AzerothCore 3.3.5a
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instance_zulfarrak::instance_zulfarrak_InstanceMapScript Struct Reference
Inheritance diagram for instance_zulfarrak::instance_zulfarrak_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_zulfarrak_InstanceMapScript (Map *map)
 
void Initialize () override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *gameobject) override
 
void OnUnitDeath (Unit *unit) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 data) const override
 
void Update (uint32 diff) override
 
void MoveNPCIfAlive (uint32 entry, float x, float y, float z, float o)
 
void SpawnPyramidWave (uint32 wave)
 
bool IsWaveAllDead ()
 
void SendAddsUpStairs (uint32 count)
 
void ReadSaveDataMore (std::istringstream &data) override
 
void WriteSaveDataMore (std::ostringstream &data) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

ObjectGuid EndDoorGUID
 
ObjectGuid BlyGUID
 
ObjectGuid WeegliGUID
 
ObjectGuid OroGUID
 
ObjectGuid RavenGUID
 
ObjectGuid MurtaGUID
 
ObjectGuid ShadowpriestGUID
 
GuidList addsAtBase
 
GuidList movedadds
 
uint32 GahzrillaSummoned
 
uint32 PyramidPhase
 
uint32 major_wave_Timer
 
uint32 minor_wave_Timer
 
uint32 addGroupSize
 
uint32 waypoint
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_zulfarrak_InstanceMapScript()

instance_zulfarrak::instance_zulfarrak_InstanceMapScript::instance_zulfarrak_InstanceMapScript ( Map map)
inline
116: InstanceScript(map) { }
Definition: InstanceScript.h:141

Member Function Documentation

◆ GetData()

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

223 {
224 switch (type)
225 {
226 case DATA_PYRAMID:
227 return PyramidPhase;
228 case DATA_GAHZRILLA:
229 return GahzrillaSummoned;
230 }
231
232 return 0;
233 }
@ DATA_GAHZRILLA
Definition: zulfarrak.h:54
@ DATA_PYRAMID
Definition: zulfarrak.h:53
uint32 PyramidPhase
Definition: instance_zulfarrak.cpp:130
uint32 GahzrillaSummoned
Definition: instance_zulfarrak.cpp:129

References DATA_GAHZRILLA, DATA_PYRAMID, GahzrillaSummoned, and PyramidPhase.

◆ GetGuidData()

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

236 {
237 switch (data)
238 {
239 case NPC_BLY:
240 return BlyGUID;
241 case NPC_RAVEN:
242 return RavenGUID;
243 case NPC_ORO:
244 return OroGUID;
245 case NPC_WEEGLI:
246 return WeegliGUID;
247 case NPC_MURTA:
248 return MurtaGUID;
250 return ShadowpriestGUID;
251 case GO_END_DOOR:
252 return EndDoorGUID;
253 }
254
255 return ObjectGuid::Empty;
256 }
@ GO_END_DOOR
Definition: zulfarrak.h:48
@ NPC_WEEGLI
Definition: zulfarrak.h:42
@ NPC_SHADOWPRIEST_SEZZZIZ
Definition: zulfarrak.h:36
@ NPC_ORO
Definition: zulfarrak.h:41
@ NPC_MURTA
Definition: zulfarrak.h:43
@ NPC_BLY
Definition: zulfarrak.h:39
@ NPC_RAVEN
Definition: zulfarrak.h:40
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
ObjectGuid OroGUID
Definition: instance_zulfarrak.cpp:121
ObjectGuid ShadowpriestGUID
Definition: instance_zulfarrak.cpp:124
ObjectGuid MurtaGUID
Definition: instance_zulfarrak.cpp:123
ObjectGuid EndDoorGUID
Definition: instance_zulfarrak.cpp:118
ObjectGuid RavenGUID
Definition: instance_zulfarrak.cpp:122
ObjectGuid BlyGUID
Definition: instance_zulfarrak.cpp:119
ObjectGuid WeegliGUID
Definition: instance_zulfarrak.cpp:120

References BlyGUID, ObjectGuid::Empty, EndDoorGUID, GO_END_DOOR, MurtaGUID, NPC_BLY, NPC_MURTA, NPC_ORO, NPC_RAVEN, NPC_SHADOWPRIEST_SEZZZIZ, NPC_WEEGLI, OroGUID, RavenGUID, ShadowpriestGUID, and WeegliGUID.

