AzerothCore 3.3.5a
OpenSource WoW Emulator
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Battleground Class Reference

#include "Battleground.h"

Inheritance diagram for Battleground:
Arena BattlegroundAB BattlegroundAV BattlegroundEY BattlegroundIC BattlegroundSA BattlegroundWS BattlegroundBE BattlegroundDS BattlegroundNA BattlegroundRL BattlegroundRV

Public Types

typedef std::set< Player * > SpectatorList
 
typedef std::map< ObjectGuid, ObjectGuidToBeTeleportedMap
 
typedef std::map< ObjectGuid, Player * > BattlegroundPlayerMap
 
typedef std::unordered_map< ObjectGuid::LowType, BattlegroundScore * > BattlegroundScoreMap
 
typedef std::unordered_map< ObjectGuid, ArenaLogEntryDataArenaLogEntryDataMap
 
typedef GuidVector BGObjects
 
typedef GuidVector BGCreatures
 

Public Member Functions

 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual bool SetupBattleground ()
 
virtual void Init ()
 
virtual void StartingEventCloseDoors ()
 
virtual void StartingEventOpenDoors ()
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
virtual bool AllNodesConrolledByTeam (TeamId) const
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
std::string GetName () const
 
BattlegroundTypeId GetBgTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetStartTime () const
 
uint32 GetEndTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
PvPTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
void SpiritOfCompetitionEvent (PvPTeamId winnerTeamId) const
 
bool IsRandom ()
 
void SetName (std::string_view name)
 
void SetBgTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetStartTime (uint32 Time)
 
void SetEndTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (PvPTeamId winner)
 
void SetScriptId (uint32 scriptId)
 
void SetRandom (bool isRandom)
 
void ModifyStartDelayTime (int32 diff)
 
void SetStartDelayTime (int32 Time)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void DecreaseInvitedCount (TeamId teamId)
 
void IncreaseInvitedCount (TeamId teamId)
 
uint32 GetInvitedCount (TeamId teamId) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (TeamId teamId) const
 
uint32 GetMaxFreeSlots () const
 
void AddSpectator (Player *p)
 
void RemoveSpectator (Player *p)
 
bool HaveSpectators ()
 
const SpectatorListGetSpectators () const
 
void AddToBeTeleported (ObjectGuid spectator, ObjectGuid participant)
 
void RemoveToBeTeleported (ObjectGuid spectator)
 
void SpectatorsSendPacket (WorldPacket &data)
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap const & GetPlayers () const
 
uint32 GetPlayersSize () const
 
void ReadyMarkerClicked (Player *p)
 
BattlegroundScoreMap const * GetPlayerScores () const
 
std::size_t GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (Player *player)
 
void RelocateDeadPlayers (ObjectGuid queueIndex)
 Relocate all players in ReviveQueue to the closest graveyard. More...
 
void StartBattleground ()
 
GameObjectGetBGObject (uint32 type)
 
CreatureGetBGCreature (uint32 type)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMapGetBgMap () const
 
BattlegroundMapFindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position const * GetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
virtual void FillInitialWorldStates (WorldPacket &)
 
void SendPacketToTeam (TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
 
void SendPacketToAll (WorldPacket const *packet)
 
void YellToAll (Creature *creature, const char *text, uint32 language)
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=nullptr)
 
void SendBroadcastText (uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToAll (uint32 soundId)
 
void CastSpellOnTeam (uint32 spellId, TeamId teamId)
 
void RemoveAuraOnTeam (uint32 spellId, TeamId teamId)
 
void RewardHonorToTeam (uint32 honor, TeamId teamId)
 
void RewardReputationToTeam (uint32 factionId, uint32 reputation, TeamId teamId)
 
uint32 GetRealRepFactionForPlayer (uint32 factionId, Player *player)
 
void UpdateWorldState (uint32 variable, uint32 value)
 
void EndBattleground (PvPTeamId winnerTeamId)
 
virtual void EndBattleground (TeamId winnerTeamId)
 
void BlockMovement (Player *player)
 
GroupGetBgRaid (TeamId teamId) const
 
void SetBgRaid (TeamId teamId, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPacket &data)
 
virtual bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true)
 
uint32 GetPlayersCountByTeam (TeamId teamId) const
 
uint32 GetAlivePlayersCountByTeam (TeamId teamId) const
 
void UpdatePlayersCountByTeam (TeamId teamId, bool remove)
 
virtual void CheckWinConditions ()
 
void SetArenaTeamIdForTeam (TeamId teamId, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (TeamId teamId) const
 
void SetArenaMatchmakerRating (TeamId teamId, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (TeamId teamId) const
 
virtual void HandleAreaTrigger (Player *, uint32)
 
virtual void HandleKillPlayer (Player *player, Player *killer)
 
virtual void HandleKillUnit (Creature *, Player *)
 
virtual void EventPlayerDroppedFlag (Player *)
 
virtual void EventPlayerClickedOnFlag (Player *, GameObject *)
 
virtual void EventPlayerDamagedGO (Player *, GameObject *, uint32)
 
virtual void EventPlayerUsedGO (Player *, GameObject *)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
virtual GraveyardStruct const * GetClosestGraveyard (Player *player)
 
virtual void AddPlayer (Player *player)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, TeamId teamId)
 
virtual void RemovePlayerAtLeave (Player *player)
 
void HandleTriggerBuff (GameObject *gameObject)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
 
bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
CreatureAddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
const char * GetAcoreString (int32 entry)
 
virtual bool HandlePlayerUnderMap (Player *)
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void RewardXPAtKill (Player *killer, Player *victim)
 
virtual ObjectGuid GetFlagPickerGUID (TeamId=TEAM_NEUTRAL) const
 
virtual void SetDroppedFlagGUID (ObjectGuid, TeamId=TEAM_NEUTRAL)
 
uint32 GetTeamScore (TeamId teamId) const
 
virtual TeamId GetPrematureWinner ()
 
uint8 GetUniqueBracketId () const
 
BattlegroundAVToBattlegroundAV ()
 
BattlegroundAV const * ToBattlegroundAV () const
 
BattlegroundWSToBattlegroundWS ()
 
BattlegroundWS const * ToBattlegroundWS () const
 
BattlegroundABToBattlegroundAB ()
 
BattlegroundAB const * ToBattlegroundAB () const
 
BattlegroundNAToBattlegroundNA ()
 
BattlegroundNA const * ToBattlegroundNA () const
 
BattlegroundBEToBattlegroundBE ()
 
BattlegroundBE const * ToBattlegroundBE () const
 
BattlegroundEYToBattlegroundEY ()
 
BattlegroundEY const * ToBattlegroundEY () const
 
BattlegroundRLToBattlegroundRL ()
 
BattlegroundRL const * ToBattlegroundRL () const
 
BattlegroundSAToBattlegroundSA ()
 
BattlegroundSA const * ToBattlegroundSA () const
 
BattlegroundDSToBattlegroundDS ()
 
BattlegroundDS const * ToBattlegroundDS () const
 
BattlegroundRVToBattlegroundRV ()
 
BattlegroundRV const * ToBattlegroundRV () const
 
BattlegroundICToBattlegroundIC ()
 
BattlegroundIC const * ToBattlegroundIC () const
 

Static Public Member Functions

static TeamId GetOtherTeamId (TeamId teamId)
 

Public Attributes

GuidSet readyMarkerClickedSet
 
ArenaLogEntryDataMap ArenaLogEntries
 
BGObjects BgObjects
 
BGCreatures BgCreatures
 

Protected Member Functions

void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
virtual void RemovePlayer (Player *)
 

Protected Attributes

BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVectorm_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [PVP_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [PVP_TEAMS_COUNT]
 
uint32 m_UpdateTimer
 
EventProcessor _reviveEvents
 

Private Member Functions

virtual bool PreUpdateImpl (uint32)
 Pre-update hook. More...
 
virtual void PostUpdateImpl (uint32)
 Post-update hook. More...
 

Private Attributes

BattlegroundTypeId m_RealTypeID
 
BattlegroundTypeId m_RandomTypeID
 
uint32 m_InstanceID
 
BattlegroundStatus m_Status
 
uint32 m_ClientInstanceID
 
uint32 m_StartTime
 
uint32 m_ResetStatTimer
 
uint32 m_ValidStartPositionTimer
 
int32 m_EndTime
 
uint32 m_LastResurrectTime
 
BattlegroundBracketId m_BracketId { BG_BRACKET_ID_FIRST }
 
uint8 m_ArenaType
 
bool _InBGFreeSlotQueue { false }
 
bool m_SetDeleteThis
 
bool m_IsArena
 
PvPTeamId m_WinnerId
 
int32 m_StartDelayTime
 
bool m_IsRated
 
bool m_PrematureCountDown
 
uint32 m_PrematureCountDownTimer
 
std::string m_Name {}
 
GuidVector m_ResurrectQueue
 
GuidDeque m_OfflineQueue
 
uint32 m_BgInvitedPlayers [PVP_TEAMS_COUNT]
 
Groupm_BgRaids [PVP_TEAMS_COUNT]
 
SpectatorList m_Spectators
 
ToBeTeleportedMap m_ToBeTeleported
 
uint32 m_PlayersCount [PVP_TEAMS_COUNT]
 
uint32 m_ArenaTeamIds [PVP_TEAMS_COUNT]
 
uint32 m_ArenaTeamMMR [PVP_TEAMS_COUNT]
 
uint32 m_LevelMin
 
uint32 m_LevelMax
 
uint32 m_MaxPlayersPerTeam
 
uint32 m_MinPlayersPerTeam
 
uint32 m_MapId
 
BattlegroundMapm_Map
 
float m_StartMaxDist
 
std::array< Position, PVP_TEAMS_COUNT_startPosition
 
uint32 ScriptId
 

Detailed Description

Member Typedef Documentation

◆ ArenaLogEntryDataMap

◆ BattlegroundPlayerMap

◆ BattlegroundScoreMap

◆ BGCreatures

◆ BGObjects

Todo:
: make this protected:

◆ SpectatorList

typedef std::set<Player*> Battleground::SpectatorList

◆ ToBeTeleportedMap

Constructor & Destructor Documentation

◆ Battleground()

Battleground::Battleground ( )
139{
142 m_InstanceID = 0;
145 m_EndTime = 0;
147 m_ArenaType = 0;
148 m_IsArena = false;
150 m_StartTime = 0;
153 m_Events = 0;
155 m_IsRated = false;
156 m_BuffChange = false;
157 m_IsRandom = false;
158 m_LevelMin = 0;
159 m_LevelMax = 0;
160 m_SetDeleteThis = false;
161
164
165 m_MapId = 0;
166 m_Map = nullptr;
167 m_StartMaxDist = 0.0f;
168 ScriptId = 0;
169
172
175
176 m_BgRaids[TEAM_ALLIANCE] = nullptr;
177 m_BgRaids[TEAM_HORDE] = nullptr;
178
181
184
187
188 m_PrematureCountDown = false;
190
192
197
202
203 // pussywizard:
204 m_UpdateTimer = 0;
205}
@ BG_TEXT_START_TWO_MINUTES
Definition: Battleground.h:72
@ BG_TEXT_BATTLE_HAS_BEGUN
Definition: Battleground.h:75
@ BG_TEXT_START_ONE_MINUTE
Definition: Battleground.h:73
@ BG_TEXT_START_HALF_MINUTE
Definition: Battleground.h:74
@ BG_NORMAL
Definition: Battleground.h:274
@ BG_START_DELAY_1M
Definition: Battleground.h:175
@ BG_START_DELAY_30S
Definition: Battleground.h:176
@ BG_START_DELAY_2M
Definition: Battleground.h:174
@ BG_START_DELAY_NONE
Definition: Battleground.h:178
@ STATUS_NONE
Definition: Battleground.h:194
@ BG_STARTING_EVENT_THIRD
Definition: Battleground.h:236
@ BG_STARTING_EVENT_SECOND
Definition: Battleground.h:235
@ BG_STARTING_EVENT_FIRST
Definition: Battleground.h:234
@ BG_STARTING_EVENT_FOURTH
Definition: Battleground.h:237
@ PVP_TEAM_NEUTRAL
Definition: SharedDefines.h:3442
@ BATTLEGROUND_TYPE_NONE
Definition: SharedDefines.h:3480
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
uint32 m_ArenaTeamMMR[PVP_TEAMS_COUNT]
Definition: Battleground.h:714
bool m_SetDeleteThis
Definition: Battleground.h:655
BGHonorMode m_HonorMode
Definition: Battleground.h:630
uint32 m_MapId
Definition: Battleground.h:723
uint32 m_ArenaTeamIds[PVP_TEAMS_COUNT]
Definition: Battleground.h:713
uint32 m_ValidStartPositionTimer
Definition: Battleground.h:649
int32 m_StartDelayTime
Definition: Battleground.h:658
uint32 m_ClientInstanceID
Definition: Battleground.h:646
uint32 m_LevelMax
Definition: Battleground.h:718
PvPTeamId m_WinnerId
Definition: Battleground.h:657
uint32 m_LastResurrectTime
Definition: Battleground.h:651
uint32 m_BgInvitedPlayers[PVP_TEAMS_COUNT]
Definition: Battleground.h:701
BattlegroundTypeId m_RandomTypeID
Definition: Battleground.h:643
bool m_IsArena
Definition: Battleground.h:656
bool m_IsRated
Definition: Battleground.h:659
bool m_PrematureCountDown
Definition: Battleground.h:660
uint32 m_PlayersCount[PVP_TEAMS_COUNT]
Definition: Battleground.h:710
Group * m_BgRaids[PVP_TEAMS_COUNT]
Definition: Battleground.h:704
uint32 m_PrematureCountDownTimer
Definition: Battleground.h:661
int32 m_TeamScores[PVP_TEAMS_COUNT]
Definition: Battleground.h:631
uint32 m_UpdateTimer
Definition: Battleground.h:636
bool m_IsRandom
Definition: Battleground.h:628
BattlegroundTypeId m_RealTypeID
Definition: Battleground.h:642
BattlegroundStartTimeIntervals StartDelayTimes[BG_STARTING_EVENT_COUNT]
Definition: Battleground.h:623
int32 m_EndTime
Definition: Battleground.h:650
uint32 ScriptId
Definition: Battleground.h:727
uint32 m_InstanceID
Definition: Battleground.h:644
uint32 m_ResetStatTimer
Definition: Battleground.h:648
bool m_BuffChange
Definition: Battleground.h:627
uint32 m_MinPlayersPerTeam
Definition: Battleground.h:720
uint8 m_ArenaType
Definition: Battleground.h:653
uint8 m_Events
Definition: Battleground.h:622
float m_StartMaxDist
Definition: Battleground.h:725
uint32 m_MaxPlayersPerTeam
Definition: Battleground.h:719
uint32 m_LevelMin
Definition: Battleground.h:717
uint32 m_StartTime
Definition: Battleground.h:647
BattlegroundMap * m_Map
Definition: Battleground.h:724
BattlegroundStatus m_Status
Definition: Battleground.h:645
uint32 StartMessageIds[BG_STARTING_EVENT_COUNT]
Definition: Battleground.h:625

References BATTLEGROUND_TYPE_NONE, BG_NORMAL, BG_START_DELAY_1M, BG_START_DELAY_2M, BG_START_DELAY_30S, BG_START_DELAY_NONE, BG_STARTING_EVENT_FIRST, BG_STARTING_EVENT_FOURTH, BG_STARTING_EVENT_SECOND, BG_STARTING_EVENT_THIRD, BG_TEXT_BATTLE_HAS_BEGUN, BG_TEXT_START_HALF_MINUTE, BG_TEXT_START_ONE_MINUTE, BG_TEXT_START_TWO_MINUTES, m_ArenaTeamIds, m_ArenaTeamMMR, m_ArenaType, m_BgInvitedPlayers, m_BgRaids, m_BuffChange, m_ClientInstanceID, m_EndTime, m_Events, m_HonorMode, m_InstanceID, m_IsArena, m_IsRandom, m_IsRated, m_LastResurrectTime, m_LevelMax, m_LevelMin, m_Map, m_MapId, m_MaxPlayersPerTeam, m_MinPlayersPerTeam, m_PlayersCount, m_PrematureCountDown, m_PrematureCountDownTimer, m_RandomTypeID, m_RealTypeID, m_ResetStatTimer, m_SetDeleteThis, m_StartDelayTime, m_StartMaxDist, m_StartTime, m_Status, m_TeamScores, m_UpdateTimer, m_ValidStartPositionTimer, m_WinnerId, PVP_TEAM_NEUTRAL, ScriptId, StartDelayTimes, StartMessageIds, STATUS_NONE, TEAM_ALLIANCE, and TEAM_HORDE.

◆ ~Battleground()

Battleground::~Battleground ( )
virtual
208{
209 LOG_DEBUG("bg.battleground", "> Remove Battleground {} {} {}", GetName(), GetBgTypeID(), GetInstanceID());
210
212
213 // remove objects and creatures
214 // (this is done automatically in mapmanager update, when the instance is reset after the reset time)
215 uint32 size = uint32(BgCreatures.size());
216 for (uint32 i = 0; i < size; ++i)
217 DelCreature(i);
218
219 size = uint32(BgObjects.size());
220 for (uint32 i = 0; i < size; ++i)
221 DelObject(i);
222
223 sScriptMgr->OnBattlegroundDestroy(this);
224
225 sBattlegroundMgr->RemoveBattleground(GetBgTypeID(), GetInstanceID());
226 // unload map
227 if (m_Map)
228 {
229 m_Map->SetUnload();
230 //unlink to prevent crash, always unlink all pointer reference before destruction
231 m_Map->SetBG(nullptr);
232 m_Map = nullptr;
233 }
234
235 // remove from bg free slot queue
237
238 for (auto const& itr : PlayerScores)
239 delete itr.second;
240}
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:168
std::uint32_t uint32
Definition: Define.h:107
#define sScriptMgr
Definition: ScriptMgr.h:708
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:188
void KillAllEvents(bool force)
Definition: EventProcessor.cpp:82
bool DelCreature(uint32 type)
Definition: Battleground.cpp:1590
EventProcessor _reviveEvents
Definition: Battleground.h:638
uint32 GetInstanceID() const
Definition: Battleground.h:326
BGObjects BgObjects
Definition: Battleground.h:532
bool DelObject(uint32 type)
Definition: Battleground.cpp:1609
BattlegroundScoreMap PlayerScores
Definition: Battleground.h:612
void RemoveFromBGFreeSlotQueue()
Definition: Battleground.cpp:1221
BGCreatures BgCreatures
Definition: Battleground.h:533
std::string GetName() const
Definition: Battleground.h:323
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition: Battleground.h:324
void SetUnload()
Definition: Map.cpp:3295
void SetBG(Battleground *bg)
Definition: Map.h:867

References _reviveEvents, BgCreatures, BgObjects, DelCreature(), DelObject(), GetBgTypeID(), GetInstanceID(), GetName(), EventProcessor::KillAllEvents(), LOG_DEBUG, m_Map, PlayerScores, RemoveFromBGFreeSlotQueue(), sBattlegroundMgr, BattlegroundMap::SetBG(), BattlegroundMap::SetUnload(), and sScriptMgr.

