AzerothCore 3.3.5a
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npc_scarlet_miner::npc_scarlet_minerAI Struct Reference
Inheritance diagram for npc_scarlet_miner::npc_scarlet_minerAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_scarlet_minerAI (Creature *creature)
 
void Reset () override
 
void InitWaypoint ()
 
void InitCartQuest (Player *who)
 
void WaypointReached (uint32 waypointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 IntroTimer
 
uint32 IntroPhase
 
ObjectGuid carGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_scarlet_minerAI()

npc_scarlet_miner::npc_scarlet_minerAI::npc_scarlet_minerAI ( Creature creature)
inline
1030 : npc_escortAI(creature)
1031 {
1033 }
@ REACT_PASSIVE
Definition: Unit.h:1035
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
void SetReactState(ReactStates st)
Definition: Creature.h:90

References ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ InitCartQuest()

void npc_scarlet_miner::npc_scarlet_minerAI::InitCartQuest ( Player who)
inline
1087 {
1088 carGUID = who->GetVehicleBase()->GetGUID();
1089 InitWaypoint();
1090 Start(false, false, who->GetGUID());
1091 SetDespawnAtFar(false);
1092 }
void SetDespawnAtFar(bool despawn)
Definition: ScriptedEscortAI.h:105
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Unit * GetVehicleBase() const
Definition: Unit.cpp:19006
void InitWaypoint()
Definition: chapter1.cpp:1046
ObjectGuid carGUID
Definition: chapter1.cpp:1037

References carGUID, Object::GetGUID(), Unit::GetVehicleBase(), InitWaypoint(), npc_escortAI::SetDespawnAtFar(), and npc_escortAI::Start().

◆ InitWaypoint()

void npc_scarlet_miner::npc_scarlet_minerAI::InitWaypoint ( )
inline
1047 {
1048 AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000);
1049 AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f);
1050 AddWaypoint(3, 2308.34f, -5904.2f, 91.1099f);
1051 AddWaypoint(4, 2300.69f, -5912.99f, 86.1572f);
1052 AddWaypoint(5, 2294.142090f, -5927.274414f, 75.316849f);
1053 AddWaypoint(6, 2286.984375f, -5944.955566f, 63.714966f);
1054 AddWaypoint(7, 2280.001709f, -5961.186035f, 54.228283f);
1055 AddWaypoint(8, 2259.389648f, -5974.197754f, 42.359348f);
1056 AddWaypoint(9, 2242.882812f, -5984.642578f, 32.827850f);
1057 AddWaypoint(10, 2239.79f, -5989.31f, 30.4453f);
1058 AddWaypoint(11, 2236.52f, -5994.28f, 27.4829f);
1059 AddWaypoint(12, 2232.61f, -6000.23f, 23.1281f);
1060 AddWaypoint(13, 2228.69f, -6006.46f, 17.6638f);
1061 AddWaypoint(14, 2225.2f, -6012.39f, 12.9487f);
1062 AddWaypoint(15, 2217.265625f, -6028.959473f, 7.675705f);
1063 AddWaypoint(16, 2202.595947f, -6061.325684f, 5.882018f);
1064 AddWaypoint(17, 2188.974609f, -6080.866699f, 3.370027f);
1065
1066 if (urand(0, 1))
1067 {
1068 AddWaypoint(18, 2176.483887f, -6110.407227f, 1.855181f);
1069 AddWaypoint(19, 2172.516602f, -6146.752441f, 1.074235f);
1070 AddWaypoint(20, 2138.918457f, -6158.920898f, 1.342926f);
1071 AddWaypoint(21, 2129.866699f, -6174.107910f, 4.380779f);
1072 AddWaypoint(22, 2125.250001f, -6181.230001f, 9.91997f);
1073 AddWaypoint(23, 2117.709473f, -6193.830078f, 13.3542f, 10000);
1074 }
1075 else
1076 {
1077 AddWaypoint(18, 2184.190186f, -6166.447266f, 0.968877f);
1078 AddWaypoint(19, 2234.265625f, -6163.741211f, 0.916021f);
1079 AddWaypoint(20, 2268.071777f, -6158.750977f, 1.822252f);
1080 AddWaypoint(21, 2270.028320f, -6176.505859f, 6.340538f);
1081 AddWaypoint(22, 2270.350001f, -6182.410001f, 10.42431f);
1082 AddWaypoint(23, 2271.739014f, -6195.401855f, 13.3542f, 10000);
1083 }
1084 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:396