Referenced by MoveNPCIfAlive().

◆ Initialize()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

137 {
140
141 PyramidPhase = 0;
144 addGroupSize = 0;
145 waypoint = 0;
146 }
@ NOT_STARTED
Definition: InstanceScript.h:57
#define DataHeader
Definition: blackrock_depths.h:23
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137
uint32 major_wave_Timer
Definition: instance_zulfarrak.cpp:131
uint32 addGroupSize
Definition: instance_zulfarrak.cpp:133
uint32 waypoint
Definition: instance_zulfarrak.cpp:134
uint32 minor_wave_Timer
Definition: instance_zulfarrak.cpp:132

References addGroupSize, DataHeader, GahzrillaSummoned, major_wave_Timer, minor_wave_Timer, NOT_STARTED, PyramidPhase, InstanceScript::SetHeaders(), and waypoint.

◆ IsWaveAllDead()

bool instance_zulfarrak::instance_zulfarrak_InstanceMapScript::IsWaveAllDead ( )
inline
405 {
406 for (GuidList::iterator itr = addsAtBase.begin(); itr != addsAtBase.end(); ++itr)
407 {
408 if (Creature* add = instance->GetCreature((*itr)))
409 {
410 if (add->IsAlive())
411 {
412 return false;
413 }
414 }
415 }
416
417 for (GuidList::iterator itr = movedadds.begin(); itr != movedadds.end(); ++itr)
418 {
419 if (Creature* add = instance->GetCreature(((*itr))))
420 {
421 if (add->IsAlive())
422 {
423 return false;
424 }
425 }
426 }
427
428 return true;
429 }
Definition: Creature.h:46
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
GuidList addsAtBase
Definition: instance_zulfarrak.cpp:126
GuidList movedadds
Definition: instance_zulfarrak.cpp:127

References addsAtBase, Map::GetCreature(), InstanceScript::instance, and movedadds.

Referenced by Update().

◆ MoveNPCIfAlive()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MoveNPCIfAlive ( uint32  entry,
float  x,
float  y,
float  z,
float  o 
)
inline
366 {
368 {
369 if (npc->IsAlive())
370 {
371 npc->SetWalk(true);
372 npc->GetMotionMaster()->MovePoint(1, { x, y, z, o } );
373 npc->SetHomePosition(x, y, z, o);
374 }
375 }
376 }
npc
Definition: BattlegroundSA.h:75
ObjectGuid GetGuidData(uint32 data) const override
Definition: instance_zulfarrak.cpp:235

References Map::GetCreature(), GetGuidData(), and InstanceScript::instance.

Referenced by Update().

◆ OnCreatureCreate()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

149 {
150 switch (creature->GetEntry())
151 {
152 case NPC_BLY:
153 BlyGUID = creature->GetGUID();
154 creature->SetReactState(REACT_PASSIVE); // starts out passive (in a cage)
155 break;
156 case NPC_RAVEN:
157 RavenGUID = creature->GetGUID();
158 creature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
159 break;
160 case NPC_ORO:
161 OroGUID = creature->GetGUID();
162 creature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
163 break;
164 case NPC_WEEGLI:
165 WeegliGUID = creature->GetGUID();
166 creature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
167 break;
168 case NPC_MURTA:
169 MurtaGUID = creature->GetGUID();
170 creature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
171 break;
173 ShadowpriestGUID = creature->GetGUID();
174 break;
175 default:
176 break;
177 }
178 }
@ REACT_PASSIVE
Definition: Unit.h:1035
void SetReactState(ReactStates st)
Definition: Creature.h:90
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References BlyGUID, Object::GetEntry(), Object::GetGUID(), MurtaGUID, NPC_BLY, NPC_MURTA, NPC_ORO, NPC_RAVEN, NPC_SHADOWPRIEST_SEZZZIZ, NPC_WEEGLI, OroGUID, RavenGUID, REACT_PASSIVE, Creature::SetReactState(), ShadowpriestGUID, and WeegliGUID.