Member Function Documentation

◆ _CheckSafePositions()

void Battleground::_CheckSafePositions ( uint32  diff)
inlineprotected
319{
320 float maxDist = GetStartMaxDist();
321 if (!maxDist)
322 return;
323
325
327 {
329
330 for (auto const& [playerGuid, player] : GetPlayers())
331 {
332 Position pos = player->GetPosition();
333 Position const* startPos = GetTeamStartPosition(player->GetBgTeamId());
334
335 if (pos.GetExactDistSq(startPos) > maxDist)
336 {
337 LOG_DEBUG("bg.battleground", "BATTLEGROUND: Sending {} back to start location (map: {}) (possible exploit)", player->GetName(), GetMapId());
338 player->TeleportTo(GetMapId(), startPos->GetPositionX(), startPos->GetPositionY(), startPos->GetPositionZ(), startPos->GetOrientation());
339 }
340 }
341 }
342}
@ CHECK_PLAYER_POSITION_INVERVAL
Definition: Battleground.h:157
uint32 GetMapId() const
Definition: Battleground.h:428
Position const * GetTeamStartPosition(TeamId teamId) const
Definition: Battleground.cpp:662
BattlegroundPlayerMap const & GetPlayers() const
Definition: Battleground.h:401
float GetStartMaxDist() const
Definition: Battleground.h:439
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
float GetExactDistSq(float x, float y, float z) const
Definition: Position.h:170

References CHECK_PLAYER_POSITION_INVERVAL, Position::GetExactDistSq(), GetMapId(), Position::GetOrientation(), GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetStartMaxDist(), GetTeamStartPosition(), LOG_DEBUG, and m_ValidStartPositionTimer.

Referenced by Update().

◆ _ProcessJoin()

void Battleground::_ProcessJoin ( uint32  diff)
inlineprotected
460{
461 // *********************************************************
462 // *** BATTLEGROUND STARTING SYSTEM ***
463 // *********************************************************
465
466 if (m_ResetStatTimer > 5000)
467 {
469 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
470 itr->second->ResetAllPowers();
471 }
472
474 {
476
477 if (!FindBgMap())
478 {
479 LOG_ERROR("bg.battleground", "Battleground::_ProcessJoin: map (map id: {}, instance id: {}) is not created!", m_MapId, m_InstanceID);
480 EndNow();
481 return;
482 }
483
484 // Setup here, only when at least one player has ported to the map
485 if (!SetupBattleground())
486 {
487 EndNow();
488 return;
489 }
490
493
494 // First start warning - 2 or 1 minute
497 }
498 // After 1 minute or 30 seconds, warning is signaled
500 {
502
505 }
506 // After 30 or 15 seconds, warning is signaled
508 {
510
513
514 if (isArena())
515 switch (GetBgTypeID())
516 {
517 case BATTLEGROUND_NA:
520 break;
521 case BATTLEGROUND_BE:
524 break;
525 case BATTLEGROUND_RL:
528 break;
529 case BATTLEGROUND_DS:
532 break;
533 case BATTLEGROUND_RV:
536 break;
537 default:
538 break;
539 }
540 }
541 // Delay expired (after 2 or 1 minute)
542 else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
543 {
545
547
550
553
554 // Remove preparation
555 if (isArena())
556 {
557 // pussywizard: initial visibility range is 30yd, set it to a proper value now:
558 if (BattlegroundMap* map = GetBgMap())
559 map->SetVisibilityRange(World::GetMaxVisibleDistanceInBGArenas());
560
561 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
562 if (Player* player = itr->second)
563 {
564 WorldPacket status;
565 sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetBgTeamId());
566 player->GetSession()->SendPacket(&status);
567
568 player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
569 player->ResetAllPowers();
570 // remove auras with duration lower than 30s
571 Unit::AuraApplicationMap& auraMap = player->GetAppliedAuras();
572 for (Unit::AuraApplicationMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
573 {
574 AuraApplication* aurApp = iter->second;
575 Aura* aura = aurApp->GetBase();
576 if (!aura->IsPermanent()
577 && aura->GetDuration() <= 30 * IN_MILLISECONDS
578 && aurApp->IsPositive()
579 // && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: condition, ALL buffs should be removed
581 player->RemoveAura(iter);
582 else
583 ++iter;
584 }
585
586 player->UpdateObjectVisibility(true);
587 }
588
589 for (SpectatorList::const_iterator itr = m_Spectators.begin(); itr != m_Spectators.end(); ++itr)
591
593
594 // pussywizard: arena spectator stuff
596 {
597 for (ToBeTeleportedMap::const_iterator itr = m_ToBeTeleported.begin(); itr != m_ToBeTeleported.end(); ++itr)
598 if (Player* p = ObjectAccessor::FindConnectedPlayer(itr->first))
599 if (Player* t = ObjectAccessor::FindPlayer(itr->second))
600 {
601 if (!t->FindMap() || t->FindMap() != GetBgMap())
602 continue;
603
604 p->SetSummonPoint(t->GetMapId(), t->GetPositionX(), t->GetPositionY(), t->GetPositionZ(), 15, true);
605
606 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
607 data << t->GetGUID();
608 data << uint32(t->GetZoneId());
609 data << uint32(15 * IN_MILLISECONDS);
610 p->GetSession()->SendPacket(&data);
611 }
612 m_ToBeTeleported.clear();
613 }
614
615 sScriptMgr->OnArenaStart(this);
616 }
617 else
618 {
620
621 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
622 {
623 itr->second->RemoveAurasDueToSpell(SPELL_PREPARATION);
624 itr->second->ResetAllPowers();
625 }
626
627 // Announce BG starting
630
631 sScriptMgr->OnBattlegroundStart(this);
632 }
633 }
634}
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
#define LOG_ERROR(filterType__,...)
Definition: Log.h:156
@ BG_BE_OBJECT_READY_MARKER_1
Definition: BattlegroundBE.h:31
@ BG_BE_OBJECT_READY_MARKER_2
Definition: BattlegroundBE.h:32
@ BG_NA_OBJECT_READY_MARKER_1
Definition: BattlegroundNA.h:31
@ BG_NA_OBJECT_READY_MARKER_2
Definition: BattlegroundNA.h:32
@ BG_RL_OBJECT_READY_MARKER_2
Definition: BattlegroundRL.h:30
@ BG_RL_OBJECT_READY_MARKER_1
Definition: BattlegroundRL.h:29
@ BG_RV_OBJECT_READY_MARKER_2
Definition: BattlegroundRV.h:46
@ BG_RV_OBJECT_READY_MARKER_1
Definition: BattlegroundRV.h:45
@ BG_DS_OBJECT_READY_MARKER_1
Definition: BattlegroundDS.h:33
@ BG_DS_OBJECT_READY_MARKER_2
Definition: BattlegroundDS.h:34
@ BG_STARTING_EVENT_3
Definition: Battleground.h:228
@ BG_STARTING_EVENT_2
Definition: Battleground.h:227
@ BG_STARTING_EVENT_1
Definition: Battleground.h:226
@ BG_STARTING_EVENT_4
Definition: Battleground.h:229
@ SPELL_ARENA_PREPARATION
Definition: Battleground.h:136
@ SPELL_PREPARATION
Definition: Battleground.h:137
@ STATUS_IN_PROGRESS
Definition: Battleground.h:197
@ SOUND_BG_START
Definition: Battleground.h:82
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
Definition: IWorld.h:117
@ LANG_BG_STARTED_ANNOUNCE_WORLD
Definition: Language.h:688
@ SPELL_AURA_MOD_INVISIBILITY
Definition: SpellAuraDefines.h:81
@ CHAT_MSG_BG_SYSTEM_NEUTRAL
Definition: SharedDefines.h:3188
@ BATTLEGROUND_BE
Definition: SharedDefines.h:3485
@ BATTLEGROUND_RV
Definition: SharedDefines.h:3491
@ BATTLEGROUND_NA
Definition: SharedDefines.h:3484
@ BATTLEGROUND_DS
Definition: SharedDefines.h:3490
@ BATTLEGROUND_RL
Definition: SharedDefines.h:3488
@ SMSG_SUMMON_REQUEST
Definition: Opcodes.h:713
#define sWorld
Definition: World.h:444
AC_GAME_API void HandleResetCommand(Player *player)
Definition: ArenaSpectator.cpp:227
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:260
Player * FindPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:248
void EndNow()
Definition: Battleground.cpp:1653
uint32 GetMinLevel() const
Definition: Battleground.h:333
virtual bool SetupBattleground()
Definition: Battleground.h:305
uint8 GetArenaType() const
Definition: Battleground.h:340
SpectatorList m_Spectators
Definition: Battleground.h:706
void SetStartDelayTime(int32 Time)
Definition: Battleground.h:370
BattlegroundMap * GetBgMap() const
Definition: Battleground.h:432
BattlegroundMap * FindBgMap() const
Definition: Battleground.h:433
void SetStatus(BattlegroundStatus Status)
Definition: Battleground.h:356
virtual void StartingEventCloseDoors()
Definition: Battleground.h:311
bool isArena() const
Definition: Battleground.h:396
void SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
Definition: Battleground.cpp:686
ToBeTeleportedMap m_ToBeTeleported
Definition: Battleground.h:707
uint32 GetStartTime() const
Definition: Battleground.h:329
int32 GetStartDelayTime() const
Definition: Battleground.h:339
virtual void StartingEventOpenDoors()
Definition: Battleground.h:312
BattlegroundStatus GetStatus() const
Definition: Battleground.h:327
void ModifyStartDelayTime(int32 diff)
Definition: Battleground.h:369
virtual void CheckWinConditions()
Definition: Battleground.h:490
uint32 GetMaxLevel() const
Definition: Battleground.h:334
void PlaySoundToAll(uint32 soundId)
Definition: Battleground.cpp:699
Definition: Chat.h:39
void SendWorldText(std::string_view str)
Definition: Chat.cpp:133
Definition: Player.h:1064
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition: Unit.h:639
Definition: Map.h:853
Definition: WorldPacket.h:27
Definition: SpellAuras.h:37
bool IsPositive() const
Definition: SpellAuras.h:68
Aura * GetBase() const
Definition: SpellAuras.h:62
Definition: SpellAuras.h:87
int32 GetDuration() const
Definition: SpellAuras.h:133
bool HasEffectType(AuraType type) const
Definition: SpellAuras.cpp:1222
bool IsPermanent() const
Definition: SpellAuras.h:139
static float GetMaxVisibleDistanceInBGArenas()
Definition: World.h:318

References BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BG_BE_OBJECT_READY_MARKER_1, BG_BE_OBJECT_READY_MARKER_2, BG_DS_OBJECT_READY_MARKER_1, BG_DS_OBJECT_READY_MARKER_2, BG_NA_OBJECT_READY_MARKER_1, BG_NA_OBJECT_READY_MARKER_2, BG_RL_OBJECT_READY_MARKER_1, BG_RL_OBJECT_READY_MARKER_2, BG_RV_OBJECT_READY_MARKER_1, BG_RV_OBJECT_READY_MARKER_2, BG_STARTING_EVENT_1, BG_STARTING_EVENT_2, BG_STARTING_EVENT_3, BG_STARTING_EVENT_4, BG_STARTING_EVENT_FIRST, BG_STARTING_EVENT_FOURTH, BG_STARTING_EVENT_SECOND, BG_STARTING_EVENT_THIRD, CHAT_MSG_BG_SYSTEM_NEUTRAL, CheckWinConditions(), CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, DelObject(), EndNow(), FindBgMap(), ObjectAccessor::FindConnectedPlayer(), ObjectAccessor::FindPlayer(), GetArenaType(), AuraApplication::GetBase(), GetBgMap(), GetBgTypeID(), Aura::GetDuration(), GetMaxLevel(), World::GetMaxVisibleDistanceInBGArenas(), GetMinLevel(), GetName(), GetPlayers(), GetStartDelayTime(), GetStartTime(), GetStatus(), ArenaSpectator::HandleResetCommand(), Aura::HasEffectType(), IN_MILLISECONDS, isArena(), Aura::IsPermanent(), AuraApplication::IsPositive(), LANG_BG_STARTED_ANNOUNCE_WORLD, LOG_ERROR, m_Events, m_InstanceID, m_MapId, m_ResetStatTimer, m_Spectators, m_ToBeTeleported, ModifyStartDelayTime(), PlaySoundToAll(), sBattlegroundMgr, SendBroadcastText(), ChatHandler::SendWorldText(), SetStartDelayTime(), SetStatus(), SetupBattleground(), SMSG_SUMMON_REQUEST, SOUND_BG_START, SPELL_ARENA_PREPARATION, SPELL_AURA_MOD_INVISIBILITY, SPELL_PREPARATION, sScriptMgr, StartDelayTimes, StartingEventCloseDoors(), StartingEventOpenDoors(), StartMessageIds, STATUS_IN_PROGRESS, and sWorld.

Referenced by Update().

◆ _ProcessLeave()

void Battleground::_ProcessLeave ( uint32  diff)
inlineprotected
637{
638 // *********************************************************
639 // *** BATTLEGROUND ENDING SYSTEM ***
640 // *********************************************************
641 // remove all players from battleground after 2 minutes
642 m_EndTime -= diff;
643 if (m_EndTime <= 0)
644 {
645 m_EndTime = TIME_TO_AUTOREMOVE; // pussywizard: 0 -> TIME_TO_AUTOREMOVE
646 BattlegroundPlayerMap::iterator itr, next;
647 for (itr = m_Players.begin(); itr != m_Players.end(); itr = next)
648 {
649 next = itr;
650 ++next;
651 itr->second->LeaveBattleground(this); //itr is erased here!
652 }
653 }
654}
@ TIME_TO_AUTOREMOVE
Definition: Battleground.h:161
BattlegroundPlayerMap m_Players
Definition: Battleground.h:617

References m_EndTime, m_Players, and TIME_TO_AUTOREMOVE.

Referenced by Update().

◆ _ProcessProgress()

void Battleground::_ProcessProgress ( uint32  diff)
inlineprotected
418{
419 // *********************************************************
420 // *** BATTLEGROUND BALLANCE SYSTEM ***
421 // *********************************************************
422 // if less then minimum players are in on one side, then start premature finish timer
424 {
426 m_PrematureCountDownTimer = sBattlegroundMgr->GetPrematureFinishTime();
427 }
428 else if (m_PrematureCountDownTimer < diff)
429 {
430 // time's up!
432 m_PrematureCountDown = false;
433 }
434 else if (!sBattlegroundMgr->isTesting())
435 {
436 uint32 newtime = m_PrematureCountDownTimer - diff;
437 // announce every minute
438 if (newtime > (MINUTE * IN_MILLISECONDS))
439 {
441 GetBgMap()->DoForAllPlayers([&](Player* player)
442 {
444 });
445 }
446 else
447 {
448 //announce every 15 seconds
449 if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS))
450 GetBgMap()->DoForAllPlayers([&](Player* player)
451 {
453 });
454 }
456 }
457}
constexpr auto MINUTE
Definition: Common.h:47
@ LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING
Definition: Language.h:721
@ LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS
Definition: Language.h:722
void EndBattleground(PvPTeamId winnerTeamId)
Definition: Battleground.cpp:786
virtual TeamId GetPrematureWinner()
Definition: Battleground.cpp:407
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition: Chat.cpp:213
WorldSession * GetSession() const
Definition: Player.h:1978
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition: Map.cpp:3824

References Map::DoForAllPlayers(), EndBattleground(), GetBgMap(), GetPrematureWinner(), Player::GetSession(), IN_MILLISECONDS, LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, m_PrematureCountDown, m_PrematureCountDownTimer, MINUTE, ChatHandler::PSendSysMessage(), and sBattlegroundMgr.

Referenced by Update().

◆ _ProcessResurrect()

void Battleground::_ProcessResurrect ( uint32  diff)
inlineprotected
345{
346 // *********************************************************
347 // *** BATTLEGROUND RESURRECTION SYSTEM ***
348 // *********************************************************
349 // this should be handled by spell system
350
351 _reviveEvents.Update(diff);
352
353 m_LastResurrectTime += diff;
355 {
356 if (GetReviveQueueSize())
357 {
358 for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
359 {
360 Creature* sh = nullptr;
361 for (ObjectGuid const& guid : itr->second)
362 {
363 Player* player = ObjectAccessor::FindPlayer(guid);
364 if (!player)
365 continue;
366
367 if (!sh && player->IsInWorld())
368 {
369 sh = player->GetMap()->GetCreature(itr->first);
370 // only for visual effect
371 if (sh)
372 // Spirit Heal, effect 117
373 sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true);
374 }
375
376 // Resurrection visual
377 player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
378 m_ResurrectQueue.push_back(guid);
379 }
380
381 itr->second.clear();
382 }
383
384 m_ReviveQueue.clear();
386 }
387 else
388 // queue is clear and time passed, just update last resurrection time
390 }
391 else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
392 {
393 for (ObjectGuid const& guid : m_ResurrectQueue)
394 {
395 Player* player = ObjectAccessor::FindPlayer(guid);
396 if (!player)
397 continue;
398 player->ResurrectPlayer(1.0f);
399 player->CastSpell(player, 6962, true);
400 player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true);
401 player->SpawnCorpseBones(false);
402 }
403 m_ResurrectQueue.clear();
404 }
405}
@ SPELL_SPIRIT_HEAL
Definition: Battleground.h:134
@ SPELL_SPIRIT_HEAL_MANA
Definition: Battleground.h:138
@ SPELL_RESURRECTION_VISUAL
Definition: Battleground.h:135
#define RESURRECTION_INTERVAL
Definition: Battleground.h:167
void Update(uint32 p_time)
Definition: EventProcessor.cpp:40
GuidVector m_ResurrectQueue
Definition: Battleground.h:695
uint32 GetReviveQueueSize() const
Definition: Battleground.h:413
std::map< ObjectGuid, GuidVector > m_ReviveQueue
Definition: Battleground.h:619
Definition: Creature.h:46
bool IsInWorld() const
Definition: Object.h:104
Map * GetMap() const
Definition: Object.h:531
Definition: ObjectGuid.h:118
void SpawnCorpseBones(bool triggerSave=true)
Definition: Player.cpp:4672
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition: Player.cpp:4459
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3314

References _reviveEvents, Unit::CastSpell(), ObjectAccessor::FindPlayer(), Map::GetCreature(), WorldObject::GetMap(), GetReviveQueueSize(), Object::IsInWorld(), m_LastResurrectTime, m_ResurrectQueue, m_ReviveQueue, RESURRECTION_INTERVAL, Player::ResurrectPlayer(), Player::SpawnCorpseBones(), SPELL_RESURRECTION_VISUAL, SPELL_SPIRIT_HEAL, SPELL_SPIRIT_HEAL_MANA, and EventProcessor::Update().