References npc_escortAI::AddWaypoint(), and urand().

Referenced by InitCartQuest().

◆ Reset()

void npc_scarlet_miner::npc_scarlet_minerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1040 {
1041 carGUID.Clear();
1042 IntroTimer = 0;
1043 IntroPhase = 0;
1044 }
void Clear()
Definition: ObjectGuid.h:140
uint32 IntroPhase
Definition: chapter1.cpp:1036
uint32 IntroTimer
Definition: chapter1.cpp:1035

References carGUID, ObjectGuid::Clear(), IntroPhase, and IntroTimer.

◆ UpdateAI()

void npc_scarlet_miner::npc_scarlet_minerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1128 {
1129 if (IntroPhase)
1130 {
1131 if (IntroTimer <= diff)
1132 {
1133 if (IntroPhase == 1)
1134 {
1136 DoCast(car, SPELL_CART_DRAG);
1137 IntroTimer = 800;
1138 IntroPhase = 2;
1139 }
1140 else
1141 {
1143 car->AI()->DoAction(0);
1144 IntroPhase = 0;
1145 }
1146 }
1147 else IntroTimer -= diff;
1148 }
1150 }
@ SPELL_CART_DRAG
Definition: chapter1.cpp:952
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:240
Definition: Creature.h:46

References carGUID, UnitAI::DoCast(), ObjectAccessor::GetCreature(), IntroPhase, IntroTimer, ScriptedAI::me, SPELL_CART_DRAG, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_scarlet_miner::npc_scarlet_minerAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

1095 {
1096 switch (waypointId)
1097 {
1098 case 1:
1100 {
1101 me->SetFacingToObject(car);
1102 // xinef: add some flags
1103 car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
1104 car->SetImmuneToAll(true);
1105 car->SetFaction(FACTION_FRIENDLY);
1106 }
1108 SetRun(true);
1109 IntroTimer = 4000;
1110 IntroPhase = 1;
1111 break;
1112 case 23:
1114 {
1115 car->SetPosition(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1, car->GetOrientation());
1116 car->StopMovingOnCurrentPos();
1117 me->SetFacingToObject(car);
1118 car->RemoveAura(SPELL_CART_DRAG);
1119 }
1121 break;
1122 default:
1123 break;
1124 }
1125 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ SAY_SCARLET_MINER_1
Definition: chapter1.cpp:1015
@ SAY_SCARLET_MINER_0
Definition: chapter1.cpp:1014
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:428
float GetPositionZ() const
Definition: Position.h:119
Definition: Unit.h:1302
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894

References carGUID, FACTION_FRIENDLY, ObjectAccessor::GetCreature(), Position::GetPositionZ(), IntroPhase, IntroTimer, ScriptedAI::me, SAY_SCARLET_MINER_0, SAY_SCARLET_MINER_1, Unit::SetFacingToObject(), npc_escortAI::SetRun(), SPELL_CART_DRAG, and UNIT_FLAG_NON_ATTACKABLE.

Member Data Documentation

◆ carGUID

ObjectGuid npc_scarlet_miner::npc_scarlet_minerAI::carGUID

◆ IntroPhase

uint32 npc_scarlet_miner::npc_scarlet_minerAI::IntroPhase

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ IntroTimer

uint32 npc_scarlet_miner::npc_scarlet_minerAI::IntroTimer

Referenced by Reset(), UpdateAI(), and WaypointReached().