AzerothCore 3.3.5a
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boss_razorscale::boss_razorscaleAI Struct Reference
Inheritance diagram for boss_razorscale::boss_razorscaleAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_razorscaleAI (Creature *pCreature)
 
void InitializeAI () override
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void JustReachedHome () override
 
void JustSummoned (Creature *s) override
 
uint32 GetData (uint32 id) const override
 
void KilledUnit (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
ObjectGuid ExpeditionEngineerGUIDs [3]
 
ObjectGuid CommanderGUID
 
float cords [4][2]
 
bool bGroundPhase
 
bool startPath
 
uint8 flyTimes
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_razorscaleAI()

boss_razorscale::boss_razorscaleAI::boss_razorscaleAI ( Creature pCreature)
inline
158 : ScriptedAI(pCreature), summons(me)
159 {
161 startPath = true;
162 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_razorscale.cpp:164
bool startPath
Definition: boss_razorscale.cpp:171
SummonList summons
Definition: boss_razorscale.cpp:166

References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, and startPath.

Member Function Documentation

◆ AttackStart()

void boss_razorscale::boss_razorscaleAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

203 {
204 if (who && me->Attack(who, true) && bGroundPhase)
206 }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299
bool bGroundPhase
Definition: boss_razorscale.cpp:170

References Unit::Attack(), bGroundPhase, Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

Referenced by UpdateAI().

◆ DamageTaken()

void boss_razorscale::boss_razorscaleAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

309 {
310 if (me->GetPositionZ() > 440.0f) // protection, razorscale is attackable (so harpoons can hit him, etc.), but should not receive dmg while in air
311 damage = 0;
312 else if (!bGroundPhase && ((me->GetHealth() * 100) / me->GetMaxHealth() < 50) && me->HasAura(62794)) // already below 50%, but still in chains and stunned
313 events.RescheduleEvent(EVENT_WARN_DEEP_BREATH, 0ms);
314 }
events
Definition: boss_sartura.cpp:43
@ EVENT_WARN_DEEP_BREATH
Definition: boss_razorscale.cpp:102
float GetPositionZ() const
Definition: Position.h:119
uint32 GetMaxHealth() const
Definition: Unit.h:1441
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
uint32 GetHealth() const
Definition: Unit.h:1440

References bGroundPhase, EVENT_WARN_DEEP_BREATH, Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionZ(), Unit::HasAura(), and ScriptedAI::me.

◆ EnterEvadeMode()

void boss_razorscale::boss_razorscaleAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

623 {
624 me->SetDisableGravity(true);
626 me->DisableRotate(false);
628 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void DisableRotate(bool apply)
Definition: Unit.cpp:18433
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), Creature::SetDisableGravity(), and UNIT_STATE_ROOT.

◆ GetData()

uint32 boss_razorscale::boss_razorscaleAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

609 {
610 if (id == 1)
611 return (flyTimes <= 1 ? 1 : 0);
612 return 0;
613 }
uint8 flyTimes
Definition: boss_razorscale.cpp:172

References flyTimes.

◆ InitializeAI()

void boss_razorscale::boss_razorscaleAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

175 {
176 me->SetDisableGravity(true);
177 me->setActive(true);
178 Reset();
179 }
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void Reset() override
Definition: boss_razorscale.cpp:181

References ScriptedAI::me, Reset(), WorldObject::setActive(), and Creature::SetDisableGravity().

◆ JustDied()

void boss_razorscale::boss_razorscaleAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

239 {
241
242 if( pInstance )
244 }
@ DONE
Definition: InstanceScript.h:59
@ TYPE_RAZORSCALE
Definition: ulduar.h:37
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References SummonList::DespawnAll(), DONE, pInstance, ZoneScript::SetData(), summons, and TYPE_RAZORSCALE.

