145 {
147 for (std::list<WorldObject*>::iterator ihit = targetList.begin(); ihit != targetList.end(); ++ihit)
148 if ((*ihit)->GetGUID() !=
GetCaster()->GetGUID())
151 ++count;
152
153 if (count)
154 {
157 }
158 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_POSITIVE_CHARGE
Definition: boss_mechano_lord_capacitus.cpp:133
@ SPELL_POSITIVE_CHARGE_STACK
Definition: boss_mechano_lord_capacitus.cpp:132
@ SPELL_NEGATIVE_CHARGE_STACK
Definition: boss_mechano_lord_capacitus.cpp:136
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1056
void SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
Definition: Unit.cpp:19165
uint32 Id
Definition: SpellInfo.h:318
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
Unit * GetCaster()
Definition: SpellScript.cpp:401