AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_time_rift Struct Reference
Inheritance diagram for npc_time_rift:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_time_rift (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *creature) override
 
void DoSummonAtRift (uint32 entry)
 
void DoSelectSummon ()
 
void SummonedCreatureDies (Creature *creature, Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
ObjectGuid _riftKeeperGUID
 
std::vector< uint32waveMobs
 
uint8 waveMobIndex
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_time_rift()

npc_time_rift::npc_time_rift ( Creature creature)
inline
260 : NullCreatureAI(creature)
261 {
262 _instance = creature->GetInstanceScript();
263 }
Definition: PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: the_black_morass.cpp:416

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ DoSelectSummon()

void npc_time_rift::DoSelectSummon ( )
inline
312 {
314 if (entry == NPC_INFINITE_WHELP)
315 {
316 DoSummonAtRift(entry);
317 DoSummonAtRift(entry);
318 DoSummonAtRift(entry);
319 }
320 else
321 {
322 if (urand(0, 1))
323 {
324 switch (entry)
325 {
328 break;
331 break;
334 break;
337 break;
338 default:
339 break;
340 }
341 }
342
343 DoSummonAtRift(entry);
344 }
345
346 if (++waveMobIndex >= waveMobs.size())
347 {
348 waveMobIndex = 0;
349 }
350 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_INFINITE_ASSASSIN_2
Definition: the_black_morass.h:87
@ NPC_INFINITE_EXECUTIONER_2
Definition: the_black_morass.h:89
@ NPC_INFINITE_EXECUTIONER
Definition: the_black_morass.h:84
@ NPC_INFINITE_WHELP
Definition: the_black_morass.h:82
@ NPC_INFINITE_VANQUISHER
Definition: the_black_morass.h:85
@ NPC_INFINITE_VANQUISHER_2
Definition: the_black_morass.h:90
@ NPC_INFINITE_ASSASSIN
Definition: the_black_morass.h:81
@ NPC_INFINITE_CHRONOMANCER
Definition: the_black_morass.h:83
@ NPC_INFINITE_CHRONOMANCER_2
Definition: the_black_morass.h:88
void DoSummonAtRift(uint32 entry)
Definition: the_black_morass.cpp:295
std::vector< uint32 > waveMobs
Definition: the_black_morass.cpp:418
uint8 waveMobIndex
Definition: the_black_morass.cpp:419

References DoSummonAtRift(), NPC_INFINITE_ASSASSIN, NPC_INFINITE_ASSASSIN_2, NPC_INFINITE_CHRONOMANCER, NPC_INFINITE_CHRONOMANCER_2, NPC_INFINITE_EXECUTIONER, NPC_INFINITE_EXECUTIONER_2, NPC_INFINITE_VANQUISHER, NPC_INFINITE_VANQUISHER_2, NPC_INFINITE_WHELP, urand(), waveMobIndex, and waveMobs.

Referenced by UpdateAI().

◆ DoSummonAtRift()

void npc_time_rift::DoSummonAtRift ( uint32  entry)
inline
296 {
297 Position pos = me->GetNearPosition(10.0f, 2 * M_PI * rand_norm());
298
299 if (Creature* summon = me->SummonCreature(entry, pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 150000))
300 {
302 {
303 float o = medivh->GetAngle(summon) + frand(-1.0f, 1.0f);
304 summon->SetHomePosition(medivh->GetPositionX() + 14.0f * cos(o), medivh->GetPositionY() + 14.0f * std::sin(o), medivh->GetPositionZ(), summon->GetAngle(medivh));
305 summon->GetMotionMaster()->MoveTargetedHome(true);
306 summon->SetReactState(REACT_DEFENSIVE);
307 }
308 }
309 }
float frand(float min, float max)
Definition: Random.cpp:57
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ REACT_DEFENSIVE
Definition: Unit.h:1036
@ DATA_MEDIVH
Definition: the_black_morass.h:38
Creature *const me
Definition: CreatureAI.h:73
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Position GetNearPosition(float dist, float angle)
Definition: Object.cpp:2716
Definition: Position.h:28
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99

References _instance, DATA_MEDIVH, frand(), Position::GetAngle(), InstanceScript::GetCreature(), WorldObject::GetNearPosition(), CreatureAI::me, rand_norm(), REACT_DEFENSIVE, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by DoSelectSummon().

◆ JustSummoned()

void npc_time_rift::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from CreatureAI.

288 {
289 if (creature->GetEntry() != NPC_AEONUS && _riftKeeperGUID.IsEmpty())
290 {
291 _riftKeeperGUID = creature->GetGUID();
292 }
293 }
@ NPC_AEONUS
Definition: the_black_morass.h:79
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool IsEmpty() const
Definition: ObjectGuid.h:163
ObjectGuid _riftKeeperGUID
Definition: the_black_morass.cpp:417

References _riftKeeperGUID, Object::GetEntry(), Object::GetGUID(), ObjectGuid::IsEmpty(), and NPC_AEONUS.

