AzerothCore 3.3.5a
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boss_terestian_illhoof Struct Reference
Inheritance diagram for boss_terestian_illhoof:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_terestian_illhoof (Creature *creature)
void Reset () override
void SummonKilrek ()
void SpellHit (Unit *, SpellInfo const *spell) override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustSummoned (Creature *summoned) override
void KilledUnit (Unit *victim) override
void JustDied (Unit *) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

bool berserk
ObjectGuid portalGUID [2]
uint8 portalsCount

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_terestian_illhoof()

boss_terestian_illhoof::boss_terestian_illhoof ( Creature creature)
209 : BossAI(creature, DATA_TERESTIAN)
210 {
212 {
214 });
215 }
Definition: Unit.h:340
Definition: karazhan.h:37
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:185
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
TaskScheduler scheduler
Definition: ScriptedCreature.h:499
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::HasUnitState(), ScriptedAI::me, BossAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ JustDied()

void boss_terestian_illhoof::JustDied ( Unit )

Reimplemented from BossAI.

320 {
322 for (uint8 i = 0; i < 2; ++i)
323 {
324 if (portalGUID[i])
325 {
326 if (Creature* pPortal = ObjectAccessor::GetCreature((*me), portalGUID[i]))
327 {
328 pPortal->AI()->Reset();
329 pPortal->DespawnOrUnsummon();
330 }
331 portalGUID[i].Clear();
332 }
333 }
334 }
std::uint8_t uint8
Definition: Define.h:110
Definition: boss_terestian_illhoof.cpp:27
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid portalGUID[2]
Definition: boss_terestian_illhoof.cpp:350

References ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, portalGUID, and SAY_DEATH.

◆ JustEngagedWith()

void boss_terestian_illhoof::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

254 {
257 scheduler.Schedule(30s, [this](TaskContext context)
258 {
259 if (Unit * target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, false))
260 {
261 DoCast(target, SPELL_SACRIFICE, true);
262 target->CastSpell(target, SPELL_SUMMON_DEMONCHAINS, true);
264 context.Repeat(30s);
265 }
266 }).Schedule(5s, [this](TaskContext context)
267 {
269 context.Repeat(10s);
270 }).Schedule(10s, [this](TaskContext context)
271 {
272 if (!portalGUID[0])
273 {
275 }
276 if (!portalGUID[1])
277 {
279 }
280 if (portalGUID[0] && portalGUID[1])
281 {
282 if (Creature* pPortal = ObjectAccessor::GetCreature(*me, portalGUID[urand(0, 1)]))
283 {
284 pPortal->CastSpell(me->GetVictim(), SPELL_SUMMON_FIENDISIMP);
285 }
286 context.Repeat(5s);
287 }
288 }).Schedule(10min, [this](TaskContext /*context*/)
289 {
290 if (!berserk)
291 {
293 berserk = true;
294 }
295 });
296 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: boss_terestian_illhoof.cpp:35
Definition: boss_terestian_illhoof.cpp:45
Definition: boss_terestian_illhoof.cpp:38
Definition: boss_terestian_illhoof.cpp:39
Definition: boss_terestian_illhoof.cpp:44
Definition: boss_terestian_illhoof.cpp:40
Definition: boss_terestian_illhoof.cpp:41
Definition: boss_terestian_illhoof.cpp:28
Definition: boss_terestian_illhoof.cpp:29
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:220
Definition: TaskScheduler.h:406
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:476
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
Definition: Unit.h:1302
Unit * GetVictim() const
Definition: Unit.h:1398
bool berserk
Definition: boss_terestian_illhoof.cpp:349

References berserk, UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), CreatureAI::DoZoneInCombat(), ObjectAccessor::GetCreature(), Unit::GetVictim(), ScriptedAI::me, portalGUID, TaskContext::Repeat(), SAY_AGGRO, SAY_SACRIFICE, TaskScheduler::Schedule(), BossAI::scheduler, UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_FIENDISH_PORTAL, SPELL_FIENDISH_PORTAL_1, SPELL_SACRIFICE, SPELL_SHADOW_BOLT, SPELL_SUMMON_DEMONCHAINS, SPELL_SUMMON_FIENDISIMP, and urand().

◆ JustSummoned()

void boss_terestian_illhoof::JustSummoned ( Creature summoned)

Reimplemented from BossAI.

299 {
300 if (summoned->GetEntry() == NPC_PORTAL)
301 {
302 portalGUID[portalsCount] = summoned->GetGUID();
303 ++portalsCount;
305 {
307 }
308 }
309 }
Definition: UpdateFields.h:138
Definition: boss_terestian_illhoof.cpp:56
Definition: boss_terestian_illhoof.cpp:30
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
uint8 portalsCount
Definition: boss_terestian_illhoof.cpp:351

References Object::GetEntry(), Object::GetGUID(), Object::GetUInt32Value(), NPC_PORTAL, portalGUID, portalsCount, SAY_SUMMON, SPELL_FIENDISH_PORTAL_1, and UNIT_CREATED_BY_SPELL.

◆ KilledUnit()

void boss_terestian_illhoof::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

312 {
313 if (victim->GetTypeId() == TYPEID_PLAYER)
314 {
315 Talk(SAY_SLAY);
316 }
317 }
Definition: ObjectGuid.h:38
Definition: boss_terestian_illhoof.cpp:26
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ Reset()

void boss_terestian_illhoof::Reset ( )

Reimplemented from BossAI.

218 {
219 _Reset();
220 SummonKilrek();
221 portalsCount = 0;
222 berserk = false;
223 for (uint8 i = 0; i < 2; ++i)
224 {
225 if (portalGUID[i])
226 {
228 {
229 pPortal->AI()->Reset();
230 pPortal->DespawnOrUnsummon();
231 }
232 portalGUID[i].Clear();
233 }
234 }
235 }
void _Reset()
Definition: ScriptedCreature.cpp:570
void SummonKilrek()
Definition: boss_terestian_illhoof.cpp:237

References BossAI::_Reset(), berserk, ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, portalGUID, portalsCount, and SummonKilrek().

◆ SpellHit()

void boss_terestian_illhoof::SpellHit ( Unit ,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

244 {
245 if (spell->Id == SPELL_BROKEN_PACT)
246 {
247 scheduler.Schedule(45s, [this](TaskContext /*context*/) {
248 SummonKilrek();
249 });
250 }
251 }
Definition: boss_terestian_illhoof.cpp:48

References SpellInfo::Id, TaskScheduler::Schedule(), BossAI::scheduler, SPELL_BROKEN_PACT, and SummonKilrek().

◆ SummonKilrek()

void boss_terestian_illhoof::SummonKilrek ( )
238 {
241 }
Definition: boss_terestian_illhoof.cpp:42
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4845

References UnitAI::DoCastSelf(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_BROKEN_PACT, and SPELL_SUMMON_IMP.

Referenced by Reset(), and SpellHit().

◆ UpdateAI()

void boss_terestian_illhoof::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

337 {
338 if (!UpdateVictim())
339 return;
341 scheduler.Update(diff);
343 return;
346 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References UnitAI::DoMeleeAttackIfReady(), Unit::HasUnitState(), ScriptedAI::me, BossAI::scheduler, UNIT_STATE_CASTING, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ berserk

bool boss_terestian_illhoof::berserk

Referenced by JustEngagedWith(), and Reset().

◆ portalGUID

ObjectGuid boss_terestian_illhoof::portalGUID[2]

◆ portalsCount

uint8 boss_terestian_illhoof::portalsCount

Referenced by JustSummoned(), and Reset().