1061 {
1063
1067 float speedXY, speedZ;
1068
1070 speedZ = float(
GetSpellInfo()->Effects[effIndex].MiscValue) / 10;
1072 speedZ = float(
GetSpellInfo()->Effects[effIndex].MiscValueB) / 10;
1073 else
1074 speedZ = 10.0f;
1076
1078 }
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2274
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:225
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401