◆ Reset()

void npc_time_rift::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

266 {
268
269 if (riftNumer < 6)
270 {
272 }
273 else if (riftNumer < 12)
274 {
276 }
277 else
278 {
280 }
281
282 waveMobIndex = 0;
283 events.ScheduleEvent(EVENT_SUMMON_AT_RIFT, 16s);
284 events.ScheduleEvent(EVENT_SUMMON_BOSS, 6s);
285 }
static std::vector< uint32 > firstWave
Definition: the_black_morass.cpp:46
@ EVENT_SUMMON_BOSS
Definition: the_black_morass.cpp:253
@ EVENT_SUMMON_AT_RIFT
Definition: the_black_morass.cpp:251
static std::vector< uint32 > secondWave
Definition: the_black_morass.cpp:47
static std::vector< uint32 > thirdWave
Definition: the_black_morass.cpp:48
@ DATA_RIFT_NUMBER
Definition: the_black_morass.h:42
events
Definition: boss_sartura.cpp:43
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References _instance, DATA_RIFT_NUMBER, EVENT_SUMMON_AT_RIFT, EVENT_SUMMON_BOSS, firstWave, ZoneScript::GetData(), secondWave, thirdWave, waveMobIndex, and waveMobs.

◆ SummonedCreatureDies()

void npc_time_rift::SummonedCreatureDies ( Creature creature,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

353 {
354 if (creature->GetGUID() == _riftKeeperGUID)
355 {
357 }
358 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117

References _riftKeeperGUID, Creature::DespawnOrUnsummon(), Object::GetGUID(), and CreatureAI::me.

◆ UpdateAI()

void npc_time_rift::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

361 {
362 events.Update(diff);
363 switch (events.ExecuteEvent())
364 {
367 {
369 events.ScheduleEvent(EVENT_SUMMON_AT_RIFT, 15000);
370 }
371 break;
373 {
374 int32 entry = 0;
376 {
377 case 6:
379 break;
380 case 12:
382 break;
383 case 18:
384 entry = NPC_AEONUS;
385 break;
386 default:
388 break;
389 }
390
391 Position pos = me->GetNearPosition(10.0f, 2 * M_PI * rand_norm());
392
393 if (Creature* summon = me->SummonCreature(std::abs(entry), pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3 * MINUTE * IN_MILLISECONDS))
394 {
395 if (entry < 0)
396 {
397 summon->SetLootMode(0);
398 }
399
400 if (summon->GetEntry() != NPC_AEONUS)
401 {
402 me->CastSpell(summon, SPELL_RIFT_CHANNEL, false);
403 }
404
405 if (summon->IsAIEnabled)
406 {
407 summon->AI()->Talk(SAY_RIFT_MOB_SUMMONED);
408 }
409 }
410 }
411 }
412 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto MINUTE
Definition: Common.h:49
std::int32_t int32
Definition: Define.h:104
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ DONE
Definition: InstanceScript.h:60
@ SAY_RIFT_MOB_SUMMONED
Definition: the_black_morass.cpp:255
@ SPELL_RIFT_CHANNEL
Definition: the_black_morass.h:99
@ NPC_INFINITE_TIMEREAVER
Definition: the_black_morass.h:78
@ NPC_RIFT_KEEPER_WARLOCK
Definition: the_black_morass.h:70
@ NPC_INFINITE_CHRONO_LORD
Definition: the_black_morass.h:76
@ NPC_RIFT_LORD_2
Definition: the_black_morass.h:73
@ NPC_RIFT_LORD
Definition: the_black_morass.h:72
@ NPC_TEMPORUS
Definition: the_black_morass.h:77
@ NPC_RIFT_KEEPER_MAGE
Definition: the_black_morass.h:71
@ NPC_CHRONO_LORD_DEJA
Definition: the_black_morass.h:75
@ DATA_TEMPORUS
Definition: the_black_morass.h:34
@ DATA_CHRONO_LORD_DEJA
Definition: the_black_morass.h:33
@ DATA_AEONUS
Definition: the_black_morass.h:35
Map * GetMap() const
Definition: Object.h:517
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
bool IsHeroic() const
Definition: Map.h:452
void DoSelectSummon()
Definition: the_black_morass.cpp:311

References _instance, Unit::CastSpell(), DATA_AEONUS, DATA_CHRONO_LORD_DEJA, DATA_RIFT_NUMBER, DATA_TEMPORUS, DONE, DoSelectSummon(), EVENT_SUMMON_AT_RIFT, EVENT_SUMMON_BOSS, InstanceScript::GetBossState(), InstanceScript::GetCreature(), ZoneScript::GetData(), WorldObject::GetMap(), WorldObject::GetNearPosition(), IN_MILLISECONDS, Map::IsHeroic(), CreatureAI::me, MINUTE, NPC_AEONUS, NPC_CHRONO_LORD_DEJA, NPC_INFINITE_CHRONO_LORD, NPC_INFINITE_TIMEREAVER, NPC_RIFT_KEEPER_MAGE, NPC_RIFT_KEEPER_WARLOCK, NPC_RIFT_LORD, NPC_RIFT_LORD_2, NPC_TEMPORUS, RAND(), rand_norm(), SAY_RIFT_MOB_SUMMONED, SPELL_RIFT_CHANNEL, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Member Data Documentation

◆ _events

EventMap npc_time_rift::_events
private

◆ _instance

InstanceScript* npc_time_rift::_instance
private

◆ _riftKeeperGUID

ObjectGuid npc_time_rift::_riftKeeperGUID
private

◆ waveMobIndex

uint8 npc_time_rift::waveMobIndex
private

Referenced by DoSelectSummon(), and Reset().

◆ waveMobs

std::vector<uint32> npc_time_rift::waveMobs
private

Referenced by DoSelectSummon(), and Reset().