALK_INTRO_S2
Definition: boss_svala.cpp:31
@ SPELL_SVALA_TRANSFORMING1
Definition: boss_svala.cpp:41
@ SPELL_CALL_FLAMES
Definition: boss_svala.cpp:45
@ SPELL_SVALA_TRANSFORMING2
Definition: boss_svala.cpp:42
@ TALK_INTRO_S3
Definition: boss_svala.cpp:32
@ TALK_INTRO_A1
Definition: boss_svala.cpp:28
@ SPELL_SINSTER_STRIKE_H
Definition: boss_svala.cpp:50
const Position RitualChannelerLoc[3]
Definition: boss_svala.cpp:87
@ EVENT_SVALA_TALK6
Definition: boss_svala.cpp:73
@ EVENT_SVALA_TALK4
Definition: boss_svala.cpp:71
@ EVENT_SVALA_TALK8
Definition: boss_svala.cpp:75
@ EVENT_SVALA_TALK3
Definition: boss_svala.cpp:70
@ EVENT_SVALA_TALK5
Definition: boss_svala.cpp:72
@ EVENT_SORROWGRAVE_FINISH_RITUAL
Definition: boss_svala.cpp:84
@ EVENT_SVALA_TALK9
Definition: boss_svala.cpp:76
@ EVENT_SVALA_TALK7
Definition: boss_svala.cpp:74
@ EVENT_SVALA_TALK2
Definition: boss_svala.cpp:69
@ EVENT_SVALA_TALK1
Definition: boss_svala.cpp:68
@ EVENT_SORROWGRAVE_RITUAL_SPELLS
Definition: boss_svala.cpp:83
@ EVENT_SORROWGRAVE_FLAMES2
Definition: boss_svala.cpp:81
@ NPC_SVALA_SORROWGRAVE
Definition: utgarde_pinnacle.h:66
@ NPC_DRAGONFLAYER_SPECTATOR
Definition: utgarde_pinnacle.h:65
@ SMSG_SPLINE_MOVE_SET_HOVER
Definition: Opcodes.h:805
#define sWorld
Definition: World.h:451
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
void DoTeleportPlayer(Unit *unit, float x, float y, float z, float o)
Definition: ScriptedCreature.cpp:430
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
void LoadEquipment(int8 id=1, bool force=false)
Definition: Creature.cpp:1777
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:483
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:72
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
PackedGuid const & GetPackGUID() const
Definition: Object.h:108
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:737
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition: Object.h:482
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
Definition: Player.h:1046
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void AddUnitState(uint32 f)
Definition: Unit.h:1397
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void RemoveAllAuras()
Definition: Unit.cpp:5239
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5025
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20148
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void MoveIdle()
Definition: MotionMaster.cpp:231
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
Definition: MotionMaster.cpp:545
Definition: WorldPacket.h:27

References Unit::AddUnitState(), ArthasGUID, ScriptedAI::AttackStart(), Unit::CastSpell(), CONFIG_CORPSE_DECAY_ELITE, SummonList::DespawnAll(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoTeleportPlayer(), EVENT_SORROWGRAVE_FINISH_RITUAL, EVENT_SORROWGRAVE_FLAMES, EVENT_SORROWGRAVE_FLAMES2, EVENT_SORROWGRAVE_RITUAL, EVENT_SORROWGRAVE_RITUAL_SPELLS, EVENT_SORROWGRAVE_SS, EVENT_SVALA_START, EVENT_SVALA_TALK1, EVENT_SVALA_TALK2, EVENT_SVALA_TALK3, EVENT_SVALA_TALK4, EVENT_SVALA_TALK5, EVENT_SVALA_TALK6, EVENT_SVALA_TALK7, EVENT_SVALA_TALK8, EVENT_SVALA_TALK9, events2, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Object::GetPackGUID(), Unit::GetVictim(), GO_STATE_ACTIVE, GO_SVALA_MIRROR, Unit::HasUnitState(), instance, ScriptedAI::IsHeroic(), Creature::LoadEquipment(), ScriptedAI::me, MotionMaster::MoveFall(), MotionMaster::MoveIdle(), Unit::NearTeleportTo(), NPC_DRAGONFLAYER_SPECTATOR, NPC_FLAME_BRAZIER, NPC_RITUAL_CHANNELER, NPC_SVALA_SORROWGRAVE, Unit::RemoveAllAuras(), Unit::RemoveAurasByType(), Unit::RemoveUnitFlag(), RitualChannelerLoc, SAY_SACRIFICE_PLAYER, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), WorldObject::SendMessageToSet(), WorldObject::setActive(), Unit::SetControlled(), Creature::SetCorpseDelay(), Unit::SetFacingTo(), Object::SetFloatValue(), Creature::SetHover(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), Creature::SetWalk(), SMSG_SPLINE_MOVE_SET_HOVER, SPELL_ARTHAS_TRANSFORMING_SVALA, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_BALL_OF_FLAME, SPELL_CALL_FLAMES, SPELL_RITUAL_STRIKE, SPELL_SINSTER_STRIKE_H, SPELL_SINSTER_STRIKE_N, SPELL_SVALA_TRANSFORMING1, SPELL_SVALA_TRANSFORMING2, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, sWorld, TALK_INTRO_A1, TALK_INTRO_A2, TALK_INTRO_S1, TALK_INTRO_S2, TALK_INTRO_S3, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, UNIT_FIELD_HOVERHEIGHT, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_ROOT, EventMap::Update(), Creature::UpdateEntry(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ArthasGUID

ObjectGuid boss_svala::boss_svalaAI::ArthasGUID

Referenced by boss_svalaAI(), SetData(), and UpdateAI().

◆ events

EventMap boss_svala::boss_svalaAI::events

◆ events2

EventMap boss_svala::boss_svalaAI::events2

Referenced by Reset(), SetData(), and UpdateAI().

◆ instance

InstanceScript* boss_svala::boss_svalaAI::instance

◆ Started

bool boss_svala::boss_svalaAI::Started

Referenced by boss_svalaAI(), Reset(), and SetData().

◆ summons

SummonList boss_svala::boss_svalaAI::summons