#include "GridNotifiers.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "UpdateData.h"
#include "WorldPacket.h"
Go to the source code of this file.
◆ CreatureUnitRelocationWorker()
void CreatureUnitRelocationWorker |
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Creature * |
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Unit * |
u |
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inline |
150{
152 {
153 return;
154 }
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157 {
159 {
161 }
163 {
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167}
@ UNIT_STATE_SIGHTLESS
Definition: UnitDefines.h:192
void TriggerAlert(Unit const *who) const
Definition: CreatureAI.cpp:175
void MoveInLineOfSight_Safe(Unit *who)
== Reactions At =================================
Definition: CreatureAI.cpp:147
CreatureAI * AI() const
Definition: Creature.h:143
bool IsPlayer() const
Definition: Object.h:197
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition: Object.cpp:1726
bool IsAlive() const
Definition: Unit.h:1151
bool HasStealthAura() const
Definition: Unit.h:1050
bool IsInFlight() const
Definition: Unit.h:1020
bool IsAIEnabled
Definition: Unit.h:1693
bool HasUnitState(const uint32 f) const
Definition: Unit.h:739
References Creature::AI(), WorldObject::CanSeeOrDetect(), Unit::HasStealthAura(), Unit::HasUnitState(), Unit::IsAIEnabled, Unit::IsAlive(), Unit::IsInFlight(), Object::IsPlayer(), CreatureAI::MoveInLineOfSight_Safe(), CreatureAI::TriggerAlert(), and UNIT_STATE_SIGHTLESS.
Referenced by Acore::AIRelocationNotifier::Visit(), and Acore::CreatureRelocationNotifier::Visit().