◆ OnGameObjectCreate()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnGameObjectCreate ( GameObject gameobject)
inlineoverridevirtual

Reimplemented from InstanceScript.

181 {
182 switch (gameobject->GetEntry())
183 {
184 case GO_END_DOOR:
185 EndDoorGUID = gameobject->GetGUID();
187 {
188 HandleGameObject(gameobject->GetGUID(), true, gameobject);
189 }
190 break;
191 default:
192 break;
193 }
194 }
@ PYRAMID_DONE
Definition: zulfarrak.h:71
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109

References EndDoorGUID, Object::GetEntry(), Object::GetGUID(), GO_END_DOOR, InstanceScript::HandleGameObject(), PYRAMID_DONE, and PyramidPhase.

◆ OnUnitDeath()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

197 {
198 if (unit->GetEntry() == NPC_BLY)
199 {
201 SaveToDB();
202 }
203 }
void SaveToDB()
Definition: InstanceScript.cpp:40

References Object::GetEntry(), NPC_BLY, PYRAMID_DONE, PyramidPhase, and InstanceScript::SaveToDB().

◆ ReadSaveDataMore()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::ReadSaveDataMore ( std::istringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

447 {
448 data >> PyramidPhase;
449 data >> GahzrillaSummoned;
450 }

References GahzrillaSummoned, and PyramidPhase.

◆ SendAddsUpStairs()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SendAddsUpStairs ( uint32  count)
inline
432 {
433 //pop a add from list, send him up the stairs...
434 for (uint32 addCount = 0; addCount < count && !addsAtBase.empty(); addCount++)
435 {
436 if (Creature* add = instance->GetCreature(*addsAtBase.begin()))
437 {
438 add->GetMotionMaster()->MovePath(PATH_ADDS, false);
439 movedadds.push_back(add->GetGUID());
440 }
441
442 addsAtBase.erase(addsAtBase.begin());
443 }
444 }
std::uint32_t uint32
Definition: Define.h:108
@ PATH_ADDS
Definition: instance_zulfarrak.cpp:30

References addsAtBase, Map::GetCreature(), InstanceScript::instance, movedadds, and PATH_ADDS.

Referenced by Update().

◆ SetData()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

206 {
207 switch (type)
208 {
209 case DATA_PYRAMID:
210 PyramidPhase = data;
211 break;
212 case DATA_GAHZRILLA:
213 GahzrillaSummoned = data;
214 break;
215 default:
216 break;
217 }
218
219 SaveToDB();
220 }

References DATA_GAHZRILLA, DATA_PYRAMID, GahzrillaSummoned, PyramidPhase, and InstanceScript::SaveToDB().

Referenced by Update().

◆ SpawnPyramidWave()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SpawnPyramidWave ( uint32  wave)
inline
379 {
380 for (uint32 i = 0; i < pyramidSpawnTotal; i++)
381 {
382 if (pyramidSpawns[i].waveID == wave)
383 {
384 float orientation = 4.78f;
385 if (pyramidSpawns[i].creatureID == NPC_SHADOWPRIEST_SEZZZIZ || pyramidSpawns[i].creatureID == NPC_NEKRUM_GUTCHEWER)
386 {
387 orientation = 1.32f;
388 }
389
390 Position pos = { pyramidSpawns[i].pos.GetPositionX(), pyramidSpawns[i].pos.GetPositionY(), 8.87f, orientation };
392 {
393 addsAtBase.push_back(ts->GetGUID());
394
395 if (pyramidSpawns[i].creatureID != NPC_SHADOWPRIEST_SEZZZIZ && pyramidSpawns[i].creatureID != NPC_NEKRUM_GUTCHEWER)
396 {
397 ts->GetMotionMaster()->MoveRandom(10);
398 }
399 }
400 }
401 }
402 }
static PyramidEventData pyramidSpawns[pyramidSpawnTotal]
Definition: instance_zulfarrak.cpp:46
uint32 const pyramidSpawnTotal
Definition: instance_zulfarrak.cpp:42
@ NPC_NEKRUM_GUTCHEWER
Definition: zulfarrak.h:37
Definition: TemporarySummon.h:40
Definition: Position.h:28
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2154
uint32 creatureID
Definition: instance_zulfarrak.cpp:38
Position pos
Definition: instance_zulfarrak.cpp:39

