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boss_terestian_illhoof::boss_terestianAI Struct Reference
Inheritance diagram for boss_terestian_illhoof::boss_terestianAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_terestianAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summoned) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid PortalGUID [2]
 
uint8 PortalsCount
 
uint32 SacrificeTimer
 
uint32 ShadowboltTimer
 
uint32 SummonTimer
 
uint32 BerserkTimer
 
uint32 SummonKilrekTimer
 
bool SummonedPortals
 
bool Berserk
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_terestianAI()

boss_terestian_illhoof::boss_terestianAI::boss_terestianAI ( Creature creature)
inline
255 : ScriptedAI(creature)
256 {
257 instance = creature->GetInstanceScript();
258 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_terestian_illhoof.cpp:260

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ JustDied()

void boss_terestian_illhoof::boss_terestianAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

343 {
344 for (uint8 i = 0; i < 2; ++i)
345 {
346 if (PortalGUID[i])
347 {
348 if (Creature* pPortal = ObjectAccessor::GetCreature((*me), PortalGUID[i]))
349 pPortal->DespawnOrUnsummon();
350
351 PortalGUID[i].Clear();
352 }
353 }
354
357 }
std::uint8_t uint8
Definition: Define.h:110
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_terestian_illhoof.cpp:33
@ DATA_TERESTIAN
Definition: karazhan.h:37
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void Clear()
Definition: ObjectGuid.h:140
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
ObjectGuid PortalGUID[2]
Definition: boss_terestian_illhoof.cpp:262

References ObjectGuid::Clear(), DATA_TERESTIAN, DONE, ObjectAccessor::GetCreature(), instance, ScriptedAI::me, PortalGUID, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_terestian_illhoof::boss_terestianAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

317 {
320 }
@ SAY_AGGRO
Definition: boss_terestian_illhoof.cpp:34
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95

References CreatureAI::DoZoneInCombat(), and SAY_AGGRO.

◆ JustSummoned()

void boss_terestian_illhoof::boss_terestianAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

323 {
324 if (summoned->GetEntry() == NPC_PORTAL)
325 {
326 PortalGUID[PortalsCount] = summoned->GetGUID();
327 ++PortalsCount;
328
330 {
332 SummonedPortals = true;
333 }
334 }
335 }
@ UNIT_CREATED_BY_SPELL
Definition: UpdateFields.h:138
@ NPC_PORTAL
Definition: boss_terestian_illhoof.cpp:62
@ SAY_SUMMON
Definition: boss_terestian_illhoof.cpp:36
@ SPELL_FIENDISH_PORTAL_1
Definition: boss_terestian_illhoof.cpp:51
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
uint8 PortalsCount
Definition: boss_terestian_illhoof.cpp:263
bool SummonedPortals
Definition: boss_terestian_illhoof.cpp:271

References Object::GetEntry(), Object::GetGUID(), Object::GetUInt32Value(), NPC_PORTAL, PortalGUID, PortalsCount, SAY_SUMMON, SPELL_FIENDISH_PORTAL_1, SummonedPortals, and UNIT_CREATED_BY_SPELL.

◆ KilledUnit()

void boss_terestian_illhoof::boss_terestianAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

338 {
339 Talk(SAY_SLAY);
340 }
@ SAY_SLAY
Definition: boss_terestian_illhoof.cpp:32

References SAY_SLAY.

◆ Reset()

void boss_terestian_illhoof::boss_terestianAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

275 {
276 for (uint8 i = 0; i < 2; ++i)
277 {
278 if (PortalGUID[i])
279 {
281 {
282 CAST_AI(npc_fiendish_portal::npc_fiendish_portalAI, pPortal->AI())->DespawnAllImp();
283 pPortal->DespawnOrUnsummon();
284 }
285
286 PortalGUID[i].Clear();
287 }
288 }
289
290 PortalsCount = 0;
291 SacrificeTimer = 30000;
292 ShadowboltTimer = 5000;
293 SummonTimer = 10000;
294 BerserkTimer = 600000;
296
297 SummonedPortals = false;
298 Berserk = false;
299
301
303
304 if (Minion* Kilrek = me->GetFirstMinion())
305 {
306 if (!Kilrek->IsAlive())
307 {
308 Kilrek->UnSummon();
309 DoCast(me, SPELL_SUMMON_IMP, true);
310 }
311 }
312 else
313 DoCast(me, SPELL_SUMMON_IMP, true);
314 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ NOT_STARTED
Definition: InstanceScript.h:56
@ SPELL_BROKEN_PACT
Definition: boss_terestian_illhoof.cpp:54
@ SPELL_SUMMON_IMP
Definition: boss_terestian_illhoof.cpp:48
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Definition: TemporarySummon.h:76
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Minion * GetFirstMinion() const
Definition: Unit.cpp:10596
Definition: boss_terestian_illhoof.cpp:178
uint32 SummonTimer
Definition: boss_terestian_illhoof.cpp:267
uint32 SacrificeTimer
Definition: boss_terestian_illhoof.cpp:265
uint32 SummonKilrekTimer
Definition: boss_terestian_illhoof.cpp:269
bool Berserk
Definition: boss_terestian_illhoof.cpp:272
uint32 ShadowboltTimer
Definition: boss_terestian_illhoof.cpp:266
uint32 BerserkTimer
Definition: boss_terestian_illhoof.cpp:268

References Berserk, BerserkTimer, CAST_AI, ObjectGuid::Clear(), DATA_TERESTIAN, UnitAI::DoCast(), ObjectAccessor::GetCreature(), Unit::GetFirstMinion(), instance, ScriptedAI::me, NOT_STARTED, PortalGUID, PortalsCount, Unit::RemoveAurasDueToSpell(), SacrificeTimer, ZoneScript::SetData(), ShadowboltTimer, SPELL_BROKEN_PACT, SPELL_SUMMON_IMP, SummonedPortals, SummonKilrekTimer, and SummonTimer.

