AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_rivern_frostwind Class Reference
Inheritance diagram for npc_rivern_frostwind:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_rivern_frostwind ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rivern_frostwind()

npc_rivern_frostwind::npc_rivern_frostwind ( )
inline
46: CreatureScript("npc_rivern_frostwind") { }
Definition: ScriptMgr.h:719

Member Function Documentation

◆ OnGossipHello()

bool npc_rivern_frostwind::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

58 {
59 if (creature->IsQuestGiver())
60 player->PrepareQuestMenu(creature->GetGUID());
61
62 if (creature->IsVendor() && player->GetReputationRank(589) == REP_EXALTED)
64
65 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
66
67 return true;
68 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
#define GOSSIP_TEXT_BROWSE_GOODS
Definition: ScriptedGossip.h:25
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_TRADE
Definition: ScriptedGossip.h:56
@ GOSSIP_ICON_VENDOR
Definition: GossipDef.h:61
@ REP_EXALTED
Definition: SharedDefines.h:159
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:38
ReputationRank GetReputationRank(uint32 faction_id) const
Definition: Player.cpp:5763
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:405
bool IsQuestGiver() const
Definition: Unit.h:1653
bool IsVendor() const
Definition: Unit.h:1651

References AddGossipItemFor(), Player::GetGossipTextId(), Object::GetGUID(), Player::GetReputationRank(), GOSSIP_ACTION_TRADE, GOSSIP_ICON_VENDOR, GOSSIP_SENDER_MAIN, GOSSIP_TEXT_BROWSE_GOODS, Unit::IsQuestGiver(), Unit::IsVendor(), Player::PrepareQuestMenu(), REP_EXALTED, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_rivern_frostwind::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

49 {
50 ClearGossipMenuFor(player);
51 if (action == GOSSIP_ACTION_TRADE)
52 player->GetSession()->SendListInventory(creature->GetGUID());
53
54 return true;
55 }
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
WorldSession * GetSession() const
Definition: Player.h:1948
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition: ItemHandler.cpp:1039

References ClearGossipMenuFor(), Object::GetGUID(), Player::GetSession(), GOSSIP_ACTION_TRADE, and WorldSession::SendListInventory().