AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_marli Struct Reference
Inheritance diagram for boss_marli:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_marli (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void _schedulePhaseTroll ()
 
void _schedulePhaseSpider ()
 
void _chargePlayer ()
 

Private Attributes

Phases _phase = PHASE_TROLL
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_marli()

boss_marli::boss_marli ( Creature creature)
inline
80: BossAI(creature, DATA_MARLI) { }
@ DATA_MARLI
Definition: zulgurub.h:33
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ _chargePlayer()

void boss_marli::_chargePlayer ( )
inlineprivate
217 {
218 Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [this](Unit* target) -> bool
219 {
220 if (target->GetTypeId() != TYPEID_PLAYER || target->getPowerType() != Powers::POWER_MANA)
221 return false;
222 if (me->IsWithinMeleeRange(target) || me->GetVictim() == target)
223 return false;
224 return true;
225 });
226 if (target)
227 {
228 DoCast(target, SPELL_CHARGE);
229 AttackStart(target);
230 }
231 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_CHARGE
Definition: boss_marli.cpp:42
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Creature * me
Definition: ScriptedCreature.h:282
TypeID GetTypeId() const
Definition: Object.h:121
Definition: Unit.h:1302
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
Unit * GetVictim() const
Definition: Unit.h:1398
Powers getPowerType() const
Definition: Unit.h:1473

References ScriptedAI::AttackStart(), UnitAI::DoCast(), Unit::getPowerType(), Object::GetTypeId(), Unit::GetVictim(), Unit::IsWithinMeleeRange(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_CHARGE, and TYPEID_PLAYER.

Referenced by _schedulePhaseSpider().

◆ _schedulePhaseSpider()

void boss_marli::_schedulePhaseSpider ( )
inlineprivate
183 {
186
190
191 scheduler.Schedule(5s, PHASE_SPIDER, [this](TaskContext context)
192 {
195 {
197 });
198 context.Repeat(15s, 20s);
199 }).Schedule(1s, PHASE_SPIDER, [this](TaskContext context)
200 {
202 context.Repeat(25s, 35s);
203 }).Schedule(5s, 10s, PHASE_SPIDER, [this](TaskContext context)
204 {
206 context.Repeat(10s);
207 });
208
209 // Transition to PHASE_TROLL
211 {
213 });
214 }
@ UNIT_MOD_DAMAGE_MAINHAND
Definition: Unit.h:284
@ TOTAL_PCT
Definition: Unit.h:248
@ SAY_TRANSFORM
Definition: boss_marli.cpp:30
@ SPELL_POISON_SHOCK
Definition: boss_marli.cpp:45
@ SPELL_SPIDER_FORM
Definition: boss_marli.cpp:54
@ SPELL_CORROSIVE_POISON
Definition: boss_marli.cpp:44
@ SPELL_ENVELOPING_WEB
Definition: boss_marli.cpp:43
@ PHASE_SPIDER
Definition: boss_marli.cpp:68
@ PHASE_TROLL
Definition: boss_marli.cpp:67
Talk
Definition: boss_fathomlord_karathress.cpp:25
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
Definition: TaskScheduler.h:418
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:256
TaskScheduler scheduler
Definition: CreatureAI.h:76
bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
Definition: Unit.cpp:15189
void _chargePlayer()
Definition: boss_marli.cpp:216
void _schedulePhaseTroll()
Definition: boss_marli.cpp:138
Phases _phase
Definition: boss_marli.cpp:136

References _chargePlayer(), _phase, _schedulePhaseTroll(), TaskScheduler::CancelGroup(), UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), Unit::HandleStatModifier(), ScriptedAI::me, PHASE_SPIDER, PHASE_TROLL, TaskContext::Repeat(), SAY_TRANSFORM, TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_CORROSIVE_POISON, SPELL_ENVELOPING_WEB, SPELL_POISON_SHOCK, SPELL_SPIDER_FORM, TOTAL_PCT, and UNIT_MOD_DAMAGE_MAINHAND.

Referenced by _schedulePhaseTroll().