Referenced by Update().

◆ AddCreature()

Creature * Battleground::AddCreature ( uint32  entry,
uint32  type,
float  x,
float  y,
float  z,
float  o,
uint32  respawntime = 0,
MotionTransport transport = nullptr 
)
1528{
1529 // If the assert is called, means that BgCreatures must be resized!
1530 ASSERT(type < BgCreatures.size());
1531
1532 Map* map = FindBgMap();
1533 if (!map)
1534 return nullptr;
1535
1536 if (transport)
1537 {
1538 transport->CalculatePassengerPosition(x, y, z, &o);
1539 if (Creature* creature = transport->SummonCreature(entry, x, y, z, o, TEMPSUMMON_MANUAL_DESPAWN))
1540 {
1541 transport->AddPassenger(creature, true);
1542 BgCreatures[type] = creature->GetGUID();
1543 return creature;
1544 }
1545
1546 return nullptr;
1547 }
1548
1549 Creature* creature = new Creature();
1550 if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
1551 {
1552 LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: {}) for BG (map: {}, instance id: {})!",
1553 entry, m_MapId, m_InstanceID);
1554 delete creature;
1555 return nullptr;
1556 }
1557
1558 creature->SetHomePosition(x, y, z, o);
1559
1560 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
1561 if (!cinfo)
1562 {
1563 LOG_ERROR("bg.battleground", "Battleground::AddCreature: creature template (entry: {}) does not exist for BG (map: {}, instance id: {})!",
1564 entry, m_MapId, m_InstanceID);
1565 delete creature;
1566 return nullptr;
1567 }
1568 // Force using DB speeds
1569 creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
1570 creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
1571
1572 if (!map->AddToMap(creature))
1573 {
1574 delete creature;
1575 return nullptr;
1576 }
1577
1578 BgCreatures[type] = creature->GetGUID();
1579
1580 if (respawntime)
1581 creature->SetRespawnDelay(respawntime);
1582
1583 // Xinef: Set PVP state for vehicles, should be for all creatures in bg?
1584 if (creature->IsVehicle())
1585 creature->SetPvP(true);
1586
1587 return creature;
1588}
#define ASSERT
Definition: Errors.h:68
#define sObjectMgr
Definition: ObjectMgr.h:1623
@ MOVE_RUN
Definition: UnitDefines.h:329
@ MOVE_WALK
Definition: UnitDefines.h:328
@ PHASEMASK_NORMAL
Definition: Object.h:59
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:52
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:337
void SetRespawnDelay(uint32 delay)
Definition: Creature.h:293
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition: Creature.cpp:1123
Definition: CreatureData.h:189
float speed_run
Definition: CreatureData.h:204
float speed_walk
Definition: CreatureData.h:203
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition: Transport.h:32
void AddPassenger(WorldObject *passenger, bool withAll=false) override
Definition: Transport.cpp:264
bool IsVehicle() const
Definition: Unit.h:713
void SetPvP(bool state)
Definition: Unit.h:967
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14383
Definition: Map.h:313
ObjectGuid::LowType GenerateLowGuid()
Definition: Map.h:638
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:555

References MotionTransport::AddPassenger(), Map::AddToMap(), ASSERT, BgCreatures, Transport::CalculatePassengerPosition(), Creature::Create(), FindBgMap(), Map::GenerateLowGuid(), Object::GetGUID(), Unit::IsVehicle(), LOG_ERROR, m_InstanceID, m_MapId, MOVE_RUN, MOVE_WALK, PHASEMASK_NORMAL, Creature::SetHomePosition(), Unit::SetPvP(), Creature::SetRespawnDelay(), Unit::SetSpeed(), sObjectMgr, CreatureTemplate::speed_run, CreatureTemplate::speed_walk, WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.

Referenced by BattlegroundAV::AddAVCreature(), AddSpiritGuide(), BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundIC::HandleCapturedNodes(), BattlegroundAB::NodeOccupied(), BattlegroundAV::PopulateNode(), BattlegroundSA::ResetObjs(), BattlegroundDS::SetupBattleground(), and BattlegroundIC::SetupBattleground().

◆ AddObject()

bool Battleground::AddObject ( uint32  type,
uint32  entry,
float  x,
float  y,
float  z,
float  o,
float  rotation0,
float  rotation1,
float  rotation2,
float  rotation3,
uint32  respawnTime = 0,
GOState  goState = GO_STATE_READY 
)
1406{
1407 // If the assert is called, means that BgObjects must be resized!
1408 ASSERT(type < BgObjects.size());
1409
1410 Map* map = FindBgMap();
1411 if (!map)
1412 return false;
1413 // Must be created this way, adding to godatamap would add it to the base map of the instance
1414 // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
1415 // So we must create it specific for this instance
1416 GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
1417 if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, GetBgMap(),
1418 PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, goState))
1419 {
1420 LOG_ERROR("sql.sql", "Battleground::AddObject: cannot create gameobject (entry: {}) for BG (map: {}, instance id: {})!",
1421 entry, m_MapId, m_InstanceID);
1422 LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: {}) for BG (map: {}, instance id: {})!",
1423 entry, m_MapId, m_InstanceID);
1424 delete go;
1425 return false;
1426 }
1427 /*
1428 ObjectGuid::LowType spawnId = go->GetSpawnId();
1429
1430 // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
1431 // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
1432 GameObjectData& data = sObjectMgr->NewGOData(spawnId);
1433
1434 data.id = entry;
1435 data.mapid = GetMapId();
1436 data.posX = x;
1437 data.posY = y;
1438 data.posZ = z;
1439 data.orientation = o;
1440 data.rotation0 = rotation0;
1441 data.rotation1 = rotation1;
1442 data.rotation2 = rotation2;
1443 data.rotation3 = rotation3;
1444 data.spawntimesecs = respawnTime;
1445 data.spawnMask = 1;
1446 data.animprogress = 100;
1447 data.go_state = 1;
1448 */
1449 // Add to world, so it can be later looked up from HashMapHolder
1450 if (!map->AddToMap(go))
1451 {
1452 delete go;
1453 return false;
1454 }
1455 BgObjects[type] = go->GetGUID();
1456 return true;
1457}
Definition: GameObject.h:121
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition: GameObject.cpp:254
Definition: Transport.h:112

References Map::AddToMap(), ASSERT, BgObjects, GameObject::Create(), FindBgMap(), Map::GenerateLowGuid(), GetBgMap(), Object::GetGUID(), LOG_ERROR, m_InstanceID, m_MapId, PHASEMASK_NORMAL, and sObjectMgr.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundIC::HandleCapturedNodes(), BattlegroundIC::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundAB::SetupBattleground(), BattlegroundAV::SetupBattleground(), BattlegroundBE::SetupBattleground(), BattlegroundDS::SetupBattleground(), BattlegroundEY::SetupBattleground(), BattlegroundIC::SetupBattleground(), BattlegroundNA::SetupBattleground(), BattlegroundRL::SetupBattleground(), BattlegroundRV::SetupBattleground(), and BattlegroundWS::SetupBattleground().

◆ AddOrSetPlayerToCorrectBgGroup()

void Battleground::AddOrSetPlayerToCorrectBgGroup ( Player player,
TeamId  teamId 
)
1176{
1177 if (player->GetGroup() && (player->GetGroup()->isBGGroup() || player->GetGroup()->isBFGroup()))
1178 {
1179 LOG_INFO("misc", "Battleground::AddOrSetPlayerToCorrectBgGroup - player is already in {} group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
1180 return;
1181 }
1182
1183 ObjectGuid playerGuid = player->GetGUID();
1184 Group* group = GetBgRaid(teamId);
1185 if (!group) // first player joined
1186 {
1187 group = new Group;
1188 SetBgRaid(teamId, group);
1189 group->Create(player);
1190 sGroupMgr->AddGroup(group);
1191 }
1192 else if (group->IsMember(playerGuid))
1193 {
1194 uint8 subgroup = group->GetMemberGroup(playerGuid);
1195 player->SetBattlegroundOrBattlefieldRaid(group, subgroup);
1196 }
1197 else
1198 {
1199 group->AddMember(player);
1200
1201 if (Group* originalGroup = player->GetOriginalGroup())
1202 if (originalGroup->IsLeader(playerGuid))
1203 {
1204 group->ChangeLeader(playerGuid);
1205 group->SendUpdate();
1206 }
1207 }
1208}
#define LOG_INFO(filterType__,...)
Definition: Log.h:164
std::uint8_t uint8
Definition: Define.h:109
#define sGroupMgr
Definition: GroupMgr.h:51
Group * GetBgRaid(TeamId teamId) const
Definition: Battleground.h:474
void SetBgRaid(TeamId teamId, Group *bg_raid)
Definition: Battleground.cpp:1807
Group * GetGroup()
Definition: Player.h:2448
Group * GetOriginalGroup()
Definition: Player.h:2463
void SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup=-1)
Definition: Player.cpp:13083
Definition: Group.h:169
uint8 GetMemberGroup(ObjectGuid guid) const
Definition: Group.cpp:2384
bool AddMember(Player *player)
Definition: Group.cpp:392
void SendUpdate()
Definition: Group.cpp:1665
bool isBGGroup() const
Definition: Group.cpp:2276
void ChangeLeader(ObjectGuid guid)
Definition: Group.cpp:714
bool isBFGroup() const
Definition: Group.cpp:2281
bool IsMember(ObjectGuid guid) const
Definition: Group.cpp:2336
bool Create(Player *leader)
Definition: Group.cpp:110

References Group::AddMember(), Group::ChangeLeader(), Group::Create(), GetBgRaid(), Player::GetGroup(), Object::GetGUID(), Group::GetMemberGroup(), Player::GetOriginalGroup(), Group::isBFGroup(), Group::isBGGroup(), Group::IsMember(), LOG_INFO, Group::SendUpdate(), Player::SetBattlegroundOrBattlefieldRaid(), SetBgRaid(), and sGroupMgr.

Referenced by AddPlayer().

◆ AddPlayer()

void Battleground::AddPlayer ( Player player)
virtual

Reimplemented in Arena, BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, BattlegroundSA, and BattlegroundWS.

1114{
1115 // remove afk from player
1116 if (player->HasPlayerFlag(PLAYER_FLAGS_AFK))
1117 player->ToggleAFK();
1118
1119 sScriptMgr->OnBattlegroundBeforeAddPlayer(this, player);
1120
1121 // score struct must be created in inherited class
1122
1123 ObjectGuid guid = player->GetGUID();
1124 TeamId teamId = player->GetBgTeamId();
1125
1126 // Add to list/maps
1127 m_Players[guid] = player;
1128
1129 UpdatePlayersCountByTeam(teamId, false); // +1 player
1130
1131 WorldPacket data;
1132 sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player);
1133 SendPacketToTeam(teamId, &data, player, false);
1134
1136
1137 // add arena specific auras
1138 if (isArena())
1139 {
1140 // restore pets health before remove
1141 if (Pet* pet = player->GetPet())
1142 if (pet->IsAlive())
1143 pet->SetHealth(pet->GetMaxHealth());
1144
1146 player->DestroyConjuredItems(true);
1147 player->UnsummonPetTemporaryIfAny();
1148
1149 if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
1150 {
1151 player->CastSpell(player, SPELL_ARENA_PREPARATION, true);
1152 player->ResetAllPowers();
1153 }
1154 }
1155 else
1156 {
1157 if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
1158 player->CastSpell(player, SPELL_PREPARATION, true); // reduces all mana cost of spells.
1159 }
1160
1161 // Xinef: reset all map criterias on map enter
1163
1164 // setup BG group membership
1166 AddOrSetPlayerToCorrectBgGroup(player, teamId);
1167
1168 sScriptMgr->OnBattlegroundAddPlayer(this, player);
1169
1170 // Log
1171 LOG_DEBUG("bg.battleground", "BATTLEGROUND: Player {} joined the battle.", player->GetName());
1172}
@ STATUS_WAIT_JOIN
Definition: Battleground.h:196
@ PLAYER_FLAGS_AFK
Definition: Player.h:475
@ TEMP_ENCHANTMENT_SLOT
Definition: Item.h:170
@ SPELL_AURA_MOUNTED
Definition: SpellAuraDefines.h:141
TeamId
Definition: SharedDefines.h:759
@ ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP
Definition: DBCEnums.h:90
void PlayerAddedToBGCheckIfBGIsRunning(Player *player)
Definition: Battleground.cpp:1765
void SendPacketToTeam(TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
Definition: Battleground.cpp:674
void UpdatePlayersCountByTeam(TeamId teamId, bool remove)
Definition: Battleground.h:482
void AddOrSetPlayerToCorrectBgGroup(Player *player, TeamId teamId)
Definition: Battleground.cpp:1175
std::string const & GetName() const
Definition: Object.h:458
Definition: Pet.h:41
Pet * GetPet() const
Definition: Player.cpp:8906
void DestroyConjuredItems(bool update)
Definition: PlayerStorage.cpp:3348
void UnsummonPetTemporaryIfAny()
Definition: Player.cpp:14217
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition: Player.cpp:13930
void ToggleAFK()
Definition: Player.cpp:1289
void ResetAllPowers()
Definition: Player.cpp:2036
bool HasPlayerFlag(PlayerFlags flags) const
Definition: Player.h:1108
void RemoveArenaEnchantments(EnchantmentSlot slot)
Definition: PlayerStorage.cpp:4231
TeamId GetBgTeamId() const
Definition: Player.h:2258
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5081

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, AddOrSetPlayerToCorrectBgGroup(), Unit::CastSpell(), Player::DestroyConjuredItems(), Player::GetBgTeamId(), Object::GetGUID(), GetMapId(), WorldObject::GetName(), Player::GetPet(), GetStatus(), Player::HasPlayerFlag(), isArena(), LOG_DEBUG, m_Players, PLAYER_FLAGS_AFK, PlayerAddedToBGCheckIfBGIsRunning(), Player::RemoveArenaEnchantments(), Unit::RemoveAurasByType(), Player::ResetAchievementCriteria(), Player::ResetAllPowers(), sBattlegroundMgr, SendPacketToTeam(), SPELL_ARENA_PREPARATION, SPELL_AURA_MOUNTED, SPELL_PREPARATION, sScriptMgr, STATUS_WAIT_JOIN, TEMP_ENCHANTMENT_SLOT, Player::ToggleAFK(), Player::UnsummonPetTemporaryIfAny(), and UpdatePlayersCountByTeam().

Referenced by Arena::AddPlayer(), BattlegroundAB::AddPlayer(), BattlegroundAV::AddPlayer(), BattlegroundEY::AddPlayer(), BattlegroundIC::AddPlayer(), BattlegroundSA::AddPlayer(), and BattlegroundWS::AddPlayer().

◆ AddPlayerToResurrectQueue()

void Battleground::AddPlayerToResurrectQueue ( ObjectGuid  npc_guid,
ObjectGuid  player_guid 
)
1359{
1360 m_ReviveQueue[npc_guid].push_back(player_guid);
1361
1362 Player* player = ObjectAccessor::FindPlayer(player_guid);
1363 if (!player)
1364 return;
1365
1366 player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
1367}
@ SPELL_WAITING_FOR_RESURRECT
Definition: Battleground.h:132

References Unit::CastSpell(), ObjectAccessor::FindPlayer(), m_ReviveQueue, and SPELL_WAITING_FOR_RESURRECT.

Referenced by WorldSession::HandleAreaSpiritHealerQueueOpcode(), and WorldSession::HandleGossipHelloOpcode().

◆ AddSpectator()

void Battleground::AddSpectator ( Player p)
inline
388{ m_Spectators.insert(p); }

References m_Spectators.

◆ AddSpiritGuide()

bool Battleground::AddSpiritGuide ( uint32  type,
float  x,
float  y,
float  z,
float  o,
TeamId  teamId 
)
Todo:
: Fix display here
1630{
1632
1633 if (Creature* creature = AddCreature(entry, type, x, y, z, o))
1634 {
1635 creature->setDeathState(DeathState::Dead);
1636 creature->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
1637 // aura
1639 // creature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
1640 // casting visual effect
1641 creature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL);
1642 // correct cast speed
1643 creature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
1644 //creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
1645 return true;
1646 }
1647 LOG_ERROR("bg.battleground", "Battleground::AddSpiritGuide: cannot create spirit guide (type: {}, entry: {}) for BG (map: {}, instance id: {})!",
1648 type, entry, m_MapId, m_InstanceID);
1649 EndNow();
1650 return false;
1651}
@ BG_CREATURE_ENTRY_H_SPIRITGUIDE
Definition: Battleground.h:127
@ BG_CREATURE_ENTRY_A_SPIRITGUIDE
Definition: Battleground.h:126
@ SPELL_SPIRIT_HEAL_CHANNEL
Definition: Battleground.h:133
@ UNIT_FIELD_CHANNEL_OBJECT
Definition: UpdateFields.h:93
@ UNIT_MOD_CAST_SPEED
Definition: UpdateFields.h:137
@ UNIT_CHANNEL_SPELL
Definition: UpdateFields.h:94
Creature * AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
Definition: Battleground.cpp:1527

References AddCreature(), BG_CREATURE_ENTRY_A_SPIRITGUIDE, BG_CREATURE_ENTRY_H_SPIRITGUIDE, EndNow(), LOG_ERROR, m_InstanceID, m_MapId, SPELL_SPIRIT_HEAL_CHANNEL, TEAM_ALLIANCE, UNIT_CHANNEL_SPELL, UNIT_FIELD_CHANNEL_OBJECT, and UNIT_MOD_CAST_SPEED.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundIC::HandleCapturedNodes(), BattlegroundAB::NodeOccupied(), BattlegroundAV::PopulateNode(), BattlegroundSA::ResetObjs(), BattlegroundAB::SetupBattleground(), BattlegroundAV::SetupBattleground(), BattlegroundEY::SetupBattleground(), BattlegroundIC::SetupBattleground(), and BattlegroundWS::SetupBattleground().