◆ JustEngagedWith()

void boss_razorscale::boss_razorscaleAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

209 {
211 events.Reset();
212 events.ScheduleEvent(EVENT_COMMANDER_SAY_AGGRO, 5s);
213 events.ScheduleEvent(EVENT_EE_SAY_MOVE_OUT, 10s);
214 events.ScheduleEvent(EVENT_ENRAGE, 10min);
215 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 6s);
216 events.ScheduleEvent(EVENT_SPELL_DEVOURING_FLAME, 13s);
217 events.ScheduleEvent(EVENT_SUMMON_MOLE_MACHINES, 11s);
218
219 std::list<Creature*> eeList;
221 uint8 i = 0;
222 for( std::list<Creature*>::iterator itr = eeList.begin(); itr != eeList.end(); ++itr )
223 {
224 if( i > 2 )
225 break;
226 ExpeditionEngineerGUIDs[i] = (*itr)->GetGUID();
227 if (!i)
228 (*itr)->AI()->Talk(SAY_EE_AGGRO);
229 ++i;
230 }
232 CommanderGUID = c->GetGUID();
233
234 if( pInstance )
236 }
std::uint8_t uint8
Definition: Define.h:110
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ EVENT_SPELL_FIREBALL
Definition: boss_razorscale.cpp:98
@ EVENT_COMMANDER_SAY_AGGRO
Definition: boss_razorscale.cpp:95
@ EVENT_ENRAGE
Definition: boss_razorscale.cpp:97
@ EVENT_SUMMON_MOLE_MACHINES
Definition: boss_razorscale.cpp:100
@ EVENT_SPELL_DEVOURING_FLAME
Definition: boss_razorscale.cpp:99
@ EVENT_EE_SAY_MOVE_OUT
Definition: boss_razorscale.cpp:96
@ NPC_EXPEDITION_COMMANDER
Definition: boss_razorscale.cpp:78
@ NPC_EXPEDITION_ENGINEER
Definition: boss_razorscale.cpp:77
@ SAY_EE_AGGRO
Definition: boss_razorscale.cpp:125
Definition: Creature.h:46
void SetInCombatWithZone()
Definition: Creature.cpp:2723
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
ObjectGuid CommanderGUID
Definition: boss_razorscale.cpp:168
ObjectGuid ExpeditionEngineerGUIDs[3]
Definition: boss_razorscale.cpp:167

References CommanderGUID, EVENT_COMMANDER_SAY_AGGRO, EVENT_EE_SAY_MOVE_OUT, EVENT_ENRAGE, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, ExpeditionEngineerGUIDs, WorldObject::FindNearestCreature(), WorldObject::GetCreaturesWithEntryInRange(), IN_PROGRESS, ScriptedAI::me, NPC_EXPEDITION_COMMANDER, NPC_EXPEDITION_ENGINEER, pInstance, SAY_EE_AGGRO, ZoneScript::SetData(), Creature::SetInCombatWithZone(), and TYPE_RAZORSCALE.

◆ JustReachedHome()

void boss_razorscale::boss_razorscaleAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

599 {
600 startPath = true;
601 }

References startPath.

◆ JustSummoned()

void boss_razorscale::boss_razorscaleAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

604 {
605 summons.Summon(s);
606 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_razorscale::boss_razorscaleAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

616 {
617 if (victim && victim->GetEntry() == NPC_DARK_RUNE_GUARDIAN)
618 if (pInstance)
620 }
@ NPC_DARK_RUNE_GUARDIAN
Definition: boss_razorscale.cpp:75
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition: DBCEnums.h:128
uint32 GetEntry() const
Definition: Object.h:109
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:554

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, InstanceScript::DoUpdateAchievementCriteria(), Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_GUARDIAN, and pInstance.