◆ _schedulePhaseTroll()

void boss_marli::_schedulePhaseTroll ( )
inlineprivate
139 {
140 // only if switching back from spider form
141 if (_phase == PHASE_SPIDER)
142 {
147
149 }
150
152
153 scheduler.Schedule(15s, PHASE_TROLL, [this](TaskContext context)
154 {
156 context.Repeat(10s, 20s);
157 }).Schedule(30s, PHASE_TROLL, [this](TaskContext context)
158 {
160 context.Repeat(20s, 50s);
161 }).Schedule(30s, PHASE_TROLL, [this](TaskContext context)
162 {
164 context.Repeat(20s);
165 }).Schedule(10s, 20s, PHASE_TROLL, [this](TaskContext context)
166 {
167 std::list<Creature*> targets = DoFindFriendlyMissingBuff(100.f, SPELL_ENLARGE);
168 for (auto const& target : targets)
169 {
170 DoCast(target, SPELL_ENLARGE);
171 }
172 context.Repeat(20s, 40s);
173 });
174
175 // Transition to PHASE_SPIDER
177 {
179 });
180 }
@ SAY_TRANSFORM_BACK
Definition: boss_marli.cpp:33
@ SPELL_HATCH_SPIDER_EGG
Definition: boss_marli.cpp:57
@ SPELL_TRANSFORM_BACK
Definition: boss_marli.cpp:55
@ SPELL_POISON_VOLLEY
Definition: boss_marli.cpp:48
@ SPELL_ENLARGE
Definition: boss_marli.cpp:50
@ SPELL_DRAIN_LIFE
Definition: boss_marli.cpp:49
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
Definition: ScriptedCreature.cpp:501
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
void _schedulePhaseSpider()
Definition: boss_marli.cpp:182

References _phase, _schedulePhaseSpider(), TaskScheduler::CancelGroup(), UnitAI::DoCast(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), ScriptedAI::DoFindFriendlyMissingBuff(), Unit::HandleStatModifier(), ScriptedAI::me, PHASE_SPIDER, PHASE_TROLL, Unit::RemoveAura(), TaskContext::Repeat(), SAY_TRANSFORM_BACK, TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_DRAIN_LIFE, SPELL_ENLARGE, SPELL_HATCH_SPIDER_EGG, SPELL_POISON_VOLLEY, SPELL_SPIDER_FORM, SPELL_TRANSFORM_BACK, TOTAL_PCT, and UNIT_MOD_DAMAGE_MAINHAND.

Referenced by _schedulePhaseSpider(), and JustEngagedWith().

◆ JustDied()

void boss_marli::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

130 {
131 BossAI::JustDied(killer);
133 }
@ SAY_DEATH
Definition: boss_marli.cpp:32
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_marli::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

104 {
106
108
109 scheduler.Schedule(1s, [this](TaskContext)
110 {
112
113 scheduler.Schedule(500ms, [this](TaskContext)
114 {
116 });
117
118 // Both Forms
119 scheduler.Schedule(4s, 6s, [this](TaskContext context)
120 {
122 context.Repeat(10s, 20s);
123 });
124
126 });
127 }
@ SAY_AGGRO
Definition: boss_marli.cpp:29
@ SAY_SPIDER_SPAWN
Definition: boss_marli.cpp:31
@ SPELL_HATCH_EGGS
Definition: boss_marli.cpp:58
@ SPELL_THRASH
Definition: boss_marli.cpp:56
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References _schedulePhaseTroll(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), BossAI::JustEngagedWith(), TaskContext::Repeat(), SAY_AGGRO, SAY_SPIDER_SPAWN, TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_HATCH_EGGS, and SPELL_THRASH.

◆ Reset()

void boss_marli::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

83 {
84 if (_phase == PHASE_SPIDER)
85 {
89 }
90
91 std::list<GameObject*> eggs;
93
94 for (auto const& egg : eggs)
95 {
96 egg->Respawn();
97 egg->UpdateObjectVisibility();
98 }
99
101 }
#define DEFAULT_VISIBILITY_INSTANCE
Definition: ObjectDefines.h:41
@ GO_SPIDER_EGGS
Definition: boss_marli.cpp:73
void Reset() override
Definition: ScriptedCreature.h:496
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2481

References _phase, DEFAULT_VISIBILITY_INSTANCE, WorldObject::GetGameObjectListWithEntryInGrid(), GO_SPIDER_EGGS, Unit::HandleStatModifier(), ScriptedAI::me, PHASE_SPIDER, PHASE_TROLL, Unit::RemoveAura(), BossAI::Reset(), SPELL_SPIDER_FORM, TOTAL_PCT, and UNIT_MOD_DAMAGE_MAINHAND.

Member Data Documentation

◆ _phase

Phases boss_marli::_phase = PHASE_TROLL
private