◆ AddToBeTeleported()

void Battleground::AddToBeTeleported ( ObjectGuid  spectator,
ObjectGuid  participant 
)
inline
392{ m_ToBeTeleported[spectator] = participant; }

References m_ToBeTeleported.

Referenced by ArenaSpectator::HandleSpectatorSpectateCommand().

◆ AddToBGFreeSlotQueue()

void Battleground::AddToBGFreeSlotQueue ( )
1212{
1214 {
1215 sBattlegroundMgr->AddToBGFreeSlotQueue(m_RealTypeID, this);
1216 _InBGFreeSlotQueue = true;
1217 }
1218}
bool _InBGFreeSlotQueue
Definition: Battleground.h:654
bool isBattleground() const
Definition: Battleground.h:397

References _InBGFreeSlotQueue, isBattleground(), m_RealTypeID, and sBattlegroundMgr.

Referenced by RemovePlayerAtLeave(), and StartBattleground().

◆ AllNodesConrolledByTeam()

virtual bool Battleground::AllNodesConrolledByTeam ( TeamId  ) const
inlinevirtual

Reimplemented in BattlegroundAB, BattlegroundEY, and BattlegroundIC.

318{ return false; }

Referenced by achievement_bg_control_all_nodes::OnCheck().

◆ BlockMovement()

void Battleground::BlockMovement ( Player player)
966{
967 player->SetClientControl(player, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
968}
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition: Player.cpp:12854

References Player::SetClientControl().

Referenced by EndBattleground(), and PlayerAddedToBGCheckIfBGIsRunning().

◆ BroadcastWorker()

template<class Do >
void Battleground::BroadcastWorker ( Do &  _do)
119{
120 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
121 _do(itr->second);
122}

References m_Players.

Referenced by SendBroadcastText().

◆ BuildPvPLogDataPacket()

void Battleground::BuildPvPLogDataPacket ( WorldPacket data)
1315{
1316 uint8 type = (isArena() ? 1 : 0);
1317
1318 data.Initialize(MSG_PVP_LOG_DATA, 1 + 1 + 4 + 40 * GetPlayerScores()->size());
1319 data << uint8(type); // type (battleground = 0 / arena = 1)
1320
1321 if (type) // arena
1322 {
1323 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1324 _arenaTeamScores[i].BuildRatingInfoBlock(data);
1325
1326 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1327 _arenaTeamScores[i].BuildTeamInfoBlock(data);
1328 }
1329
1331 {
1332 data << uint8(1); // bg ended
1333 data << uint8(GetWinner()); // who win
1334 }
1335 else
1336 data << uint8(0); // bg not ended
1337
1338 data << uint32(GetPlayerScores()->size());
1339
1340 for (auto const& score : PlayerScores)
1341 score.second->AppendToPacket(data);
1342}
@ STATUS_WAIT_LEAVE
Definition: Battleground.h:198
uint8 constexpr PVP_TEAMS_COUNT
Definition: SharedDefines.h:3445
@ MSG_PVP_LOG_DATA
Definition: Opcodes.h:766
ArenaTeamScore _arenaTeamScores[PVP_TEAMS_COUNT]
Definition: Battleground.h:633
PvPTeamId GetWinner() const
Definition: Battleground.h:341
BattlegroundScoreMap const * GetPlayerScores() const
Definition: Battleground.h:410
void Initialize(uint16 opcode, std::size_t newres=200)
Definition: WorldPacket.h:69

References _arenaTeamScores, GetPlayerScores(), GetStatus(), GetWinner(), WorldPacket::Initialize(), isArena(), MSG_PVP_LOG_DATA, PlayerScores, PVP_TEAMS_COUNT, and STATUS_WAIT_LEAVE.

Referenced by EndBattleground(), WorldSession::HandlePVPLogDataOpcode(), and PlayerAddedToBGCheckIfBGIsRunning().

◆ CastSpellOnTeam()

void Battleground::CastSpellOnTeam ( uint32  spellId,
TeamId  teamId 
)
705{
706 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
707 if (itr->second->GetBgTeamId() == teamId)
708 itr->second->CastSpell(itr->second, spellId, true);
709}

References m_Players.

Referenced by BattlegroundIC::HandleCapturedNodes(), BattlegroundAV::HandleKillUnit(), BattlegroundAB::NodeOccupied(), and BattlegroundAV::PostUpdateImpl().

◆ CheckWinConditions()

virtual void Battleground::CheckWinConditions ( )
inlinevirtual

Reimplemented in Arena.

490{ }

Referenced by _ProcessJoin().

◆ DecreaseInvitedCount()

void Battleground::DecreaseInvitedCount ( TeamId  teamId)
inline
378{ if (m_BgInvitedPlayers[teamId]) --m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by RemovePlayerAtLeave().

◆ DelCreature()

bool Battleground::DelCreature ( uint32  type)
1591{
1592 if (!BgCreatures[type])
1593 return true;
1594
1595 if (Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]))
1596 {
1597 creature->AddObjectToRemoveList();
1598 BgCreatures[type].Clear();
1599 return true;
1600 }
1601
1602 LOG_ERROR("bg.battleground", "Battleground::DelCreature: creature (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1603 type, BgCreatures[type].ToString(), m_MapId, m_InstanceID);
1604
1605 BgCreatures[type].Clear();
1606 return false;
1607}
std::string ToString(Type &&val, Params &&... params)
Definition: StringConvert.h:250
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213

References BgCreatures, GetBgMap(), LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundAV::ChangeMineOwner(), BattlegroundAV::DePopulateNode(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundEY::EventTeamLostPoint(), BattlegroundIC::HandleContestedNodes(), BattlegroundAV::HandleKillUnit(), BattlegroundAB::NodeDeoccupied(), BattlegroundAV::PopulateNode(), BattlegroundAV::ResetBGSubclass(), BattlegroundSA::ResetObjs(), and ~Battleground().

◆ DelObject()

bool Battleground::DelObject ( uint32  type)
1610{
1611 if (!BgObjects[type])
1612 return true;
1613
1614 if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
1615 {
1616 obj->SetRespawnTime(0); // not save respawn time
1617 obj->Delete();
1618 BgObjects[type].Clear();
1619 return true;
1620 }
1621
1622 LOG_ERROR("bg.battleground", "Battleground::DelObject: gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1623 type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
1624
1625 BgObjects[type].Clear();
1626 return false;
1627}
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187

References BgObjects, GetBgMap(), LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by _ProcessJoin(), BattlegroundSA::CaptureGraveyard(), BattlegroundSA::DestroyGate(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundIC::HandleContestedNodes(), BattlegroundIC::PostUpdateImpl(), BattlegroundSA::ResetObjs(), and ~Battleground().

◆ DestroyGate()

virtual void Battleground::DestroyGate ( Player ,
GameObject  
)
inlinevirtual

Reimplemented in BattlegroundIC, and BattlegroundSA.

315{}

◆ DoAction()

virtual void Battleground::DoAction ( uint32  ,
ObjectGuid   
)
inlinevirtual

Reimplemented in BattlegroundIC.

512{}

◆ DoorClose()

void Battleground::DoorClose ( uint32  type)
1462{
1463 if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
1464 {
1465 // If doors are open, close it
1466 if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY)
1467 {
1468 obj->SetLootState(GO_READY);
1469 obj->SetGoState(GO_STATE_READY);
1470 }
1471 }
1472 else
1473 LOG_ERROR("bg.battleground", "Battleground::DoorClose: door gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1474 type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
1475}
@ GO_ACTIVATED
Definition: GameObject.h:113
@ GO_READY
Definition: GameObject.h:112
@ GO_STATE_READY
Definition: GameObjectData.h:691

References BgObjects, GetBgMap(), GO_ACTIVATED, GO_READY, GO_STATE_READY, LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by BattlegroundDS::PostUpdateImpl(), BattlegroundRV::PostUpdateImpl(), BattlegroundAB::StartingEventCloseDoors(), BattlegroundAV::StartingEventCloseDoors(), and BattlegroundWS::StartingEventCloseDoors().

◆ DoorOpen()

◆ EndBattleground() [1/2]

void Battleground::EndBattleground ( PvPTeamId  winnerTeamId)
787{
788 // xinef: if this is true, it means that endbattleground is called second time
789 // skip to avoid double rating reduce / add
790 // can bug out due to multithreading ?
791 // set as fast as possible
793 return;
794
797 SetWinner(winnerTeamId);
798
799 if (winnerTeamId == PVP_TEAM_ALLIANCE)
800 {
801 if (isBattleground())
803
804 PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
805 }
806 else if (winnerTeamId == PVP_TEAM_HORDE)
807 {
808 if (isBattleground())
810
811 PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
812 }
813
815 uint64 battlegroundId = 1;
817 {
818 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_MAXID);
819 PreparedQueryResult result = CharacterDatabase.Query(stmt);
820
821 if (result)
822 {
823 Field* fields = result->Fetch();
824 battlegroundId = fields[0].Get<uint64>() + 1;
825 }
826
827 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_BATTLEGROUND);
828 stmt->SetData(0, battlegroundId);
829 stmt->SetData(1, GetWinner());
830 stmt->SetData(2, GetUniqueBracketId());
831 stmt->SetData(3, GetBgTypeID(true));
832 CharacterDatabase.Execute(stmt);
833 }
834
835 //we must set it this way, because end time is sent in packet!
837
838 WorldPacket pvpLogData;
839 BuildPvPLogDataPacket(pvpLogData);
840
841 for (auto const& [playerGuid, player] : m_Players)
842 {
843 TeamId bgTeamId = player->GetBgTeamId();
844
845 // should remove spirit of redemption
846 if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
847 player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
848
849 if (!player->IsAlive())
850 {
851 player->ResurrectPlayer(1.0f);
852 player->SpawnCorpseBones();
853 }
854 else
855 {
856 //needed cause else in av some creatures will kill the players at the end
857 player->CombatStop();
858 player->getHostileRefMgr().deleteReferences();
859 }
860
861 uint32 winner_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_FIRST);
862 uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
863 uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
864
865 // Reward winner team
866 if (bgTeamId == GetTeamId(winnerTeamId))
867 {
869 {
871
872 // Xinef: check player level and not bracket level if (CanAwardArenaPoints())
873 if (player->GetLevel() >= sWorld->getIntConfig(CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD))
874 player->ModifyArenaPoints(winner_arena);
875
876 if (!player->GetRandomWinner())
877 player->SetRandomWinner(true);
878 }
879
880 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, player->GetMapId());
881 }
882 else
883 {
886 }
887
888 sScriptMgr->OnBattlegroundEndReward(this, player, GetTeamId(winnerTeamId));
889
890 player->ResetAllPowers();
891 player->CombatStopWithPets(true);
892
893 BlockMovement(player);
894
895 player->GetSession()->SendPacket(&pvpLogData);
896
898 {
899 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
900 auto const& score = PlayerScores.find(player->GetGUID().GetCounter());
901
902 stmt->SetData(0, battlegroundId);
903 stmt->SetData(1, player->GetGUID().GetCounter());
904 stmt->SetData(2, bgTeamId == GetTeamId(winnerTeamId));
905 stmt->SetData(3, score->second->GetKillingBlows());
906 stmt->SetData(4, score->second->GetDeaths());
907 stmt->SetData(5, score->second->GetHonorableKills());
908 stmt->SetData(6, score->second->GetBonusHonor());
909 stmt->SetData(7, score->second->GetDamageDone());
910 stmt->SetData(8, score->second->GetHealingDone());
911 stmt->SetData(9, score->second->GetAttr1());
912 stmt->SetData(10, score->second->GetAttr2());
913 stmt->SetData(11, score->second->GetAttr3());
914 stmt->SetData(12, score->second->GetAttr4());
915 stmt->SetData(13, score->second->GetAttr5());
916
917 CharacterDatabase.Execute(stmt);
918 }
919
920 WorldPacket data;
921 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetBgTeamId());
922 player->GetSession()->SendPacket(&data);
923
924 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, player->GetMapId());
925 }
926
928 SpiritOfCompetitionEvent(winnerTeamId);
929
930 sScriptMgr->OnBattlegroundEnd(this, GetTeamId(winnerTeamId));
931}
std::uint64_t uint64
Definition: Define.h:106
@ BG_TEXT_ALLIANCE_WINS
Definition: Battleground.h:69
@ BG_TEXT_HORDE_WINS
Definition: Battleground.h:70
SpiritOfCompetitionEvent
Definition: Battleground.h:241
@ EVENT_SPIRIT_OF_COMPETITION
Definition: Battleground.h:242
@ SOUND_ALLIANCE_WINS
Definition: Battleground.h:81
@ SOUND_HORDE_WINS
Definition: Battleground.h:80
@ SCORE_BONUS_HONOR
Definition: BattlegroundScore.h:32
bool IsEventActive(uint16 event_id)
Definition: GameEventMgr.cpp:1925
@ CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD
Definition: IWorld.h:425
@ CONFIG_BG_REWARD_LOSER_HONOR_LAST
Definition: IWorld.h:398
@ CONFIG_BG_REWARD_WINNER_ARENA_FIRST
Definition: IWorld.h:394
@ CONFIG_BG_REWARD_WINNER_ARENA_LAST
Definition: IWorld.h:396
@ CONFIG_BG_REWARD_WINNER_HONOR_FIRST
Definition: IWorld.h:393
@ CONFIG_BG_REWARD_LOSER_HONOR_FIRST
Definition: IWorld.h:397
@ CONFIG_BG_REWARD_WINNER_HONOR_LAST
Definition: IWorld.h:395
@ CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE
Definition: IWorld.h:120
@ SPELL_AURA_MOD_SHAPESHIFT
Definition: SpellAuraDefines.h:99
@ SPELL_AURA_SPIRIT_OF_REDEMPTION
Definition: SpellAuraDefines.h:239
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:46
@ CHAR_SEL_PVPSTATS_MAXID
Definition: CharacterDatabase.h:493
@ CHAR_INS_PVPSTATS_PLAYER
Definition: CharacterDatabase.h:495
@ CHAR_INS_PVPSTATS_BATTLEGROUND
Definition: CharacterDatabase.h:494
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
@ PVP_TEAM_HORDE
Definition: SharedDefines.h:3440
@ PVP_TEAM_ALLIANCE
Definition: SharedDefines.h:3441
TeamId GetTeamId(PvPTeamId teamId)
Definition: SharedDefines.h:3462
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition: DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition: DBCEnums.h:123
Definition: PreparedStatement.h:158
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78
uint8 GetUniqueBracketId() const
Definition: Battleground.cpp:1849
void BlockMovement(Player *player)
Definition: Battleground.cpp:965
void SetWinner(PvPTeamId winner)
Definition: Battleground.h:365
void BuildPvPLogDataPacket(WorldPacket &data)
Definition: Battleground.cpp:1314
virtual bool UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true)
Definition: Battleground.cpp:1344
bool IsRandom()
Definition: Battleground.h:348
uint32 GetBonusHonorFromKill(uint32 kills) const
Definition: Battleground.cpp:958
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition: BattlegroundMgr.cpp:896

References ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, BG_TEXT_ALLIANCE_WINS, BG_TEXT_HORDE_WINS, BlockMovement(), BuildPvPLogDataPacket(), CHAR_INS_PVPSTATS_BATTLEGROUND, CHAR_INS_PVPSTATS_PLAYER, CHAR_SEL_PVPSTATS_MAXID, CharacterDatabase, CHAT_MSG_BG_SYSTEM_NEUTRAL, CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE, CONFIG_BG_REWARD_LOSER_HONOR_FIRST, CONFIG_BG_REWARD_LOSER_HONOR_LAST, CONFIG_BG_REWARD_WINNER_ARENA_FIRST, CONFIG_BG_REWARD_WINNER_ARENA_LAST, CONFIG_BG_REWARD_WINNER_HONOR_FIRST, CONFIG_BG_REWARD_WINNER_HONOR_LAST, CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD, EVENT_SPIRIT_OF_COMPETITION, Field::Get(), GetArenaType(), GetBgTypeID(), GetBonusHonorFromKill(), GetStartTime(), GetStatus(), GetTeamId(), GetUniqueBracketId(), GetWinner(), isBattleground(), BattlegroundMgr::IsBGWeekend(), IsEventActive(), IsRandom(), m_EndTime, m_Players, PlayerScores, PlaySoundToAll(), PVP_TEAM_ALLIANCE, PVP_TEAM_HORDE, RemoveFromBGFreeSlotQueue(), sBattlegroundMgr, SCORE_BONUS_HONOR, SendBroadcastText(), PreparedStatementBase::SetData(), SetStatus(), SetWinner(), SOUND_ALLIANCE_WINS, SOUND_HORDE_WINS, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_SPIRIT_OF_REDEMPTION, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_LEAVE, sWorld, TIME_TO_AUTOREMOVE, and UpdatePlayerScore().

Referenced by _ProcessProgress(), EndBattleground(), Arena::EndBattleground(), BattlegroundAB::EndBattleground(), BattlegroundAV::EndBattleground(), BattlegroundEY::EndBattleground(), BattlegroundSA::EndBattleground(), BattlegroundWS::EndBattleground(), BattlegroundIC::HandleKillPlayer(), BattlegroundIC::HandleKillUnit(), and Update().

◆ EndBattleground() [2/2]

virtual void Battleground::EndBattleground ( TeamId  winnerTeamId)
inlinevirtual
Deprecated:
need delete

Reimplemented in Arena, BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundSA, and BattlegroundWS.

467 {
468 EndBattleground(GetPvPTeamId(winnerTeamId));
469 }
PvPTeamId GetPvPTeamId(TeamId teamId)
Definition: SharedDefines.h:3447

References EndBattleground(), and GetPvPTeamId().

◆ EndNow()

void Battleground::EndNow ( )
protected
1654{
1657 SetEndTime(0);
1658}
void SetEndTime(uint32 Time)
Definition: Battleground.h:359

References RemoveFromBGFreeSlotQueue(), SetEndTime(), SetStatus(), and STATUS_WAIT_LEAVE.

Referenced by _ProcessJoin(), and AddSpiritGuide().

◆ EventPlayerClickedOnFlag()

virtual void Battleground::EventPlayerClickedOnFlag ( Player ,
GameObject  
)
inlinevirtual

◆ EventPlayerDamagedGO()

virtual void Battleground::EventPlayerDamagedGO ( Player ,
GameObject ,
uint32   
)
inlinevirtual

Reimplemented in BattlegroundIC, and BattlegroundSA.