◆ MoveInLineOfSight()

void boss_razorscale::boss_razorscaleAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

596{}

◆ MovementInform()

void boss_razorscale::boss_razorscaleAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

317 {
318 if (type == POINT_MOTION_TYPE && id == POINT_RAZORSCALE_INIT)
319 {
320 me->SetFacingTo(1.6f);
321 return;
322 }
323 else if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
324 {
325 startPath = true;
326 return;
327 }
328
329 if (type != EFFECT_MOTION_TYPE)
330 return;
331 if (id == 0) // landed
332 {
334 me->DisableRotate(true);
335 me->SetOrientation((float)(M_PI + 0.01) / 2);
336 me->SetFacingTo(M_PI / 2);
337 me->SetDisableGravity(false);
338 me->CastSpell(me, 62794, true);
339 events.ScheduleEvent(EVENT_WARN_DEEP_BREATH, 30s);
340 }
341 else if (id == 1) // flied up
342 {
343 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 2s);
344 events.ScheduleEvent(EVENT_SPELL_DEVOURING_FLAME, 4s);
345 events.ScheduleEvent(EVENT_SUMMON_MOLE_MACHINES, 5s);
346 }
347 }
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:55
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ POINT_RAZORSCALE_INIT
Definition: boss_razorscale.cpp:135
void SetOrientation(float orientation)
Definition: Position.h:112
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
Movement::MoveSpline * movespline
Definition: Unit.h:2440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool IsInCombat() const
Definition: Unit.h:1688
bool Finalized() const
Definition: MoveSpline.h:116

References Unit::CastSpell(), Unit::DisableRotate(), EFFECT_MOTION_TYPE, ESCORT_MOTION_TYPE, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, EVENT_WARN_DEEP_BREATH, Movement::MoveSpline::Finalized(), Unit::IsInCombat(), ScriptedAI::me, Unit::movespline, POINT_MOTION_TYPE, POINT_RAZORSCALE_INIT, Unit::SetControlled(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Position::SetOrientation(), startPath, and UNIT_STATE_ROOT.

◆ Reset()

void boss_razorscale::boss_razorscaleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

182 {
183 events.Reset();
185
186 for (uint8 i = 0; i < 3; ++i)
187 ExpeditionEngineerGUIDs[i].Clear();
188
189 // Show gossip icon if previously hidden
191 if (!commander->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
192 commander->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
193
195 bGroundPhase = false;
196 flyTimes = 0;
197
198 if( pInstance )
200 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ NOT_STARTED
Definition: InstanceScript.h:56
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void Clear()
Definition: ObjectGuid.h:140

References bGroundPhase, ObjectGuid::Clear(), CommanderGUID, SummonList::DespawnAll(), ExpeditionEngineerGUIDs, flyTimes, ObjectAccessor::GetCreature(), ScriptedAI::me, NOT_STARTED, pInstance, ZoneScript::SetData(), summons, TYPE_RAZORSCALE, and UNIT_NPC_FLAG_GOSSIP.

Referenced by InitializeAI().

◆ SpellHit()

void boss_razorscale::boss_razorscaleAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

