AzerothCore 3.3.5a
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boss_felmyst::boss_felmystAI Struct Reference
Inheritance diagram for boss_felmyst::boss_felmystAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_felmystAI (Creature *creature)
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void MovementInform (uint32 type, uint32 point) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events2
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_felmystAI()

boss_felmyst::boss_felmystAI::boss_felmystAI ( Creature creature)
inline
134 : BossAI(creature, DATA_FELMYST)
135 {
136 bool appear = instance->GetBossState(DATA_BRUTALLUS) == DONE;
137 creature->SetVisible(appear);
139 creature->SetReactState(REACT_PASSIVE);
140 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_STAND_STATE_SLEEP
Definition: Unit.h:56
@ DONE
Definition: InstanceScript.h:60
@ DATA_BRUTALLUS
Definition: sunwell_plateau.h:35
@ DATA_FELMYST
Definition: sunwell_plateau.h:36
Definition: ScriptedCreature.h:469
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void SetReactState(ReactStates st)
Definition: Creature.h:90
void SetVisible(bool x)
Definition: Unit.cpp:14220
void SetStandState(uint8 state)
Definition: Unit.cpp:16994
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231

References DATA_BRUTALLUS, DONE, InstanceScript::GetBossState(), BossAI::instance, REACT_PASSIVE, Creature::SetReactState(), Unit::SetStandState(), Unit::SetVisible(), and UNIT_STAND_STATE_SLEEP.

Member Function Documentation

◆ DoAction()

void boss_felmyst::boss_felmystAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

145 {
146 if (param == ACTION_START_EVENT)
147 {
148 me->SetVisible(true);
151 }
152 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ EVENT_INTRO_1
Definition: boss_felmyst.cpp:88
@ ACTION_START_EVENT
Definition: boss_felmyst.cpp:94
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:282
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
EventMap events2
Definition: boss_felmyst.cpp:142

References ACTION_START_EVENT, EVENT_INTRO_1, events2, ScriptedAI::me, EventMap::ScheduleEvent(), Unit::SetUnitFlag(), Unit::SetVisible(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_felmyst::boss_felmystAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

179 {
180 BossAI::JustDied(killer);
183
184 // Summon Kalecgos (human form of kalecgos fight)
185 me->SummonCreature(NPC_KALEC, 1526.28f, 700.10f, 60.0f, 4.33f);
186 }
@ YELL_DEATH
Definition: boss_felmyst.cpp:33
@ SPELL_FOG_OF_CORRUPTION_CHARM
Definition: boss_felmyst.cpp:58
@ NPC_KALEC
Definition: sunwell_plateau.h:54
Talk
Definition: boss_fathomlord_karathress.cpp:25
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:638

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, NPC_KALEC, SPELL_FOG_OF_CORRUPTION_CHARM, WorldObject::SummonCreature(), and YELL_DEATH.

◆ JustEngagedWith()

void boss_felmyst::boss_felmystAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

165 {
168 if (events.Empty() && events2.Empty())
170 }
@ EVENT_INTRO_2
Definition: boss_felmyst.cpp:89
events
Definition: boss_sartura.cpp:43
bool Empty() const
Definition: EventMap.h:96
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References EventMap::Empty(), EVENT_INTRO_2, events2, BossAI::JustEngagedWith(), ScriptedAI::me, EventMap::ScheduleEvent(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustSummoned()

void boss_felmyst::boss_felmystAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

238 {
239 summons.Summon(summon);
240 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:510

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_felmyst::boss_felmystAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

173 {
174 if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
176 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ YELL_KILL
Definition: boss_felmyst.cpp:29
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), roll_chance_i(), TYPEID_PLAYER, and YELL_KILL.