References addsAtBase, PyramidEventData::creatureID, Position::GetPositionX(), Position::GetPositionY(), InstanceScript::instance, NPC_NEKRUM_GUTCHEWER, NPC_SHADOWPRIEST_SEZZZIZ, PyramidEventData::pos, pyramidSpawns, pyramidSpawnTotal, and Map::SummonCreature().

Referenced by Update().

◆ Update()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

259 {
260 switch (PyramidPhase)
261 {
267 case PYRAMID_DONE:
268 break;
274 addGroupSize = 2;
275 break;
276 case PYRAMID_WAVE_1:
277 if (IsWaveAllDead())
278 {
280 major_wave_Timer = 10 * IN_MILLISECONDS; //give players a few seconds before wave 2 starts to rebuff
281 }
282 else
283 {
284 if (minor_wave_Timer <= diff)
285 {
288 }
289 else
290 {
291 minor_wave_Timer -= diff;
292 }
293 }
294 break;
296 if (major_wave_Timer <= diff)
297 {
298 // beginning 2nd wave!
302 addGroupSize = 2;
303 }
304 else
305 {
306 major_wave_Timer -= diff;
307 }
308 break;
309 case PYRAMID_WAVE_2:
310 if (IsWaveAllDead())
311 {
314 major_wave_Timer = 5 * IN_MILLISECONDS; //give NPCs time to return to their home spots
315 }
316 else
317 {
318 if (minor_wave_Timer <= diff)
319 {
322 }
323 else
324 {
325 minor_wave_Timer -= diff;
326 }
327 }
328 break;
330 if (major_wave_Timer <= diff)
331 {
332 // move NPCs to bottom of stair
333 MoveNPCIfAlive(NPC_BLY, 1887.92f, 1228.179f, 9.98f, 4.78f);
334 MoveNPCIfAlive(NPC_MURTA, 1891.57f, 1228.68f, 9.69f, 4.78f);
335 MoveNPCIfAlive(NPC_ORO, 1897.23f, 1228.34f, 9.43f, 4.78f);
336 MoveNPCIfAlive(NPC_RAVEN, 1883.68f, 1227.95f, 9.543f, 4.78f);
337 MoveNPCIfAlive(NPC_WEEGLI, 1878.02f, 1227.65f, 9.485f, 4.78f);
339 if (Creature* sergeantBlye = instance->GetCreature(BlyGUID))
340 {
341 sergeantBlye->AI()->Talk(SAY_BLY_FORWARD);
342 }
343 }
344 else
345 {
346 major_wave_Timer -= diff;
347 }
348 break;
349 case PYRAMID_WAVE_3:
350 if (IsWaveAllDead()) // move NPCS to their final positions
351 {
353 MoveNPCIfAlive(NPC_BLY, 1883.82f, 1200.83f, 8.87f, 1.32f);
354 MoveNPCIfAlive(NPC_MURTA, 1891.83f, 1201.45f, 8.87f, 1.32f);
355 MoveNPCIfAlive(NPC_ORO, 1894.50f, 1204.40f, 8.87f, 1.32f);
356 MoveNPCIfAlive(NPC_RAVEN, 1874.11f, 1206.17f, 8.87f, 1.32f);
357 MoveNPCIfAlive(NPC_WEEGLI, 1877.52f, 1199.63f, 8.87f, 1.32f);
358 }
359 break;
360 default:
361 break;
362 };
363 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto MINUTE
Definition: Common.h:49
@ SAY_BLY_FORWARD
Definition: instance_zulfarrak.cpp:32
@ PYRAMID_WAVE_2
Definition: zulfarrak.h:64
@ PYRAMID_DESTROY_GATES
Definition: zulfarrak.h:69
@ PYRAMID_NOT_STARTED
Definition: zulfarrak.h:59
@ PYRAMID_ARRIVED_AT_STAIR
Definition: zulfarrak.h:61
@ PYRAMID_PRE_WAVE_2
Definition: zulfarrak.h:63
@ PYRAMID_KILLED_ALL_TROLLS
Definition: zulfarrak.h:67
@ PYRAMID_WAVE_3
Definition: zulfarrak.h:66
@ PYRAMID_GATES_DESTROYED
Definition: zulfarrak.h:70
@ PYRAMID_WAVE_1
Definition: zulfarrak.h:62
@ PYRAMID_PRE_WAVE_3
Definition: zulfarrak.h:65
@ PYRAMID_MOVED_DOWNSTAIRS
Definition: zulfarrak.h:68
void SpawnPyramidWave(uint32 wave)
Definition: instance_zulfarrak.cpp:378
void MoveNPCIfAlive(uint32 entry, float x, float y, float z, float o)
Definition: instance_zulfarrak.cpp:365
void SetData(uint32 type, uint32 data) override
Definition: instance_zulfarrak.cpp:205
void SendAddsUpStairs(uint32 count)
Definition: instance_zulfarrak.cpp:431
bool IsWaveAllDead()
Definition: instance_zulfarrak.cpp:404

