AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_anubarak_spike::npc_anubarak_spikeAI Struct Reference
Inheritance diagram for npc_anubarak_spike::npc_anubarak_spikeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_anubarak_spikeAI (Creature *pCreature)
 
void DoAction (int32 param) override
 
void SelectNewTarget (bool next)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid TargetGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_anubarak_spikeAI()

npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI ( Creature pCreature)
inline
732 : ScriptedAI(pCreature)
733 {
735 me->SetCorpseDelay(0);
736 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:72

References ScriptedAI::me, REACT_PASSIVE, Creature::SetCorpseDelay(), and Creature::SetReactState().

Member Function Documentation

◆ DamageTaken()

void npc_anubarak_spike::npc_anubarak_spikeAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

823 {
824 damage = 0;
825 }

◆ DoAction()

void npc_anubarak_spike::npc_anubarak_spikeAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

742 {
743 if( param == -1 )
744 {
746 target->RemoveAura(SPELL_MARK);
750 events.Reset();
751 events.RescheduleEvent(3, 4s);
752 }
753 }
events
Definition: boss_sartura.cpp:43
@ SPELL_MARK
Definition: boss_anubarak_trial.cpp:98
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void Clear()
Definition: ObjectGuid.h:140
Definition: Unit.h:1290
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void RemoveAllAuras()
Definition: Unit.cpp:5239
void MoveIdle()
Definition: MotionMaster.cpp:231
ObjectGuid TargetGUID
Definition: boss_anubarak_trial.cpp:739

References ObjectGuid::Clear(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), ScriptedAI::me, MotionMaster::MoveIdle(), Unit::RemoveAllAuras(), SPELL_MARK, and TargetGUID.

◆ Reset()

void npc_anubarak_spike::npc_anubarak_spikeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

785 {
786 SelectNewTarget(false);
787 }
void SelectNewTarget(bool next)
Definition: boss_anubarak_trial.cpp:755

References SelectNewTarget().

Referenced by UpdateAI().

◆ SelectNewTarget()

void npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget ( bool  next)
inline
756 {
757 if (TargetGUID)
759 target->RemoveAura(SPELL_MARK);
761 if (!next)
762 {
763 events.Reset();
765 }
768 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true) )
769 {
770 if (!next)
771 {
774 events.RescheduleEvent(1, 7s);
775 }
776 TargetGUID = target->GetGUID();
777 me->CastSpell(target, SPELL_MARK, true);
778 Talk(EMOTE_SPIKE, target);
779 AttackStart(target);
780 me->GetMotionMaster()->MoveChase(target);
781 }
782 }
@ SPELL_SPIKE_TRAIL
Definition: boss_anubarak_trial.cpp:101
@ SPELL_SPIKE_SPEED1
Definition: boss_anubarak_trial.cpp:100
@ EMOTE_SPIKE
Definition: boss_anubarak_trial.cpp:37
Talk
Definition: boss_fathomlord_karathress.cpp:23
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References ScriptedAI::AttackStart(), Unit::CastSpell(), ObjectGuid::Clear(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EMOTE_SPIKE, Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), ScriptedAI::me, MotionMaster::MoveChase(), Unit::RemoveAllAuras(), UnitAI::SelectTarget(), SPELL_MARK, SPELL_SPIKE_SPEED1, SPELL_SPIKE_TRAIL, and TargetGUID.

Referenced by Reset(), and UpdateAI().

◆ UpdateAI()

void npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

790 {
791 if( TargetGUID )
792 {
795 {
796 SelectNewTarget(true);
797 return;
798 }
799 }
800
801 events.Update(diff);
802
803 switch( events.ExecuteEvent() )
804 {
805 case 0:
806 break;
807 case 1:
809
810 events.RescheduleEvent(2, 7s);
811 break;
812 case 2:
814
815 break;
816 case 3:
817 Reset();
818 break;
819 }
820 }
@ UNIT_STATE_CHASE_MOVE
Definition: Unit.h:350
@ CHASE_MOTION_TYPE
Definition: MotionMaster.h:43
@ SPELL_SPIKE_SPEED2
Definition: boss_anubarak_trial.cpp:102
@ SPELL_SPIKE_SPEED3
Definition: boss_anubarak_trial.cpp:103
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13776
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:817
void Reset() override
Definition: boss_anubarak_trial.cpp:784

References Unit::CastSpell(), CHASE_MOTION_TYPE, MotionMaster::GetCurrentMovementGeneratorType(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Unit::HasAura(), Unit::HasUnitState(), Unit::IsValidAttackTarget(), ScriptedAI::me, Reset(), SelectNewTarget(), SPELL_MARK, SPELL_SPIKE_SPEED2, SPELL_SPIKE_SPEED3, TargetGUID, and UNIT_STATE_CHASE_MOVE.

Member Data Documentation

◆ events

EventMap npc_anubarak_spike::npc_anubarak_spikeAI::events

◆ TargetGUID

ObjectGuid npc_anubarak_spike::npc_anubarak_spikeAI::TargetGUID

Referenced by DoAction(), SelectNewTarget(), and UpdateAI().