247 {
248 if (!caster || !pInstance)
249 return;
250
251 switch (spell->Id)
252 {
254 {
255 uint32 spellId = SPELL_CHAIN_4;
256
258 {
259 spellId = SPELL_CHAIN_1;
260 }
262 {
263 spellId = SPELL_CHAIN_2;
264 }
266 {
267 spellId = SPELL_CHAIN_3;
268 }
269
270 caster->CastSpell(me, spellId, true);
271 }
272 break;
273 case SPELL_CHAIN_1:
274 case SPELL_CHAIN_2:
275 case SPELL_CHAIN_3:
276 case SPELL_CHAIN_4:
277 {
278 uint8 count = 0;
279 if( me->HasAura(SPELL_CHAIN_1) )
280 count++;
281 if( me->HasAura(SPELL_CHAIN_3) )
282 count++;
283 if (RAID_MODE(0, 1))
284 {
285 if( me->HasAura(SPELL_CHAIN_2) )
286 count++;
287 if( me->HasAura(SPELL_CHAIN_4) )
288 count++;
289 }
290 if( count >= REQ_CHAIN_COUNT )
291 {
293 commander->AI()->Talk(SAY_COMMANDER_GROUND_PHASE);
294
296 events.CancelEvent(EVENT_SPELL_FIREBALL);
299 me->SetTarget();
302 }
303 }
304 break;
305 }
306 }
std::uint32_t uint32
Definition: Define.h:108
const Position CORDS_GROUND
Definition: boss_razorscale.cpp:143
@ SPELL_CHAIN_2
Definition: boss_razorscale.cpp:44
@ SPELL_CHAIN_3
Definition: boss_razorscale.cpp:45
@ SPELL_CHAIN_1
Definition: boss_razorscale.cpp:43
@ SPELL_LAUNCH_CHAIN
Definition: boss_razorscale.cpp:47
@ SPELL_CHAIN_4
Definition: boss_razorscale.cpp:46
@ SAY_COMMANDER_GROUND_PHASE
Definition: boss_razorscale.cpp:121
#define REQ_CHAIN_COUNT
Definition: boss_razorscale.cpp:70
@ DATA_HARPOON_FIRE_STATE_1
Definition: ulduar.h:65
@ DATA_HARPOON_FIRE_STATE_2
Definition: ulduar.h:66
@ DATA_HARPOON_FIRE_STATE_3
Definition: ulduar.h:67
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3424
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
Unit * GetVictim() const
Definition: Unit.h:1386
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:425

References Unit::CastSpell(), CommanderGUID, CORDS_GROUND, DATA_HARPOON_FIRE_STATE_1, DATA_HARPOON_FIRE_STATE_2, DATA_HARPOON_FIRE_STATE_3, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, ObjectAccessor::GetCreature(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasAura(), SpellInfo::Id, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveLand(), pInstance, ScriptedAI::RAID_MODE(), REQ_CHAIN_COUNT, SAY_COMMANDER_GROUND_PHASE, Unit::SendMeleeAttackStop(), Creature::SetTarget(), SPELL_CHAIN_1, SPELL_CHAIN_2, SPELL_CHAIN_3, SPELL_CHAIN_4, and SPELL_LAUNCH_CHAIN.

◆ UpdateAI()

void boss_razorscale::boss_razorscaleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

