751 {
752 if (player && player->
IsAlive())
753 {
755 if (!instance)
756 return false;
757
760 {
763 }
764
766 {
768 return true;
769 }
770 }
771
772 return false;
773 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ NPC_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:72
@ AREATRIGGER
Definition: blackrock_spire.h:102
@ AREATRIGGER_BLACKROCK_STADIUM
Definition: blackrock_spire.h:104
@ DATA_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:41
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:203
Definition: Creature.h:46
void Respawn(bool force=false)
Definition: Creature.cpp:1974
CreatureAI * AI() const
Definition: Creature.h:136
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
bool IsAlive() const
Definition: Unit.h:1822
Definition: InstanceScript.h:141
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231