◆ MovementInform()

void boss_felmyst::boss_felmystAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

189 {
190 if (type != POINT_MOTION_TYPE)
191 return;
192
193 if (point == POINT_GROUND)
194 {
196 me->SetDisableGravity(false);
198
199 events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
200 events.ScheduleEvent(EVENT_RESTORE_COMBAT2, 1);
201 events.ScheduleEvent(EVENT_SPELL_CLEAVE, 7500, 1);
202 events.ScheduleEvent(EVENT_SPELL_CORROSION, 12000, 1);
203 events.ScheduleEvent(EVENT_SPELL_GAS_NOVA, 18000, 1);
204 events.ScheduleEvent(EVENT_SPELL_ENCAPSULATE, 25000, 1);
205 events.ScheduleEvent(EVENT_FLIGHT, 60000, 1);
206 }
207 else if (point == POINT_AIR_BREATH_START1)
208 {
209 me->SetTarget();
210 me->SetFacingTo(4.71f);
211 events.ScheduleEvent(EVENT_FLIGHT_EMOTE, 2000);
212 events.ScheduleEvent(EVENT_CORRUPT_TRIGGERS, 5000);
213 events.ScheduleEvent(EVENT_FLIGHT_FLYOVER1, 5000);
214 }
215 else if (point == POINT_AIR_BREATH_END1)
216 {
218 me->SetFacingTo(1.57f);
219 if (events.GetNextEventTime(EVENT_FLIGHT_BREATH1) != 0)
220 events.ScheduleEvent(EVENT_FLIGHT_BREATH2, 2000);
221 }
222 else if (point == POINT_AIR_BREATH_START2)
223 {
224 me->SetTarget();
225 me->SetFacingTo(1.57f);
226 events.ScheduleEvent(EVENT_FLIGHT_EMOTE, 2000);
227 events.ScheduleEvent(EVENT_CORRUPT_TRIGGERS, 5000);
228 events.ScheduleEvent(EVENT_FLIGHT_FLYOVER2, 5000);
229 }
230 else if (point == POINT_AIR_BREATH_END2)
231 {
233 me->SetFacingTo(4.71f);
234 }
235 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EVENT_SPELL_CLEAVE
Definition: boss_felmyst.cpp:66
@ POINT_GROUND
Definition: boss_felmyst.cpp:95
@ EVENT_SPELL_GAS_NOVA
Definition: boss_felmyst.cpp:68
@ EVENT_RESTORE_COMBAT
Definition: boss_felmyst.cpp:72
@ POINT_AIR_BREATH_START1
Definition: boss_felmyst.cpp:97
@ EVENT_CORRUPT_TRIGGERS
Definition: boss_felmyst.cpp:85
@ EVENT_RESTORE_COMBAT2
Definition: boss_felmyst.cpp:73
@ EVENT_FLIGHT_EMOTE
Definition: boss_felmyst.cpp:80
@ POINT_AIR_BREATH_START2
Definition: boss_felmyst.cpp:99
@ EVENT_FLIGHT
Definition: boss_felmyst.cpp:70
@ EVENT_FLIGHT_BREATH2
Definition: boss_felmyst.cpp:82
@ EVENT_SPELL_ENCAPSULATE
Definition: boss_felmyst.cpp:69
@ EVENT_FLIGHT_FLYOVER2
Definition: boss_felmyst.cpp:84
@ POINT_AIR_BREATH_END1
Definition: boss_felmyst.cpp:98
@ POINT_AIR_BREATH_END2
Definition: boss_felmyst.cpp:100
@ EVENT_FLIGHT_BREATH1
Definition: boss_felmyst.cpp:81
@ EVENT_SPELL_CORROSION
Definition: boss_felmyst.cpp:67
@ EVENT_FLIGHT_FLYOVER1
Definition: boss_felmyst.cpp:83
@ SPELL_FELMYST_SPEED_BURST
Definition: boss_felmyst.cpp:56
@ EMOTE_ONESHOT_LAND
Definition: SharedDefines.h:1964
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3441
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16972
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980

References EMOTE_ONESHOT_LAND, EVENT_CORRUPT_TRIGGERS, EVENT_FLIGHT, EVENT_FLIGHT_BREATH1, EVENT_FLIGHT_BREATH2, EVENT_FLIGHT_EMOTE, EVENT_FLIGHT_FLYOVER1, EVENT_FLIGHT_FLYOVER2, EVENT_RESTORE_COMBAT, EVENT_RESTORE_COMBAT2, EVENT_SPELL_CLEAVE, EVENT_SPELL_CORROSION, EVENT_SPELL_ENCAPSULATE, EVENT_SPELL_GAS_NOVA, Unit::HandleEmoteCommand(), ScriptedAI::me, POINT_AIR_BREATH_END1, POINT_AIR_BREATH_END2, POINT_AIR_BREATH_START1, POINT_AIR_BREATH_START2, POINT_GROUND, POINT_MOTION_TYPE, Unit::RemoveAurasDueToSpell(), Unit::SendMovementFlagUpdate(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetTarget(), and SPELL_FELMYST_SPEED_BURST.