508{}

◆ EventPlayerDroppedFlag()

virtual void Battleground::EventPlayerDroppedFlag ( Player )
inlinevirtual

Reimplemented in BattlegroundEY, and BattlegroundWS.

506{}

◆ EventPlayerUsedGO()

virtual void Battleground::EventPlayerUsedGO ( Player ,
GameObject  
)
inlinevirtual

Reimplemented in BattlegroundSA.

509{}

◆ FillInitialWorldStates()

virtual void Battleground::FillInitialWorldStates ( WorldPacket )
inlinevirtual

◆ FindBgMap()

◆ GetAcoreString()

char const * Battleground::GetAcoreString ( int32  entry)
1662{
1663 // FIXME: now we have different DBC locales and need localized message for each target client
1664 return sObjectMgr->GetAcoreStringForDBCLocale(entry);
1665}

References sObjectMgr.

◆ GetAlivePlayersCountByTeam()

uint32 Battleground::GetAlivePlayersCountByTeam ( TeamId  teamId) const
1781{
1782 uint32 count = 0;
1783 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
1784 if (itr->second->IsAlive() && !itr->second->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION) && itr->second->GetBgTeamId() == teamId)
1785 ++count;
1786
1787 return count;
1788}
@ FORM_SPIRITOFREDEMPTION
Definition: UnitDefines.h:99
@ UNIT_FIELD_BYTES_2
Definition: UpdateFields.h:161

References FORM_SPIRITOFREDEMPTION, m_Players, and UNIT_FIELD_BYTES_2.

Referenced by Arena::CheckWinConditions(), Arena::EndBattleground(), Arena::FillInitialWorldStates(), and Arena::UpdateArenaWorldState().

◆ GetArenaMatchmakerRating()

uint32 Battleground::GetArenaMatchmakerRating ( TeamId  teamId) const
inline
496{ return m_ArenaTeamMMR[teamId]; }

References m_ArenaTeamMMR.

Referenced by Arena::EndBattleground(), and Arena::RemovePlayerAtLeave().

◆ GetArenaTeamIdForTeam()

uint32 Battleground::GetArenaTeamIdForTeam ( TeamId  teamId) const
inline
494{ return m_ArenaTeamIds[teamId]; }

References m_ArenaTeamIds.

Referenced by Arena::EndBattleground(), and Arena::RemovePlayerAtLeave().

◆ GetArenaType()

◆ GetBGCreature()

◆ GetBgMap()

◆ GetBGObject()

◆ GetBgRaid()

Group * Battleground::GetBgRaid ( TeamId  teamId) const
inline
474{ return m_BgRaids[teamId]; }

References m_BgRaids.

Referenced by AddOrSetPlayerToCorrectBgGroup(), RemovePlayerAtLeave(), and Group::~Group().

◆ GetBgTypeID()

◆ GetBonusHonorFromKill()

uint32 Battleground::GetBonusHonorFromKill ( uint32  kills) const
959{
960 //variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill)
961 uint32 maxLevel = std::min<uint32>(GetMaxLevel(), 80U);
962 return Acore::Honor::hk_honor_at_level(maxLevel, float(kills));
963}
uint32 hk_honor_at_level(uint8 level, float multiplier=1.0f)
Definition: Formulas.h:38

References GetMaxLevel(), and Acore::Honor::hk_honor_at_level().

Referenced by BattlegroundEY::AddPoints(), BattlegroundSA::DestroyGate(), EndBattleground(), BattlegroundAB::EndBattleground(), BattlegroundAV::EndBattleground(), BattlegroundEY::EndBattleground(), BattlegroundSA::EndBattleground(), BattlegroundWS::EndBattleground(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundAV::HandleKillUnit(), and BattlegroundAB::PostUpdateImpl().

◆ GetBracketId()

BattlegroundBracketId Battleground::GetBracketId ( ) const
inline

◆ GetClientInstanceID()

uint32 Battleground::GetClientInstanceID ( ) const
inline

◆ GetClosestGraveyard()

GraveyardStruct const * Battleground::GetClosestGraveyard ( Player player)
virtual

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, BattlegroundSA, and BattlegroundWS.

1818{
1819 return sGraveyard->GetClosestGraveyard(player, player->GetBgTeamId());
1820}
#define sGraveyard
Definition: GameGraveyard.h:75

References Player::GetBgTeamId(), and sGraveyard.

Referenced by RelocateDeadPlayers().

◆ GetEndTime()

uint32 Battleground::GetEndTime ( ) const
inline
330{ return m_EndTime; }

References m_EndTime.

Referenced by PlayerAddedToBGCheckIfBGIsRunning().

◆ GetFlagPickerGUID()

virtual ObjectGuid Battleground::GetFlagPickerGUID ( TeamId  = TEAM_NEUTRAL) const
inlinevirtual

Reimplemented in BattlegroundWS, and BattlegroundEY.

558{ return ObjectGuid::Empty; }
static ObjectGuid const Empty
Definition: ObjectGuid.h:120

References ObjectGuid::Empty.

Referenced by WorldSession::HandleBattlegroundPlayerPositionsOpcode().

◆ GetFreeSlotsForTeam()

uint32 Battleground::GetFreeSlotsForTeam ( TeamId  teamId) const
1231{
1233 return 0;
1234
1235 // if CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite everyone unless the BG is full
1237 return (GetInvitedCount(teamId) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(teamId) : 0;
1238
1239 // if BG is already started or CONFIG_BATTLEGROUND_INVITATION_TYPE != BG_QUEUE_INVITATION_TYPE_NO_BALANCE, do not allow to join too many players of one faction
1240 uint32 thisTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_ALLIANCE) : GetInvitedCount(TEAM_HORDE);
1242 uint32 otherTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_HORDE) : GetInvitedCount(TEAM_ALLIANCE);
1244
1245 // difference based on ppl invited (not necessarily entered battle)
1246 // default: allow 0
1247 uint32 diff = 0;
1248 uint32 maxPlayersPerTeam = GetMaxPlayersPerTeam();
1249 uint32 minPlayersPerTeam = GetMinPlayersPerTeam();
1250
1251 // allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
1252 if (otherTeamInvitedCount == thisTeamInvitedCount)
1253 diff = 1;
1254 else if (otherTeamInvitedCount > thisTeamInvitedCount) // allow join more ppl if the other side has more players
1255 diff = otherTeamInvitedCount - thisTeamInvitedCount;
1256
1257 // difference based on max players per team (don't allow inviting more)
1258 uint32 diff2 = (thisTeamInvitedCount < maxPlayersPerTeam) ? maxPlayersPerTeam - thisTeamInvitedCount : 0;
1259
1260 // difference based on players who already entered
1261 // default: allow 0
1262 uint32 diff3 = 0;
1263
1264 // allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
1265 if (otherTeamPlayersCount == thisTeamPlayersCount)
1266 diff3 = 1;
1267 else if (otherTeamPlayersCount > thisTeamPlayersCount) // allow join more ppl if the other side has more players
1268 diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
1269 else if (thisTeamInvitedCount <= minPlayersPerTeam) // or other side has less than minPlayersPerTeam
1270 diff3 = minPlayersPerTeam - thisTeamInvitedCount + 1;
1271
1272 // return the minimum of the 3 differences
1273 // min of diff, diff2 and diff3
1274 return std::min({ diff, diff2, diff3 });
1275}
@ BG_QUEUE_INVITATION_TYPE_NO_BALANCE
Definition: Battleground.h:292
@ CONFIG_BATTLEGROUND_INVITATION_TYPE
Definition: IWorld.h:318
uint32 GetMinPlayersPerTeam() const
Definition: Battleground.h:337
uint32 GetMaxPlayersPerTeam() const
Definition: Battleground.h:336
uint32 GetInvitedCount(TeamId teamId) const
Definition: Battleground.h:380
uint32 GetPlayersCountByTeam(TeamId teamId) const
Definition: Battleground.h:480

References BG_QUEUE_INVITATION_TYPE_NO_BALANCE, CONFIG_BATTLEGROUND_INVITATION_TYPE, GetInvitedCount(), GetMaxPlayersPerTeam(), GetMinPlayersPerTeam(), GetPlayersCountByTeam(), GetStatus(), STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, sWorld, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueue::FillPlayersToBG(), GetMaxFreeSlots(), and HasFreeSlots().

◆ GetInstanceID()

◆ GetInvitedCount()

uint32 Battleground::GetInvitedCount ( TeamId  teamId) const
inline
380{ return m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by GetFreeSlotsForTeam(), and Update().

◆ GetLastResurrectTime()

uint32 Battleground::GetLastResurrectTime ( ) const
inline

◆ GetMapId()

◆ GetMaxFreeSlots()

uint32 Battleground::GetMaxFreeSlots ( ) const
1278{
1280}
uint32 GetFreeSlotsForTeam(TeamId teamId) const
Definition: Battleground.cpp:1230

References GetFreeSlotsForTeam(), TEAM_ALLIANCE, and TEAM_HORDE.

◆ GetMaxLevel()

◆ GetMaxPlayersPerTeam()

uint32 Battleground::GetMaxPlayersPerTeam ( ) const
inline

◆ GetMinLevel()

uint32 Battleground::GetMinLevel ( ) const
inline

◆ GetMinPlayersPerTeam()

◆ GetName()

std::string Battleground::GetName ( ) const
inline

◆ GetObjectType()

int32 Battleground::GetObjectType ( ObjectGuid  guid)
1796{
1797 for (uint32 i = 0; i < BgObjects.size(); ++i)
1798 if (BgObjects[i] == guid)
1799 return i;
1800
1801 LOG_ERROR("bg.battleground", "Battleground::GetObjectType: player used gameobject ({}) which is not in internal data for BG (map: {}, instance id: {}), cheating?",
1802 guid.ToString(), m_MapId, m_InstanceID);
1803
1804 return -1;
1805}
std::string ToString() const
Definition: ObjectGuid.cpp:47

References BgObjects, LOG_ERROR, m_InstanceID, m_MapId, and ObjectGuid::ToString().

Referenced by BattlegroundAV::EventPlayerClickedOnFlag().

◆ GetOtherTeamId()

◆ GetPlayers()

◆ GetPlayerScores()

BattlegroundScoreMap const * Battleground::GetPlayerScores ( ) const
inline
410{ return &PlayerScores; }

References PlayerScores.

Referenced by BuildPvPLogDataPacket().

◆ GetPlayerScoresSize()

std::size_t Battleground::GetPlayerScoresSize ( ) const
inline
411{ return PlayerScores.size(); }

References PlayerScores.

◆ GetPlayersCountByTeam()

uint32 Battleground::GetPlayersCountByTeam ( TeamId  teamId) const
inline

◆ GetPlayersSize()

uint32 Battleground::GetPlayersSize ( ) const
inline
402{ return m_Players.size(); }

References m_Players.

Referenced by HandleTriggerBuff(), and Update().

◆ GetPrematureWinner()

◆ GetRealRepFactionForPlayer()

uint32 Battleground::GetRealRepFactionForPlayer ( uint32  factionId,
Player player 
)
751{
752 if (player)
753 {
754 // if the bg team is not the original team, reverse reputation
755 if (player->GetBgTeamId() != player->GetTeamId(true))
756 {
757 switch (factionId)
758 {
760 return BG_REP_AB_HORDE;
761 case BG_REP_AB_HORDE:
762 return BG_REP_AB_ALLIANCE;
764 return BG_REP_AV_HORDE;
765 case BG_REP_AV_HORDE:
766 return BG_REP_AV_ALLIANCE;
768 return BG_REP_WS_HORDE;
769 case BG_REP_WS_HORDE:
770 return BG_REP_WS_ALLIANCE;
771 }
772 }
773 }
774
775 return factionId;
776}
@ BG_REP_AV_HORDE
Definition: Battleground.h:147
@ BG_REP_AB_HORDE
Definition: Battleground.h:149
@ BG_REP_WS_HORDE
Definition: Battleground.h:151
@ BG_REP_WS_ALLIANCE
Definition: Battleground.h:152
@ BG_REP_AV_ALLIANCE
Definition: Battleground.h:148
@ BG_REP_AB_ALLIANCE
Definition: Battleground.h:150
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2088

References BG_REP_AB_ALLIANCE, BG_REP_AB_HORDE, BG_REP_AV_ALLIANCE, BG_REP_AV_HORDE, BG_REP_WS_ALLIANCE, BG_REP_WS_HORDE, Player::GetBgTeamId(), and Player::GetTeamId().

Referenced by RewardReputationToTeam().

◆ GetReviveQueueSize()

uint32 Battleground::GetReviveQueueSize ( ) const
inline
413{ return m_ReviveQueue.size(); }

References m_ReviveQueue.

Referenced by _ProcessResurrect().

◆ GetScriptId()

uint32 Battleground::GetScriptId ( ) const
inline
342{ return ScriptId; }

References ScriptId.

◆ GetSpectators()

const SpectatorList & Battleground::GetSpectators ( ) const
inline
391{ return m_Spectators; }

References m_Spectators.

◆ GetStartDelayTime()

int32 Battleground::GetStartDelayTime ( ) const
inline

◆ GetStartMaxDist()

float Battleground::GetStartMaxDist ( ) const
inline
439{ return m_StartMaxDist; }

References m_StartMaxDist.

Referenced by _CheckSafePositions().

◆ GetStartTime()

◆ GetStatus()

BattlegroundStatus Battleground::GetStatus ( ) const
inline
327{ return m_Status; }

References m_Status.

Referenced by _ProcessJoin(), AddPlayer(), BattlegroundQueue::BattlegroundQueueUpdate(), BuildPvPLogDataPacket(), BattlegroundWS::CheckFlagKeeperInArea(), MapInstanced::CreateInstanceForPlayer(), EndBattleground(), Arena::EndBattleground(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BGQueueRemoveEvent::Execute(), BattlegroundAV::FillInitialWorldStates(), BattlegroundWS::FillInitialWorldStates(), BattlegroundWS::GetClosestGraveyard(), GetFreeSlotsForTeam(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), BattlegroundBE::HandleAreaTrigger(), BattlegroundDS::HandleAreaTrigger(), BattlegroundEY::HandleAreaTrigger(), BattlegroundIC::HandleAreaTrigger(), BattlegroundNA::HandleAreaTrigger(), BattlegroundRL::HandleAreaTrigger(), BattlegroundRV::HandleAreaTrigger(), BattlegroundSA::HandleAreaTrigger(), BattlegroundWS::HandleAreaTrigger(), WorldSession::HandleBattleFieldPortOpcode(), Arena::HandleKillPlayer(), BattlegroundAV::HandleKillPlayer(), BattlegroundEY::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), BattlegroundWS::HandleKillPlayer(), BattlegroundAV::HandleKillUnit(), BattlegroundIC::HandleKillUnit(), BattlegroundAV::HandleQuestComplete(), ArenaSpectator::HandleResetCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleTriggerBuff(), HasFreeSlots(), Player::LeaveBattleground(), Player::NeedSendSpectatorData(), PlayerAddedToBGCheckIfBGIsRunning(), BattlegroundAB::PostUpdateImpl(), BattlegroundAV::PostUpdateImpl(), BattlegroundDS::PostUpdateImpl(), BattlegroundEY::PostUpdateImpl(), BattlegroundIC::PostUpdateImpl(), BattlegroundRV::PostUpdateImpl(), BattlegroundSA::PostUpdateImpl(), BattlegroundWS::PostUpdateImpl(), ReadyMarkerClicked(), Arena::RemovePlayer(), RemovePlayerAtLeave(), Arena::RemovePlayerAtLeave(), Player::ReportedAfkBy(), BattlegroundWS::RespawnFlagAfterDrop(), and Update().

◆ GetTeamScore()

uint32 Battleground::GetTeamScore ( TeamId  teamId) const

◆ GetTeamStartPosition()

Position const * Battleground::GetTeamStartPosition ( TeamId  teamId) const
663{
664 ASSERT(teamId < TEAM_NEUTRAL);
665 return &_startPosition[teamId];
666}
std::array< Position, PVP_TEAMS_COUNT > _startPosition
Definition: Battleground.h:726

References _startPosition, ASSERT, and TEAM_NEUTRAL.

Referenced by _CheckSafePositions().

◆ GetUniqueBracketId()

uint8 Battleground::GetUniqueBracketId ( ) const
1850{
1851 return GetMaxLevel() / 10;
1852}

References GetMaxLevel().

Referenced by EndBattleground().

◆ GetWinner()

PvPTeamId Battleground::GetWinner ( ) const
inline

◆ HandleAreaTrigger()

virtual void Battleground::HandleAreaTrigger ( Player ,
uint32   
)
inlinevirtual

◆ HandleKillPlayer()

void Battleground::HandleKillPlayer ( Player player,
Player killer 
)
virtual

Reimplemented in Arena, BattlegroundAV, BattlegroundEY, BattlegroundIC, and BattlegroundWS.

1718{
1719 // Keep in mind that for arena this will have to be changed a bit
1720
1721 // Add +1 deaths
1722 UpdatePlayerScore(victim, SCORE_DEATHS, 1);
1723 // Add +1 kills to group and +1 killing_blows to killer
1724 if (killer)
1725 {
1726 // Don't reward credit for killing ourselves, like fall damage of hellfire (warlock)
1727 if (killer == victim)
1728 return;
1729
1732
1733 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
1734 {
1735 Player* creditedPlayer = itr->second;
1736 if (creditedPlayer == killer)
1737 continue;
1738
1739 if (creditedPlayer->GetBgTeamId() == killer->GetBgTeamId() && (creditedPlayer == killer || creditedPlayer->IsAtGroupRewardDistance(victim)))
1740 UpdatePlayerScore(creditedPlayer, SCORE_HONORABLE_KILLS, 1);
1741 }
1742 }
1743
1744 if (!isArena())
1745 {
1746 // To be able to remove insignia -- ONLY IN Battlegrounds
1747 victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
1748 RewardXPAtKill(killer, victim);
1749 }
1750}
@ SCORE_KILLING_BLOWS
Definition: BattlegroundScore.h:29
@ SCORE_DEATHS
Definition: BattlegroundScore.h:30
@ SCORE_HONORABLE_KILLS
Definition: BattlegroundScore.h:31
@ UNIT_FLAG_SKINNABLE
Definition: UnitDefines.h:255
void RewardXPAtKill(Player *killer, Player *victim)
Definition: Battleground.cpp:1843
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition: Player.cpp:12761

References Player::GetBgTeamId(), isArena(), Player::IsAtGroupRewardDistance(), m_Players, RewardXPAtKill(), SCORE_DEATHS, SCORE_HONORABLE_KILLS, SCORE_KILLING_BLOWS, Unit::SetUnitFlag(), UNIT_FLAG_SKINNABLE, and UpdatePlayerScore().

