If creature is on transport, we assume waypoints set in DB are already transport offsets
Do not use formationDest here, MoveTo requires transport offsets due to DisableTransportPathTransformations() call but formationDest contains global coordinates
102{
104 return false;
105
106
108 return false;
109
111 return true;
112
114
116 {
117
118
119 {
124
125 if (!transportPath)
127 else
128 {
130 {
131 o -= trans->GetOrientation();
133 trans->CalculatePassengerPosition(x, y, z, &o);
135 }
136 else
137 transportPath = false;
138
139 }
140 }
141
142
144 {
147 return false;
148 }
149
151 }
152
153
155 {
156 return true;
157 }
158
160
162
164
167
169 if (transportPath)
170 {
171 init.DisableTransportPathTransformations();
173 trans->CalculatePassengerPosition(formationDest.x, formationDest.y, formationDest.z, &formationDest.orientation);
174 }
175
180 init.MoveTo(node->
x, node->
y, z,
true,
true);
181
184
186 {
189 break;
192 break;
194 init.SetWalk(false);
195 break;
197 init.SetWalk(true);
198 break;
199 default:
200 break;
201 }
202
203 init.Launch();
204
205
208
209 return true;
210}
@ WAYPOINT_MOVE_TYPE_RUN
Definition: WaypointMgr.h:29
@ WAYPOINT_MOVE_TYPE_LAND
Definition: WaypointMgr.h:30
@ WAYPOINT_MOVE_TYPE_TAKEOFF
Definition: WaypointMgr.h:31
@ WAYPOINT_MOVE_TYPE_WALK
Definition: WaypointMgr.h:28
@ MOVEMENTFLAG_ONTRANSPORT
Definition: UnitDefines.h:353
@ ToFly
Definition: MoveSplineInit.h:36
@ ToGround
Definition: MoveSplineInit.h:34
virtual void PathEndReached(uint32)
Definition: CreatureAI.h:158
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:339
CreatureGroup const * GetFormation() const
Definition: Creature.h:356
void SetTransportHomePosition(float x, float y, float z, float o)
Definition: Creature.h:344
Creature * GetLeader() const
Definition: CreatureGroups.h:98
void LeaderMoveTo(float x, float y, float z, uint32 move_type)
Definition: CreatureGroups.cpp:345
MotionTransport * ToMotionTransport()
Definition: GameObject.h:328
void UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const
Definition: Object.cpp:1554
Transport * GetTransport() const
Definition: Object.h:599
float GetOrientation() const
Definition: Position.h:120
Definition: Transport.h:29
MotionMaster * GetMotionMaster()
Definition: Unit.h:1615
bool HasUnitMovementFlag(uint32 f) const
Definition: Unit.h:1627
TransportBase * GetDirectTransport() const
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition: Unit.cpp:18732
ObjectGuid GetTransGUID() const override
Definition: Unit.cpp:18721
Definition: VehicleDefines.h:106
void Initialize()
Definition: MotionMaster.cpp:73
Definition: MoveSpline.h:27
Definition: MoveSplineInit.h:71
Definition: WaypointMgr.h:37
float z
Definition: WaypointMgr.h:39
float x
Definition: WaypointMgr.h:39
float y
Definition: WaypointMgr.h:39
std::optional< float > orientation
Definition: WaypointMgr.h:40
uint32 delay
Definition: WaypointMgr.h:41
uint32 move_type
Definition: WaypointMgr.h:43