◆ Reset()

void boss_felmyst::boss_felmystAI::Reset ( )
inlineoverridevirtual

◆ UpdateAI()

void boss_felmyst::boss_felmystAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

243 {
244 events2.Update(diff);
245 switch (events2.ExecuteEvent())
246 {
247 case EVENT_INTRO_1:
250 break;
251 case EVENT_INTRO_2:
253 me->SetDisableGravity(true);
257 break;
258 case EVENT_INTRO_3:
259 me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10.0f, false, true);
261 break;
262 case EVENT_INTRO_4:
263 events.ScheduleEvent(EVENT_LAND, 3000, 1);
264 events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
268 me->GetMotionMaster()->MovePoint(POINT_MISC, 1472.18f, 603.38f, 34.0f, false, true);
269 break;
270 }
271
272 if (!events2.Empty())
273 return;
274
275 if (!UpdateVictim())
276 return;
277
278 events.Update(diff);
280 return;
281
282 switch(events.ExecuteEvent())
283 {
286 break;
290 break;
291 case EVENT_LAND:
293 break;
296 me->CastSpell(me, SPELL_BERSERK, true);
297 break;
299 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
300 events.ScheduleEvent(EVENT_SPELL_CLEAVE, 7500, 1);
301 break;
304 events.ScheduleEvent(EVENT_SPELL_CORROSION, 20000, 1);
305 break;
307 DoCast(me, SPELL_GAS_NOVA, false);
308 events.ScheduleEvent(EVENT_SPELL_GAS_NOVA, 20000, 1);
309 break;
311 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
312 me->CastSpell(target, SPELL_ENCAPSULATE_CHANNEL, false);
313 events.ScheduleEvent(EVENT_SPELL_ENCAPSULATE, 25000, 1);
314 break;
315 case EVENT_FLIGHT:
316 events.CancelEventGroup(1);
317 events.ScheduleEvent(EVENT_FLIGHT_SEQ, 1000);
319 me->StopMoving();
321 break;
322 case EVENT_FLIGHT_SEQ:
324 me->SetTarget();
326 me->SetDisableGravity(true);
328
329 events.ScheduleEvent(EVENT_FLIGHT_MOVE_UP, 2000);
330 events.ScheduleEvent(EVENT_FLIGHT_VAPOR, 8000);
331 events.ScheduleEvent(EVENT_FLIGHT_VAPOR, 21000);
332 events.ScheduleEvent(EVENT_FLIGHT_BREATH1, 35000);
333 events.ScheduleEvent(EVENT_FLIGHT_BREATH1, 72000);
334 events.ScheduleEvent(EVENT_LAND_FIGHT, 86000);
335 break;
337 me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 15.0f, false, true);
338 break;
341 break;
343 {
344 Position pos = {1447.0f + urand(0, 2) * 25.0f, 705.0f, 50.0f, 4.71f};
346 break;
347 }
349 {
350 Position pos = {1447.0f + urand(0, 2) * 25.0f, 515.0f, 50.0f, 1.57f};
352 break;
353 }
356 break;
368 break;
371 me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_END1, me->GetPositionX(), me->GetPositionY() - 200.0f, me->GetPositionZ() + 5.0f, false, true);
372 break;
375 me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_END2, me->GetPositionX(), me->GetPositionY() + 200.0f, me->GetPositionZ() + 5.0f, false, true);
376 break;
377 case EVENT_LAND_FIGHT:
378 me->GetMotionMaster()->MovePoint(POINT_GROUND, 1500.0f, 552.8f, 26.52f, false, true);
379 break;
380 }
381
384 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ MOVEMENTFLAG_DISABLE_GRAVITY
Definition: Unit.h:562
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ EVENT_INTRO_4
Definition: boss_felmyst.cpp:91
@ EVENT_FLIGHT_VAPOR
Definition: boss_felmyst.cpp:77
@ POINT_AIR
Definition: boss_felmyst.cpp:96
@ POINT_MISC
Definition: boss_felmyst.cpp:101
@ EVENT_FLIGHT_SEQ
Definition: boss_felmyst.cpp:76
@ EVENT_LAND_FIGHT
Definition: boss_felmyst.cpp:79
@ EVENT_SPELL_BERSERK
Definition: boss_felmyst.cpp:65
@ EVENT_INTRO_3
Definition: boss_felmyst.cpp:90
@ EVENT_FLIGHT_MOVE_UP
Definition: boss_felmyst.cpp:78
@ EVENT_LAND
Definition: boss_felmyst.cpp:71
@ YELL_BREATH
Definition: boss_felmyst.cpp:30
@ EMOTE_BREATH
Definition: boss_felmyst.cpp:34
@ YELL_TAKEOFF
Definition: boss_felmyst.cpp:31
@ YELL_BERSERK
Definition: boss_felmyst.cpp:32
@ YELL_BIRTH
Definition: boss_felmyst.cpp:28
@ SPELL_CLEAVE
Definition: boss_felmyst.cpp:44
@ SPELL_SUMMON_DEMONIC_VAPOR
Definition: boss_felmyst.cpp:50
@ SPELL_CORROSION
Definition: boss_felmyst.cpp:45
@ SPELL_GAS_NOVA
Definition: boss_felmyst.cpp:46
@ SPELL_NOXIOUS_FUMES
Definition: boss_felmyst.cpp:40
@ SPELL_ENCAPSULATE_CHANNEL
Definition: boss_felmyst.cpp:47
@ SPELL_BERSERK
Definition: boss_felmyst.cpp:43
@ EMOTE_ONESHOT_LIFTOFF
Definition: SharedDefines.h:1960
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:104
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void SetInCombatWithZone()
Definition: Creature.cpp:2732
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3074
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1302
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void StopMoving()
Definition: Unit.cpp:16918
EventProcessor m_Events
Definition: Unit.h:2108
bool HasUnitMovementFlag(uint32 f) const
Definition: Unit.h:2288
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void Clear(bool reset=true)
Definition: MotionMaster.h:165
Definition: boss_felmyst.cpp:107