Referenced by Arena::HandleKillPlayer(), BattlegroundAV::HandleKillPlayer(), BattlegroundEY::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), and BattlegroundWS::HandleKillPlayer().

◆ HandleKillUnit()

virtual void Battleground::HandleKillUnit ( Creature ,
Player  
)
inlinevirtual

Reimplemented in BattlegroundSA, BattlegroundAV, and BattlegroundIC.

503{ }

◆ HandlePlayerResurrect()

virtual void Battleground::HandlePlayerResurrect ( Player )
inlinevirtual

Reimplemented in BattlegroundIC.

514{}

◆ HandlePlayerUnderMap()

virtual bool Battleground::HandlePlayerUnderMap ( Player )
inlinevirtual

◆ HandleTriggerBuff()

void Battleground::HandleTriggerBuff ( GameObject gameObject)
1668{
1669 // Xinef: crash fix?
1670 if (GetStatus() != STATUS_IN_PROGRESS || !GetPlayersSize() || BgObjects.empty())
1671 return;
1672
1673 uint32 index = 0;
1674 for (; index < BgObjects.size() && BgObjects[index] != gameObject->GetGUID(); ++index);
1675 if (BgObjects[index] != gameObject->GetGUID())
1676 {
1677 return;
1678 }
1679
1680 if (m_BuffChange)
1681 {
1682 uint8 buff = urand(0, 2);
1683 if (gameObject->GetEntry() != Buff_Entries[buff])
1684 {
1686 for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex)
1687 if (gameObject->GetEntry() == Buff_Entries[currBuffTypeIndex])
1688 {
1689 index -= currBuffTypeIndex;
1690 index += buff;
1691 }
1692 }
1693 }
1694
1695 uint32 respawnTime = SPEED_BUFF_RESPAWN_TIME;
1696 if (Map* map = FindBgMap())
1697 {
1698 if (GameObject* obj = map->GetGameObject(BgObjects[index]))
1699 {
1700 switch (obj->GetEntry())
1701 {
1703 respawnTime = RESTORATION_BUFF_RESPAWN_TIME;
1704 break;
1706 respawnTime = BERSERKING_BUFF_RESPAWN_TIME;
1707 break;
1708 default:
1709 break;
1710 }
1711 }
1712 }
1713
1714 SpawnBGObject(index, respawnTime);
1715}
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ RESPAWN_ONE_DAY
Definition: Battleground.h:163
const uint32 Buff_Entries[3]
Definition: Battleground.h:190
#define SPEED_BUFF_RESPAWN_TIME
Definition: Battleground.h:170
@ BG_OBJECTID_REGENBUFF_ENTRY
Definition: Battleground.h:186
@ BG_OBJECTID_BERSERKERBUFF_ENTRY
Definition: Battleground.h:187
#define RESTORATION_BUFF_RESPAWN_TIME
Definition: Battleground.h:168
#define BERSERKING_BUFF_RESPAWN_TIME
Definition: Battleground.h:169
void SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
Definition: Battleground.cpp:1507
uint32 GetPlayersSize() const
Definition: Battleground.h:402
uint32 GetEntry() const
Definition: Object.h:112

References BERSERKING_BUFF_RESPAWN_TIME, BG_OBJECTID_BERSERKERBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BgObjects, Buff_Entries, FindBgMap(), Object::GetEntry(), Object::GetGUID(), GetPlayersSize(), GetStatus(), m_BuffChange, RESPAWN_ONE_DAY, RESTORATION_BUFF_RESPAWN_TIME, SpawnBGObject(), SPEED_BUFF_RESPAWN_TIME, STATUS_IN_PROGRESS, and urand().

◆ HasFreeSlots()

bool Battleground::HasFreeSlots ( ) const
1283{
1285 return false;
1286 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1287 if (GetFreeSlotsForTeam((TeamId)i) > 0)
1288 return true;
1289 return false;
1290}

References GetFreeSlotsForTeam(), GetStatus(), PVP_TEAMS_COUNT, STATUS_IN_PROGRESS, and STATUS_WAIT_JOIN.

Referenced by BattlegroundQueue::BattlegroundQueueUpdate().

◆ HaveSpectators()

bool Battleground::HaveSpectators ( )
inline
390{ return !m_Spectators.empty(); }

References m_Spectators.

Referenced by Player::NeedSendSpectatorData().

◆ IncreaseInvitedCount()

void Battleground::IncreaseInvitedCount ( TeamId  teamId)
inline
379{ ++m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ Init()

void Battleground::Init ( )
virtual

Reimplemented in BattlegroundAB, BattlegroundEY, BattlegroundRV, BattlegroundSA, and BattlegroundWS.

1065{
1068 SetStartTime(0);
1069 SetEndTime(0);
1071
1072 m_Events = 0;
1073
1075 {
1076 LOG_ERROR("bg.battleground", "Battleground::Reset: one of the counters is not 0 (alliance: {}, horde: {}) for BG (map: {}, instance id: {})!", m_BgInvitedPlayers[TEAM_ALLIANCE], m_BgInvitedPlayers[TEAM_HORDE], m_MapId, m_InstanceID);
1077 ABORT();
1078 }
1079
1082 _InBGFreeSlotQueue = false;
1083
1084 m_Players.clear();
1085
1086 for (auto const& itr : PlayerScores)
1087 delete itr.second;
1088
1089 PlayerScores.clear();
1090
1091 for (auto& itr : _arenaTeamScores)
1092 itr.Reset();
1093
1095}
#define ABORT
Definition: Errors.h:76
@ STATUS_WAIT_QUEUE
Definition: Battleground.h:195
virtual void ResetBGSubclass()
Definition: Battleground.h:313
void SetStartTime(uint32 Time)
Definition: Battleground.h:358
void SetLastResurrectTime(uint32 Time)
Definition: Battleground.h:360

References _arenaTeamScores, _InBGFreeSlotQueue, ABORT, LOG_ERROR, m_BgInvitedPlayers, m_Events, m_InstanceID, m_MapId, m_Players, PlayerScores, PVP_TEAM_NEUTRAL, ResetBGSubclass(), SetEndTime(), SetLastResurrectTime(), SetStartTime(), SetStatus(), SetWinner(), STATUS_WAIT_QUEUE, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundMgr::CreateNewBattleground(), BattlegroundAB::Init(), BattlegroundEY::Init(), BattlegroundRV::Init(), BattlegroundSA::Init(), and BattlegroundWS::Init().

◆ isArena()

◆ isBattleground()

◆ IsPlayerInBattleground()

bool Battleground::IsPlayerInBattleground ( ObjectGuid  guid) const
1758{
1759 BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
1760 if (itr != m_Players.end())
1761 return true;
1762 return false;
1763}

References m_Players.

Referenced by ArenaSpectator::HandleSpectatorWatchCommand().

◆ IsRandom()

bool Battleground::IsRandom ( )
inline
348{ return m_IsRandom; }

References m_IsRandom.

Referenced by EndBattleground().

◆ isRated()

◆ ModifyStartDelayTime()

void Battleground::ModifyStartDelayTime ( int32  diff)
inline
369{ m_StartDelayTime -= diff; }

References m_StartDelayTime.

Referenced by _ProcessJoin().

◆ PlayerAddedToBGCheckIfBGIsRunning()

void Battleground::PlayerAddedToBGCheckIfBGIsRunning ( Player player)
protected
1766{
1768 return;
1769
1770 WorldPacket data;
1771 BlockMovement(player);
1772
1774 player->GetSession()->SendPacket(&data);
1775
1776 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetBgTeamId());
1777 player->GetSession()->SendPacket(&data);
1778}
uint32 GetEndTime() const
Definition: Battleground.h:330
uint32 GetCurrentBattlegroundQueueSlot() const
Definition: Player.h:2236
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:214

References BlockMovement(), BuildPvPLogDataPacket(), GetArenaType(), Player::GetBgTeamId(), Player::GetCurrentBattlegroundQueueSlot(), GetEndTime(), Player::GetSession(), GetStartTime(), GetStatus(), sBattlegroundMgr, WorldSession::SendPacket(), STATUS_IN_PROGRESS, and STATUS_WAIT_LEAVE.

Referenced by AddPlayer().

◆ PlaySoundToAll()

◆ PostUpdateImpl()

virtual void Battleground::PostUpdateImpl ( uint32  )
inlineprivatevirtual

Post-update hook.

Will be called after battleground update has passed. May be used to implement custom update effects in subclasses.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
See also
Update(), PreUpdateImpl().

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundDS, BattlegroundEY, BattlegroundIC, BattlegroundRV, BattlegroundSA, and BattlegroundWS.

692{ }

Referenced by Update().

◆ PreUpdateImpl()

virtual bool Battleground::PreUpdateImpl ( uint32  )
inlineprivatevirtual

Pre-update hook.

Will be called before battleground update is started. Depending on the result of this call actual update body may be skipped.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
Returns
true if update must be performed, false otherwise.
See also
Update(), PostUpdateImpl().
679{ return true; }

Referenced by Update().

◆ ReadyMarkerClicked()

void Battleground::ReadyMarkerClicked ( Player p)
1299{
1301 return;
1302 readyMarkerClickedSet.insert(p->GetGUID());
1303 uint32 count = readyMarkerClickedSet.size();
1305 ChatHandler(p->GetSession()).SendNotification("You are marked as ready {}/{}", count, req);
1306 if (count == req)
1307 {
1311 }
1312}
@ BG_START_DELAY_15S
Definition: Battleground.h:177
static uint8 GetReqPlayersForType(uint32 type)
Definition: ArenaTeam.cpp:1021
GuidSet readyMarkerClickedSet
Definition: Battleground.h:405
void SendNotification(std::string_view str)
Definition: Chat.cpp:107
bool IsSpectator() const
Definition: Player.h:2556

References BG_START_DELAY_15S, BG_STARTING_EVENT_2, BG_STARTING_EVENT_3, GetArenaType(), Object::GetGUID(), ArenaTeam::GetReqPlayersForType(), Player::GetSession(), GetStartDelayTime(), GetStatus(), isArena(), Player::IsSpectator(), m_Events, m_StartTime, readyMarkerClickedSet, ChatHandler::SendNotification(), SetStartDelayTime(), and STATUS_IN_PROGRESS.

◆ RelocateDeadPlayers()

void Battleground::RelocateDeadPlayers ( ObjectGuid  queueIndex)

Relocate all players in ReviveQueue to the closest graveyard.

1382{
1383 // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
1384 GuidVector& ghostList = m_ReviveQueue[queueIndex];
1385 if (!ghostList.empty())
1386 {
1387 GraveyardStruct const* closestGrave = nullptr;
1388 for (ObjectGuid const& guid : ghostList)
1389 {
1390 Player* player = ObjectAccessor::FindPlayer(guid);
1391 if (!player)
1392 continue;
1393
1394 if (!closestGrave)
1395 closestGrave = GetClosestGraveyard(player);
1396
1397 if (closestGrave)
1398 player->TeleportTo(GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
1399 }
1400
1401 ghostList.clear();
1402 }
1403}
std::vector< ObjectGuid > GuidVector
Definition: ObjectGuid.h:256
virtual GraveyardStruct const * GetClosestGraveyard(Player *player)
Definition: Battleground.cpp:1817
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1330
Definition: GameGraveyard.h:28
float z
Definition: GameGraveyard.h:33
float x
Definition: GameGraveyard.h:31
float y
Definition: GameGraveyard.h:32

References ObjectAccessor::FindPlayer(), GetClosestGraveyard(), GetMapId(), Position::GetOrientation(), m_ReviveQueue, Player::TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundEY::EventTeamLostPoint(), and BattlegroundAB::NodeDeoccupied().

◆ RemoveAuraOnTeam()

void Battleground::RemoveAuraOnTeam ( uint32  spellId,
TeamId  teamId 
)
712{
713 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
714 if (itr->second->GetBgTeamId() == teamId)
715 itr->second->RemoveAura(spellId);
716}

References m_Players.

Referenced by BattlegroundIC::HandleCapturedNodes().

◆ RemoveFromBGFreeSlotQueue()

void Battleground::RemoveFromBGFreeSlotQueue ( )

◆ RemovePlayer()

virtual void Battleground::RemovePlayer ( Player )
inlineprotectedvirtual

◆ RemovePlayerAtLeave()

void Battleground::RemovePlayerAtLeave ( Player player)
virtual

Reimplemented in Arena.

971{
972 TeamId teamId = player->GetBgTeamId();
973
974 // check if the player was a participant of the match, or only entered through gm command
975 bool participant = false;
976 BattlegroundPlayerMap::iterator itr = m_Players.find(player->GetGUID());
977 if (itr != m_Players.end())
978 {
979 UpdatePlayersCountByTeam(teamId, true); // -1 player
980 m_Players.erase(itr);
981 participant = true;
982 }
983
984 // delete player score if exists
985 auto const& itr2 = PlayerScores.find(player->GetGUID().GetCounter());
986 if (itr2 != PlayerScores.end())
987 {
988 delete itr2->second;
989 PlayerScores.erase(itr2);
990 }
991
993
994 // resurrect on exit
995 if (!player->IsAlive())
996 {
997 player->ResurrectPlayer(1.0f);
998 player->SpawnCorpseBones();
999 }
1000
1002
1003 // GetStatus might be changed in RemovePlayer - define it here
1004 BattlegroundStatus status = GetStatus();
1005
1006 // BG subclass specific code
1007 RemovePlayer(player);
1008
1009 // if the player was a match participant
1010 if (participant)
1011 {
1012 player->ClearAfkReports();
1013
1014 WorldPacket data;
1015 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
1016 player->GetSession()->SendPacket(&data);
1017
1019
1020 // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
1021 player->RemoveBattlegroundQueueId(bgQueueTypeId);
1022
1023 // remove from raid group if player is member
1024 if (Group* group = GetBgRaid(teamId))
1025 if (group->IsMember(player->GetGUID()))
1026 if (!group->RemoveMember(player->GetGUID())) // group was disbanded
1027 SetBgRaid(teamId, nullptr);
1028
1029 // let others know
1030 sBattlegroundMgr->BuildPlayerLeftBattlegroundPacket(&data, player->GetGUID());
1031 SendPacketToTeam(teamId, &data, player, false);
1032
1033 // cast deserter
1034 if (isBattleground() && !player->IsGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
1035 if (status == STATUS_IN_PROGRESS || status == STATUS_WAIT_JOIN)
1037
1038 DecreaseInvitedCount(teamId);
1039
1040 //we should update battleground queue, but only if bg isn't ending
1042 {
1043 BattlegroundTypeId bgTypeId = GetBgTypeID();
1045
1046 // a player has left the battleground, so there are free slots -> add to queue
1048 sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, GetBracketId());
1049 }
1050 }
1051
1052 // Remove shapeshift auras
1054
1056
1057 // Xinef: remove all criterias on bg leave
1059
1060 sScriptMgr->OnBattlegroundRemovePlayerAtLeave(this, player);
1061}
BattlegroundStatus
Definition: Battleground.h:193
@ CONFIG_BATTLEGROUND_CAST_DESERTER
Definition: IWorld.h:116
@ DELAYED_SPELL_CAST_DESERTER
Definition: Player.h:905
BattlegroundTypeId
Definition: SharedDefines.h:3479
BattlegroundQueueTypeId
Definition: SharedDefines.h:3619
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:176
void DecreaseInvitedCount(TeamId teamId)
Definition: Battleground.h:378
void RemovePlayerFromResurrectQueue(Player *player)
Definition: Battleground.cpp:1369
void AddToBGFreeSlotQueue()
Definition: Battleground.cpp:1211
virtual void RemovePlayer(Player *)
Definition: Battleground.h:614
BattlegroundBracketId GetBracketId() const
Definition: Battleground.h:325
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition: BattlegroundMgr.cpp:672
LowType GetCounter() const
Definition: ObjectGuid.h:145
void ScheduleDelayedOperation(uint32 operation)
Definition: Player.h:2079
void ClearAfkReports()
Definition: Player.h:2264
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition: Player.cpp:12302
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition: Player.cpp:12264
bool IsGameMaster() const
Definition: Player.h:1158
bool IsAlive() const
Definition: Unit.h:1204

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, AddToBGFreeSlotQueue(), BATTLEGROUND_TYPE_NONE, BattlegroundMgr::BGQueueTypeId(), Player::ClearAfkReports(), CONFIG_BATTLEGROUND_CAST_DESERTER, DecreaseInvitedCount(), DELAYED_SPELL_CAST_DESERTER, GetArenaType(), GetBgRaid(), Player::GetBgTeamId(), GetBgTypeID(), GetBracketId(), ObjectGuid::GetCounter(), Player::GetCurrentBattlegroundQueueSlot(), Object::GetGUID(), GetMapId(), Player::GetSession(), GetStatus(), Unit::IsAlive(), isBattleground(), Player::IsGameMaster(), m_Players, PLAYER_MAX_BATTLEGROUND_QUEUES, PlayerScores, Unit::RemoveAurasByType(), Player::RemoveBattlegroundQueueId(), RemovePlayer(), RemovePlayerFromResurrectQueue(), Player::ResetAchievementCriteria(), Player::ResurrectPlayer(), sBattlegroundMgr, Player::ScheduleDelayedOperation(), WorldSession::SendPacket(), SendPacketToTeam(), Player::SetBattlegroundId(), SetBgRaid(), Player::SpawnCorpseBones(), SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sScriptMgr, STATUS_IN_PROGRESS, STATUS_NONE, STATUS_WAIT_JOIN, STATUS_WAIT_LEAVE, sWorld, TEAM_NEUTRAL, and UpdatePlayersCountByTeam().

Referenced by Player::LeaveBattleground(), and Arena::RemovePlayerAtLeave().

◆ RemovePlayerFromResurrectQueue()

void Battleground::RemovePlayerFromResurrectQueue ( Player player)
1370{
1371 for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
1372 for (GuidVector::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
1373 if (*itr2 == player->GetGUID())
1374 {
1375 itr->second.erase(itr2);
1377 return;
1378 }
1379}
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891

References Object::GetGUID(), m_ReviveQueue, Unit::RemoveAurasDueToSpell(), and SPELL_WAITING_FOR_RESURRECT.

Referenced by RemovePlayerAtLeave().

◆ RemoveSpectator()

void Battleground::RemoveSpectator ( Player p)
inline
389{ m_Spectators.erase(p); }

References m_Spectators.