350 {
351 if (startPath)
352 {
353 me->StopMoving();
354 startPath = false;
355 if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
356 {
357 Movement::PointsArray pathPoints;
358 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
359 for (uint8 i = 0; i < i_path->size(); ++i)
360 {
361 WaypointData const* node = i_path->at(i);
362 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
363 }
364 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
365 }
366 }
367
368 if (!UpdateVictim())
369 return;
370
371 events.Update(diff);
372
374 return;
375
376 switch (events.ExecuteEvent())
377 {
378 case 0:
379 break;
380 case EVENT_ENRAGE:
382 me->CastSpell(me, SPELL_BERSERK, true);
383 break;
386 commander->AI()->Talk(SAY_COMMANDER_AGGRO);
387 break;
389 for (uint8 i = 0; i < 3; ++i)
391 {
392 if (!i)
393 c->AI()->Talk(SAY_EE_START_REPAIR);
394 c->AI()->SetData(1, 0); // start repairing
395 }
396 break;
398 if( Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true) )
399 me->CastSpell(pTarget, SPELL_FIREBALL, false);
400 events.Repeat(4s);
401 break;
403 if( Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true) )
404 me->CastSpell(pTarget, SPELL_DEVOURINGFLAME, false);
405 events.Repeat(13s);
406 break;
408 {
409 memset(cords, '\0', sizeof(cords));
410 uint8 num = RAID_MODE( urand(2, 3), urand(2, 4) );
411 for( int i = 0; i < num; ++i )
412 {
413 // X: (550, 625) Y: (-185, -230)
414 cords[i][0] = urand(550, 625);
415 cords[i][1] = -230 + rand() % 45;
416 if( GameObject* drill = me->SummonGameObject(GO_DRILL, cords[i][0], cords[i][1], 391.1f, M_PI / 4, 0.0f, 0.0f, 0.0f, 0.0f, 8) )
417 {
418 //drill->SetGoAnimProgress(0);
419 //drill->SetLootState(GO_READY);
420 //drill->UseDoorOrButton(8);
421 //drill->SetGoState(GO_STATE_READY);
422 drill->SetGoState(GO_STATE_ACTIVE);
423 drill->SetGoAnimProgress(0);
424 }
425 }
426 events.Repeat(45s);
427 events.RescheduleEvent(EVENT_SUMMON_ADDS, 4s);
428 }
429 break;
431 for( int i = 0; i < 4; ++i )
432 {
433 if( !cords[i][0] )
434 break;
435
436 uint8 opt;
437 uint8 r = urand(1, 100);
438 if( r <= 30 ) opt = 1;
439 else if( r <= 65 ) opt = 2;
440 else opt = 3;
441
442 for( int j = 0; j < 4; ++j )
443 {
444 float x = cords[i][0] + 4.0f * cos(j * M_PI / 2);
445 float y = cords[i][1] + 4.0f * std::sin(j * M_PI / 2);
446
447 uint32 npc_entry = 0;
448 switch( opt )
449 {
450 case 1:
451 if( j == 1 ) npc_entry = NPC_DARK_RUNE_SENTINEL;
452 break;
453 case 2:
454 switch( j )
455 {
456 case 1:
457 npc_entry = NPC_DARK_RUNE_WATCHER;
458 break;
459 case 2:
460 npc_entry = NPC_DARK_RUNE_GUARDIAN;
461 break;
462 }
463 break;
464 default: // case 3:
465 switch( j )
466 {
467 case 1:
468 npc_entry = NPC_DARK_RUNE_WATCHER;
469 break;
470 case 2:
471 npc_entry = NPC_DARK_RUNE_GUARDIAN;
472 break;
473 case 3:
474 npc_entry = NPC_DARK_RUNE_GUARDIAN;
475 break;
476 }
477 break;
478 }
479
480 if( npc_entry )
481 if (Creature* c = me->SummonCreature(npc_entry, x, y, 391.1f, j * M_PI / 2, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
483 }
484 }
485 break;
488 me->RemoveAura(62794);
489 events.ScheduleEvent(EVENT_PHASE2_FLAME_BREATH, 2500ms);
490 break;
493 events.ScheduleEvent(EVENT_FLY_UP, 2s);
494 break;
495 case EVENT_FLY_UP:
496 me->SetInCombatWithZone(); // just in case
497 if (pInstance)
498 for( int i = 0; i < 4; ++i )
500 if( Creature* hfs = ObjectAccessor::GetCreature(*me, guid) )
501 {
502 me->SummonCreature(34188, hfs->GetPositionX(), hfs->GetPositionY(), hfs->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 22000);
503 hfs->AI()->SetData(1, 0);
504 }
505
509 if (RAID_MODE(0, 1))
510 {
513 }
515
516 if( (me->GetHealth() * 100) / me->GetMaxHealth() < 50 ) // start phase 3
517 {
520 me->DisableRotate(false);
522 Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 0.0, true);
523 if (!target)
524 target = me->SelectNearestPlayer(200.0f);
525 if (target)
