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npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI Struct Reference
Inheritance diagram for npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_sinkhole_kill_creditAI (Creature *creature)
void Reset () override
void SpellHit (Unit *caster, SpellInfo const *spell) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 phaseTimer
uint8 phase
ObjectGuid casterGuid

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_sinkhole_kill_creditAI()

npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::npc_sinkhole_kill_creditAI ( Creature creature)
104: NullCreatureAI(creature) { }
Definition: PassiveAI.h:53

Member Function Documentation

◆ Reset()

void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::Reset ( )

Reimplemented from UnitAI.

111 {
112 phaseTimer = 30000;
113 phase = 0;
115 }
Definition: boss_skadi.cpp:102
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid casterGuid
Definition: zone_borean_tundra.cpp:108
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:106

References casterGuid, ObjectGuid::Clear(), and phaseTimer.

◆ SpellHit()

void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::SpellHit ( Unit caster,
SpellInfo const *  spell 

Reimplemented from CreatureAI.

118 {
119 if (phase || spell->Id != SPELL_SET_CART)
120 return;
122 Player* player = caster->ToPlayer();
124 {
125 phase = 1;
126 phaseTimer = 0;
127 casterGuid = caster->GetGUID();
128 }
129 }
Definition: QuestDef.h:103
Definition: zone_borean_tundra.cpp:91
Definition: zone_borean_tundra.cpp:90
Player * ToPlayer()
Definition: Object.h:195
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Player.h:1046
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414

References casterGuid, Object::GetGUID(), Player::GetQuestStatus(), SpellInfo::Id, phaseTimer, QUEST_PLUG_THE_SINKHOLES, QUEST_STATUS_INCOMPLETE, SPELL_SET_CART, and Object::ToPlayer().

◆ UpdateAI()

void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

132 {
133 if (!phase)
134 return;
136 if (phaseTimer <= diff)
137 {
138 switch (phase)
139 {
140 case 1:
144 cart->SetUInt32Value(GAMEOBJECT_FACTION, 14);
145 phaseTimer = 3000;
146 phase = 2;
147 break;
148 case 2:
150 cart->UseDoorOrButton();
152 phaseTimer = 3000;
153 phase = 3;
154 break;
155 case 3:
157 phaseTimer = 2000;
158 phase = 5; // @fixme: phase 4 is missing...
159 break;
160 case 5:
163 {
164 worm->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
165 worm->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
166 }
167 phaseTimer = 1000;
168 phase = 6;
169 break;
170 case 6:
173 {
174 Unit::Kill(me, worm);
175 worm->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
176 }
177 phaseTimer = 2000;
178 phase = 7;
179 break;
180 case 7:
183 caster->KilledMonster(me->GetCreatureTemplate(), me->GetGUID());
184 phaseTimer = 5000;
185 phase = 8;
186 break;
187 default:
189 break;
190 }
191 }
192 else phaseTimer -= diff;
193 }
Definition: UpdateFields.h:402
Definition: Unit.h:473
Definition: zone_borean_tundra.cpp:94
Definition: zone_borean_tundra.cpp:93
Definition: zone_borean_tundra.cpp:92
Definition: zone_borean_tundra.cpp:89
Definition: zone_borean_tundra.cpp:88
Definition: SharedDefines.h:2015
Definition: SharedDefines.h:3093
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Creature *const me
Definition: CreatureAI.h:72
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:197
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Definition: Unit.h:1290
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862

References casterGuid, UnitAI::DoCast(), EMOTE_ONESHOT_EMERGE, CreatureAI::EnterEvadeMode(), WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), GAMEOBJECT_FACTION, Creature::GetCreatureTemplate(), Object::GetGUID(), ObjectAccessor::GetPlayer(), GO_EXPLOSIVES_CART, Unit::Kill(), CreatureAI::me, NPC_SCOURGED_BURROWER, phaseTimer, SPELL_EXPLODE_CART, SPELL_SUMMON_CART, SPELL_SUMMON_WORM, UNIT_DYNFLAG_LOOTABLE, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ casterGuid

ObjectGuid npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::casterGuid

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ phase

uint8 npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::phase

◆ phaseTimer

uint32 npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::phaseTimer

Referenced by Reset(), SpellHit(), and UpdateAI().