◆ RemoveToBeTeleported()

void Battleground::RemoveToBeTeleported ( ObjectGuid  spectator)
inline
393{ ToBeTeleportedMap::iterator itr = m_ToBeTeleported.find(spectator); if (itr != m_ToBeTeleported.end()) m_ToBeTeleported.erase(itr); }

References m_ToBeTeleported.

◆ ResetBGSubclass()

virtual void Battleground::ResetBGSubclass ( )
inlinevirtual

Reimplemented in BattlegroundAV.

313{ } // must be implemented in BG subclass

Referenced by Init().

◆ RewardHonorToTeam()

◆ RewardReputationToTeam()

void Battleground::RewardReputationToTeam ( uint32  factionId,
uint32  reputation,
TeamId  teamId 
)
736{
737 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
738 if (itr->second->GetBgTeamId() == teamId)
739 {
740 uint32 realFactionId = GetRealRepFactionForPlayer(factionId, itr->second);
741
742 float repGain = static_cast<float>(reputation);
743 AddPct(repGain, itr->second->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
744 AddPct(repGain, itr->second->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, realFactionId));
745 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(realFactionId))
746 itr->second->GetReputationMgr().ModifyReputation(factionEntry, repGain);
747 }
748}
T AddPct(T &base, U pct)
Definition: Util.h:67
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ SPELL_AURA_MOD_REPUTATION_GAIN
Definition: SpellAuraDefines.h:219
@ SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
Definition: SpellAuraDefines.h:253
uint32 GetRealRepFactionForPlayer(uint32 factionId, Player *player)
Definition: Battleground.cpp:750
Definition: DBCStructure.h:907

References AddPct(), GetRealRepFactionForPlayer(), m_Players, sFactionStore, SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, and SPELL_AURA_MOD_REPUTATION_GAIN.

Referenced by BattlegroundAV::EndBattleground(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundAV::HandleKillUnit(), BattlegroundAV::HandleQuestComplete(), and BattlegroundAB::PostUpdateImpl().

◆ RewardXPAtKill()

void Battleground::RewardXPAtKill ( Player killer,
Player victim 
)
1844{
1845 if (sWorld->getBoolConfig(CONFIG_BG_XP_FOR_KILL) && killer && victim)
1846 killer->RewardPlayerAndGroupAtKill(victim, true);
1847}
@ CONFIG_BG_XP_FOR_KILL
Definition: IWorld.h:122
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition: Player.cpp:12728

References CONFIG_BG_XP_FOR_KILL, Player::RewardPlayerAndGroupAtKill(), and sWorld.

Referenced by HandleKillPlayer().

◆ SendBroadcastText()

void Battleground::SendBroadcastText ( uint32  id,
ChatMsg  msgType,
WorldObject const *  target = nullptr 
)

◆ SendChatMessage()

void Battleground::SendChatMessage ( Creature source,
uint8  textId,
WorldObject target = nullptr 
)
682{
683 sCreatureTextMgr->SendChat(source, textId, target);
684}
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119

References sCreatureTextMgr.

◆ SendPacketToAll()

void Battleground::SendPacketToAll ( WorldPacket const *  packet)
669{
670 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
671 itr->second->GetSession()->SendPacket(packet);
672}

References m_Players.

Referenced by PlaySoundToAll(), and UpdateWorldState().

◆ SendPacketToTeam()

void Battleground::SendPacketToTeam ( TeamId  teamId,
WorldPacket const *  packet,
Player sender = nullptr,
bool  self = true 
)
675{
676 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
677 if (itr->second->GetBgTeamId() == teamId && (self || sender != itr->second))
678 itr->second->GetSession()->SendPacket(packet);
679}

References m_Players.

Referenced by AddPlayer(), and RemovePlayerAtLeave().

◆ SetArenaMatchmakerRating()

void Battleground::SetArenaMatchmakerRating ( TeamId  teamId,
uint32  MMR 
)
inline

◆ SetArenaorBGType()

void Battleground::SetArenaorBGType ( bool  _isArena)
inline
364{ m_IsArena = _isArena; }

References m_IsArena.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetArenaTeamIdForTeam()

void Battleground::SetArenaTeamIdForTeam ( TeamId  teamId,
uint32  ArenaTeamId 
)
inline
493{ m_ArenaTeamIds[teamId] = ArenaTeamId; }

References m_ArenaTeamIds.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ SetArenaType()

void Battleground::SetArenaType ( uint8  type)
inline
363{ m_ArenaType = type; }

References m_ArenaType.

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetBgMap()

void Battleground::SetBgMap ( BattlegroundMap map)
inline

◆ SetBgRaid()

void Battleground::SetBgRaid ( TeamId  teamId,
Group bg_raid 
)
1808{
1809 Group*& old_raid = m_BgRaids[teamId];
1810 if (old_raid)
1811 old_raid->SetBattlegroundGroup(nullptr);
1812 if (bg_raid)
1813 bg_raid->SetBattlegroundGroup(this);
1814 old_raid = bg_raid;
1815}
void SetBattlegroundGroup(Battleground *bg)
Definition: Group.cpp:2392

References m_BgRaids, and Group::SetBattlegroundGroup().

Referenced by AddOrSetPlayerToCorrectBgGroup(), Arena::AddPlayer(), RemovePlayerAtLeave(), and Group::~Group().

◆ SetBgTypeID()

void Battleground::SetBgTypeID ( BattlegroundTypeId  TypeID)
inline
352{ m_RealTypeID = TypeID; }
TypeID
Definition: ObjectGuid.h:31

References m_RealTypeID.

Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateNewBattleground().

◆ SetBracket()

void Battleground::SetBracket ( PvPDifficultyEntry const *  bracketEntry)
1823{
1824 m_BracketId = bracketEntry->GetBracketId();
1825 SetLevelRange(bracketEntry->minLevel, bracketEntry->maxLevel);
1826}
void SetLevelRange(uint32 min, uint32 max)
Definition: Battleground.h:361

References PvPDifficultyEntry::GetBracketId(), m_BracketId, PvPDifficultyEntry::maxLevel, PvPDifficultyEntry::minLevel, and SetLevelRange().

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetClientInstanceID()

void Battleground::SetClientInstanceID ( uint32  InstanceID)
inline
357{ m_ClientInstanceID = InstanceID; }

References m_ClientInstanceID.

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetDroppedFlagGUID()

virtual void Battleground::SetDroppedFlagGUID ( ObjectGuid  ,
TeamId  = TEAM_NEUTRAL 
)
inlinevirtual

Reimplemented in BattlegroundWS, and BattlegroundEY.

559{}

◆ SetEndTime()

void Battleground::SetEndTime ( uint32  Time)
inline
359{ m_EndTime = Time; }

References m_EndTime.

Referenced by EndNow(), and Init().

◆ SetHoliday()

void Battleground::SetHoliday ( bool  is_holiday)
1791{
1792 m_HonorMode = is_holiday ? BG_HOLIDAY : BG_NORMAL;
1793}
@ BG_HOLIDAY
Definition: Battleground.h:275

References BG_HOLIDAY, BG_NORMAL, and m_HonorMode.

◆ SetInstanceID()

void Battleground::SetInstanceID ( uint32  InstanceID)
inline

◆ SetLastResurrectTime()

void Battleground::SetLastResurrectTime ( uint32  Time)
inline
360{ m_LastResurrectTime = Time; }

References m_LastResurrectTime.

Referenced by Init(), and StartBattleground().

◆ SetLevelRange()

void Battleground::SetLevelRange ( uint32  min,
uint32  max 
)
inline
361{ m_LevelMin = min; m_LevelMax = max; }

References m_LevelMax, and m_LevelMin.

Referenced by BattlegroundMgr::CreateBattleground(), and SetBracket().

◆ SetMapId()

void Battleground::SetMapId ( uint32  MapID)
inline
427{ m_MapId = MapID; }

References m_MapId.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetMaxPlayersPerTeam()

void Battleground::SetMaxPlayersPerTeam ( uint32  MaxPlayers)
inline

◆ SetMinPlayersPerTeam()

void Battleground::SetMinPlayersPerTeam ( uint32  MinPlayers)
inline
373{ m_MinPlayersPerTeam = MinPlayers; }

References m_MinPlayersPerTeam.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetName()

void Battleground::SetName ( std::string_view  name)
inline
351{ m_Name = std::string(name); }

References m_Name.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetRandom()

void Battleground::SetRandom ( bool  isRandom)
inline

◆ SetRandomTypeID()

void Battleground::SetRandomTypeID ( BattlegroundTypeId  TypeID)
inline

◆ SetRated()

void Battleground::SetRated ( bool  state)
inline

◆ SetScriptId()

void Battleground::SetScriptId ( uint32  scriptId)
inline
366{ ScriptId = scriptId; }

References ScriptId.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetStartDelayTime()

void Battleground::SetStartDelayTime ( int32  Time)
inline
370{ m_StartDelayTime = Time; }

References m_StartDelayTime.

Referenced by _ProcessJoin(), and ReadyMarkerClicked().

◆ SetStartMaxDist()

void Battleground::SetStartMaxDist ( float  startMaxDist)
inline
438{ m_StartMaxDist = startMaxDist; }

References m_StartMaxDist.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetStartTime()

void Battleground::SetStartTime ( uint32  Time)
inline
358{ m_StartTime = Time; }

References m_StartTime.

Referenced by Init(), and StartBattleground().

◆ SetStatus()

◆ SetTeamStartPosition()

void Battleground::SetTeamStartPosition ( TeamId  teamId,
Position const &  pos 
)
657{
658 ASSERT(teamId < TEAM_NEUTRAL);
659 _startPosition[teamId] = pos;
660}

References _startPosition, ASSERT, and TEAM_NEUTRAL.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetupBattleground()

virtual bool Battleground::SetupBattleground ( )
inlinevirtual

◆ SetWinner()

void Battleground::SetWinner ( PvPTeamId  winner)
inline
365{ m_WinnerId = winner; }

References m_WinnerId.

Referenced by EndBattleground(), and Init().

◆ SpawnBGObject()

void Battleground::SpawnBGObject ( uint32  type,
uint32  respawntime,
uint32  forceRespawnDelay = 0 
)
1508{
1509 if (Map* map = FindBgMap())
1510 if (GameObject* obj = map->GetGameObject(BgObjects[type]))
1511 {
1512 if (respawntime)
1513 obj->SetLootState(GO_JUST_DEACTIVATED);
1514 else if (obj->getLootState() == GO_JUST_DEACTIVATED)
1515 // Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
1516 obj->SetLootState(GO_READY);
1517 obj->SetRespawnTime(respawntime);
1518 map->AddToMap(obj);
1519
1520 if (forceRespawnDelay)
1521 {
1522 obj->SetRespawnDelay(forceRespawnDelay);
1523 }
1524 }
1525}
@ GO_JUST_DEACTIVATED
Definition: GameObject.h:114

References BgObjects, FindBgMap(), GO_JUST_DEACTIVATED, and GO_READY.

Referenced by BattlegroundAB::CreateBanner(), BattlegroundAB::DeleteBanner(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundEY::EventTeamLostPoint(), BattlegroundAV::HandleKillUnit(), HandleTriggerBuff(), BattlegroundWS::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundEY::RespawnFlag(), BattlegroundWS::RespawnFlagAfterDrop(), BattlegroundAV::SetupBattleground(), BattlegroundAB::StartingEventCloseDoors(), BattlegroundAV::StartingEventCloseDoors(), BattlegroundBE::StartingEventCloseDoors(), BattlegroundDS::StartingEventCloseDoors(), BattlegroundEY::StartingEventCloseDoors(), BattlegroundNA::StartingEventCloseDoors(), BattlegroundRL::StartingEventCloseDoors(), BattlegroundWS::StartingEventCloseDoors(), BattlegroundAB::StartingEventOpenDoors(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundBE::StartingEventOpenDoors(), BattlegroundDS::StartingEventOpenDoors(), BattlegroundEY::StartingEventOpenDoors(), BattlegroundNA::StartingEventOpenDoors(), BattlegroundRL::StartingEventOpenDoors(), BattlegroundRV::StartingEventOpenDoors(), and BattlegroundWS::StartingEventOpenDoors().

◆ SpectatorsSendPacket()

void Battleground::SpectatorsSendPacket ( WorldPacket data)
1293{
1294 for (SpectatorList::const_iterator itr = m_Spectators.begin(); itr != m_Spectators.end(); ++itr)
1295 (*itr)->GetSession()->SendPacket(&data);
1296}

References m_Spectators.

◆ SpiritOfCompetitionEvent()

void Battleground::SpiritOfCompetitionEvent ( PvPTeamId  winnerTeamId) const
934{
935 bool isDraw = winnerTeamId == PVP_TEAM_NEUTRAL;
936
937 std::vector<Player*> filteredPlayers;
938 GetBgMap()->DoForAllPlayers([&](Player* player)
939 {
940 // Reward all eligible players the participant reward
943
944 // Collect players of the winning team who has yet to recieve the winner reward
945 if (!isDraw && player->GetBgTeamId() == GetTeamId(winnerTeamId) &&
947 filteredPlayers.push_back(player);
948 });
949
950 // Randomly select one player from winners team to recieve the reward, if any eligible
951 if (!filteredPlayers.empty())
952 {
953 Player* wPlayer = filteredPlayers[rand() % filteredPlayers.size()];
954 wPlayer->CastSpell(wPlayer, SPELL_SPIRIT_OF_COMPETITION_WINNER, true);
955 }
956}
@ SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT
Definition: Battleground.h:245
@ QUEST_FLAG_WINNER
Definition: Battleground.h:244
@ SPELL_SPIRIT_OF_COMPETITION_WINNER
Definition: Battleground.h:246
@ QUEST_FLAG_PARTICIPANT
Definition: Battleground.h:243
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1424

References Unit::CastSpell(), Map::DoForAllPlayers(), GetBgMap(), Player::GetBgTeamId(), Player::GetQuestStatus(), GetTeamId(), PVP_TEAM_NEUTRAL, QUEST_FLAG_PARTICIPANT, QUEST_FLAG_WINNER, QUEST_STATUS_REWARDED, SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT, and SPELL_SPIRIT_OF_COMPETITION_WINNER.

◆ StartBattleground()

void Battleground::StartBattleground ( )
1098{
1099 SetStartTime(0);
1101
1102 // add BG to free slot queue
1104
1105 // add bg to update list
1106 // this must be done here, because we need to have already invited some players when first Battleground::Update() method is executed
1107 sBattlegroundMgr->AddBattleground(this);
1108
1109 if (m_IsRated)
1110 LOG_DEBUG("bg.arena", "Arena match type: {} for Team1Id: {} - Team2Id: {} started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]);
1111}

References AddToBGFreeSlotQueue(), LOG_DEBUG, m_ArenaTeamIds, m_ArenaType, m_IsRated, sBattlegroundMgr, SetLastResurrectTime(), SetStartTime(), TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueue::BattlegroundQueueUpdate(), and misc_commandscript::HandleSkirmishCommand().

◆ StartingEventCloseDoors()

virtual void Battleground::StartingEventCloseDoors ( )
inlinevirtual

◆ StartingEventOpenDoors()

virtual void Battleground::StartingEventOpenDoors ( )
inlinevirtual

◆ StartTimedAchievement()

void Battleground::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
1829{
1830 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
1831 itr->second->StartTimedAchievement(type, entry);
1832}

References GetPlayers().

Referenced by BattlegroundSA::PostUpdateImpl(), BattlegroundAB::StartingEventOpenDoors(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundEY::StartingEventOpenDoors(), and BattlegroundWS::StartingEventOpenDoors().

◆ ToBattlegroundAB() [1/2]

BattlegroundAB * Battleground::ToBattlegroundAB ( )
inline
573{ if (GetBgTypeID(true) == BATTLEGROUND_AB) return reinterpret_cast<BattlegroundAB*>(this); else return nullptr; }
@ BATTLEGROUND_AB
Definition: SharedDefines.h:3483
Definition: BattlegroundAB.h:291

References BATTLEGROUND_AB, and GetBgTypeID().

Referenced by achievement_resilient_victory::OnCheck().

◆ ToBattlegroundAB() [2/2]

BattlegroundAB const * Battleground::ToBattlegroundAB ( ) const
inline
574{ if (GetBgTypeID(true) == BATTLEGROUND_AB) return reinterpret_cast<const BattlegroundAB*>(this); else return nullptr; }

References BATTLEGROUND_AB, and GetBgTypeID().

◆ ToBattlegroundAV() [1/2]

BattlegroundAV * Battleground::ToBattlegroundAV ( )
inline
567{ if (GetBgTypeID(true) == BATTLEGROUND_AV) return reinterpret_cast<BattlegroundAV*>(this); else return nullptr; }
@ BATTLEGROUND_AV
Definition: SharedDefines.h:3481
Definition: BattlegroundAV.h:1783

References BATTLEGROUND_AV, and GetBgTypeID().

Referenced by achievement_everything_counts::OnCheck(), and achievement_bg_av_perfection::OnCheck().

◆ ToBattlegroundAV() [2/2]

BattlegroundAV const * Battleground::ToBattlegroundAV ( ) const
inline
568{ if (GetBgTypeID(true) == BATTLEGROUND_AV) return reinterpret_cast<const BattlegroundAV*>(this); else return nullptr; }

References BATTLEGROUND_AV, and GetBgTypeID().

◆ ToBattlegroundBE() [1/2]

BattlegroundBE * Battleground::ToBattlegroundBE ( )
inline
579{ if (GetBgTypeID(true) == BATTLEGROUND_BE) return reinterpret_cast<BattlegroundBE*>(this); else return nullptr; }
Definition: BattlegroundBE.h:47

References BATTLEGROUND_BE, and GetBgTypeID().

◆ ToBattlegroundBE() [2/2]

BattlegroundBE const * Battleground::ToBattlegroundBE ( ) const
inline
580{ if (GetBgTypeID(true) == BATTLEGROUND_BE) return reinterpret_cast<const BattlegroundBE*>(this); else return nullptr; }

References BATTLEGROUND_BE, and GetBgTypeID().

◆ ToBattlegroundDS() [1/2]

BattlegroundDS * Battleground::ToBattlegroundDS ( )
inline
591{ if (GetBgTypeID(true) == BATTLEGROUND_DS) return reinterpret_cast<BattlegroundDS*>(this); else return nullptr; }
Definition: BattlegroundDS.h:94

References BATTLEGROUND_DS, and GetBgTypeID().

