AzerothCore 3.3.5a
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npc_pet_hunter_snake_trap Struct Reference
Inheritance diagram for npc_pet_hunter_snake_trap:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_pet_hunter_snake_trap (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _init
 
uint32 _spellTimer
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pet_hunter_snake_trap()

npc_pet_hunter_snake_trap::npc_pet_hunter_snake_trap ( Creature creature)
inline
37: ScriptedAI(creature) { _init = false; }
Definition: ScriptedCreature.h:192
bool _init
Definition: pet_hunter.cpp:137

References _init.

Member Function Documentation

◆ EnterEvadeMode()

void npc_pet_hunter_snake_trap::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

53 {
54 // _EnterEvadeMode();
56 me->CombatStop(true);
58 me->SetLootRecipient(nullptr);
61
64
65 Reset();
66 }
@ UNIT_STATE_EVADE
Definition: Unit.h:346
Creature * me
Definition: ScriptedCreature.h:282
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
bool LoadCreaturesAddon(bool reload=false)
Definition: Creature.cpp:2625
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition: Creature.cpp:1292
void SetLastDamagedTime(time_t val)
Definition: Creature.cpp:3583
void ResetPlayerDamageReq()
Definition: Creature.cpp:3700
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void AddUnitState(uint32 f)
Definition: Unit.h:1397
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void MoveTargetedHome(bool walk=false)
Definition: MotionMaster.cpp:251
void Reset() override
Definition: pet_hunter.cpp:39

References Unit::AddUnitState(), ThreatMgr::ClearAllThreat(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), Creature::LoadCreaturesAddon(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), Reset(), Creature::ResetPlayerDamageReq(), Creature::SetLastDamagedTime(), Creature::SetLootRecipient(), and UNIT_STATE_EVADE.

◆ MoveInLineOfSight()

void npc_pet_hunter_snake_trap::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

70 {
71 if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
72 {
74 return;
75
76 if (me->IsWithinDistInMap(who, 10.0f))
77 {
78 me->AddThreat(who, 100000.0f);
79 AttackStart(who);
80 }
81 }
82 }
#define CREATURE_Z_ATTACK_RANGE
Definition: Creature.h:41
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
float GetDistanceZ(WorldObject const *obj) const
Definition: Object.cpp:1198
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
bool isInAccessiblePlaceFor(Creature const *c) const
Definition: Unit.cpp:4133
Unit * GetVictim() const
Definition: Unit.h:1386
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition: Unit.cpp:13759
bool IsHostileTo(Unit const *unit) const
Definition: Unit.cpp:10209

References Unit::AddThreat(), ScriptedAI::AttackStart(), CREATURE_Z_ATTACK_RANGE, WorldObject::GetDistanceZ(), Unit::GetVictim(), Unit::IsHostileTo(), Unit::isInAccessiblePlaceFor(), Unit::isTargetableForAttack(), WorldObject::IsWithinDistInMap(), and ScriptedAI::me.

◆ Reset()

void npc_pet_hunter_snake_trap::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

40 {
41 _spellTimer = urand(1500, 3000);
42
43 // Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
44 if (!me->GetVictim())
45 if (Unit* tgt = me->SelectNearestTarget(10.0f))
46 {
47 me->AddThreat(tgt, 100000.0f);
48 AttackStart(tgt);
49 }
50 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2314
Definition: Unit.h:1290
uint32 _spellTimer
Definition: pet_hunter.cpp:138

References _spellTimer, Unit::AddThreat(), ScriptedAI::AttackStart(), Unit::GetVictim(), ScriptedAI::me, Creature::SelectNearestTarget(), and urand().

Referenced by EnterEvadeMode().

◆ UpdateAI()

void npc_pet_hunter_snake_trap::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

85 {
86 if (!UpdateVictim())
87 return;
88
90 {
92 return;
93 }
94
95 if (!_init)
96 {
97 _init = true;
98
100 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->GetLevel(), Info->unit_class);
101 uint32 health = uint32(107 * (me->GetLevel() - 40) * 0.025f);
102 me->SetCreateHealth(health);
103
104 for (uint8 stat = 0; stat < MAX_STATS; ++stat)
105 {
106 me->SetStat(Stats(stat), 0);
107 me->SetCreateStat(Stats(stat), 0);
108 }
109
111 me->SetMaxHealth(health);
112 //Add delta to make them not all hit the same time
113 uint32 delta = urand(0, 700);
117
118 // Glyph of Snake Trap
119 if (Unit* owner = me->GetOwner())
120 if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP))
122 }
123
124 _spellTimer += diff;
125 if (_spellTimer >= 3000)
126 {
127 if (urand(0, 2) == 0) // 33% chance to cast
129
130 _spellTimer = 0;
131 }
132
134 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition: UpdateFields.h:165
@ BASE_ATTACK
Definition: Unit.h:396
@ UNIT_MOD_HEALTH
Definition: Unit.h:267
@ BASE_VALUE
Definition: Unit.h:245
#define sObjectMgr
Definition: ObjectMgr.h:1640
@ SPELL_HUNTER_PET_SCALING
Definition: pet_hunter.cpp:32
@ SPELL_HUNTER_CRIPPLING_POISON
Definition: pet_hunter.cpp:28
@ SPELL_HUNTER_DEADLY_POISON_PASSIVE
Definition: pet_hunter.cpp:29
@ SPELL_HUNTER_MIND_NUMBING_POISON
Definition: pet_hunter.cpp:30
@ SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP
Definition: pet_hunter.cpp:31
#define MAX_STATS
Definition: SharedDefines.h:237
Stats
Definition: SharedDefines.h:229
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:197
Definition: CreatureData.h:176
uint32 BaseAttackTime
Definition: CreatureData.h:202
uint32 unit_class
Definition: CreatureData.h:206
Definition: CreatureData.h:292
uint32 AttackPower
Definition: CreatureData.h:296
void SetStatFloatValue(uint16 index, float value)
Definition: Object.cpp:790
void SetCreateStat(Stats stat, float val)
Definition: Unit.h:2037
void SetStat(Stats stat, int32 val)
Definition: Unit.h:1431
Unit * GetOwner() const
Definition: Unit.cpp:10560
bool HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=nullptr) const
Definition: Unit.cpp:792
void SetCreateHealth(uint32 val)
Definition: Unit.h:2038
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value)
Definition: Unit.h:2098
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:15420
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition: Unit.h:1475
uint8 GetLevel() const
Definition: Unit.h:1420

References _init, _spellTimer, CreatureBaseStats::AttackPower, BASE_ATTACK, BASE_VALUE, CreatureTemplate::BaseAttackTime, Unit::CastSpell(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Creature::GetCreatureTemplate(), Unit::GetLevel(), Unit::GetOwner(), Unit::GetVictim(), Unit::HasBreakableByDamageCrowdControlAura(), Unit::InterruptNonMeleeSpells(), MAX_STATS, ScriptedAI::me, RAND(), Unit::SetAttackTime(), Unit::SetCreateHealth(), Unit::SetCreateStat(), Unit::SetMaxHealth(), Unit::SetModifierValue(), Unit::SetStat(), Object::SetStatFloatValue(), sObjectMgr, SPELL_HUNTER_CRIPPLING_POISON, SPELL_HUNTER_DEADLY_POISON_PASSIVE, SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP, SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_PET_SCALING, CreatureTemplate::unit_class, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_MOD_HEALTH, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _init

bool npc_pet_hunter_snake_trap::_init
private

◆ _spellTimer

uint32 npc_pet_hunter_snake_trap::_spellTimer
private

Referenced by Reset(), and UpdateAI().