◆ UpdateAI()

void boss_terestian_illhoof::boss_terestianAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

360 {
361 if (!UpdateVictim())
362 return;
363
364 if (Minion* Kilrek = me->GetFirstMinion())
365 {
366 if (!Kilrek->IsAlive())
367 {
368 Kilrek->UnSummon();
369 SummonKilrekTimer = 45000;
370 }
371 }
372
373 if (SummonKilrekTimer <= diff)
374 {
375 DoCast(me, SPELL_SUMMON_IMP, true);
377 }
378 else
379 SummonKilrekTimer -= diff;
380
381 if (SacrificeTimer <= diff)
382 {
383 Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true);
384 if (target && target->IsAlive())
385 {
386 DoCast(target, SPELL_SACRIFICE, true);
387 DoCast(target, SPELL_SUMMON_DEMONCHAINS, true);
388
389 if (Creature* Chains = me->FindNearestCreature(NPC_DEMONCHAINS, 5000))
390 {
391 CAST_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
392 Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
393
395 SacrificeTimer = 30000;
396 }
397 }
398 }
399 else
400 SacrificeTimer -= diff;
401
402 if (ShadowboltTimer <= diff)
403 {
404 DoCast(SelectTarget(SelectTargetMethod::MaxThreat, 0), SPELL_SHADOW_BOLT);
405 ShadowboltTimer = 10000;
406 }
407 else
408 ShadowboltTimer -= diff;
409
410 if (SummonTimer <= diff)
411 {
412 if (!PortalGUID[0])
414
415 if (!PortalGUID[1])
417
418 if (PortalGUID[0] && PortalGUID[1])
419 {
420 if (Creature* pPortal = ObjectAccessor::GetCreature(*me, PortalGUID[urand(0, 1)]))
421 pPortal->CastSpell(me->GetVictim(), SPELL_SUMMON_FIENDISIMP, false);
422 SummonTimer = 5000;
423 }
424 }
425 else
426 SummonTimer -= diff;
427
428 if (!Berserk)
429 {
430 if (BerserkTimer <= diff)
431 {
433 Berserk = true;
434 }
435 else
436 BerserkTimer -= diff;
437 }
438
440 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_DEMONCHAINS
Definition: boss_terestian_illhoof.cpp:60
@ SAY_SACRIFICE
Definition: boss_terestian_illhoof.cpp:35
@ SPELL_DEMON_CHAINS
Definition: boss_terestian_illhoof.cpp:42
@ SPELL_SUMMON_DEMONCHAINS
Definition: boss_terestian_illhoof.cpp:41
@ SPELL_SHADOW_BOLT
Definition: boss_terestian_illhoof.cpp:44
@ SPELL_SACRIFICE
Definition: boss_terestian_illhoof.cpp:45
@ SPELL_FIENDISH_PORTAL
Definition: boss_terestian_illhoof.cpp:50
@ SPELL_BERSERK
Definition: boss_terestian_illhoof.cpp:46
@ SPELL_SUMMON_FIENDISIMP
Definition: boss_terestian_illhoof.cpp:47
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Definition: Unit.h:1290
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
bool IsAlive() const
Definition: Unit.h:1808
Unit * GetVictim() const
Definition: Unit.h:1386
Definition: boss_terestian_illhoof.cpp:141

References Berserk, BerserkTimer, CAST_AI, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetFirstMinion(), Object::GetGUID(), Unit::GetVictim(), Unit::IsAlive(), ScriptedAI::me, NPC_DEMONCHAINS, PortalGUID, Unit::RemoveAura(), SacrificeTimer, SAY_SACRIFICE, UnitAI::SelectTarget(), ShadowboltTimer, SPELL_BERSERK, SPELL_BROKEN_PACT, SPELL_DEMON_CHAINS, SPELL_FIENDISH_PORTAL, SPELL_FIENDISH_PORTAL_1, SPELL_SACRIFICE, SPELL_SHADOW_BOLT, SPELL_SUMMON_DEMONCHAINS, SPELL_SUMMON_FIENDISIMP, SPELL_SUMMON_IMP, SummonKilrekTimer, SummonTimer, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ Berserk

bool boss_terestian_illhoof::boss_terestianAI::Berserk

Referenced by Reset(), and UpdateAI().

◆ BerserkTimer

uint32 boss_terestian_illhoof::boss_terestianAI::BerserkTimer

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_terestian_illhoof::boss_terestianAI::instance

Referenced by boss_terestianAI(), JustDied(), and Reset().

◆ PortalGUID

ObjectGuid boss_terestian_illhoof::boss_terestianAI::PortalGUID[2]

◆ PortalsCount

uint8 boss_terestian_illhoof::boss_terestianAI::PortalsCount

Referenced by JustSummoned(), and Reset().

◆ SacrificeTimer

uint32 boss_terestian_illhoof::boss_terestianAI::SacrificeTimer

Referenced by Reset(), and UpdateAI().

◆ ShadowboltTimer

uint32 boss_terestian_illhoof::boss_terestianAI::ShadowboltTimer

Referenced by Reset(), and UpdateAI().

◆ SummonedPortals

bool boss_terestian_illhoof::boss_terestianAI::SummonedPortals

Referenced by JustSummoned(), and Reset().

◆ SummonKilrekTimer

uint32 boss_terestian_illhoof::boss_terestianAI::SummonKilrekTimer

Referenced by Reset(), and UpdateAI().

◆ SummonTimer

uint32 boss_terestian_illhoof::boss_terestianAI::SummonTimer

Referenced by Reset(), and UpdateAI().