◆ ToBattlegroundDS() [2/2]

BattlegroundDS const * Battleground::ToBattlegroundDS ( ) const
inline
592{ if (GetBgTypeID(true) == BATTLEGROUND_DS) return reinterpret_cast<const BattlegroundDS*>(this); else return nullptr; }

References BATTLEGROUND_DS, and GetBgTypeID().

◆ ToBattlegroundEY() [1/2]

BattlegroundEY * Battleground::ToBattlegroundEY ( )
inline
582{ if (GetBgTypeID(true) == BATTLEGROUND_EY) return reinterpret_cast<BattlegroundEY*>(this); else return nullptr; }
@ BATTLEGROUND_EY
Definition: SharedDefines.h:3487
Definition: BattlegroundEY.h:380

References BATTLEGROUND_EY, and GetBgTypeID().

◆ ToBattlegroundEY() [2/2]

BattlegroundEY const * Battleground::ToBattlegroundEY ( ) const
inline
583{ if (GetBgTypeID(true) == BATTLEGROUND_EY) return reinterpret_cast<const BattlegroundEY*>(this); else return nullptr; }

References BATTLEGROUND_EY, and GetBgTypeID().

◆ ToBattlegroundIC() [1/2]

BattlegroundIC * Battleground::ToBattlegroundIC ( )
inline
597{ if (GetBgTypeID(true) == BATTLEGROUND_IC) return reinterpret_cast<BattlegroundIC*>(this); else return nullptr; }
@ BATTLEGROUND_IC
Definition: SharedDefines.h:3492
Definition: BattlegroundIC.h:952

References BATTLEGROUND_IC, and GetBgTypeID().

Referenced by SpellArea::IsFitToRequirements(), and achievement_bg_ic_resource_glut::OnCheck().

◆ ToBattlegroundIC() [2/2]

BattlegroundIC const * Battleground::ToBattlegroundIC ( ) const
inline
598{ if (GetBgTypeID(true) == BATTLEGROUND_IC) return reinterpret_cast<const BattlegroundIC*>(this); else return nullptr; }

References BATTLEGROUND_IC, and GetBgTypeID().

◆ ToBattlegroundNA() [1/2]

BattlegroundNA * Battleground::ToBattlegroundNA ( )
inline
576{ if (GetBgTypeID(true) == BATTLEGROUND_NA) return reinterpret_cast<BattlegroundNA*>(this); else return nullptr; }
Definition: BattlegroundNA.h:47

References BATTLEGROUND_NA, and GetBgTypeID().

◆ ToBattlegroundNA() [2/2]

BattlegroundNA const * Battleground::ToBattlegroundNA ( ) const
inline
577{ if (GetBgTypeID(true) == BATTLEGROUND_NA) return reinterpret_cast<const BattlegroundNA*>(this); else return nullptr; }

References BATTLEGROUND_NA, and GetBgTypeID().

◆ ToBattlegroundRL() [1/2]

BattlegroundRL * Battleground::ToBattlegroundRL ( )
inline
585{ if (GetBgTypeID(true) == BATTLEGROUND_RL) return reinterpret_cast<BattlegroundRL*>(this); else return nullptr; }
Definition: BattlegroundRL.h:43

References BATTLEGROUND_RL, and GetBgTypeID().

◆ ToBattlegroundRL() [2/2]

BattlegroundRL const * Battleground::ToBattlegroundRL ( ) const
inline
586{ if (GetBgTypeID(true) == BATTLEGROUND_RL) return reinterpret_cast<const BattlegroundRL*>(this); else return nullptr; }

References BATTLEGROUND_RL, and GetBgTypeID().

◆ ToBattlegroundRV() [1/2]

BattlegroundRV * Battleground::ToBattlegroundRV ( )
inline
594{ if (GetBgTypeID(true) == BATTLEGROUND_RV) return reinterpret_cast<BattlegroundRV*>(this); else return nullptr; }
Definition: BattlegroundRV.h:86

References BATTLEGROUND_RV, and GetBgTypeID().

◆ ToBattlegroundRV() [2/2]

BattlegroundRV const * Battleground::ToBattlegroundRV ( ) const
inline
595{ if (GetBgTypeID(true) == BATTLEGROUND_RV) return reinterpret_cast<const BattlegroundRV*>(this); else return nullptr; }

References BATTLEGROUND_RV, and GetBgTypeID().

◆ ToBattlegroundSA() [1/2]

BattlegroundSA * Battleground::ToBattlegroundSA ( )
inline
588{ if (GetBgTypeID(true) == BATTLEGROUND_SA) return reinterpret_cast<BattlegroundSA*>(this); else return nullptr; }
@ BATTLEGROUND_SA
Definition: SharedDefines.h:3489
Class for manage Strand of Ancient battleground.
Definition: BattlegroundSA.h:456

References BATTLEGROUND_SA, and GetBgTypeID().

Referenced by achievement_sa_defense_of_the_ancients::OnCheck(), and achievement_not_even_a_scratch::OnCheck().

◆ ToBattlegroundSA() [2/2]

BattlegroundSA const * Battleground::ToBattlegroundSA ( ) const
inline
589{ if (GetBgTypeID(true) == BATTLEGROUND_SA) return reinterpret_cast<const BattlegroundSA*>(this); else return nullptr; }

References BATTLEGROUND_SA, and GetBgTypeID().

◆ ToBattlegroundWS() [1/2]

BattlegroundWS * Battleground::ToBattlegroundWS ( )
inline
570{ if (GetBgTypeID(true) == BATTLEGROUND_WS) return reinterpret_cast<BattlegroundWS*>(this); else return nullptr; }
@ BATTLEGROUND_WS
Definition: SharedDefines.h:3482
Definition: BattlegroundWS.h:220

References BATTLEGROUND_WS, and GetBgTypeID().

Referenced by achievement_save_the_day::OnCheck().

◆ ToBattlegroundWS() [2/2]

BattlegroundWS const * Battleground::ToBattlegroundWS ( ) const
inline
571{ if (GetBgTypeID(true) == BATTLEGROUND_WS) return reinterpret_cast<const BattlegroundWS*>(this); else return nullptr; }

References BATTLEGROUND_WS, and GetBgTypeID().

◆ ToBeDeleted()

bool Battleground::ToBeDeleted ( ) const
inline
553{ return m_SetDeleteThis; }

References m_SetDeleteThis.

Referenced by BattlegroundMgr::Update().

◆ Update()

void Battleground::Update ( uint32  diff)
243{
244 // pussywizard:
245 m_UpdateTimer += diff;
247 return;
248
249 diff = BATTLEGROUND_UPDATE_INTERVAL; // just change diff value, no need to replace variable name in many places
251
252 if (!PreUpdateImpl(diff))
253 return;
254
255 if (!GetPlayersSize())
256 {
257 //BG is empty
258 // if there are no players invited, delete BG
259 // this will delete arena or bg object, where any player entered
260 // [[ but if you use battleground object again (more battles possible to be played on 1 instance)
261 // then this condition should be removed and code:
262 // if (!GetInvitedCount(TEAM_HORDE) && !GetInvitedCount(TEAM_ALLIANCE))
263 // AddToFreeBGObjectsQueue(); // not yet implemented
264 // should be used instead of current
265 // ]]
266 // Battleground Template instance cannot be updated, because it would be deleted
268 {
269 m_SetDeleteThis = true;
270 }
271
272 return;
273 }
274
275 switch (GetStatus())
276 {
277 case STATUS_WAIT_JOIN:
278 if (GetPlayersSize())
279 {
280 _ProcessJoin(diff);
282 }
283 break;
285 if (isArena())
286 {
287 if (GetStartTime() >= 46 * MINUTE * IN_MILLISECONDS) // pussywizard: 1min startup + 45min allowed duration
288 {
290 return;
291 }
292 }
293 else
294 {
295 _ProcessResurrect(diff);
297 _ProcessProgress(diff);
298 else if (m_PrematureCountDown)
299 m_PrematureCountDown = false;
300 }
301 break;
303 _ProcessLeave(diff);
304 break;
305 default:
306 break;
307 }
308
309 // Update start time and reset stats timer
310 m_StartTime += diff;
311 m_ResetStatTimer += diff;
312
313 PostUpdateImpl(diff);
314
315 sScriptMgr->OnBattlegroundUpdate(this, diff);
316}
#define BATTLEGROUND_UPDATE_INTERVAL
Definition: Battleground.h:181
virtual void PostUpdateImpl(uint32)
Post-update hook.
Definition: Battleground.h:692
void _ProcessResurrect(uint32 diff)
Definition: Battleground.cpp:344
void _ProcessProgress(uint32 diff)
Definition: Battleground.cpp:417
virtual bool PreUpdateImpl(uint32)
Pre-update hook.
Definition: Battleground.h:679
void _CheckSafePositions(uint32 diff)
Definition: Battleground.cpp:318
void _ProcessJoin(uint32 diff)
Definition: Battleground.cpp:459
void _ProcessLeave(uint32 diff)
Definition: Battleground.cpp:636

References _CheckSafePositions(), _ProcessJoin(), _ProcessLeave(), _ProcessProgress(), _ProcessResurrect(), BATTLEGROUND_UPDATE_INTERVAL, EndBattleground(), GetInvitedCount(), GetMinPlayersPerTeam(), GetPlayersCountByTeam(), GetPlayersSize(), GetStartTime(), GetStatus(), IN_MILLISECONDS, isArena(), m_PrematureCountDown, m_ResetStatTimer, m_SetDeleteThis, m_StartTime, m_UpdateTimer, MINUTE, PostUpdateImpl(), PreUpdateImpl(), PVP_TEAM_NEUTRAL, sBattlegroundMgr, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, STATUS_WAIT_LEAVE, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundMgr::Update().

◆ UpdatePlayerScore()

bool Battleground::UpdatePlayerScore ( Player player,
uint32  type,
uint32  value,
bool  doAddHonor = true 
)
virtual

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, and BattlegroundWS.

1345{
1346 auto const& itr = PlayerScores.find(player->GetGUID().GetCounter());
1347 if (itr == PlayerScores.end()) // player not found...
1348 return false;
1349
1350 if (type == SCORE_BONUS_HONOR && doAddHonor && isBattleground())
1351 player->RewardHonor(nullptr, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
1352 else
1353 itr->second->UpdateScore(type, value);
1354
1355 return true;
1356}
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition: Player.cpp:6064

References ObjectGuid::GetCounter(), Object::GetGUID(), isBattleground(), PlayerScores, Player::RewardHonor(), and SCORE_BONUS_HONOR.

Referenced by BattlegroundSA::DestroyGate(), EndBattleground(), HandleKillPlayer(), BattlegroundSA::HandleKillUnit(), RewardHonorToTeam(), BattlegroundAB::UpdatePlayerScore(), BattlegroundAV::UpdatePlayerScore(), BattlegroundEY::UpdatePlayerScore(), BattlegroundIC::UpdatePlayerScore(), and BattlegroundWS::UpdatePlayerScore().

◆ UpdatePlayersCountByTeam()

void Battleground::UpdatePlayersCountByTeam ( TeamId  teamId,
bool  remove 
)
inline
483 {
484 if (remove)
485 --m_PlayersCount[teamId];
486 else
487 ++m_PlayersCount[teamId];
488 }

References m_PlayersCount.

Referenced by AddPlayer(), and RemovePlayerAtLeave().

◆ UpdateWorldState()

void Battleground::UpdateWorldState ( uint32  variable,
uint32  value 
)
779{
781 worldstate.VariableID = variable;
782 worldstate.Value = value;
783 SendPacketToAll(worldstate.Write());
784}
Definition: WorldStatePackets.h:50
int32 Value
Definition: WorldStatePackets.h:57
WorldPacket const * Write() override
Definition: WorldStatePackets.cpp:40
int32 VariableID
Definition: WorldStatePackets.h:56

References SendPacketToAll(), WorldPackets::WorldState::UpdateWorldState::Value, WorldPackets::WorldState::UpdateWorldState::VariableID, and WorldPackets::WorldState::UpdateWorldState::Write().

Referenced by BattlegroundEY::AddPoints(), BattlegroundSA::CaptureGraveyard(), BattlegroundIC::DestroyGate(), BattlegroundSA::DestroyGate(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundSA::EventPlayerDamagedGO(), BattlegroundIC::HandleKillPlayer(), BattlegroundAB::PostUpdateImpl(), BattlegroundIC::PostUpdateImpl(), BattlegroundWS::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundEY::RespawnFlag(), BattlegroundAV::SendMineWorldStates(), BattlegroundAB::SendNodeUpdate(), BattlegroundSA::SendTime(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundWS::StartingEventOpenDoors(), BattlegroundSA::ToggleTimer(), Arena::UpdateArenaWorldState(), BattlegroundWS::UpdateFlagState(), BattlegroundAV::UpdateNodeWorldState(), BattlegroundIC::UpdateNodeWorldState(), BattlegroundEY::UpdatePointsCount(), BattlegroundEY::UpdatePointsIcons(), and BattlegroundAV::UpdateScore().

◆ YellToAll()

void Battleground::YellToAll ( Creature creature,
const char *  text,
uint32  language 
)
719{
720 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
721 {
722 WorldPacket data;
723 ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_YELL, Language(language), creature, itr->second, text);
724 itr->second->SendDirectMessage(&data);
725 }
726}
@ CHAT_MSG_MONSTER_YELL
Definition: SharedDefines.h:3166
Language
Definition: SharedDefines.h:734
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition: Chat.cpp:267

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_YELL, and m_Players.

Referenced by BattlegroundAV::ChangeMineOwner(), and BattlegroundAV::PostUpdateImpl().

Member Data Documentation

◆ _arenaTeamScores

ArenaTeamScore Battleground::_arenaTeamScores[PVP_TEAMS_COUNT]
protected

◆ _InBGFreeSlotQueue

bool Battleground::_InBGFreeSlotQueue { false }
private

◆ _reviveEvents

◆ _startPosition

std::array<Position, PVP_TEAMS_COUNT> Battleground::_startPosition
private

◆ ArenaLogEntries

ArenaLogEntryDataMap Battleground::ArenaLogEntries

◆ BgCreatures

◆ BgObjects

◆ m_ArenaTeamIds

uint32 Battleground::m_ArenaTeamIds[PVP_TEAMS_COUNT]
private

◆ m_ArenaTeamMMR

uint32 Battleground::m_ArenaTeamMMR[PVP_TEAMS_COUNT]
private

◆ m_ArenaType

uint8 Battleground::m_ArenaType
private

◆ m_BgInvitedPlayers

uint32 Battleground::m_BgInvitedPlayers[PVP_TEAMS_COUNT]
private

◆ m_BgRaids

Group* Battleground::m_BgRaids[PVP_TEAMS_COUNT]
private

Referenced by Battleground(), GetBgRaid(), and SetBgRaid().

◆ m_BracketId

BattlegroundBracketId Battleground::m_BracketId { BG_BRACKET_ID_FIRST }
private

Referenced by GetBracketId(), and SetBracket().

◆ m_BuffChange

bool Battleground::m_BuffChange
protected

◆ m_ClientInstanceID

uint32 Battleground::m_ClientInstanceID
private

◆ m_EndTime

int32 Battleground::m_EndTime
private

◆ m_Events

uint8 Battleground::m_Events
protected

◆ m_HonorMode

BGHonorMode Battleground::m_HonorMode
protected

Referenced by Battleground(), and SetHoliday().

◆ m_InstanceID

◆ m_IsArena

bool Battleground::m_IsArena
private

◆ m_IsRandom

bool Battleground::m_IsRandom
protected

Referenced by Battleground(), IsRandom(), and SetRandom().

◆ m_IsRated

bool Battleground::m_IsRated
private

◆ m_LastResurrectTime

uint32 Battleground::m_LastResurrectTime
private

◆ m_LevelMax

uint32 Battleground::m_LevelMax
private

◆ m_LevelMin

uint32 Battleground::m_LevelMin
private

◆ m_Map

BattlegroundMap* Battleground::m_Map
private

◆ m_MapId

◆ m_MaxPlayersPerTeam

uint32 Battleground::m_MaxPlayersPerTeam
private

◆ m_MinPlayersPerTeam

uint32 Battleground::m_MinPlayersPerTeam
private

◆ m_Name

std::string Battleground::m_Name {}
private

Referenced by GetName(), and SetName().

◆ m_OfflineQueue

GuidDeque Battleground::m_OfflineQueue
private

◆ m_Players

◆ m_PlayersCount

uint32 Battleground::m_PlayersCount[PVP_TEAMS_COUNT]
private

◆ m_PrematureCountDown

bool Battleground::m_PrematureCountDown
private

◆ m_PrematureCountDownTimer

uint32 Battleground::m_PrematureCountDownTimer
private

Referenced by _ProcessProgress(), and Battleground().

◆ m_RandomTypeID

BattlegroundTypeId Battleground::m_RandomTypeID
private

◆ m_RealTypeID

◆ m_ResetStatTimer

uint32 Battleground::m_ResetStatTimer
private

Referenced by _ProcessJoin(), Battleground(), and Update().

◆ m_ResurrectQueue

GuidVector Battleground::m_ResurrectQueue
private

Referenced by _ProcessResurrect().

◆ m_ReviveQueue

◆ m_SetDeleteThis

bool Battleground::m_SetDeleteThis
private

Referenced by Battleground(), ToBeDeleted(), and Update().

◆ m_Spectators

◆ m_StartDelayTime

int32 Battleground::m_StartDelayTime
private

◆ m_StartMaxDist

float Battleground::m_StartMaxDist
private

◆ m_StartTime

uint32 Battleground::m_StartTime
private

◆ m_Status

BattlegroundStatus Battleground::m_Status
private

Referenced by Battleground(), GetStatus(), and SetStatus().

◆ m_TeamScores

◆ m_ToBeTeleported

ToBeTeleportedMap Battleground::m_ToBeTeleported
private

◆ m_UpdateTimer

uint32 Battleground::m_UpdateTimer
protected

Referenced by Battleground(), and Update().

◆ m_ValidStartPositionTimer

uint32 Battleground::m_ValidStartPositionTimer
private

◆ m_WinnerId

PvPTeamId Battleground::m_WinnerId
private

Referenced by Battleground(), GetWinner(), and SetWinner().

◆ PlayerScores

◆ readyMarkerClickedSet

GuidSet Battleground::readyMarkerClickedSet

Referenced by ReadyMarkerClicked().

◆ ScriptId

uint32 Battleground::ScriptId
private

◆ StartDelayTimes

BattlegroundStartTimeIntervals Battleground::StartDelayTimes[BG_STARTING_EVENT_COUNT]
protected

◆ StartMessageIds