AzerothCore 3.3.5a
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npc_vh_teleportation_portal::npc_vh_teleportation_portalAI Struct Reference
Inheritance diagram for npc_vh_teleportation_portal::npc_vh_teleportation_portalAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_vh_teleportation_portalAI (Creature *c)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *pSummoned) override
 
void SummonedMobDied (Creature *pSummoned)
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
SummonList listOfMobs
 
EventMap events
 
uint8 wave
 
uint8 addValue
 
bool bKorG
 
bool spawned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vh_teleportation_portalAI()

npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::npc_vh_teleportation_portalAI ( Creature c)
inline
139 {
141 events.Reset();
142 if (pInstance)
143 {
145 bKorG = false;
146 spawned = false;
147
148 if (wave < 12)
149 addValue = 0;
150 else
151 addValue = 1;
152
153 if (wave % 6 != 0)
155 else
156 events.RescheduleEvent(EVENT_SUMMON_SABOTEOUR, 3s);
157 }
158 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
events
Definition: boss_sartura.cpp:43
@ EVENT_SUMMON_ELITES
Definition: violet_hold.cpp:121
@ EVENT_SUMMON_SABOTEOUR
Definition: violet_hold.cpp:122
@ EVENT_SUMMON_KEEPER_OR_GUARDIAN
Definition: violet_hold.cpp:119
@ DATA_WAVE_COUNT
Definition: violet_hold.h:137
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
InstanceScript * pInstance
Definition: violet_hold.cpp:160
SummonList listOfMobs
Definition: violet_hold.cpp:161

References addValue, bKorG, DATA_WAVE_COUNT, EVENT_SUMMON_ELITES, EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_SABOTEOUR, ZoneScript::GetData(), WorldObject::GetInstanceScript(), pInstance, RAND(), spawned, and wave.

Member Function Documentation

◆ JustDied()

void npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

236 {
237 events.Reset();
238 if (wave % 6 == 0) // just to be sure, shouln't occur
239 return;
240 if (pInstance)
242 }
@ DATA_PORTAL_DEFEATED
Definition: violet_hold.h:136
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_PORTAL_DEFEATED, pInstance, ZoneScript::SetData(), and wave.

◆ JustSummoned()

void npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::JustSummoned ( Creature pSummoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

245 {
246 if (pSummoned)
247 {
248 listOfMobs.Summon(pSummoned);
250 }
251 }
@ DATA_ADD_TRASH_MOB
Definition: violet_hold.h:134
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:46

References DATA_ADD_TRASH_MOB, Object::GetGUID(), listOfMobs, pInstance, ZoneScript::SetGuidData(), and SummonList::Summon().

◆ SummonedMobDied()

void npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::SummonedMobDied ( Creature pSummoned)
inline
254 {
255 if (pSummoned)
256 {
257 listOfMobs.Despawn(pSummoned);
259 }
260 }
@ DATA_DELETE_TRASH_MOB
Definition: violet_hold.h:135
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References DATA_DELETE_TRASH_MOB, SummonList::Despawn(), Object::GetGUID(), listOfMobs, pInstance, and ZoneScript::SetGuidData().

◆ UpdateAI()

void npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

169 {
170 if (!pInstance)
171 return;
172
173 events.Update(diff);
174
175 switch(events.ExecuteEvent())
176 {
177 case 0:
178 break;
180 bKorG = true;
181 spawned = true;
184 events.RescheduleEvent(EVENT_SUMMON_KEEPER_TRASH, 20s);
185 break;
187 for (uint8 i = 0; i < 3 + addValue; ++i)
188 {
190 DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
191 }
192 events.Repeat(20s);
193 break;
195 spawned = true;
196 for (uint8 i = 0; i < 2 + addValue; ++i)
197 {
199 DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
200 }
201 me->SetVisible(false);
202 break;
205 me->DespawnOrUnsummon(3000);
206 break;
207 }
208
209 if (!spawned)
210 return;
211
212 if (bKorG)
213 {
214 if (!me->IsNonMeleeSpellCast(false)) // keeper/guardian died => channeled spell interrupted
215 {
216 // if keeper/guard lost all victims, in enterevademode linking aura is removed, restore it:
217 if (pInstance)
218 for (SummonList::iterator itr = listOfMobs.begin(); itr != listOfMobs.end(); ++itr)
219 if (Creature* c = pInstance->instance->GetCreature(*itr))
220 if (c->IsAlive() && (c->GetEntry() == NPC_PORTAL_GUARDIAN || c->GetEntry() == NPC_PORTAL_KEEPER))
221 {
223 return;
224 }
225 Unit::Kill(me, me, false);
226 }
227 }
228 else
229 {
230 if (listOfMobs.empty())
231 Unit::Kill(me, me, false);
232 }
233 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_DEAD_DESPAWN
Definition: Object.h:48
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ EVENT_SUMMON_KEEPER_TRASH
Definition: violet_hold.cpp:120
@ NPC_AZURE_SPELLBREAKER_2
Definition: violet_hold.h:54
@ NPC_AZURE_BINDER_2
Definition: violet_hold.h:56
@ NPC_AZURE_BINDER_1
Definition: violet_hold.h:55
@ NPC_SABOTEOUR
Definition: violet_hold.h:38
@ NPC_AZURE_MAGE_SLAYER_2
Definition: violet_hold.h:58
@ NPC_AZURE_SORCEROR
Definition: violet_hold.h:60
@ NPC_AZURE_MAGE_SLAYER_1
Definition: violet_hold.h:57
@ NPC_AZURE_INVADER_2
Definition: violet_hold.h:52
@ NPC_AZURE_SPELLBREAKER_1
Definition: violet_hold.h:53
@ NPC_AZURE_STALKER
Definition: violet_hold.h:62
@ NPC_AZURE_RAIDER
Definition: violet_hold.h:61
@ NPC_AZURE_CAPTAIN
Definition: violet_hold.h:59
@ NPC_PORTAL_KEEPER
Definition: violet_hold.h:50
@ NPC_PORTAL_GUARDIAN
Definition: violet_hold.h:49
@ NPC_AZURE_INVADER_1
Definition: violet_hold.h:51
@ SPELL_PORTAL_CHANNEL
Definition: violet_hold.h:107
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:399
bool empty() const
Definition: ScriptedCreature.h:75
iterator begin()
Definition: ScriptedCreature.h:50
iterator end()
Definition: ScriptedCreature.h:60
StorageType::iterator iterator
Definition: ScriptedCreature.h:38
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void SetVisible(bool x)
Definition: Unit.cpp:14220
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17956
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4051
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307

References addValue, SummonList::begin(), bKorG, Unit::CastSpell(), Creature::DespawnOrUnsummon(), CreatureAI::DoSummon(), SummonList::empty(), SummonList::end(), EVENT_SUMMON_ELITES, EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_KEEPER_TRASH, EVENT_SUMMON_SABOTEOUR, Map::GetCreature(), InstanceScript::instance, Unit::IsNonMeleeSpellCast(), Unit::Kill(), listOfMobs, CreatureAI::me, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2, NPC_AZURE_CAPTAIN, NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_RAIDER, NPC_AZURE_SORCEROR, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_STALKER, NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER, NPC_SABOTEOUR, pInstance, RAND(), Unit::SetVisible(), spawned, SPELL_PORTAL_CHANNEL, TEMPSUMMON_CORPSE_DESPAWN, and TEMPSUMMON_DEAD_DESPAWN.

Member Data Documentation

◆ addValue

uint8 npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::addValue

◆ bKorG

bool npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::bKorG

◆ events

EventMap npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::events

◆ listOfMobs

SummonList npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::listOfMobs

◆ pInstance

InstanceScript* npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::pInstance

◆ spawned

bool npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::spawned

◆ wave

uint8 npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::wave