526 {
527 AttackStart(target);
528 me->GetMotionMaster()->MoveChase(target);
529 }
530 bGroundPhase = true;
531 events.CancelEvent(EVENT_SPELL_FIREBALL);
534
535 events.ScheduleEvent(EVENT_SPELL_FLAME_BREATH, 20s);
537 events.ScheduleEvent(EVENT_SPELL_FUSE_ARMOR, 10s);
538 events.ScheduleEvent(EVENT_SPELL_FLAME_BUFFET, 3s);
539
540 break;
541 }
542 else
543 {
544 ++flyTimes;
546 me->DisableRotate(false);
549 me->StopMoving();
550 me->SetDisableGravity(true);
552 events.ScheduleEvent(EVENT_RESUME_FIXING, 22s);
553 }
554
555 break;
557 for (uint8 i = 0; i < 3; ++i)
559 {
560 if (!i)
561 c->AI()->Talk(SAY_EE_REBUILD_TURRETS);
562 c->AI()->SetData(1, 0); // start repairing
563 }
564 break;
567 events.Repeat(20s);
568 break;
571 events.Repeat(13s);
572 break;
574 if (Unit* victim = me->GetVictim())
575 if (me->IsWithinMeleeRange(victim))
576 {
577 me->CastSpell(victim, SPELL_FUSEARMOR, false);
578 if (Aura* aur = victim->GetAura(SPELL_FUSEARMOR))
579 if (aur->GetStackAmount() == 5)
580 victim->CastSpell(victim, SPELL_FUSED_ARMOR, true);
581 events.Repeat(10s);
582 break;
583 }
584 events.Repeat(2s);
585 break;
588 events.Repeat(7s);
589 break;
590 }
591
592 if (bGroundPhase)
594 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ UNIT_STATE_CASTING
Definition: Unit.h:340
std::vector< WaypointData * > WaypointPath
Definition: WaypointMgr.h:46
#define sWaypointMgr
Definition: WaypointMgr.h:77
@ GO_DRILL
Definition: boss_razorscale.cpp:84
@ EVENT_SPELL_FLAME_BREATH
Definition: boss_razorscale.cpp:106
@ EVENT_FLY_UP
Definition: boss_razorscale.cpp:104
@ EVENT_PHASE2_FLAME_BREATH
Definition: boss_razorscale.cpp:103
@ EVENT_SPELL_FLAME_BUFFET
Definition: boss_razorscale.cpp:109
@ EVENT_SPELL_DEVOURING_FLAME_GROUND
Definition: boss_razorscale.cpp:107
@ EVENT_SUMMON_ADDS
Definition: boss_razorscale.cpp:101
@ EVENT_RESUME_FIXING
Definition: boss_razorscale.cpp:105
@ EVENT_SPELL_FUSE_ARMOR
Definition: boss_razorscale.cpp:108
const Position CORDS_AIR
Definition: boss_razorscale.cpp:144
@ SPELL_DEVOURINGFLAME
Definition: boss_razorscale.cpp:39
@ SPELL_FUSEARMOR
Definition: boss_razorscale.cpp:37
@ SPELL_FIREBALL
Definition: boss_razorscale.cpp:33
@ SPELL_FUSED_ARMOR
Definition: boss_razorscale.cpp:38
@ SPELL_BERSERK
Definition: boss_razorscale.cpp:40
@ SPELL_WINGBUFFET
Definition: boss_razorscale.cpp:34
@ NPC_DARK_RUNE_SENTINEL
Definition: boss_razorscale.cpp:74
@ NPC_DARK_RUNE_WATCHER
Definition: boss_razorscale.cpp:76
#define SPELL_FLAMEBREATH
Definition: boss_razorscale.cpp:66
@ EMOTE_PERMA_GROUND
Definition: boss_razorscale.cpp:115
@ SAY_COMMANDER_AGGRO
Definition: boss_razorscale.cpp:120
@ SAY_EE_REBUILD_TURRETS
Definition: boss_razorscale.cpp:127
@ EMOTE_BREATH
Definition: boss_razorscale.cpp:116
@ SAY_EE_START_REPAIR
Definition: boss_razorscale.cpp:126
@ EMOTE_BERSERK
Definition: boss_razorscale.cpp:117
#define SPELL_FLAMEBUFFET
Definition: boss_razorscale.cpp:65
Talk
Definition: boss_fathomlord_karathress.cpp:23
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:203
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
uint32 GetWaypointPath() const
Definition: Creature.h:338
CreatureAI * AI() const
Definition: Creature.h:135
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2436
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
Definition: ObjectGuid.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
void StopMoving()
Definition: Unit.cpp:16824
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:455
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:409
void MoveIdle()
Definition: MotionMaster.cpp:231
Definition: WaypointMgr.h:36
float z
Definition: WaypointMgr.h:38
float x
Definition: WaypointMgr.h:38
float y
Definition: WaypointMgr.h:38
Definition: SpellAuras.h:87
float cords[4][2]
Definition: boss_razorscale.cpp:169
void AttackStart(Unit *who) override
Definition: boss_razorscale.cpp:202

