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boss_essence_of_desire::boss_essence_of_desireAI Struct Reference
Inheritance diagram for boss_essence_of_desire::boss_essence_of_desireAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_essence_of_desireAI (Creature *creature)
void Reset () override
void DoAction (int32 param) override
void MovementInform (uint32 type, uint32 id) override
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void KilledUnit (Unit *) override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_essence_of_desireAI()

boss_essence_of_desire::boss_essence_of_desireAI::boss_essence_of_desireAI ( Creature creature)
388: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ DamageTaken()

void boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,

Reimplemented from ScriptedAI.

418 {
419 if (damage >= me->GetHealth())
420 {
421 damage = 0;
423 {
429 events.Reset();
430 }
431 }
432 }
Definition: Unit.h:1035
Definition: Unit.h:449
Definition: boss_sartura.cpp:43
Definition: boss_reliquary_of_souls.cpp:38
Definition: boss_reliquary_of_souls.cpp:108
Definition: boss_fathomlord_karathress.cpp:23
Creature * me
Definition: ScriptedCreature.h:282
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
void SetReactState(ReactStates st)
Definition: Creature.h:89
MotionMaster * GetMotionMaster()
Definition: Unit.h:2274
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1492
uint32 GetHealth() const
Definition: Unit.h:1452
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1493
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References MotionMaster::Clear(), DESI_SAY_RECAP, Unit::GetHealth(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Unit::HasUnitFlag(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_GO_BACK, REACT_PASSIVE, Creature::SetReactState(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_essence_of_desire::boss_essence_of_desireAI::DoAction ( int32  param)

Reimplemented from UnitAI.

398 {
399 if (param == ACTION_ENGAGE_ESSENCE)
400 {
404 }
405 }
Definition: Unit.h:1037
Definition: Unit.h:473
Definition: boss_reliquary_of_souls.cpp:85
void SetInCombatWithZone()
Definition: Creature.cpp:2717
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1494

References ACTION_ENGAGE_ESSENCE, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetInCombatWithZone(), Creature::SetReactState(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustEngagedWith()

void boss_essence_of_desire::boss_essence_of_desireAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

444 {
448 events.ScheduleEvent(EVENT_DESI_DEADEN, 28000);
449 events.ScheduleEvent(EVENT_DESI_SPIRIT_SHOCK, 20000);
450 events.ScheduleEvent(EVENT_DESI_RUNE_SHIELD, 13000);
451 }
Definition: boss_reliquary_of_souls.cpp:35
Definition: boss_reliquary_of_souls.cpp:100
Definition: boss_reliquary_of_souls.cpp:101
Definition: boss_reliquary_of_souls.cpp:99
Definition: boss_reliquary_of_souls.cpp:66
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169


◆ KilledUnit()

void boss_essence_of_desire::boss_essence_of_desireAI::KilledUnit ( Unit )

Reimplemented from ScriptedAI.

435 {
436 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
437 {
439 events.ScheduleEvent(EVENT_KILL_TALK, 6000);
440 }
441 }
Definition: boss_reliquary_of_souls.cpp:36
Definition: boss_reliquary_of_souls.cpp:107


◆ MovementInform()

void boss_essence_of_desire::boss_essence_of_desireAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from ScriptedAI.

408 {
409 if (type != POINT_MOTION_TYPE || id != POINT_GO_BACK)
410 return;
413 me->SetTarget();
414 me->SetFacingTo(M_PI / 2.0f);
415 }
Definition: MotionMaster.h:46
Definition: boss_reliquary_of_souls.cpp:83
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3418
void SetFacingTo(float ori)
Definition: Unit.cpp:20883
EventProcessor m_Events
Definition: Unit.h:2106
Definition: boss_reliquary_of_souls.cpp:112

References ACTION_ESSENCE_OF_DESIRE, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::m_Events, ScriptedAI::me, POINT_GO_BACK, POINT_MOTION_TYPE, Unit::SetFacingTo(), and Creature::SetTarget().

◆ Reset()

void boss_essence_of_desire::boss_essence_of_desireAI::Reset ( )

Reimplemented from ScriptedAI.

393 {
394 events.Reset();
395 }

◆ UpdateAI()

void boss_essence_of_desire::boss_essence_of_desireAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

454 {
455 if (!UpdateVictim())
456 return;
458 events.Update(diff);
460 return;
462 switch (events.ExecuteEvent())
463 {
465 if (roll_chance_i(50))
467 me->CastSpell(me->GetVictim(), SPELL_DEADEN, false);
468 events.ScheduleEvent(EVENT_DESI_DEADEN, 31000);
469 break;
472 events.ScheduleEvent(EVENT_DESI_SPIRIT_SHOCK, 12000);
473 break;
476 events.ScheduleEvent(EVENT_DESI_RUNE_SHIELD, 15000);
477 break;
478 }
481 }
bool roll_chance_i(int chance)
Definition: Random.h:59
Definition: Unit.h:340
Definition: boss_reliquary_of_souls.cpp:37
Definition: boss_reliquary_of_souls.cpp:69
Definition: boss_reliquary_of_souls.cpp:70
Definition: boss_reliquary_of_souls.cpp:68
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), DESI_SAY_SPEC, UnitAI::DoMeleeAttackIfReady(), EVENT_DESI_DEADEN, EVENT_DESI_RUNE_SHIELD, EVENT_DESI_SPIRIT_SHOCK, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, roll_chance_i(), SPELL_DEADEN, SPELL_RUNE_SHIELD, SPELL_SPIRIT_SHOCK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_essence_of_desire::boss_essence_of_desireAI::events