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastCustomSpell(), Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BREATH, EMOTE_ONESHOT_LIFTOFF, EventMap::Empty(), EVENT_CORRUPT_TRIGGERS, EVENT_FLIGHT, EVENT_FLIGHT_BREATH1, EVENT_FLIGHT_BREATH2, EVENT_FLIGHT_EMOTE, EVENT_FLIGHT_FLYOVER1, EVENT_FLIGHT_FLYOVER2, EVENT_FLIGHT_MOVE_UP, EVENT_FLIGHT_SEQ, EVENT_FLIGHT_VAPOR, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_4, EVENT_LAND, EVENT_LAND_FIGHT, EVENT_RESTORE_COMBAT, EVENT_RESTORE_COMBAT2, EVENT_SPELL_BERSERK, EVENT_SPELL_CLEAVE, EVENT_SPELL_CORROSION, EVENT_SPELL_ENCAPSULATE, EVENT_SPELL_GAS_NOVA, events2, EventMap::ExecuteEvent(), Object::GetGUID(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Unit::m_Events, ScriptedAI::me, MotionMaster::MoveChase(), MOVEMENTFLAG_DISABLE_GRAVITY, MotionMaster::MovePoint(), POINT_AIR, POINT_AIR_BREATH_END1, POINT_AIR_BREATH_END2, POINT_AIR_BREATH_START1, POINT_AIR_BREATH_START2, POINT_GROUND, POINT_MISC, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SendMovementFlagUpdate(), Creature::SetDisableGravity(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetStandState(), Creature::SetTarget(), SPELL_BERSERK, SPELL_CLEAVE, SPELL_CORROSION, SPELL_ENCAPSULATE_CHANNEL, SPELL_FELMYST_SPEED_BURST, SPELL_GAS_NOVA, SPELL_NOXIOUS_FUMES, SPELL_SUMMON_DEMONIC_VAPOR, SPELLVALUE_MAX_TARGETS, Unit::StopMoving(), UNIT_FLAG_NON_ATTACKABLE, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), urand(), YELL_BERSERK, YELL_BIRTH, YELL_BREATH, and YELL_TAKEOFF.

Member Data Documentation

◆ events2

EventMap boss_felmyst::boss_felmystAI::events2