References Creature::AI(), AttackStart(), bGroundPhase, Unit::CastSpell(), CommanderGUID, cords, CORDS_AIR, DATA_HARPOON_FIRE_STATE_1, Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EMOTE_BERSERK, EMOTE_BREATH, EMOTE_PERMA_GROUND, EVENT_COMMANDER_SAY_AGGRO, EVENT_EE_SAY_MOVE_OUT, EVENT_ENRAGE, EVENT_FLY_UP, EVENT_PHASE2_FLAME_BREATH, EVENT_RESUME_FIXING, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_DEVOURING_FLAME_GROUND, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAME_BREATH, EVENT_SPELL_FLAME_BUFFET, EVENT_SPELL_FUSE_ARMOR, EVENT_SUMMON_ADDS, EVENT_SUMMON_MOLE_MACHINES, EVENT_WARN_DEEP_BREATH, ExpeditionEngineerGUIDs, flyTimes, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Creature::GetWaypointPath(), GO_DRILL, GO_STATE_ACTIVE, Unit::HasUnitState(), Unit::IsWithinMeleeRange(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), MotionMaster::MoveSplinePath(), MotionMaster::MoveTakeoff(), NPC_DARK_RUNE_GUARDIAN, NPC_DARK_RUNE_SENTINEL, NPC_DARK_RUNE_WATCHER, pInstance, ScriptedAI::RAID_MODE(), Unit::RemoveAura(), SAY_COMMANDER_AGGRO, SAY_EE_REBUILD_TURRETS, SAY_EE_START_REPAIR, WorldObject::SelectNearestPlayer(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Unit::SetControlled(), UnitAI::SetData(), Creature::SetDisableGravity(), Creature::SetInCombatWithZone(), SPELL_BERSERK, SPELL_CHAIN_1, SPELL_CHAIN_2, SPELL_CHAIN_3, SPELL_CHAIN_4, SPELL_DEVOURINGFLAME, SPELL_FIREBALL, SPELL_FLAMEBREATH, SPELL_FLAMEBUFFET, SPELL_FUSEARMOR, SPELL_FUSED_ARMOR, SPELL_LAUNCH_CHAIN, SPELL_WINGBUFFET, startPath, Unit::StopMoving(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), sWaypointMgr, TEMPSUMMON_CORPSE_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), urand(), WaypointData::x, WaypointData::y, and WaypointData::z.

Member Data Documentation

◆ bGroundPhase

bool boss_razorscale::boss_razorscaleAI::bGroundPhase

◆ CommanderGUID

ObjectGuid boss_razorscale::boss_razorscaleAI::CommanderGUID

◆ cords

float boss_razorscale::boss_razorscaleAI::cords[4][2]

Referenced by UpdateAI().

◆ events

EventMap boss_razorscale::boss_razorscaleAI::events

◆ ExpeditionEngineerGUIDs

ObjectGuid boss_razorscale::boss_razorscaleAI::ExpeditionEngineerGUIDs[3]

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ flyTimes

uint8 boss_razorscale::boss_razorscaleAI::flyTimes

Referenced by GetData(), Reset(), and UpdateAI().

◆ pInstance

InstanceScript* boss_razorscale::boss_razorscaleAI::pInstance

◆ startPath

bool boss_razorscale::boss_razorscaleAI::startPath

◆ summons

SummonList boss_razorscale::boss_razorscaleAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().