References addGroupSize, BlyGUID, DATA_PYRAMID, Map::GetCreature(), IN_MILLISECONDS, InstanceScript::instance, IsWaveAllDead(), major_wave_Timer, minor_wave_Timer, MINUTE, MoveNPCIfAlive(), NPC_BLY, NPC_MURTA, NPC_ORO, NPC_RAVEN, NPC_WEEGLI, PYRAMID_ARRIVED_AT_STAIR, PYRAMID_DESTROY_GATES, PYRAMID_DONE, PYRAMID_GATES_DESTROYED, PYRAMID_KILLED_ALL_TROLLS, PYRAMID_MOVED_DOWNSTAIRS, PYRAMID_NOT_STARTED, PYRAMID_PRE_WAVE_2, PYRAMID_PRE_WAVE_3, PYRAMID_WAVE_1, PYRAMID_WAVE_2, PYRAMID_WAVE_3, PyramidPhase, SAY_BLY_FORWARD, SendAddsUpStairs(), SetData(), and SpawnPyramidWave().

◆ WriteSaveDataMore()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::WriteSaveDataMore ( std::ostringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

453 {
454 data << PyramidPhase << ' ' << GahzrillaSummoned;
455 }

References GahzrillaSummoned, and PyramidPhase.

Member Data Documentation

◆ addGroupSize

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::addGroupSize

Referenced by Initialize(), and Update().

◆ addsAtBase

GuidList instance_zulfarrak::instance_zulfarrak_InstanceMapScript::addsAtBase

◆ BlyGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::BlyGUID

◆ EndDoorGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::EndDoorGUID

Referenced by GetGuidData(), and OnGameObjectCreate().

◆ GahzrillaSummoned

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GahzrillaSummoned

◆ major_wave_Timer

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::major_wave_Timer

Referenced by Initialize(), and Update().

◆ minor_wave_Timer

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::minor_wave_Timer

Referenced by Initialize(), and Update().

◆ movedadds

GuidList instance_zulfarrak::instance_zulfarrak_InstanceMapScript::movedadds

Referenced by IsWaveAllDead(), and SendAddsUpStairs().

◆ MurtaGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MurtaGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ OroGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OroGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ PyramidPhase

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::PyramidPhase

◆ RavenGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::RavenGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ ShadowpriestGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::ShadowpriestGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ waypoint

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::waypoint

Referenced by Initialize().

◆ WeegliGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::WeegliGUID

Referenced by GetGuidData(), and OnCreatureCreate().